Commit Graph

491 Commits

Author SHA1 Message Date
Robert Bragg
59bd824404 [vbo indices] tweak add_indices api to return an id and add delete_indices api
Originally cogl_vertex_buffer_add_indices let the user pass in their own unique
ID for the indices; now the Id is generated internally and returned to the
caller.
2009-05-28 02:43:35 +01:00
Robert Bragg
d51faed660 [cogl-vertex-buffer] Seal GL types from the public API
We now have CoglAttributeType and CoglVerticesMode typedefs to replace the
use of GLenum in the public API.
2009-05-28 02:43:35 +01:00
Robert Bragg
6bb6686666 [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
Robert Bragg
33994caa71 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Robert Bragg
ef1a771fde [build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused
display variable.
2009-05-28 01:15:41 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
c262ab0b63 Merge branch 'master' into 1.0-integration
* master:
  [cogl-vertex-buffer] Ensure the clip state before rendering
  [test-text-perf] Small fix-ups
  Add a test for text performance
  [build] Ensure that cogl-debug is disabled by default
  [build] The cogl GE macro wasn't passing an int according to the format string
  Use the right internal format for GL_ARB_texture_rectangle
  [actor_paint] Ensure painting is a NOP for actors with opacity = 0
  Make backface culling work with vertex buffers
2009-05-22 12:00:33 +01:00
Neil Roberts
a1b0160da7 [test-text-perf] Small fix-ups
- Fix a typo in a for loop in create_label which left 'i'
  uninitialised and caused a crash if you're unlucky.

- Set the CLUTTER_VBLANK=none environment variable.

- Don't quit on a keypress.

- Trailing whitespace tidy up.
2009-05-21 17:43:41 +01:00
Owen W. Taylor
8724a16452 Add a test for text performance
Add tests/test-text-perf, which allows testing text performance as
a function of the length of text strings and font size.
2009-05-21 17:37:43 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
92e4391056 [tests] Verify cursor position
Print out the cursor and selection positions in order to verify
the behaviour of the Text actor.

This is a likely candidate for a conformance test unit as well.
2009-05-14 12:05:57 +01:00
Emmanuele Bassi
724e58a85a [build] Do not rebuild the conformance tests scripts
Make the build output a little bit cleaner by not re-creating the
small shell scripts that allow launching the test units separately.
2009-05-14 08:38:28 +01:00
Emmanuele Bassi
979f089ef9 [tests] Add command line option to the picking test
The picking test has two configurables: the number of actors and
the number of events per frame. It makes sense to have them as
command line options to test with multiple configurations without
having to change defines and recompile.
2009-05-12 19:22:25 +01:00
Chris Lord
62e2f27604 [tests/micro-bench] Add a picking performance test
Approved by Robert Bragg.
2009-05-12 16:17:51 +01:00
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Emmanuele Bassi
e41452fc0c [tests] Check em to unit conversion
We should be able to position elements of the stage using em as
a unit, and converting values into pixels.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Emmanuele Bassi
cf28c023a0 [tests] Manually advance the timelines
The units in the Timeline test suite just rely on the timeline
being a timeout automatically advanced by the main loop. This
is not the case anymore, since the merge of the master-clock.

To make the test units work again we need to "emulate" the master
clock without effectively having a stage to redraw; we do this
by creating a frame source and manually advancing the timelines
we create for test purposes, using the advance_msecs() "protected"
method.
2009-05-01 15:08:42 +01:00
Emmanuele Bassi
d7a1a168ba [tests] Verify that Clone can paint hidden sources
With the change in commit 87e4e2 painting of hidden source actors
in ClutterClone was fixed. This commit changes the test-actor-clone
to visually verify this.
2009-05-01 12:42:37 +01:00
Emmanuele Bassi
f3e33bd25a [tests] Exercise the Model filtering
Add a test unit that exercises the ClutterModel iteration API
when there is a filter in place.
2009-04-29 15:39:23 +01:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00
Havoc Pennington
125bded814 Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state

* Add a VISIBLE flag tracking application programmer's
  expected showing-state for the actor, allowing us to
  always ensure we keep what the app wants while tracking
  internal implementation state separately.

* Make MAPPED reflect whether the actor will be painted;
  add notification on a ClutterActor::mapped property.
  Keep MAPPED state updated as the actor is shown,
  ancestors are shown, actor is reparented, etc.

* Require a stage and realized parents to realize; this means
  at realization time the correct window system and GL resources
  are known. But unparented actors can no longer be realized.

* Allow children to be unrealized even if parent is realized.
  Otherwise in effect either all actors or no actors are realized,
  i.e. it becomes a stage-global flag.

* Allow clutter_actor_realize() to "fail" if not inside a toplevel

* Rework clutter_actor_unrealize() so internally we have
  a flavor that does not mess with visibility flag

* Add _clutter_actor_rerealize() to encapsulate a somewhat
  tricky operation we were doing in a couple of places

* Do not realize/unrealize children in ClutterGroup,
  ClutterActor already does it

* Do not realize impl by hand in clutter_stage_show(),
  since showing impl already does that

* Do not unrealize in various dispose() methods, since
  ClutterActor dispose implementation already does it
  and chaining up is mandatory

* ClutterTexture uses COGL while unrealizable (before it's
  added to a stage). Previously this breakage was affecting
  ClutterActor because we had to allow realize outside
  a stage. Move the breakage to ClutterTexture, by making
  ClutterTexture just use COGL while not realized.

* Unrealize before we set parent to NULL in clutter_actor_unparent().
  This means unrealize() implementations can get to the stage.
  Because actors need the stage in order to detach from stage.

* Update clutter-actor-invariants.txt to reflect latest changes

* Remove explicit hide/unrealize from ClutterActor::dispose since
  unparent already forces those
  Instead just assert that unparent() occurred and did the right thing.

