mirror of
https://github.com/brl/mutter.git
synced 2024-12-22 11:02:05 +00:00
2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: * clutter/clutter-behaviours.h: * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: Add very initial new behaviour functionality. * clutter/clutter-stage.c: * clutter/clutter-main.c: * clutter/clutter-actor.c: Improve clipping using stencil test rather than scissor check. ( Should now handle rotated clips etc ). * clutter/clutter-group.c: (clutter_group_paint): Fix typo on position check.
This commit is contained in:
parent
9b1ae0949e
commit
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20
ChangeLog
20
ChangeLog
@ -1,3 +1,23 @@
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2006-08-14 Matthew Allum <mallum@openedhand.com>
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* clutter/Makefile.am:
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* clutter/clutter-behaviour.c:
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* clutter/clutter-behaviour.h:
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* clutter/clutter-behaviours.c:
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* clutter/clutter-behaviours.h:
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* clutter/clutter-timeline.c:
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* clutter/clutter-timeline.h:
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Add very initial new behaviour functionality.
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* clutter/clutter-stage.c:
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* clutter/clutter-main.c:
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* clutter/clutter-actor.c:
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Improve clipping using stencil test rather than scissor check.
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( Should now handle rotated clips etc ).
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* clutter/clutter-group.c: (clutter_group_paint):
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Fix typo on position check.
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2006-08-07 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-video-texture.c: (lay_pipeline):
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@ -21,6 +21,8 @@ source_h = \
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$(srcdir)/clutter-clone-texture.h \
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$(srcdir)/clutter-video-texture.h \
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$(srcdir)/clutter-label.h \
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$(srcdir)/clutter-behaviour.h \
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$(srcdir)/clutter-behaviours.h \
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$(srcdir)/clutter-main.h
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clutter-marshal.h: clutter-marshal.list
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@ -83,6 +85,8 @@ source_c = clutter-main.c \
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clutter-video-texture.c \
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clutter-label.c \
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clutter-actor.c \
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clutter-behaviour.c \
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clutter-behaviours.c \
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clutter-enum-types.c
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source_h_priv = clutter-private.h
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@ -253,6 +253,7 @@ clutter_actor_paint (ClutterActor *self)
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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#if 0
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if (self->priv->has_clip)
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{
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ClutterGeometry *clip = &(self->priv->clip);
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@ -276,6 +277,7 @@ clutter_actor_paint (ClutterActor *self)
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clip->width,
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clip->height);
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}
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#endif
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glPushMatrix();
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@ -325,13 +327,39 @@ clutter_actor_paint (ClutterActor *self)
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if (self->priv->z)
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glTranslatef ( 0.0, 0.0, (float)self->priv->z);
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if (self->priv->has_clip)
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{
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ClutterGeometry *clip = &(self->priv->clip);
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glClearStencil (0.0f);
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glEnable (GL_STENCIL_TEST);
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glStencilFunc (GL_NEVER, 0x1, 0x1);
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glStencilOp (GL_INCR, GL_INCR, GL_INCR);
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glColor3f(1.0f, 1.0f, 1.0f);
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/* render clip geomerty */
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glRecti (self->priv->coords.x1 + clip->x,
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self->priv->coords.y1 + clip->y,
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self->priv->coords.x1 + clip->x + clip->width,
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self->priv->coords.y1 + clip->y + clip->height);
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glStencilFunc (GL_EQUAL, 0x1, 0x1);
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glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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}
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if (klass->paint)
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(klass->paint) (self);
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glPopMatrix();
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if (self->priv->has_clip)
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glDisable (GL_SCISSOR_TEST);
