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See ChangeLog
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2005-03-25 mallum,,, <mallum@openedhand.com>
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* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
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(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_redraw),
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(cltr_photo_grid_new):
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* cltr-photo-grid.h:
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* cltr.c: (cltr_window_new), (idle_cb), (main):
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Use GL matrices in a saner way.
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Add random rotation to picts
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Random minor tweaks
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2005-03-24 mallum,,, <mallum@openedhand.com>
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* Makefile:
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@ -37,6 +37,8 @@ cltr_photo_grid_cell_new(ClutterPhotoGrid *grid,
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CLTR_DBG ("loaded %s at %ix%i", filename, neww, newh);
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cell->angle = 6.0 - (rand()%12);
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return cell;
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}
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@ -69,48 +71,16 @@ static void
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ctrl_photo_grid_get_zoomed_coords(ClutterPhotoGrid *grid,
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int x,
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int y,
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float zoom,
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float *tx,
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float *ty)
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{
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int max_x = grid->n_cols-1;
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/* XXX figure out what magic 2.0 value comes from */
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/*
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*tx = (float)( (max_x-x) - 1.0 ) * 2.0;
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*ty = (float)( y - 1.0 ) * 2.0;
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*/
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/*
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3x3 0,0 -> 2,-2
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5x5 0,0 ->
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*tx = 4.0;
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*ty = -4.0;
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4x4 0,0 -> 3.0, -3.0
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* figure out translate co-ords for the cell at x,y to get translated
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* so its centered for glScale to zoom in on it.
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*/
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/*
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float trange = ((float)(grid->n_cols - 1.0) * 2.0);
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float xrange = (float)grid->n_cols - 1.0;
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*/
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/*
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*tx = ((max_x-x) * (trange/xrange)) - (trange/2);
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*ty = (y * (trange/xrange)) - (trange/2);
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*/
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/* assumes rows = cols */
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*tx = ((max_x-x) * 2.0) - (grid->n_cols - 1.0);
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*ty = (y * 2.0) - (grid->n_cols - 1.0);
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/*
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*tx = ((max_x-x) * (grid->zoom_max/2.0)) - (grid->n_cols - 1.0);
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*ty = (y * (grid->zoom_max/2.0)) - (grid->n_cols - 1.0);
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*/
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*tx = (float)grid->cell_width * (grid->zoom_max) * x * -1.0;
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*ty = (float)grid->cell_height * (grid->zoom_max) * y * -1.0;
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}
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void
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@ -155,7 +125,7 @@ cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
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ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
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ctrl_photo_grid_get_zoomed_coords(grid, x, y, zoom,
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ctrl_photo_grid_get_zoomed_coords(grid, x, y,
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&grid->view_max_x,
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&grid->view_max_y);
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@ -292,6 +262,12 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_POLYGON_SMOOTH);
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/* Assume zoomed out */
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zoom = grid->zoom_min;
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trans_x = grid->view_min_x;
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@ -402,10 +378,15 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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thumb_w -= (2 * ew_border);
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thumb_h -= (2 * ns_border);
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/*
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x1 = x + ew_border;
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y1 = y + ns_border;
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*/
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x2 = x1 + thumb_w;
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x1 = x + ((grid->cell_width - thumb_w)/2);
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y1 = y + ((grid->cell_height - thumb_h)/2);
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x2 = x1 + thumb_w;
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y2 = y1 + thumb_h;
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tx = (float) pixb->width / grid->tex_w;
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@ -413,18 +394,27 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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glPushMatrix();
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#if 0
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glRotatef ( 45.0, x1+(thumb_w/2) - 320, 0.0 /*y2+(thumb_h/2) - 240*/, 0.0);
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#endif
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/* Translate origin to rotation point ( photo center ) */
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glTranslatef( x1 + ((x2-x1)/2), y1 + ((y2-y1)/2), 0.0);
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/* Rotate around Z axis */
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glRotatef ( cell->angle, 0.0, 0.0, 1.0);
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/* Border - why need tex disabled ? */
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glDisable(GL_TEXTURE_2D);
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if (cell_item == grid->cell_active
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&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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glColor4f(1.0, 1.0, 1.0, 1.0);
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else
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glColor4f(0.8, 0.8, 0.8, 1.0);
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glRecti(x1-2, y1-2, x2+2, y2+2);
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glColor4f(0.9, 0.95, 0.95, 1.0);
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/* Draw with origin in center of photo */
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glRecti(-(thumb_w/2)-4, -(thumb_h/2)-4,
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(thumb_w/2)+4, (thumb_h/2)+ns_border);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_SMOOTH);
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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@ -443,13 +433,14 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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*/
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{
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (x2, y2);
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glTexCoord2f (0, ty); glVertex2i (x1, y2);
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glTexCoord2f (0, 0); glVertex2i (x1, y1);
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glTexCoord2f (tx, 0); glVertex2i (x2, y1);
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glTexCoord2f (tx, ty); glVertex2i ((thumb_w/2), (thumb_h/2));
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glTexCoord2f (0, ty); glVertex2i (-(thumb_w/2), (thumb_h/2));
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glTexCoord2f (0, 0); glVertex2i (-(thumb_w/2), -(thumb_h/2));
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glTexCoord2f (tx, 0); glVertex2i ((thumb_w/2), -(thumb_h/2));