* Check whether parent implements unrealize before chaining up
  Needed because ClutterGroup no longer has to implement unrealize.

* Perform unrealize in the default handler for the signal.
  This allows non-containers that have children to work properly,
  and allows containers to override how it's done.

* Add map/unmap virtual methods and set MAPPED flag on self and
  children in there. This allows subclasses to hook map/unmap.
  These are not signals, because notify::mapped is better for
  anything it's legitimate for a non-subclass to do.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:19 +01:00
Emmanuele Bassi
08ba42a5ab Allow passing the pick mode to get_actor_at_pos()
Bug 1513 - Allow passing in ClutterPickMode to
           clutter_stage_get_actor_at_pos()

At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL
internally to find an actor. It would be useful to allow passing in
ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller
can specify CLUTTER_PICK_REACTIVE as a criteria.
2009-04-24 15:25:58 +01:00
Neil Roberts
bced9c65e7 [test-pick] Improve to include a covering actor
Three tests are now performed on the picked squares. First there is no
covering actor which is the same as the original test. Then there is a
hidden covering actor which should not affect the results. Finally
there is a covering actor with a clip set on it so that only actors
at the borders of the stage should be pickable.
2009-04-21 13:15:34 +01:00
Emmanuele Bassi
77dc4fd66b [tests] Disable a subtest of the Text cache unit
The wrap mode sub-test inside the ClutterText layout cache test
unit has been broken by the recent changes inside the Text actor.

The sub-test itself might require tweaking.
2009-04-21 12:13:43 +01:00
Emmanuele Bassi
4518cf140c [tests] Visually verify ellipsization
Verify that the non-editable, single line entries are still
correctly ellipsized when a maximum width is set.
2009-04-21 12:11:42 +01:00
Robert Bragg
c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Damien Lespiau
231343f151 [gitignore] Ignore two newly introduced tests 2009-03-25 20:58:22 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
b5a35a0f0b [test-cogl-vertex-buffer] Use clutter_color_from_hls instead of hsl_to_rgb
There is no need for a custom hsl to rgb converter since Clutter implements
this logic; originally it wasn't quite as optimal, but that has now been
fixed.
2009-03-17 11:37:29 +00:00
Robert Bragg
bb93a98762 [clutter-color] Use a different hls->rgb algorithm + use floating point
Using test-cogl-vertex-buffer as a test case which is CPU bound due to
hls -> rgb conversions this alternative algorithm looked to be ~10%
faster when tested on an X61s Lenovo.
2009-03-17 11:37:29 +00:00
Robert Bragg
c5bd63648d [tests] Adds an interactive cogl vertex buffer unit test
The test is a sanity check that dynamic updating of vertex data via the cogl
vertex buffer api works and has reasonable performance. (though it can't be
considered a well designed benchmark since it wastes casual amounts of CPU
time simply choosing pretty colors.)

The code also aims to demonstrate one way of creating, updating and efficiently
drawing a quad mesh structure via the vertex buffer api which could be applied
to lots of different use cases.
2009-03-16 16:19:51 +00:00
Emmanuele Bassi
ff62040252 [tests] Remove unused variables
The size of the pixmap is passed by the ::size-changed signal, so
we can remove the unused w, h variables and avoid a compiler warning.
2009-03-16 12:17:03 +00:00
Øyvind Kolås
0674fded7f Merge branch 'async-texture-thread-pool' 2009-03-16 00:40:27 +00:00
Øyvind Kolås
56568db3b0 [clutter-texture] fixed gtk-doc formatting, and init threads in test.
Fixed markup to actually work with gtk-doc, also do a g_thread_init
in the test.
2009-03-16 00:40:02 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Øyvind Kolås
25d54a650d Merge commit 'origin/async-texture-thread-pool' into async-size 2009-03-12 11:18:11 +00:00
Øyvind Kolås
93d8f62f6b [clutter-texture] remove load-size-async property
Only have load-data-async and load-async properties, both are construct
only and the latter adds the former load-size-async behavior on top of
load-data-async.
2009-03-12 10:38:39 +00:00
Øyvind Kolås
d3b68298ac [clutter-texture] add option to not block on size for loaded images
Added a construct time property to indicate that we do not want
to block on loading images.
2009-03-12 10:30:09 +00:00
Øyvind Kolås
5d3d971389 [tests] Added test-texture-async 2009-03-12 10:17:08 +00:00
Emmanuele Bassi
77579bbc5f [tests] Animate the color during easing
The easing modes test should also tweak the color to show the
progress of the animation.
2009-03-11 22:12:36 +00:00
Emmanuele Bassi
6bee140e74 [tests] Use floats, not ClutterFixed
The COGL API expects floats, not ClutterFixed, so we need
to use the right type when calling it.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
52811b240f [stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:

  - the floating point version, using values

  - the fixed point version, using structures

The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.

Thus:

  clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
  clutter_stage_get_fog (ClutterStage*, ClutterFog*)

  clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
  clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)

Which supercedes the fixed point and floating point variants.

More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.

ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.

Finally, there is no ClutterStage:fog so it should be added.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
fc40d75956 [tests] Test CoglFixed, not ClutterFixed
We really want to test the CoglFixed implementation, not the
to-be-deprecated ClutterFixed one.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
7d674db9d2 Clean up of the ClutterColor API
The ClutterColor API has some inconsistencies:

  - the string deserialization function does not match the rest of
    the conversion function naming policy; the naming should be:

        clutter_color_parse()   ->      clutter_color_from_string()

    and the first parameter should be the ClutterColor that will
    be set from the string, not the string itself (a GDK-ism).