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{
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glDisable (GL_STENCIL_TEST);
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#if 0
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glDisable (GL_SCISSOR_TEST);
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#endif
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}
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glPopMatrix();
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}
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/**
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239
clutter/clutter-behaviour.c
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239
clutter/clutter-behaviour.c
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour
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* @short_description: Class for providing behaviours to actors
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*
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*/
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#include "config.h"
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#include "clutter-behaviour.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h" /* for DBG */
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#include "clutter-timeline.h"
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G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
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struct ClutterBehaviourPrivate
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{
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ClutterTimeline *timeline;
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GSList *actors;
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};
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enum
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{
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PROP_0,
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PROP_TIMELINE
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};
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#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, \
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ClutterBehaviourPrivate))
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static void
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clutter_behaviour_dispose (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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if (self->priv)
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{
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/* FIXME: remove all actors */
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}
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
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}
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static void
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clutter_behaviour_finalize (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
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}
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static void
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clutter_behaviour_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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behaviour = CLUTTER_BEHAVIOUR(object);
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
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switch (prop_id)
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{
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case PROP_TIMELINE:
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clutter_behaviour_set_timelime (behaviour, g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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behaviour = CLUTTER_BEHAVIOUR(object);
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
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switch (prop_id)
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{
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case PROP_TIMELINE:
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g_value_set_object (value, priv->timeline);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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{
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GObjectClass *object_class;
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object_class = (GObjectClass*) klass;
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object_class->finalize = clutter_behaviour_finalize;
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object_class->dispose = clutter_behaviour_dispose;
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object_class->set_property = clutter_behaviour_set_property;
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object_class->get_property = clutter_behaviour_get_property;
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g_object_class_install_property
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(object_class, PROP_TIMELINE,
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g_param_spec_object ("timeline",
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"Timeline",
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"Timeline source for behaviour",
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CLUTTER_TYPE_TIMELINE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
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}
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static void
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clutter_behaviour_init (ClutterBehaviour *self)
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{
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ClutterBehaviourPrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
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}
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ClutterBehaviour*
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clutter_behaviour_new (ClutterTimeline *timeline)
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{
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ClutterBehaviour *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
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"timeline", timeline,
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NULL);
