mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 13:52:15 +00:00
Added texture tiling code
This commit is contained in:
parent
bc2e4f9b70
commit
99bb51a5be
15
ChangeLog
15
ChangeLog
@ -1,3 +1,17 @@
|
||||
2005-03-30 mallum,,, <mallum@openedhand.com>
|
||||
|
||||
* Makefile:
|
||||
* cltr-photo-grid.c: (cltr_photo_grid_populate),
|
||||
(cltr_photo_grid_redraw):
|
||||
* cltr-photo-grid.h:
|
||||
* cltr-tex.c:
|
||||
* cltr-tex.h:
|
||||
* cltr.c: (main):
|
||||
* cltr.h:
|
||||
* pixbuf.c: (pixbuf_unref), (pixbuf_copy):
|
||||
* pixbuf.h:
|
||||
Add intial new texture tiling code.
|
||||
|
||||
2005-03-27 mallum,,, <mallum@openedhand.com>
|
||||
|
||||
* Makefile:
|
||||
@ -10,6 +24,7 @@
|
||||
(main):
|
||||
* cltr.h:
|
||||
Add a very hacky threaded image loader.
|
||||
Make event handling a little more efficient, though still hacky
|
||||
* pixbuf.c: (pixel_set_vals), pixbuf.h:
|
||||
Add copy func ( unused as yet )
|
||||
|
||||
|
4
Makefile
4
Makefile
@ -4,12 +4,12 @@ CFLAGS=`pkg-config --cflags pangoft2 pango glib-2.0 gthread-2.0`
|
||||
.c.o:
|
||||
$(CC) -g -Wall $(CFLAGS) $(INCS) -c $*.c
|
||||
|
||||
OBJS=cltr.o pixbuf.o util.o fonts.o cltr-photo-grid.o
|
||||
OBJS=cltr.o pixbuf.o util.o fonts.o cltr-photo-grid.o cltr-tex.o
|
||||
|
||||
clutter: $(OBJS)
|
||||
$(CC) -g -Wall -o $@ $(OBJS) $(LIBS)
|
||||
|
||||
$(OBJS): pixbuf.h util.h fonts.h cltr.h cltr-photo-grid.h
|
||||
$(OBJS): pixbuf.h util.h fonts.h cltr.h cltr-photo-grid.h cltr-tex.h
|
||||
|
||||
clean:
|
||||
rm -fr *.o clutter test
|
||||
|
@ -219,8 +219,10 @@ cltr_photo_grid_populate(gpointer data)
|
||||
|
||||
CLTR_DBG("estamited %i pixb's\n", n_pixb);
|
||||
|
||||
/*
|
||||
grid->texs = util_malloc0(sizeof(GLuint)*n_pixb);
|
||||
glGenTextures(n_pixb, grid->texs);
|
||||
*/
|
||||
|
||||
g_dir_rewind (dir);
|
||||
|
||||
@ -241,38 +243,9 @@ cltr_photo_grid_populate(gpointer data)
|
||||
g_snprintf(&buf[0], 24, "%i", i);
|
||||
font_draw(font, cell->pixb, buf, 10, 10);
|
||||
|
||||
cell->texref = grid->texs[i];
|
||||
|
||||
g_mutex_lock(Mutex_GRID);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, cell->texref);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
grid->tex_w,
|
||||
grid->tex_h,
|
||||
0, GL_RGBA,
|
||||
GL_UNSIGNED_INT_8_8_8_8,
|
||||
grid->tex_data);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
(GLsizei)cell->pixb->width,
|
||||
(GLsizei)cell->pixb->height,
|
||||
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
|
||||
cell->pixb->data);
|
||||
|
||||
CLTR_GLERR();
|
||||
cell->img = cltr_image_new(cell->pixb);
|
||||
|
||||
g_mutex_unlock(Mutex_GRID);
|
||||
|
||||
@ -312,25 +285,40 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glClearColor( 0.6, 0.6, 0.62, 1.0);
|
||||
|
||||
if (grid->cells_tail == NULL)
|
||||
{
|
||||
glPopMatrix();
|
||||
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
|
||||
return;
|
||||
/* No pictures to paint yet */
|
||||
glColor3f(0.6, 0.6, 0.62);
|
||||
glRecti(0, 0, 640, 480);
|
||||
|
||||
glPopMatrix();
|
||||
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
|
||||
return;
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
/*
|
||||
* Using GL_POLYGON_SMOOTH with 'regular' alpha blends causes ugly seems
|
||||
* in the textures and texture tile borders. We therefore do this 'saturate'
|
||||
* trick painting front -> back.