  - the fixed point API should not be exposed, especially in the
    form of ClutterFixed values

  - the non-fixed point HLS conversion functions do not make any
    sense. The values returned should be:

      hue        := range [ 0, 360 ]
      luminance  := range [ 0,   1 ]
      saturation := range [ 0,   1 ]

    like the current fixed point API does. Returning a value in
    the [ 0, 255 ] range is completely useless

  - the clutter_color_equal() should be converted for its use inside
    a GHashTable; a clutter_color_hash() should be added as well

  - the second parameter of the clutter_color_shade() function should
    be the shading factor, not the result (another GDK-ism). this way
    the function call can be translated from this:

      color.shade(out result, factor)

    to the more natural:

      color.shade(factor, out result)

This somewhat large commit fixes all these issues and updates the
internal users of the API.
2009-03-10 12:38:02 +00:00
Neil Roberts
3425331cc1 [tests/tools] Don't install libdisable-npots.so
The libdisable-npots library is just used as a helper as part of
make test so it should not be installed.

If noinst_* is used then automake will generate a static library but
this won't work with LD_PRELOAD so we then need an extra custom rule
to link that into a shared library. The custom rule uses the $(LINK)
Makefile var which gets put in the Makefile because of the static
library. We pass libtool a stub -rpath option which causes it to
generate a shared library.
2009-02-24 17:04:05 +00:00
Robert Bragg
62ac234ca9 [test-vertex-buffer-contiguous] Improves the texturing test
The test now explicitly reads back from the framebuffer to sanity check that
texturing is happening as expected, and it now uses a fixed 2x2 texture instead
of redhand.png since redhand.png doesn't have a power of two size which can
cause the vertex buffer code to complain on hardware not supporting npot
textures.
2009-02-23 16:38:43 +00:00
Emmanuele Bassi
f4222c3cfc [build] Do not overwrite BUILT_SOURCES
The conformance test suite Makefile template already defines the
BUILT_SOURCES variable, so we need to append redhand.png to it.
2009-02-19 17:24:06 +00:00
Emmanuele Bassi
c229de8dde [tests] Add TEST_CONFORM_TODO macro
The TEST_CONFORM_TODO macro is a simple placeholder macro that
adds the test function to the "/todo" namespace and skips the
test.

It can be used for tests that are known to fail because of bugs
that haven't been fixed yet, or because of features not yet
implemented.
2009-02-19 17:21:55 +00:00
Neil Roberts
1ead85f6f6 [tests/conform] Copy in redhand.png
test-vertex-buffer-configuous now needs redhand.png so it should be
copied in to the build directory. This is copied from similar code in
the tests/interactive Makefile.
2009-02-19 17:19:34 +00:00
Damien Lespiau
8eec75efde [build] Beautify autotools' output
Use shave (http://git.lespiau.name/cgit/shave) to make compilation more
human friendly.
2009-02-18 17:38:34 +00:00
Damien Lespiau
468b6210b4 [gitignore] update gitignore files for tests/ 2009-02-18 17:38:34 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Emmanuele Bassi
e16e9b8bfc [tests] Add conformance tests for ClutterModel
ClutterModel has an interactive test but lacks a conformance
unit for automatic testing.

This is the beginning of that unit, which covers the population
and iteration over a ListModel.
2009-02-14 11:45:27 +00:00
Emmanuele Bassi
28dd557d8f [tests] Add TEST_CONFORM_SKIP() macro
Sometimes a test unit should not be executed depending on a
condition. It would be good to have a macro doing this, along
with TEST_CONFORM_SIMPLE().

Additionally, the skipped unit should be added to a specific
namespace, so that any coverage report will be able to catch it.

For this reason, here's TEST_CONFORM_SKIP() which follows the
syntax:

  TEST_CONFORM_SKIP (condition, namespace, function);

If condition evaluates to FALSE the test is skipped and the
unit added to the "/skipped" namespace.
2009-02-14 11:41:55 +00:00
Robert Bragg
41ef2ef587 [tests] Some improvements for test-pixmap
The test no longer requires an XID argument to run; instead it creates its
own X Window. The test now also aims to demonstrate whether mipmapping is
working, and clearly informs you if fallbacks are being used for GLX tfp.
2009-02-11 13:08:17 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Neil Roberts
51edcc5251 Added a test for non-power-of-two sized textures
The test simply creates an odd sized texture with different colors at
each of the four corners. It then renders the texture and verifies
that the colors are the expected values. This should help ensure that
the sliced texture rendering code is working properly.
2009-02-09 12:48:58 +00:00
Emmanuele Bassi
9cf02bfdb9 [text] Rename :alignment to :line-alignment
The :alignment property is prone to generate confusion: developers
will set it thinking that the contents of a ClutterText will
automagically align themselves.

Instead of using the generic term :alignment, and following the
GTK+ convention, we should use a more specific term, conveying the
actual effect of the property: alignment of the lines with respect
to each other, and not to the overall allocated area.

See bug 1428:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1428
2009-02-05 19:54:48 +00:00
Emmanuele Bassi
52d04b5750 [tests] Update the text-field interactive test
We should also display the results of calling set_markup() or
set_use_markup() on ClutterText actors.
2009-02-02 12:07:28 +00:00
Robert Bragg
ef4052c18d Changes cogl_rectangle to take x1, y1, x2, y2 args not x1, y1, width, height
This makes it consistent with cogl_rectangle_with_{multi,}texture_coords.
Notably the reason cogl_rectangle_with_{multi,}texture_coords wasn't changed
instead is that the former approach lets you describe back facing rectangles.
(though technically you could pass negative width/height values to achieve
 this; it doesn't seem as neat.)
2009-01-28 17:20:15 +00:00
Neil Roberts
3e68b23ea8 Merge branch 'scale-center'
Bug 1349 - Using the anchor point to set the scale center is messy

The branch adds an extra center point for scaling which can be used
for example to set a scale about the center without affecting the
position of the actor.

The scale center can be specified as a unit offset from the origin or
as a gravity. If specified as a gravity it will be stored as a
fraction of the actor's size so that the position will track when the
actor changes size.

