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Merge branch 'animation-improvements'
* animation-improvements: [docs] Add ClutterAnimatable to the API reference Add license notice to ClutterAnimation files [docs] Update the ClutterAnimation section [animation] Extend ClutterAnimation support to all objects [animation] Use ClutterAnimatable inside Animation [animation] Add ClutterAnimatable [animation] Allow registering custom progress function [animation] Interval::compute_value should return a boolean Animate ClutterColor properties
This commit is contained in:
commit
a074106ded
@ -47,6 +47,7 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
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source_h = \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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$(srcdir)/clutter-backend.h \
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$(srcdir)/clutter-behaviour.h \
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@ -137,6 +138,7 @@ CLEANFILES = $(STAMPFILES)
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source_c = \
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clutter-actor.c \
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clutter-alpha.c \
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clutter-animatable.c \
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clutter-animation.c \
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clutter-backend.c \
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clutter-behaviour.c \
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|
117
clutter/clutter-animatable.c
Normal file
117
clutter/clutter-animatable.c
Normal file
@ -0,0 +1,117 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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||||
* This library is free software; you can redistribute it and/or
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||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
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||||
*
|
||||
* This library is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-animatable
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* @short_description: Interface for animatable classes
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*
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* #ClutterAnimatable is an interface that allows a #GObject class
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* to control how a #ClutterAnimation will animate a property.
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*
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* Each #ClutterAnimatable should implement the animate_property()
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* virtual function of the interface to compute the animation state
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* between two values of an interval depending on a progress factor,
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* expressed as a floating point value.
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*
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* If a #ClutterAnimatable is animated by a #ClutterAnimation
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* instance, the #ClutterAnimation will call
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* clutter_animatable_animate_property() passing the name of the
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* currently animated property; the initial and final values of
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* the animation interval; the progress factor. The #ClutterAnimatable
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* implementation should return the computed value for the animated
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* property.
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*
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* #ClutterAnimatable is available since Clutter 1.0
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-animatable.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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GType
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clutter_animatable_get_type (void)
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{
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static GType a_type = 0;
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if (G_UNLIKELY (a_type == 0))
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a_type = g_type_register_static_simple (G_TYPE_INTERFACE,
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I_("ClutterAnimatable"),
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sizeof (ClutterAnimatableIface),
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NULL, 0, NULL, 0);
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return a_type;
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}
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/**
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* clutter_animatable_animate_property:
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animated property
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* @initial_value: the initial value of the animation interval
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* @final_value: the final value of the animation interval
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* @progress: the progress factor
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* @value: return location for the animation value
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*
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* Calls the animate_property() virtual function for @animatable.
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*
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* The @initial_value and @final_value #GValue<!-- -->s must contain
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* the same type; @value must have been initialized to the same
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* type of @initial_value and @final_value.
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*
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* All implementation of the #ClutterAnimatable interface must
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* implement this function.
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*
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* Since: 1.0
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*/
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void
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clutter_animatable_animate_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *initial_value,
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||||
const GValue *final_value,
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gdouble progress,
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||||
GValue *value)
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{
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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g_return_if_fail (initial_value != NULL && final_value != NULL);
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g_return_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID);
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g_return_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID);
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g_return_if_fail (value != NULL);
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||||
g_return_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
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||||
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value));
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||||
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CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable,
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animation,
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||||
property_name,
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initial_value,
|
||||
final_value,
|
||||
progress,
|
||||
value);
|
||||
}
|
80
clutter/clutter-animatable.h
Normal file
80
clutter/clutter-animatable.h
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifndef __CLUTTER_ANIMATABLE_H__
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#define __CLUTTER_ANIMATABLE_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-animation.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATABLE (clutter_animatable_get_type ())
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#define CLUTTER_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatable))
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#define CLUTTER_IS_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATABLE))
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#define CLUTTER_ANIMATABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatableIface))
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typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy typedef */
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typedef struct _ClutterAnimatableIface ClutterAnimatableIface;
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/**
|
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* ClutterAnimatableIface:
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||||
* @animate_property: virtual function for animating a property
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*
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||||
* Base interface for #GObject<!-- -->s that can be animated by a
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* a #ClutterAnimation.