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glEnd ();
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}
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/* back to regular non translated matrix */
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glPopMatrix();
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cell_item = g_list_next(cell_item);
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@ -489,7 +480,6 @@ cltr_photo_grid_new(ClutterWindow *win,
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const gchar *imgs_path)
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{
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ClutterPhotoGrid *grid = NULL;
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int x,y;
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grid = util_malloc0(sizeof(ClutterPhotoGrid));
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@ -511,13 +501,13 @@ cltr_photo_grid_new(ClutterWindow *win,
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grid->zoom_step = 0.05;
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grid->zoom = 1.0;
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*/
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grid->zoom_min = 0.8;
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grid->zoom_min = 1.0;
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grid->view_min_x = 0.0;
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grid->view_min_y = 0.0;
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/* Assmes cols == rows */
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grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0);
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grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0) - 0.3;
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/* Below needs to go else where - some kind of texture manager/helper */
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@ -531,12 +521,15 @@ cltr_photo_grid_new(ClutterWindow *win,
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grid->cell_active = g_list_first(grid->cells_tail);
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/*
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ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
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ctrl_photo_grid_get_zoomed_coords(grid, grid->zoom_min,
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ctrl_photo_grid_get_zoomed_coords(grid, grid->zoom_max,
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x, y,
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&grid->view_max_x,
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&grid->view_max_y);
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*/
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cltr_photo_grid_redraw(grid);
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return grid;
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@ -20,7 +20,7 @@ ClutterPhotoGridState;
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struct ClutterPhotoGridCell
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{
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Pixbuf *pixb;
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float angle;
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};
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struct ClutterPhotoGrid
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81
cltr.c
81
cltr.c
@ -213,29 +213,15 @@ cltr_window_new(int width, int height)
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glXMakeCurrent(CltrCntx.xdpy, win->xwin, CltrCntx.gl_context);
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/* All likely better somewhere else */
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/* view port */
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glViewport (0, 0, width, height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (0, width, height, 0, -1, 1); /* 2d */
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glClearColor (0xff, 0xff, 0xff, 0xff);
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glClearDepth (1.0f);
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/* Move to redraw ?
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glDisable (GL_DEPTH_TEST);
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glDepthMask (GL_FALSE);
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glDisable (GL_CULL_FACE);
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glShadeModel (GL_FLAT);
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glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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*/
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glLoadIdentity ();
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glOrtho (0, width, height, 0, -1, 1);
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glMatrixMode (GL_PROJECTION);
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/* likely better somewhere elese */
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glEnable (GL_TEXTURE_2D);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -258,6 +244,41 @@ cltr_main_loop()
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}
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gboolean
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test_idle_cb(gpointer data)
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{
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static float angle = 0.0;
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor( 0.6, 0.6, 0.62, 1.0);
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glColor3f(0.0, 0.0, 0.0);
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glTranslatef( 0.0, 0.0, 0.0);
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/* get a copy of our untranformed matrix */
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glPushMatrix();
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/* Translate origin to rotation point */
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glTranslatef( 320.0, 240.0, 0.0);
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/* Rotate around Z axis */
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glRotatef ( angle, 0.0, 0.0, 1.0);
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/* Draw tranformed rect with origin at center */
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glRecti(-50, -50, 50, 50);
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/* Reset our un transformed matrix */
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glPopMatrix();
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glRecti(-50, -50, 50, 50);
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angle += 0.1;
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glXSwapBuffers(CltrCntx.xdpy, (Window)data);
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return TRUE;
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}
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gboolean
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@ -265,10 +286,6 @@ idle_cb(gpointer data)
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{
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ClutterPhotoGrid *grid = (ClutterPhotoGrid *)data;
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/*
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if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE
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&& grid->state != CLTR_PHOTO_GRID_STATE_ZOOMED)
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*/
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cltr_photo_grid_redraw(grid);
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return TRUE;
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@ -291,7 +308,7 @@ main(int argc, char **argv)
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win = cltr_window_new(640, 480);
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grid = cltr_photo_grid_new(win, 3, 3, argv[1]);
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grid = cltr_photo_grid_new(win, 4, 4, argv[1]);
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Grid = grid; /* laaaaaazy globals */
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@ -299,23 +316,15 @@ main(int argc, char **argv)
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g_idle_add(idle_cb, grid);
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// g_idle_add(test_idle_cb, (gpointer)win->xwin);
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XFlush(CltrCntx.xdpy);
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XMapWindow(CltrCntx.xdpy, grid->parent->xwin);
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XMapWindow(CltrCntx.xdpy, win->xwin);
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XFlush(CltrCntx.xdpy);
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cltr_main_loop();
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/*
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{
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for (;;)
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{
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cltr_photo_grid_redraw(grid);
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XFlush(CltrCntx.xdpy);
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}
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}
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*/
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return 0;
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}
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