|
||||
*
|
||||
* see http://blog.metawrap.com/blog/PermaLink.aspx?guid=db82f92e-9fc8-4635-b3e5-e37a1ca6ee0a
|
||||
* for more info
|
||||
*
|
||||
* Is there a better way.?
|
||||
*/
|
||||
|
||||
glClearColor( 0.0, 0.0, 0.0, 0.0 ); /* needed for saturate to work */
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); /* needed */
|
||||
|
||||
glEnable(GL_POLYGON_SMOOTH);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_POLYGON_SMOOTH);
|
||||
glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE);
|
||||
|
||||
/* Assume zoomed out */
|
||||
zoom = grid->zoom_min;
|
||||
@ -456,11 +444,6 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
thumb_w -= (2 * ew_border);
|
||||
thumb_h -= (2 * ns_border);
|
||||
|
||||
/*
|
||||
x1 = x + ew_border;
|
||||
y1 = y + ns_border;
|
||||
*/
|
||||
|
||||
x1 = x + ((grid->cell_width - thumb_w)/2);
|
||||
y1 = y + ((grid->cell_height - thumb_h)/2);
|
||||
|
||||
@ -479,8 +462,20 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
/* Rotate around Z axis */
|
||||
glRotatef ( cell->angle, 0.0, 0.0, 1.0);
|
||||
|
||||
/* Border - why need tex disabled ? */
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
g_mutex_lock(Mutex_GRID);
|
||||
|
||||
cltr_image_render_to_gl_quad(cell->img,
|
||||
-(thumb_w/2),
|
||||
-(thumb_h/2),
|
||||
(thumb_w/2),
|
||||
(thumb_h/2));
|
||||
|
||||
g_mutex_unlock(Mutex_GRID);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (cell_item == grid->cell_active
|
||||
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
@ -493,35 +488,6 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
(thumb_w/2)+4, (thumb_h/2)+ns_border);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_SMOOTH);
|
||||
|
||||
g_mutex_lock(Mutex_GRID);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, cell->texref);
|
||||
|
||||
/*
|
||||
if (cell == grid->cell_active
|
||||
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
|
||||
{
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i (x2+5, y2+5);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1-5, y2+5);
|
||||
glTexCoord2f (0, 0); glVertex2i (x1-5, y1-5);
|
||||
glTexCoord2f (tx, 0); glVertex2i (x2+5, y1-5);
|
||||
glEnd ();
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i ((thumb_w/2), (thumb_h/2));
|
||||
glTexCoord2f (0, ty); glVertex2i (-(thumb_w/2), (thumb_h/2));
|
||||
glTexCoord2f (0, 0); glVertex2i (-(thumb_w/2), -(thumb_h/2));
|
||||
glTexCoord2f (tx, 0); glVertex2i ((thumb_w/2), -(thumb_h/2));
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
g_mutex_unlock(Mutex_GRID);
|
||||
|
||||
/* back to regular non translated matrix */
|
||||
glPopMatrix();
|
||||
@ -541,17 +507,11 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/*
|
||||
/* finally paint background */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_ONE, GL_SRC_ALPHA);
|
||||
glColor4f(1.0, 1.0, 1.0, xxx);
|
||||
glColor3f(0.6, 0.6, 0.62);
|
||||
glRecti(0, 0, 640, 480);
|
||||
|
||||
xxx += 0.01;
|
||||
*/
|
||||
|
||||
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
|
||||
|
||||
g_mutex_lock(Mutex_GRID);
|
||||
|
@ -32,8 +32,8 @@ struct ClutterPhotoGridCell
|
||||
Pixbuf *pixb;
|
||||
float angle;
|
||||
GLuint texref;
|
||||
|
||||
gint anim_step;
|
||||
CltrImage *img;
|
||||
gint anim_step;
|
||||
|
||||
ClutterPhotoGridCellState state;
|
||||
};
|
||||
|
307
cltr-tex.c
Normal file
307
cltr-tex.c
Normal file
@ -0,0 +1,307 @@
|
||||
#include "cltr-tex.h"
|
||||
|
||||
/*
|
||||
IDEAS or less memory
|
||||
|
||||
+ up to 4 textures tiled per image *DONE*
|
||||
|
||||
+ texture compression ?