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*
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||||
* Since: 1.0
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||||
*/
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struct _ClutterAnimatableIface
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||||
{
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/*< private >*/
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GTypeInterface parent_iface;
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||||
|
||||
/*< public >*/
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||||
void (* animate_property) (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
|
||||
const GValue *initial_value,
|
||||
const GValue *final_value,
|
||||
gdouble progress,
|
||||
GValue *value);
|
||||
};
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|
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GType clutter_animatable_get_type (void) G_GNUC_CONST;
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||||
|
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void clutter_animatable_animate_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
|
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const gchar *property_name,
|
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const GValue *initial_value,
|
||||
const GValue *final_value,
|
||||
gdouble progress,
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||||
GValue *value);
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||||
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G_END_DECLS
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#endif /* __CLUTTER_ANIMATABLE_H__ */
|
@ -27,12 +27,12 @@
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||||
* @short_description: Simple implicit animations
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*
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||||
* #ClutterAnimation is an object providing simple, implicit animations
|
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* for #ClutterActor<!-- -->s.
|
||||
* for #GObject<!-- -->s.
|
||||
*
|
||||
* #ClutterAnimation instances will bind a #GObject property belonging
|
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* to a #ClutterActor to a #ClutterInterval, and will then use a
|
||||
* #ClutterTimeline to interpolate the property between the initial
|
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* and final values of the interval.
|
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* to a #GObject to a #ClutterInterval, and will then use a #ClutterTimeline
|
||||
* to interpolate the property between the initial and final values of the
|
||||
* interval.
|
||||
*
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||||
* For convenience, it is possible to use the clutter_actor_animate()
|
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* function call which will take care of setting up and tearing down
|
||||
@ -50,6 +50,7 @@
|
||||
#include <gobject/gvaluecollector.h>
|
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|
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
|
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#include "clutter-animation.h"
|
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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@ -60,7 +61,7 @@ enum
|
||||
{
|
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PROP_0,
|
||||
|
||||
PROP_ACTOR,
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PROP_OBJECT,
|
||||
PROP_MODE,
|
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PROP_DURATION,
|
||||
PROP_LOOP,
|
||||
@ -79,7 +80,7 @@ enum
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||||
|
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struct _ClutterAnimationPrivate
|
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{
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ClutterActor *actor;
|
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GObject *object;
|
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|
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GHashTable *properties;
|
||||
|
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@ -96,7 +97,7 @@ struct _ClutterAnimationPrivate
|
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|
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static guint animation_signals[LAST_SIGNAL] = { 0, };
|
||||
|
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static GQuark quark_actor_animation = 0;
|
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static GQuark quark_object_animation = 0;
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|
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G_DEFINE_TYPE (ClutterAnimation, clutter_animation, G_TYPE_INITIALLY_UNOWNED);
|
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|
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@ -118,16 +119,14 @@ clutter_animation_dispose (GObject *gobject)
|
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{
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ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv;
|
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|
||||
if (priv->actor)
|
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if (priv->object)
|
||||
{
|
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g_object_weak_unref (G_OBJECT (gobject),
|
||||
on_animation_weak_notify,
|
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priv->actor);
|
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g_object_set_qdata (G_OBJECT (priv->actor),
|
||||
quark_actor_animation,
|
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NULL);
|
||||
g_object_unref (priv->actor);
|
||||
priv->actor = NULL;
|
||||
priv->object);
|
||||
g_object_set_qdata (priv->object, quark_object_animation, NULL);
|
||||
g_object_unref (priv->object);
|
||||
priv->object = NULL;
|
||||
}
|
||||
|
||||
if (priv->timeline)
|
||||
@ -168,8 +167,8 @@ clutter_animation_set_property (GObject *gobject,
|
||||
|
||||
switch (prop_id)
|
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{
|
||||
case PROP_ACTOR:
|
||||
clutter_animation_set_actor (animation, g_value_get_object (value));
|
||||
case PROP_OBJECT:
|
||||
clutter_animation_set_object (animation, g_value_get_object (value));
|
||||
break;
|
||||
|
||||
case PROP_MODE:
|
||||
@ -208,8 +207,8 @@ clutter_animation_get_property (GObject *gobject,
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ACTOR:
|
||||
g_value_set_object (value, priv->actor);
|
||||
case PROP_OBJECT:
|
||||
g_value_set_object (value, priv->object);
|
||||
break;
|
||||
|
||||
case PROP_MODE:
|
||||
@ -253,7 +252,7 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
GParamSpec *pspec;
|
||||
|
||||
quark_actor_animation =
|
||||
quark_object_animation =
|
||||
g_quark_from_static_string ("clutter-actor-animation");
|
||||
|
||||
g_type_class_add_private (klass, sizeof (ClutterAnimationPrivate));
|
||||
@ -266,18 +265,18 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
|
||||
gobject_class->finalize = clutter_animation_finalize;
|
||||
|
||||
/**
|
||||
* ClutterAnimation:actor:
|
||||
* ClutterAnimation:objct:
|
||||
*
|
||||
* The actor to which the animation applies.