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return behave;
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}
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void
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clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
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{
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g_return_if_fail (actor != NULL);
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if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
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return;
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g_object_ref (actor);
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behave->priv->actors = g_slist_append (behave->priv->actors, actor);
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}
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void
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clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
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{
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g_return_if_fail (actor != NULL);
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if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
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{
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g_object_unref (actor);
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behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
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}
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}
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void
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clutter_behaviour_remove_all (ClutterBehaviour *behave)
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{
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/* tofix */
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}
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void
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clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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GFunc func,
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gpointer userdata)
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{
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g_slist_foreach (behave->priv->actors, func, userdata);
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}
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ClutterTimeline*
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clutter_behaviour_get_timelime (ClutterBehaviour *behave)
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{
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return behave->priv->timeline;
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}
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void
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clutter_behaviour_set_timelime (ClutterBehaviour *behave,
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ClutterTimeline *timeline)
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||||
{
|
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ClutterBehaviourPrivate *priv;
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
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||||
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if (priv->timeline)
|
||||
{
|
||||
g_object_unref(priv->timeline);
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priv->timeline = NULL;
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}
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if (behave)
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{
|
||||
g_object_ref(timeline);
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priv->timeline = timeline;
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}
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}
|
75
clutter/clutter-behaviour.h
Normal file
75
clutter/clutter-behaviour.h
Normal file
@ -0,0 +1,75 @@
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#ifndef _HAVE_CLUTTER_BEHAVIOUR_H
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#define _HAVE_CLUTTER_BEHAVIOUR_H
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||||
|
||||
#include <glib-object.h>
|
||||
|
||||
#include "clutter.h"
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|
||||
G_BEGIN_DECLS
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||||
|
||||
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
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||||
|
||||
#define CLUTTER_BEHAVIOUR(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_CLASS(klass) \
|
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
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CLUTTER_TYPE_BEHAVIOUR))
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|
||||
#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR))
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||||
|
||||
#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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||||
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
|
||||
|
||||
typedef struct _ClutterBehaviour ClutterBehaviour;
|
||||
typedef struct ClutterBehaviourPrivate ClutterBehaviourPrivate;
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typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
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||||
|
||||
struct _ClutterBehaviour
|
||||
{
|
||||
ClutterTimeline parent;
|
||||
ClutterBehaviourPrivate *priv;
|
||||
};
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||||
|
||||
struct _ClutterBehaviourClass
|
||||
{
|
||||
ClutterTimelineClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_behaviour_get_type (void);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_new (ClutterTimeline *timeline);
|
||||
|
||||
void
|
||||
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor);
|
||||
|
||||
void
|
||||
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor);
|
||||
|
||||
void
|
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clutter_behaviour_remove_all (ClutterBehaviour *behave);
|
||||
|
||||
void
|
||||
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
|
||||
GFunc func,
|
||||
gpointer userdata);
|
||||
|
||||
void
|
||||
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
|