The anchor point and rotation centers have been modified so they can
be set with a gravity in the same way. However, only the Z rotation
exposes a property to set using a gravity because the other two
require a Z coordinate which doesn't make sense to interpret as a
fraction of the actor's width or height.

Conflicts:

	clutter/clutter-actor.c
2009-01-28 15:39:51 +00:00
Neil Roberts
561c441241 [text-backface-culling] Fix width/height parameters to cogl_rectangle
During the upgrade to cogl material, test-backface-culling was
switched to use cogl_rectangle instead of cogl_texture_rectangle to
draw the textures. However, cogl_rectangle takes a width and height
instead of the the top-left and bottom-right vertices so the
rectangles were being drawn in the wrong place.
2009-01-28 12:24:11 +00:00
Emmanuele Bassi
3cfc7fb1ca Merge branch 'generic-actor-clone'
* generic-actor-clone:
  Remove CloneTexture from the API
  [tests] Clean up the Clone interactive test
  Rename ActorClone to Clone/2
  Rename ActorClone to Clone/1
  Improves the unit test to verify more awkward scaling and some corresponding fixes
  Implements a generic ClutterActorClone that doesn't need fbos.
2009-01-27 16:14:35 +00:00
Emmanuele Bassi
a688b1db01 Fallout from cogl-material merge
When enabling the maintainer CFLAGS the compiler got very angry
at the code that has been merged.
2009-01-27 16:02:04 +00:00
Robert Bragg
e9a45c7744 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00
Emmanuele Bassi
86e95a779a Remove CloneTexture from the API
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.

This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
2009-01-27 15:18:45 +00:00
Robert Bragg
9266e110de Removes test-simple from tests/interactive/Makefile.am
The addition was accidental
2009-01-27 15:17:16 +00:00
Emmanuele Bassi
cd5c1bd98b [tests] Clean up the Clone interactive test
Do not assume the default stage, and store more data inside the
"application" structure that gets passed around instead of relying
on macros.
2009-01-27 14:36:12 +00:00
Robert Bragg
5985eef44c Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.

It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions

It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.

"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.

cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.

Most code that previously did:
  cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
  cogl_set_source_texture (tex_handle);
  cogl_rectangle_with_texture_coords (x, y,....);

In the less likely case where you were blending your source texture with a color
like:
  cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
  cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
  mat = cogl_material_new ();
  cogl_material_set_color4ub (r,g,b,a);
  cogl_material_set_layer (mat, 0, tex_handle));
  cogl_set_source_material (mat);

Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.

For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
  cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
  cogl_set_source_texture (tex_handle);
  cogl_polygon (verts, 3, TRUE);

All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.

Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-27 14:26:39 +00:00
Emmanuele Bassi
86e4e89bf1 Rename ActorClone to Clone/2
Step two: rename the object and its methods.

While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.
2009-01-27 14:24:31 +00:00
Emmanuele Bassi
00a4549eb1 [tests] Remove an unused variable
This fixes a compiler warning.
2009-01-27 13:22:47 +00:00
Emmanuele Bassi
0616237064 [tests] Assert as soon as possible
In order to give a usable location of the errors in the test
suite, we need to assert() as soon as possible.
2009-01-27 09:51:45 +00:00
Neil Roberts
8e437e838f Simplify test-cogl-primitives
This removes a lot of code from test-cogl-primitives to make it easier
to follow. The TestCoglBox custom actor has gone and instead a blank
ClutterGroup is created with a paint signal handler.

Instead of rendering constantly and updating when a GTimer elapses a
second, a ClutterTimeline is used with 1 fps and a new redraw is
queued every frame.

The custom main loop is replaced with a regular call to clutter_main.
This fixes the close button of the stage window so you can quit
without having to press Ctrl+C.
2009-01-23 23:55:44 +00:00
Neil Roberts
343b0ed67e [test-cogl-primitives] Remove trailing whitespace 2009-01-23 23:41:26 +00:00
Neil Roberts
5acff562b4 [test-anchors] Add tests for the rotation centers
The rotation centers are now tested in a similar way to the anchor
point and scale centers.

The notification handling code has been simplified a bit to handle the
increased amount of properties.
2009-01-23 18:41:41 +00:00
Neil Roberts
a8a986a1a2 [test-anchors] Add tests for the scale center
A separate set of tests for the scale center have been added that work
in a similar way to the anchor point tests.
2009-01-23 18:41:41 +00:00
Neil Roberts
7818eb704d Add a conformance test for the anchor point
This verifies that the anchor point can be set from a gravity and then
it moves when the anchor point changes size.
2009-01-23 18:41:40 +00:00
Neil Roberts
d64ff5c9f0 [test-text] Use g_setenv instead of setenv
setenv doesn't appear to be available on Windows so it fails to
compile.
2009-01-23 18:20:46 +00:00
Robert Bragg
3d07e34cc5 Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/cogl.h.in
	clutter/cogl/common/Makefile.am
	clutter/cogl/gl/Makefile.am
	clutter/cogl/gles/Makefile.am
	clutter/cogl/gles/cogl-gles2-wrapper.c
	clutter/cogl/gles/cogl-gles2-wrapper.h
2009-01-23 15:23:49 +00:00
Emmanuele Bassi
ae40bd37c7 Clean up the test reports
Since we override the clean-generic target in order to remove
the shell scripts we create for each conformance test unit, we
cannot use CLEANFILES to remove the test reports.
2009-01-23 13:29:55 +00:00
Emmanuele Bassi
915d9ec7ca Split maintainer-flags from the compiler flags
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.