|
||||
|
||||
+ mipmaps - make zoom faster ? ( vs memory )
|
||||
|
||||
+ check max texture size *DONE*
|
||||
|
||||
+ how much texture mem available ?
|
||||
*/
|
||||
|
||||
|
||||
|
||||
static int
|
||||
next_p2 ( int a )
|
||||
{
|
||||
int rval=1;
|
||||
while(rval < a)
|
||||
rval <<= 1;
|
||||
|
||||
return rval;
|
||||
}
|
||||
|
||||
void
|
||||
cltr_image_render_to_gl_quad(CltrImage *img, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int qx1, qx2, qy1, qy2;
|
||||
int qwidth, qheight;
|
||||
int x, y, i =0, lastx = 0, lasty = 0;
|
||||
float tx, ty;
|
||||
|
||||
qwidth = x2-x1;
|
||||
qheight = y2-y1;
|
||||
|
||||
for (x=0; x < img->n_x_tiles; x++)
|
||||
{
|
||||
lasty = 0;
|
||||
|
||||
for (y=0; y < img->n_y_tiles; y++)
|
||||
{
|
||||
int actual_w, actual_h;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, img->tiles[i]);
|
||||
|
||||
actual_w = img->tile_x_size[x] - img->tile_x_waste[x];
|
||||
actual_h = img->tile_y_size[y] - img->tile_y_waste[y];
|
||||
|
||||
tx = (float) actual_w / img->tile_x_size[x];
|
||||
ty = (float) actual_h / img->tile_y_size[y];
|
||||
|
||||
qx1 = x1 + lastx;
|
||||
qx2 = qx1 + ((qwidth * actual_w ) / img->width );
|
||||
|
||||
qy1 = y1 + lasty;
|
||||
qy2 = qy1 + ((qheight * actual_h) / img->height );
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
|
||||
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
|
||||
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
|
||||
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
|
||||
glEnd ();
|
||||
|
||||
lasty += qy2 - qy1;
|
||||
|
||||
i++;
|
||||
}
|
||||
lastx += qx2 - qx1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Code below based heavily from luminocity - copyright Owen Taylor */
|
||||
|
||||
/* MAX_WASTE: The maximum dimension of blank area we'll accept
|
||||
* in a pixmap. Bigger values use less textures, smaller
|
||||
* values less texture memory. The current value of
|
||||
* 256 means that the smallest texture we'll split to
|
||||
* save texture memory is 513x512. (That will be split into
|
||||
* a 512x512 and, if overlap is 32, a 64x512 texture)
|
||||
*/
|
||||
#define MAX_WASTE 64
|
||||
|
||||
/*
|
||||
* OVERLAP: when we divide the full-resolution image into
|
||||
* tiles to deal with hardware limitations, we overlap
|
||||
* tiles by this much. This means that we can scale
|
||||
* down by up to OVERLAP before we start getting
|
||||
* seems.