||||
ClutterTimeline *timeline);
|
||||
|
||||
ClutterTimeline*
|
||||
clutter_behaviour_get_timelime (ClutterBehaviour *behave);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
246
clutter/clutter-behaviours.c
Normal file
246
clutter/clutter-behaviours.c
Normal file
@ -0,0 +1,246 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-behaviour
|
||||
* @short_description: Class for providing behaviours to actors
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include "clutter-behaviours.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-private.h" /* for DBG */
|
||||
#include "clutter-timeline.h"
|
||||
|
||||
G_DEFINE_TYPE (ClutterBehaviourPath, \
|
||||
clutter_behaviour_path, \
|
||||
CLUTTER_TYPE_BEHAVIOUR);
|
||||
|
||||
struct ClutterBehaviourPathPrivate
|
||||
{
|
||||
gint x1, y1, x2, y2;
|
||||
};
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH, \
|
||||
ClutterBehaviourPathPrivate))
|
||||
|
||||
static void
|
||||
clutter_behaviour_path_dispose (GObject *object)
|
||||
{
|
||||
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
|
||||
|
||||
if (self->priv)
|
||||
{
|
||||
/* FIXME: remove all actors */
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_path_finalize (GObject *object)
|
||||
{
|
||||
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
|
||||
|
||||
if (self->priv)
|
||||
{
|
||||
g_free(self->priv);
|
||||
self->priv = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
|
||||
{
|
||||
GObjectClass *object_class;
|
||||
|
||||
object_class = (GObjectClass*) klass;
|
||||
|
||||
object_class->finalize = clutter_behaviour_path_finalize;
|
||||
object_class->dispose = clutter_behaviour_path_dispose;
|
||||
|
||||
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_path_init (ClutterBehaviourPath *self)
|
||||
{
|
||||
ClutterBehaviourPathPrivate *priv;
|
||||
|
||||
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
|
||||
}
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_path_new (ClutterTimeline *timeline,
|
||||
gint x1,
|
||||
gint y1,
|
||||
gint x2,
|
||||
gint y2)
|
||||
{
|
||||
ClutterBehaviourPath *behave;
|
||||
|
||||
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
|
||||
"timeline", timeline,
|
||||
NULL);
|
||||
|
||||
return CLUTTER_BEHAVIOUR(behave);
|
||||
}
|
||||
|
||||
/* opacity */
|
||||
|
||||
G_DEFINE_TYPE (ClutterBehaviourOpacity, \
|
||||
clutter_behaviour_opacity, \
|
||||
CLUTTER_TYPE_BEHAVIOUR);
|
||||
|
||||
struct ClutterBehaviourOpacityPrivate
|
||||
{
|
||||
guint8 opacity_start;
|
||||
guint8 opacity_end;
|
||||
gulong handler_id; /* FIXME: handle in parent class ? */
|
||||
};
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
|
||||
ClutterBehaviourOpacityPrivate))
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_dispose (GObject *object)
|
||||
{
|
||||
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
|
||||
|
||||
if (self->priv)
|
||||
{
|
||||
if (self->priv->handler_id)
|
||||
g_signal_handler_disconnect
|
||||
(clutter_behaviour_get_timelime (CLUTTER_BEHAVIOUR(self)),
|
||||
self->priv->handler_id);
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_finalize (GObject *object)
|
||||
{
|
||||
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
|
||||
|
||||
if (self->priv)
|
||||
{
|
||||
g_free(self->priv);
|
||||
self->priv = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
|
||||
{
|
||||
GObjectClass *object_class;
|
||||
|
||||
object_class = (GObjectClass*) klass;
|
||||
|
||||
object_class->finalize = clutter_behaviour_opacity_finalize;
|
||||
object_class->dispose = clutter_behaviour_opacity_dispose;
|
||||
|
||||
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
|
||||
{
|
||||
ClutterBehaviourOpacityPrivate *priv;
|
||||
|
||||
self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
|
||||
ClutterBehaviourOpacity *behave)
|
||||
{
|
||||
gint32 alpha;
|
||||
guint8 opacity;
|
||||
ClutterBehaviourOpacityPrivate *priv;
|
||||
|
||||
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
|
||||
|
||||
alpha = clutter_timeline_get_alpha
|
||||
(clutter_behaviour_get_timelime (CLUTTER_BEHAVIOUR(behave)));
|
||||
|
||||
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
|
||||
/ CLUTTER_TIMELINE_MAX_ALPHA;
|
||||
|
||||
opacity += priv->opacity_start;
|
||||
|
||||
clutter_actor_set_opacity (actor, opacity);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_frame (ClutterTimeline *timelime,
|
||||
gint frame_num,
|
||||
gpointer data)
|
||||
{
|
||||
ClutterBehaviourOpacity *behave;
|
||||
|
||||
behave = CLUTTER_BEHAVIOUR_OPACITY(data);
|
||||
|
||||
clutter_behaviour_actors_foreach
|
||||
(CLUTTER_BEHAVIOUR(behave),
|
||||
(GFunc)clutter_behaviour_opacity_frame_foreach,
|
||||
GINT_TO_POINTER(frame_num));
|
||||
}
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new (ClutterTimeline *timeline,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end)
|
||||
{
|
||||
ClutterBehaviourOpacity *behave;
|
||||
|
||||
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
|
||||
"timeline", timeline,
|
||||
NULL);
|
||||
|
||||
behave->priv->opacity_start = opacity_start;
|
||||
behave->priv->opacity_end = opacity_end;
|
||||
|
||||
/* FIXME: Should be part of regular behave functionality */
|
||||
behave->priv->handler_id
|
||||
= g_signal_connect (timeline,
|
||||
"new-frame",
|
||||
G_CALLBACK (clutter_behaviour_opacity_frame),
|
||||
behave);
|
||||
|
||||
return CLUTTER_BEHAVIOUR(behave);
|
||||
}
|
103
clutter/clutter-behaviours.h
Normal file
103
clutter/clutter-behaviours.h
Normal file
@ -0,0 +1,103 @@
|
||||
#ifndef _HAVE_CLUTTER_BEHAVIOURS_H
|
||||
#define _HAVE_CLUTTER_BEHAVIOURS_H
|
||||
|
||||
#include <glib-object.h>
|
||||
#include "clutter-behaviour.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_BEHAVIOUR_PATH clutter_behaviour_path_get_type()
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_PATH(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
|
||||
|
||||
typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
|
||||
typedef struct ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
|
||||
typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
|
||||
|
||||
struct _ClutterBehaviourPath
|
||||
{
|
||||
ClutterBehaviour parent;
|
||||
ClutterBehaviourPathPrivate *priv;
|
||||
};
|
||||
|
||||
struct _ClutterBehaviourPathClass
|
||||
{
|
||||
ClutterBehaviourClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_behaviour_path_get_type (void);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_path_new (ClutterTimeline *timeline,