The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
2009-01-23 13:09:51 +00:00
Emmanuele Bassi
20973bd29f Fix compiler warnings
The maintainer-flags option discovered the usual amount of
collisions and compiler warnings we have to fix in order to
get distcheck to pass.
2009-01-23 13:08:46 +00:00
Emmanuele Bassi
792ffa1538 Merge branch 'float-alpha-value'
* float-alpha-value:
  [script] Parse easing modes by name
  [docs] Update the easing modes documentation
  [animation] Implement new easing functions
  [animation] Move the alpha value to floating point
2009-01-23 12:10:50 +00:00
Emmanuele Bassi
1b242e3550 [tests] Use the right value in cogl_texture_new*
The correct symbol for disabling the flags when creating a new
COGL texture is COGL_TEXTURE_NONE.
2009-01-22 16:54:49 +00:00
Emmanuele Bassi
07689865fe [tests] Update the tests calling cogl_texture_new_*
The tests calling any of the cogl_texture_new_* family of functions
must be updated to the new constructor syntax.
2009-01-21 10:14:29 +00:00
Robert Bragg
e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00
Robert Bragg
3014d4ff8a Merge branch 'cogl-float'
Okey; to summarise the changes...

We have converted Clutter and Cogl over to using floating point internally
instead of 16.16 fixed, but we have maintained the cogl-fixed API as a
utility to applications in case they want to implement their own optimizations.

The Clutter API has not changed (though ClutterFixed and ClutterUnit are now
internally floats) but all Cogl entry points have been changed to accept floats
now instead of CoglFixed.

To summarise the rationale...

There have been a number of issues with using fixed point though out Clutter
and Cogl including: lack of precision, lack of range, excessive format
conversion (GPUs tend to work nativly with IEEE floats) and maintainability.
One of the main arguments for fixed point - performance - hasn't shown
itself to be serious in practice so far since we seem to be more limited
by GPU performance and making improvements regarding how we submit data to
OpenGL[ES]/the GPU has had a more significant impact.

Ref: The recent multiple rectangle queuing changes + the
cogl-texture-agressive-batching branch which show significant performance
gains, and that recent tests on the ipodtouch (ARM + MBX) also showed no
loss of performance running with floats.

So finally; please forgive the inevitable fallout, this is a far reaching
change. There are still a few known issues with the fixed to float
conversion but enough works for all our conformance tests to pass, and the
remaining issues hopefully wont be too tricky to solve. For reference two
tags will be available either side of this change: "cogl-fixed-end" and
"cogl-float-start"
2009-01-20 18:47:50 +00:00
Emmanuele Bassi
ac1a0d568e [script] Parse easing modes by name
The easing modes for a ClutterAlpha can either be parsed by using
the enumeration "nickname" (the shorthand form of the enumeration
value) or by using the common naming policy used in other
animation frameworks, like:

        easeInCubic
        easeOutElastic
        easeInOutBounce
2009-01-20 18:24:58 +00:00
Emmanuele Bassi
ec3b1a7b90 [animation] Implement new easing functions
Instead of using our own homegrown alpha functions, we should
use the easing functions also shared by other animation frameworks,
like jQuery and Tween, in the interests of code portability.

The easing functions have been defined by Robert Penner and
are divided into three categories:

        In    Out     InOut

Each category has a particular curve:

        Quadratic
        Cubic
        Quartic
        Quintic
        Sinusoidal
        Exponential
        Circular

In addition, there are "physical" curves:

        Elastic
        Back (overshooting cubic)
        Bounce (exponentially decaying parabolic)

Finally, the Linear curve is also provided as a reference.

The functions are private, and are meant to be used only
through their logical id as provided by the AnimationMode
enumeration.

The tests should be updated as well to match the new
easing functions.
2009-01-20 17:57:30 +00:00
Emmanuele Bassi
7d7372af43 [animation] Move the alpha value to floating point
The current Alpha value is an unsigned integer that can be used
implicitly as a fixed point value. This makes writing an alpha
function overshooting below and above the current range basically
impossible without complicating an already complex code, and
creating weird corner cases.

For this reason, the Alpha value should be defined as a floating
point normalized value, spanning a range between 0.0 and 1.0; in
order to allow overshooting, the valid range is extended one unit
below and one unit above, thus making it -1.0 .. 2.0.

This commit updates the various users of the ClutterAlpha API
and the tests cases.

This commit also removes all the current alpha functions exposed
in the public API.
2009-01-20 16:42:49 +00:00
Robert Bragg
a2cf7e4a19 [Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches
were written for the remaining 10% of the effort.

Note: again no API changes were made in Clutter, only in Cogl.
2009-01-20 16:20:54 +00:00
Robert Bragg
e82f656590 [Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.

Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
      so that applications may still take advantage of fixed point if they
      desire for certain optimisations where lower precision may be acceptable.

Note: no API changes were made in Clutter, only in Cogl.

Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.

- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.

- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.

- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
2009-01-20 16:20:54 +00:00
Robert Bragg
8b39bfec7f Improves the unit test to verify more awkward scaling and some corresponding fixes
This simplifies the mucking about with the model-view matrix that was previously
done which improves its efficiency when scaling is necessary.

Notably: There should now be no performance advantage to using
ClutterCloneTexture as a special case clone actor since this method is just as
efficient.

The unit test was renamed to test-actor-clone.
2009-01-20 11:03:50 +00:00
Robert Bragg
df7480090d Implements a generic ClutterActorClone that doesn't need fbos.
Many use cases for clonning an actor don't require running a shader on the
resulting clone image and so requiring FBOs in these cases is overkill and
in-efficient as it requires kicking and synchronizing a render for each clone.

This approach basically just uses the paint function of another actor to
implement the painting for the clone actor with some fiddling of the model-
view matrix to scale according to the different allocation box sizes of
each of the actors.

A simple unit test called test-actors2 was added for testing.
2009-01-19 16:23:49 +00:00
Emmanuele Bassi
74213e0ee3 [alpha] Allow registering alpha functions
In order to unify alpha functions and animation modes in ClutterAlpha
we should be able to register alpha functions and get a logical id
for them; the logical id will then be available to be used by
clutter_alpha_set_mode().