|
||||
*/
|
||||
|
||||
#define OVERLAP 0 /* 32 */
|
||||
|
||||
static gboolean
|
||||
can_create (int width, int height)
|
||||
{
|
||||
GLint new_width;
|
||||
|
||||
glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
|
||||
width, height, 0 /* border */,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
|
||||
GL_TEXTURE_WIDTH, &new_width);
|
||||
|
||||
return new_width != 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
tile_dimension (int to_fill,
|
||||
int start_size,
|
||||
int *positions,
|
||||
int *sizes,
|
||||
int *waste)
|
||||
|
||||
{
|
||||
int pos = 0;
|
||||
int n_tiles = 0;
|
||||
int size = start_size;
|
||||
|
||||
while (TRUE)
|
||||
{
|
||||
if (positions)
|
||||
positions[n_tiles] = pos;
|
||||
if (sizes)
|
||||
sizes[n_tiles] = size;
|
||||
if (waste)
|
||||
waste[n_tiles] = 0;
|
||||
|
||||
n_tiles++;
|
||||
|
||||
if (to_fill <= size)
|
||||
{
|
||||
if (waste)
|
||||
waste[n_tiles-1] = size - to_fill;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
to_fill -= (size - OVERLAP);
|
||||
pos += size - OVERLAP;
|
||||
while (size >= 2 * to_fill || size - to_fill > MAX_WASTE)
|
||||
size /= 2;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
return n_tiles;
|
||||
}
|
||||
|
||||
static void
|
||||
init_tiles (CltrImage *texture)
|
||||
{
|
||||
int x_pot = next_p2 (texture->width);
|
||||
int y_pot = next_p2 (texture->height);
|
||||
|
||||
while (!(can_create (x_pot, y_pot) &&
|
||||
(x_pot - texture->width < MAX_WASTE) &&
|
||||
(y_pot - texture->height < MAX_WASTE)))
|
||||
{
|
||||
if (x_pot > y_pot)
|
||||
x_pot /= 2;
|
||||
else
|
||||
y_pot /= 2;
|
||||
}
|
||||
|
||||
texture->n_x_tiles = tile_dimension (texture->width, x_pot,
|
||||
NULL, NULL, NULL);
|
||||
|
||||
texture->tile_x_position = g_new (int, texture->n_x_tiles);
|
||||
texture->tile_x_size = g_new (int, texture->n_x_tiles);
|
||||
texture->tile_x_waste = g_new (int, texture->n_x_tiles);
|
||||
|
||||
tile_dimension (texture->width, x_pot,
|
||||
texture->tile_x_position,
|
||||
texture->tile_x_size,
|
||||
texture->tile_x_waste);
|
||||
|
||||
texture->n_y_tiles = tile_dimension (texture->height, y_pot,
|
||||
NULL, NULL, NULL);
|
||||
|
||||
texture->tile_y_position = g_new (int, texture->n_y_tiles);
|
||||
texture->tile_y_size = g_new (int, texture->n_y_tiles);
|
||||
texture->tile_y_waste = g_new (int, texture->n_y_tiles);
|
||||
|
||||
tile_dimension (texture->height, y_pot,
|
||||
texture->tile_y_position,
|
||||
texture->tile_y_size,
|
||||
texture->tile_y_waste);
|
||||
|
||||
texture->tiles = g_new (GLuint, texture->n_x_tiles * texture->n_y_tiles);
|
||||
glGenTextures (texture->n_x_tiles * texture->n_y_tiles, texture->tiles);
|
||||
|
||||
#if 0
|
||||
/* debug info */
|
||||
{
|
||||
int i;
|
||||
