mirror of
https://github.com/brl/mutter.git
synced 2024-12-22 11:02:05 +00:00
work around punned-pointer problem
This commit is contained in:
parent
ee6b583ec1
commit
b8b0d01c91
@ -1,3 +1,10 @@
|
||||
2007-01-19 Tomas Frydrych <tf@openedhand.com>
|
||||
|
||||
* clutter/clutter-fixed.c: (clutter_sqrti):
|
||||
Use union instead of casting int <-> float to get rid of
|
||||
punned-pointer warning and avoid gcc optimatisation breaking
|
||||
the function on arm.
|
||||
|
||||
2007-01-19 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
Allow the ClutterGroup subclasses to override the add and
|
||||
|
@ -470,17 +470,21 @@ clutter_sqrti (gint number)
|
||||
* elsewhere in clutter is not good enough, and 10.22 is used instead.
|
||||
*/
|
||||
ClutterFixed x;
|
||||
unsigned long y, y1; /* 10.22 fixed point */
|
||||
unsigned long y1; /* 10.22 fixed point */
|
||||
unsigned long f = 0x600000; /* '1.5' as 10.22 fixed */
|
||||
float flt = number;
|
||||
float flt2;
|
||||
|
||||
union
|
||||
{
|
||||
float f;
|
||||
unsigned long i;
|
||||
} flt, flt2;
|
||||
|
||||
flt.f = number;
|
||||
|
||||
x = CLUTTER_INT_TO_FIXED (number) / 2;
|
||||
|
||||
/* The QIII initial estimate */
|
||||
y = * ( unsigned long * ) &flt;
|
||||
y = 0x5f3759df - ( y >> 1 );
|
||||
flt = * ( float * ) &y;
|
||||
flt.i = 0x5f3759df - ( flt.i >> 1 );
|
||||
|
||||
/* Now, we convert the float to 10.22 fixed. We exploit the mechanism
|
||||
* described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
|
||||
@ -494,22 +498,21 @@ clutter_sqrti (gint number)
|
||||
* addition out, and it all goes pear shape, since without it, the bits
|
||||
* in the float will not be correctly aligned.
|
||||
*/
|
||||
flt2 = flt + 2.0;
|
||||
y = * ( long * ) &flt2;
|
||||
y &= 0x7FFFFF;
|
||||
flt2.f = flt.f + 2.0;
|
||||
flt2.i &= 0x7FFFFF;
|
||||
|
||||
/* Now we correct the estimate, only single iterration is needed */
|
||||
y1 = (y >> 11) * (y >> 11);
|
||||
y1 = (flt2.i >> 11) * (flt2.i >> 11);
|
||||
y1 = (y1 >> 8) * (x >> 8);
|
||||
|
||||
y1 = f - y1;
|
||||
y = (y >> 11) * (y1 >> 11);
|
||||
flt2.i = (flt2.i >> 11) * (y1 >> 11);
|
||||
|
||||
/* Invert, round and convert from 10.22 to an integer
|
||||
* 0x1e3c68 is a magical rounding constant that produces slightly
|
||||
* better results than 0x200000.
|
||||
*/
|
||||
return (number * y + 0x1e3c68) >> 22;
|
||||
return (number * flt2.i + 0x1e3c68) >> 22;
|
||||
}
|
||||
|
||||
/* <private> */
|
||||
|
Loading…
Reference in New Issue
Block a user