The registration requires API changes in ClutterAlpha constructors
and methods. It also provides the chance to shift ClutterAlpha
towards the use of animations modes only, and to alpha functions
as a convenience API for language bindings alone.
2009-01-16 14:37:35 +00:00
Robert Bragg
642617b7a0 [test-text] queue redraws instead of calling clutter_actor_paint directly
Directly calling clutter_actor_paint skips out quite a bit code such as the
backend swap buffer call.

Since we are interested in the highest fps possible, and it now goes through
to the backend swap buffer call we now do a setenv (CLUTTER_VBLANK, none, 0)
before calling clutter_init.
2009-01-15 14:25:22 +00:00
Emmanuele Bassi
41386a5f72 Remove the Effects API
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().

This commit removes the Effects implementation, the documentation
and the interactive test/example code.
2009-01-14 16:56:21 +00:00
Robert Bragg
3e9e5a11da [test-depth] cast width to gint when calculating -width/2
It was a fluke that this worked out due to how clutter_actor_set_depth
internally converts the incorrect integer result to fixed point.
2009-01-14 15:25:27 +00:00
Robert Bragg
f1b15efcdc [tests] Adds a flowery clutter_cairo_texture unit test
This is simply a copy of flowers.c from the old clutter-cairo repo
2009-01-14 15:25:27 +00:00
Emmanuele Bassi
a074106ded Merge branch 'animation-improvements'
* animation-improvements:
  [docs] Add ClutterAnimatable to the API reference
  Add license notice to ClutterAnimation files
  [docs] Update the ClutterAnimation section
  [animation] Extend ClutterAnimation support to all objects
  [animation] Use ClutterAnimatable inside Animation
  [animation] Add ClutterAnimatable
  [animation] Allow registering custom progress function
  [animation] Interval::compute_value should return a boolean
  Animate ClutterColor properties
2009-01-14 15:00:44 +00:00
Emmanuele Bassi
c83d955af3 Fix compilation warning
Declare the width and height variables as unsigned ints, in order
to match the required arguments for clutter_actor_get_size().
2009-01-14 14:34:35 +00:00
Robert Bragg
616c082a7c Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/gles/cogl-context.c
	clutter/cogl/gles/cogl-context.h
2009-01-13 13:37:38 +00:00
Emmanuele Bassi
e9ee7f049d Fix last improper usage of ClutterUnits
ClutterUnits should not be used interchangeably as, or with
ClutterFixed values. ClutterUnits should also not be assumed
to be integers.

This commit fixes the last few improper usages of ClutterUnit
values, and adds a CLUTTER_UNITS_FORMAT macro for safely printing
ClutterUnit values with printf().
2009-01-08 16:00:47 +00:00
Robert Bragg
e4b1859077 [test-clip] Use gint for hand_{width,height} when calulating -hand_* /2
It was a fluke that this worked out due to how the incorrect integer
result gets converted by CLUTTER_INT_TO_FIXED.
2009-01-08 11:38:31 +00:00
Robert Bragg
cc8cd8392f [test-depth] Use a gint for width, not guint, when calculating -width/2
It was a fluke that this worked out due to how clutter_actor_set_depth
internally converts the incorrect integer result to fixed point.
2009-01-08 11:03:23 +00:00
Emmanuele Bassi
5913bcf7e3 [tests] Update the ClutterText interactive test
Remove the unused functions and if the test fails to load the
text from a file, show the error inside the text actor itself.
2009-01-07 15:54:08 +00:00
Emmanuele Bassi
c297d1ccf1 [tests] Make test-scale use ClutterText
The ClutterLabel actor has been superceded by ClutterText.

This is merge fall-out from the text-actor branch.
2009-01-07 12:17:09 +00:00
Emmanuele Bassi
796294fd4e [tests] Remove test-opacity interactive test
Merge fall-out from the text-actor branch. The test-opacity test
was moved to the conformance test suite.
2009-01-07 12:17:02 +00:00
Emmanuele Bassi
c54bd99097 Merge the ClutterText actor
Merge branch 'text-actor'

* text-actor: (108 commits)
  Re-align ClutterText header file
  [text] Fix cursor sizing
  Comments and whitespace fixes to ClutterText
  [docs] Add newly added :single-line-mode accessors
  Update the ignore file
  [tests] Add text field interactive test
  [text] Add single-line-mode to ClutterText
  [text] Fix the deletion actions
  [text] Use cached length when possible
  [tests] Add unit for the ClutterText:password-char property
  [docs] Update the Text section
  [text] Coalesce text visibility and password character
  Allow localizations to change the text direction
  Clean up the update_pango_context() function
  Pass the PangoContext, not the MainContext
  Revert the logic of the PangoContext check
  Remove the binding pool entry from the list
  Remove BindingPool::list_actions()
  Add ClutterActor::create_pango_context()
  Rename the PangoContext creation functions
  ...
2009-01-07 12:06:33 +00:00
Emmanuele Bassi
71c03df967 [tests] Add text field interactive test
The test-text-field is a test/example that shows how to use the
ClutterText as a text input field in single line mode.
2009-01-07 00:27:50 +00:00
Neil Roberts
b3b7312f33 [test-cogl-material] Remove return value from material_rectangle_paint
The paint signal has no return value so it isn't needed. This fixes
a compiler warning.
2009-01-06 16:01:23 +00:00
Emmanuele Bassi
87ab64d291 [tests] Add unit for the ClutterText:password-char property
Check that the contents of the Text actor are unaffected by the
:password-char property; that the accessors are correct; and finally
that the initial value for a newly constructed Text actor is valid.
2009-01-06 15:30:31 +00:00
Emmanuele Bassi
854cf5d499 Animate ClutterColor properties
We can animate a ClutterColor-based property between an interval
of two colors by simply applying the factor to each color component.
2009-01-06 12:53:30 +00:00
Neil Roberts
e5543a658f Make libdisable-npots a bit more portable
Instead of including GL/gl.h directly it now includes cogl/cogl.h
instead which should include the right GL header.