|
||||
g_print("n_x_tiles %i, n_y_tiles %i\n",
|
||||
texture->n_x_tiles, texture->n_y_tiles);
|
||||
|
||||
g_print ("Tiled %d x %d texture as [", texture->width, texture->height);
|
||||
for (i = 0; i < texture->n_x_tiles; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
g_print (",");
|
||||
g_print ("%d(%d)", texture->tile_x_size[i], texture->tile_x_position[i]);
|
||||
}
|
||||
g_print ("]x[");
|
||||
for (i = 0; i < texture->n_y_tiles; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
g_print (",");
|
||||
g_print ("%d(%d)", texture->tile_y_size[i], texture->tile_y_position[i]);
|
||||
}
|
||||
g_print ("]\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/* End borrowed luminocity code */
|
||||
|
||||
CltrImage*
|
||||
cltr_image_new(Pixbuf *pixb)
|
||||
{
|
||||
CltrImage *img;
|
||||
int x, y, i = 0;
|
||||
|
||||
CLTR_MARK();
|
||||
|
||||
img = g_malloc0(sizeof(CltrImage));
|
||||
|
||||
img->width = pixb->width;
|
||||
img->height = pixb->height;
|
||||
img->pixb = pixb;
|
||||
|
||||
pixbuf_ref(pixb);
|
||||
|
||||
init_tiles (img);
|
||||
|
||||
for (x=0; x < img->n_x_tiles; x++)
|
||||
for (y=0; y < img->n_y_tiles; y++)
|
||||
{
|
||||
Pixbuf *pixtmp;
|
||||
int src_h, src_w;
|
||||
|
||||
pixtmp = pixbuf_new(img->tile_x_size[x], img->tile_y_size[y]);
|
||||
|
||||
src_w = img->tile_x_size[x];
|
||||
src_h = img->tile_y_size[y];
|
||||
|
||||
/*
|
||||
CLTR_DBG("%i+%i, %ix%i to %ix%i, waste %ix%i",
|
||||
img->tile_x_position[x],
|
||||
img->tile_y_position[y],
|
||||
img->tile_x_size[x],
|
||||
img->tile_y_size[y],
|
||||
img->width,
|
||||
img->height,
|
||||
img->tile_x_waste[x],
|
||||
img->tile_y_waste[y]);
|
||||
*/
|
||||
|
||||
pixbuf_copy(img->pixb,
|
||||
pixtmp,
|
||||
img->tile_x_position[x],
|
||||
img->tile_y_position[y],
|
||||
img->tile_x_size[x],
|
||||
img->tile_y_size[y],
|
||||
0,0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, img->tiles[i]);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
pixtmp->width,
|
||||
pixtmp->height,
|
||||
0, GL_RGBA,
|
||||
GL_UNSIGNED_INT_8_8_8_8,
|
||||
pixtmp->data);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
pixbuf_unref(pixtmp);
|
||||
|
||||
i++;
|
||||
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
12
cltr-tex.h
Normal file
12
cltr-tex.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef _HAVE_CLTR_TEX_H
|
||||
#define _HAVE_CLTR_TEX_H
|
||||
|
||||
#include "cltr.h"
|
||||
|
||||
CltrImage*
|
||||
cltr_image_new(Pixbuf *pixb);
|
||||
|
||||
void
|
||||
cltr_image_render_to_gl_quad(CltrImage *img, int x1, int y1, int x2, int y2);
|
||||
|
||||
#endif
|
12
cltr.c
12
cltr.c
@ -292,7 +292,17 @@ main(int argc, char **argv)
|
||||
{
|
||||
ClutterPhotoGrid *grid = NULL;
|
||||
ClutterWindow *win = NULL;
|
||||
/*
|
||||