|
||||
gint x1,
|
||||
gint y1,
|
||||
gint x2,
|
||||
gint y2);
|
||||
|
||||
/* opacity */
|
||||
|
||||
#define CLUTTER_TYPE_BEHAVIOUR_OPACITY clutter_behaviour_opacity_get_type()
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_OPACITY(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacity))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_OPACITY_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR_OPACITY(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR_OPACITY_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_OPACITY_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
|
||||
|
||||
typedef struct _ClutterBehaviourOpacity ClutterBehaviourOpacity;
|
||||
typedef struct ClutterBehaviourOpacityPrivate ClutterBehaviourOpacityPrivate;
|
||||
typedef struct _ClutterBehaviourOpacityClass ClutterBehaviourOpacityClass;
|
||||
|
||||
struct _ClutterBehaviourOpacity
|
||||
{
|
||||
ClutterBehaviour parent;
|
||||
ClutterBehaviourOpacityPrivate *priv;
|
||||
};
|
||||
|
||||
struct _ClutterBehaviourOpacityClass
|
||||
{
|
||||
ClutterBehaviourClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_behaviour_opacity_get_type (void);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new (ClutterTimeline *timeline,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
@ -75,7 +75,7 @@ clutter_group_paint (ClutterActor *actor)
|
||||
|
||||
clutter_actor_get_geometry (actor, &geom);
|
||||
|
||||
if (geom.x != 0 && geom.y != 0)
|
||||
if (geom.x != 0 || geom.y != 0)
|
||||
glTranslatef(geom.x, geom.y, 0.0);
|
||||
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ clutter_redraw (void)
|
||||
((float) stage_color.green / 0xff * 1.0),
|
||||
((float) stage_color.blue / 0xff * 1.0),
|
||||
0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
@ -381,6 +381,7 @@ clutter_stage_realize (ClutterActor *actor)
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
GLX_STENCIL_SIZE, 1,
|
||||
0
|
||||
};
|
||||
|
||||
|
@ -44,14 +44,17 @@ G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
|
||||
|
||||
struct ClutterTimelinePrivate
|
||||
{
|
||||
guint timeout_id;
|
||||
guint fps;
|
||||
guint nframes;
|
||||
guint current_frame_num;
|
||||
gulong last_frame_msecs;
|
||||
gulong start_frame_secs;
|
||||
guint timeout_id;
|
||||
guint fps;
|
||||
guint nframes;
|
||||
guint current_frame_num;
|
||||
gulong last_frame_msecs;
|
||||
gulong start_frame_secs;
|
||||
|
||||
guint32 alpha;
|
||||
ClutterTimelineAlphaFunc alpha_func;
|
||||
|
||||
guint loop : 1;
|
||||
guint loop : 1;
|
||||
};
|
||||
|
||||
enum
|
||||
@ -59,7 +62,8 @@ enum
|
||||
PROP_0,
|
||||
PROP_FPS,
|
||||
PROP_NFRAMES,
|
||||
PROP_LOOP
|
||||
PROP_LOOP,
|
||||
PROP_ALPHA
|
||||
};
|
||||
|
||||
enum
|
||||
@ -73,6 +77,17 @@ enum
|
||||
|
||||
static int timeline_signals[LAST_SIGNAL] = { 0 };
|
||||
|
||||
/* Alpha funcs */
|
||||
|
||||
guint32
|
||||
clutter_timeline_alpha_ramp_inc_func (ClutterTimeline *timeline)
|
||||
{
|
||||
return (timeline->priv->current_frame_num * CLUTTER_TIMELINE_MAX_ALPHA)
|
||||
/ timeline->priv->nframes;
|
||||
}
|
||||
|
||||
/* Object */
|
||||
|
||||
static void
|
||||
clutter_timeline_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
@ -93,6 +108,9 @@ clutter_timeline_set_property (GObject *object,
|
||||
case PROP_NFRAMES:
|
||||
priv->nframes = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_ALPHA:
|
||||
priv->alpha = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_LOOP:
|
||||
priv->loop = g_value_get_boolean (value);
|
||||
break;
|
||||
@ -182,6 +200,16 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
|
||||
50,
|
||||
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
(object_class, PROP_ALPHA,
|
||||
g_param_spec_int ("alpha",
|
||||
"Alpha value for timeline",
|
||||
"Alpha value for timeline",
|
||||
0,
|
||||
CLUTTER_TIMELINE_MAX_ALPHA,
|
||||
0,
|
||||
G_PARAM_READABLE));
|
||||
|
||||
g_object_class_install_property
|
||||
(object_class, PROP_NFRAMES,
|
||||
g_param_spec_int ("num-frames",
|
||||
@ -190,7 +218,7 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
|
||||
0,
|
||||
G_MAXINT,
|
||||
0,
|
||||
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
||||
G_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
(object_class, PROP_LOOP,
|
||||
@ -298,6 +326,10 @@ timeline_timeout_func (gpointer data)
|
||||
/* Advance frames */
|
||||
priv->current_frame_num += nframes;;
|
||||
|
||||
/* Update alpha value */
|
||||
if (priv->alpha_func)
|
||||
priv->alpha = priv->alpha_func(timeline);
|
||||
|
||||
/* Handle loop or stop */
|
||||
if (priv->current_frame_num > priv->nframes)
|
||||
{
|
||||
@ -545,6 +577,21 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
|
||||
return (timeline->priv->timeout_id != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_get_alpha:
|
||||
* @timeline: A #ClutterTimeline
|
||||
*
|
||||
* Query the timelines current alpha value.
|
||||
*
|
||||
* Return Value: The current alpha value for the timeline
|
||||
*/
|
||||
gint32
|
||||
clutter_timeline_get_alpha (ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
||||
|
||||
return timeline->priv->alpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_new:
|
||||
|
@ -58,6 +58,8 @@ typedef struct _ClutterTimeline ClutterTimeline;
|
||||
typedef struct _ClutterTimelineClass ClutterTimelineClass;
|
||||
typedef struct ClutterTimelinePrivate ClutterTimelinePrivate;
|
||||
|
||||
typedef guint32 (*ClutterTimelineAlphaFunc) (ClutterTimeline *timeline);
|
||||
|
||||
struct _ClutterTimeline
|
||||
{
|
||||
GObject parent;
|
||||
@ -82,6 +84,8 @@ struct _ClutterTimelineClass
|
||||
void (*_clutter_timeline_5) (void);
|
||||
};
|
||||
|
||||
#define CLUTTER_TIMELINE_MAX_ALPHA 0xffff
|
||||
|
||||
GType clutter_timeline_get_type (void);
|
||||
|
||||
ClutterTimeline*
|
||||
@ -123,6 +127,18 @@ clutter_timeline_get_n_frames (ClutterTimeline *timeline);
|
||||
gboolean
|
||||
clutter_timeline_is_playing (ClutterTimeline *timeline);
|
||||
|
||||
/* Alpha funcs */
|
||||
|
||||
gint32
|
||||
clutter_timeline_get_alpha (ClutterTimeline *timeline);
|
||||
|
||||
guint32
|
||||
clutter_timeline_alpha_ramp_inc_func (ClutterTimeline *timeline);
|
||||
|
||||
|
||||
|
||||
#define CLUTTER_ALPHA_RAMP_INC clutter_timeline_alpha_ramp_inc_func;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user