Instead of using dlopen to specifically open libGL it now tries to use
dlsym with RTLD_NEXT. This requires defining _GNU_SOURCE on GNU
systems. If RTLD_NEXT is not available it will try passing NULL which
is unlikely to work but it will at least catch the case where it
returns the wrapper version of glGetString to prevent infinite
recursion.

This should hopefully make it work on OS X where the name of the
header and library are different (although this is currently
untested).
2009-01-05 17:11:44 +00:00
Emmanuele Bassi
fd2d78918b Merge branch 'units-rework'
* units-rework:
  [texture] Do not mix fixed point and units values
  [tests] Fix the actor detection
  [units] Do not use fixed point and units interchangeably
2009-01-05 11:11:10 +00:00
Robert Bragg
377f114046 [cogl-material] improvements for cogl_material_rectangle
The API has been changed to take an explicit length for the number of
texture coordinates passed, and it's now documented that if there are
more layers to the current material than the number of texture coords
passed, then default coordinates will be generated for the other
layers.

cogl_material_rectangle should now handle the case where a single
sliced texture is supplied as a material layer by falling back to
cogl_texture_rectangle. We are nearly at the point that
cogl_texture_rectangle could be deprecated. A few issues remain
though, such as not considering waste in cogl_material_rectangle.
2008-12-24 01:35:33 +00:00
Robert Bragg
bb938ac4ff Merge branch 'master' into cogl-material
Conflicts:

	clutter/cogl/gl/cogl-context.c
	clutter/cogl/gl/cogl-context.h
2008-12-24 00:59:13 +00:00
Emmanuele Bassi
7649e9de07 Remove a masking with index()
The binding-pool test unit had a variable masking the index() function
declared inside string.h.
2008-12-23 21:06:05 +00:00
Robert Bragg
40b0bb4e95 Adds a CoglMaterial abstraction, which includes support for multi-texturing
My previous work to provide muti-texturing support has been extended into
a CoglMaterial abstraction that adds control over the texture combine
functions (controlling how multiple texture layers are blended together),
the gl blend function (used for blending the final primitive with the
framebuffer), the alpha function (used to discard fragments based on
their alpha channel), describing attributes such as a diffuse, ambient and
specular color (for use with the standard OpenGL lighting model), and
per layer rotations. (utilizing the new CoglMatrix utility API)

For now the only way this abstraction is exposed is via a new
cogl_material_rectangle function, that is similar to cogl_texture_rectangle
but doesn't take a texture handle (the source material is pulled from
the context), and the array of texture coordinates is extended to be able
to supply coordinates for each layer.

Note: this function doesn't support sliced textures; supporting sliced
textures is a non trivial problem, considering the ability to rotate layers.
Note: cogl_material_rectangle, has quite a few workarounds, for a number of
other limitations within Cogl a.t.m.
Note: The GLES1/2 multi-texturing support has yet to be updated to use
the material abstraction.
2008-12-22 16:35:52 +00:00
Robert Bragg
fc7a86fd0d [tests] Adds an interactive unit test for multi-texturing
This simply gives an example of blending a red o-hand logo with an alpha mask
and a changing light map.
2008-12-22 16:35:51 +00:00
Emmanuele Bassi
b021f518c1 Use "" as the default value for the :text property
This follows the convention of GtkLabel/GtkEntry in GTK+ and the old
ClutterEntry.

It makes it easier to use strlen/strcmp etc on the output, since we can
assume that it is always a string.

This commit also updates the test unit for ClutterText to verify that
the clutter_text_get_text() function also returns an empty string when
a ClutterText actor has been created.
2008-12-22 13:43:41 +00:00
Robert Bragg
c700d4c9a1 [tests] Ensures that test-viewport.c is built
test-viewport.c wasn't listed correctly in the UNIT_TESTS variable
(it was missing the .c extension, and so it wasn't being built.)
2008-12-21 14:07:35 +00:00
Robert Bragg
a40666469d [tests] Ensure that test-launcher.sh is found for out of tree builds
When building out of tree the generated scripts for the unit tests
need to explicitly reference the original src dir to be able to find
test-launcher.sh, like this:
 $(top_srcdir)/tests/conform/test-launcher.sh

Also test-launcher.sh now passes -m slow --verbose to gtester. Without
-m slow then the wrappers dont work for some of the timeline tests.
2008-12-21 14:07:22 +00:00
Emmanuele Bassi
8d98c28dfa Merge branch 'cairo-texture'
* cairo-texture:
  [cairo-texture] Remove the construct only restriction on surface size
  [cairo-texture] Silently discard 0x0 surfaces
  Re-indent ClutterPath header
  Add a test case for the new cairo path functions
  Add clutter_path_to_cairo_path and clutter_path_add_cairo_path
  Warn instead of returning in the IN_PAINT check
  Small documentation fixes
  Print a warning when creating a cairo_t while painting
  Do not set the IN_PAINT flag inside the Stage paint
  Set the IN_PAINT private flag
  [docs] Add ClutterCairoTexture to the API reference
  Add ClutterCairoTexture
  Require Cairo as a Clutter dependency

Conflicts:

  Fix merge conflict in clutter/clutter-path.h
2008-12-19 16:44:40 +00:00
Emmanuele Bassi
f6e9a701e4 [tests] Fix the actor detection
The test-unproject interactive test assumed that only the rectangle was
on the stage. As it turns out, labels can be picked as well.
2008-12-19 13:03:53 +00:00
Neil Roberts
9cd92fc540 [test-scale] Add a label showing the gravity
A label is now displayed under the rectangle showing the current
gravity. The text for the gravity is taken from the GEnumClass. This
makes it easier to verify that the test is working correctly.
2008-12-18 17:40:36 +00:00
Emmanuele Bassi
335b650d0b [tests] Create a real file for each test unit
Currently, the conformance test suite creates symbolic links pointing
to a wrapper script that just parses the name used to invoke it and
calls the gtester with the correct path.