Pixbuf *p1, *p2, *p3;
|
||||
|
||||
p1 = pixbuf_new(2000,2000);
|
||||
p2 = pixbuf_new(640,480);
|
||||
p3 = pixbuf_scale_down(p1, 512, 512);
|
||||
|
||||
pixbuf_copy(p3, p2, 0,0, 1000, 1000,0,0);
|
||||
|
||||
exit(1);
|
||||
*/
|
||||
if (argc < 2)
|
||||
{
|
||||
g_printerr("usage: '%s' <path to not too heavily populated image dir>\n"
|
||||
@ -304,7 +314,7 @@ main(int argc, char **argv)
|
||||
|
||||
win = cltr_window_new(640, 480);
|
||||
|
||||
grid = cltr_photo_grid_new(win, 4, 4, argv[1]);
|
||||
grid = cltr_photo_grid_new(win, 5, 5, argv[1]);
|
||||
|
||||
Grid = grid; /* laaaaaazy globals */
|
||||
|
||||
|
42
cltr.h
42
cltr.h
@ -43,15 +43,25 @@
|
||||
|
||||
#define CLTR_MARK() CLTR_DBG("mark")
|
||||
|
||||
typedef struct CltrTexturePool CltrTexturePool;
|
||||
|
||||
struct CltrTexturePool
|
||||
{
|
||||
GList *texture_items;
|
||||
gint n_texture_items;
|
||||
GLuint *gl_textures;
|
||||
};
|
||||
|
||||
typedef struct ClutterMainContext ClutterMainContext;
|
||||
|
||||
struct ClutterMainContext
|
||||
{
|
||||
Display *xdpy;
|
||||
Window xwin_root;
|
||||
int xscreen;
|
||||
GC xgc;
|
||||
GLXContext gl_context;
|
||||
Display *xdpy;
|
||||
Window xwin_root;
|
||||
int xscreen;
|
||||
GC xgc;
|
||||
GLXContext gl_context;
|
||||
CltrTexturePool texture_pool;
|
||||
};
|
||||
|
||||
typedef enum CltrDirection
|
||||
@ -86,6 +96,28 @@ typedef struct
|
||||
}
|
||||
CltrXEventSource;
|
||||
|
||||
/* texture stuff */
|
||||
|
||||
typedef struct CltrImage CltrImage;
|
||||
|
||||
struct CltrImage
|
||||
{
|
||||
Pixbuf *pixb;
|
||||
|
||||
int width, height;
|
||||
|
||||
int n_x_tiles, n_y_tiles;
|
||||
int *tile_x_position, *tile_x_size, *tile_x_waste;
|
||||
int *tile_y_position, *tile_y_size, *tile_y_waste;
|
||||
|
||||
GLuint *tiles;
|
||||
|
||||
gint refcnt;
|
||||
};
|
||||
|
||||
/* ******************* */
|
||||
|
||||
#include "cltr-tex.h"
|
||||
#include "cltr-photo-grid.h"
|
||||
|
||||
#endif
|
||||
|
14
pixbuf.c
14
pixbuf.c
@ -475,6 +475,12 @@ pixbuf_unref(Pixbuf *pixb)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
pixbuf_ref(Pixbuf *pixb)
|
||||
{
|
||||
pixb->refcnt++;
|
||||
}
|
||||
|
||||
Pixbuf*
|
||||
pixbuf_new_from_file(const char *filename)
|
||||
{
|
||||
@ -553,6 +559,14 @@ pixbuf_copy(Pixbuf *src_pixb,
|
||||
sp = src_pixb->data + (srcy * src_pixb->width) + srcx;
|
||||
dp = dst_pixb->data + (dsty * dst_pixb->width) + dstx;
|
||||
|
||||
/* basic source clipping - needed by texture tiling code */
|
||||
|
||||
if (srcx + srcw > src_pixb->width)
|
||||
srcw = src_pixb->width - srcx;
|
||||
|
||||
if (srcy + srch > src_pixb->height)
|
||||
srch = src_pixb->height - srcy;
|
||||
|
||||
while (srch--)
|
||||
{
|
||||
j = srcw;
|
||||
|
Loading…
Reference in New Issue
Block a user