Unfortunately, this presents two issues:

        - it does not really work on file systems that do not
          support symbolic links
        - it leaves behind the symbolic links, which cannot
          be automatically cleaning by 'make clean'

Both can be solved by creating a small script that invokes the wrapper
one with the test unit path.

The Makefile will use test-conform to extract the unit test paths
and generate a list that will be iterated over to create the
executable name (using the "test-name" convention also used by the
interactive tests, instead of "test_name"); the executable is then
just a simple shell script that invokes the wrapper script passing
the unit test path on the command line. The wrapper script will
use the first argument to work correctly, so it could be simply
executed like:

        ./test-wrapper.sh /path/to/unit_test

Which is another improvement over the current implementation, where
the wrapper script does not work when invoked directly.
2008-12-17 14:08:08 +00:00
Neil Roberts
ff92cc9766 Convert clutter_path_get_position to take a gdouble instead of an alpha value
The gdouble value represents an interval along the path from 0.0 to
1.0. This makes more sense than using an alpha value because paths are
not directly related to ClutterAlphas and the rest of the Clutter API
tends to expose gdouble arguments.
2008-12-16 15:39:53 +00:00
Emmanuele Bassi
ba586b46b3 [tests] Make the layout cache fail at the right place
The GTest report output allows the developer to know where exactly
a test unit failure happened. The test-text-cache unit makes it
very hard to pinpoint the exact failure location because it relies
on the output to be printed out - which is not the case when the
tests are run as part of a make check.

This commit makes each sub-test inside the unit fail exactly where
the check function fails, which makes it easier to know which sub-test
did actually fail.
2008-12-16 13:58:54 +00:00
Neil Roberts
c68cf3564e [test-paint-wrapper] Use a separate paint guard for each actor
Since commit c7c5cf9b ClutterCloneTexture causes an extra paint of the
source actor during the paint run of the cloned texture if the source
is not yet visible. When the stage is first shown it is redrawn
immediatly before it is mapped which means get_paint_visibility will
fail on the source actor so the inner paint will be run. The paint
guards were a global variable so they didn't cope with a second actor
being painted.

The breakage didn't occur until commit d510a4b0 because
get_paint_visibility was also broken.
2008-12-15 16:33:45 +00:00
Neil Roberts
965ec27620 Add a test case for the new cairo path functions
The nodes of the test path have been reordered because Cairo coalesces
multiple move operations into a single move so the comparison would
fail if the two move nodes are consecutive.
2008-12-12 14:32:07 +00:00
Emmanuele Bassi
ffa37dec20 Update the micro-bench tests to ClutterText
Test the ClutterText rendering speed instead of ClutterLabel's.
2008-12-11 13:48:45 +00:00
Emmanuele Bassi
5c14044e52 Update the interactive tests to ClutterText
Instead of using ClutterLabel, use ClutterText to display some
text where needed.
2008-12-11 13:48:01 +00:00
Emmanuele Bassi
24a6163688 Do not compile the opacity and entry interactive tests
The test-opacity interactive test is superceded by the equivalent
units inside the conformance test suite.

The test-entry interactive test is superceded by the test-text one.
2008-12-11 13:45:22 +00:00
Emmanuele Bassi
edd6b65743 Update the paint opacity unit test
ClutterText behaviour with regards to the paint opacity has been
changed by commit 07e19fff5ffa9617413fa6c3715914513fec3793.

We need to update the test suite for the paint opacity to reflect
that change as well.
2008-12-11 12:26:47 +00:00
Emmanuele Bassi
06b00f9dfc Remove units for Entry and Label
ClutterText should supercede all unit tests for ClutterLabel and
ClutterEntry.
2008-12-11 12:13:26 +00:00
Emmanuele Bassi
ec4c15f8e7 Comment out the mapping API
The test-text interactive test for ClutterText should not use
the mapping API, since ClutterText does not have it anymore.
2008-12-11 12:07:20 +00:00
Emmanuele Bassi
b1c366a143 Add Text::get_chars() implementation and tests
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.

This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
2008-12-11 11:59:50 +00:00
Emmanuele Bassi
e93a7e243c Add comments in the test suite
Comment why we need to enable the editability of the Text actor
inside the test suite.

This should clarify commit ea508ea528d61ae478d8bc4c88f54a89304f18e8
2008-12-11 11:56:44 +00:00
Emmanuele Bassi
191d1aebff Update the ClutterText test unit
Whenever we are sending specially crafted KeyEvents to a ClutterText
we also need to set it editable, since the event handling code depends
on the editability setting.
2008-12-11 11:51:28 +00:00
Emmanuele Bassi
94789e3cc3 Add a separate test unit for ClutterText
Instead of changing the unit for ClutterEntry, we add a new
test unit specifically for ClutterText so that we can later tweak
it specifically for the behaviour changes needed to make ClutterText
work better.
2008-12-11 11:45:37 +00:00
Emmanuele Bassi
64af7bafe3 Move test-threads to ClutterText
The test-threads interactive test is a good candidate for the
switch from ClutterLabel to ClutterText to verify that the
behaviour of the two classes is the same.
2008-12-11 11:37:46 +00:00
Emmanuele Bassi
5ac16652df Update the ClutterText interactive test
Use ClutterText's own API instead of relying on the Label's API.

ClutterText is not meant to be a subclass of ClutterLabel.
2008-12-11 11:18:05 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Neil Roberts
f052335bb4 * tests/conform/test-backface-culling.c (TEXTURE_SIZE): Don't set
to a funny size on GLES because it will break cogl_texture_polygon
2008-11-28 17:45:54 +00:00