|
||||
* The #GObject to which the animation applies.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
pspec = g_param_spec_object ("actor",
|
||||
"Actor",
|
||||
"Actor to which the animation applies",
|
||||
CLUTTER_TYPE_ACTOR,
|
||||
pspec = g_param_spec_object ("object",
|
||||
"Object",
|
||||
"Object to which the animation applies",
|
||||
G_TYPE_OBJECT,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
g_object_class_install_property (gobject_class, PROP_ACTOR, pspec);
|
||||
g_object_class_install_property (gobject_class, PROP_OBJECT, pspec);
|
||||
|
||||
/**
|
||||
* ClutterAnimation:mode:
|
||||
@ -427,7 +426,7 @@ clutter_animation_update_property_internal (ClutterAnimation *animation,
|
||||
* @property_name: the property to control
|
||||
* @interval: a #ClutterInterval
|
||||
*
|
||||
* Binds @interval to the @property_name of the #ClutterActor
|
||||
* Binds @interval to the @property_name of the #GObject
|
||||
* attached to @animation. The #ClutterAnimation will take
|
||||
* ownership of the passed #ClutterInterval.
|
||||
*
|
||||
@ -451,10 +450,10 @@ clutter_animation_bind_property (ClutterAnimation *animation,
|
||||
|
||||
priv = animation->priv;
|
||||
|
||||
if (G_UNLIKELY (!priv->actor))
|
||||
if (G_UNLIKELY (!priv->object))
|
||||
{
|
||||
g_warning ("Cannot bind property `%s': the animation has no "
|
||||
"actor set. You need to call clutter_animation_set_actor() "
|
||||
"object set. You need to call clutter_animation_set_object() "
|
||||
"first to be able to bind a property",
|
||||
property_name);
|
||||
return;
|
||||
@ -468,14 +467,14 @@ clutter_animation_bind_property (ClutterAnimation *animation,
|
||||
return;
|
||||
}
|
||||
|
||||
klass = G_OBJECT_GET_CLASS (priv->actor);
|
||||
klass = G_OBJECT_GET_CLASS (priv->object);
|
||||
pspec = g_object_class_find_property (klass, property_name);
|
||||
if (!pspec)
|
||||
{
|
||||
g_warning ("Cannot bind property `%s': actors of type `%s' have "
|
||||
g_warning ("Cannot bind property `%s': objects of type `%s' have "
|
||||
"no such property",
|
||||
property_name,
|
||||
g_type_name (G_OBJECT_TYPE (priv->actor)));
|
||||
g_type_name (G_OBJECT_TYPE (priv->object)));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -592,14 +591,14 @@ clutter_animation_update_property (ClutterAnimation *animation,
|
||||
return;
|
||||
}
|
||||
|
||||
klass = G_OBJECT_GET_CLASS (priv->actor);
|
||||
klass = G_OBJECT_GET_CLASS (priv->object);
|
||||
pspec = g_object_class_find_property (klass, property_name);
|
||||
if (!pspec)
|
||||
{
|
||||
g_warning ("Cannot bind property `%s': actors of type `%s' have "
|
||||
g_warning ("Cannot bind property `%s': objects of type `%s' have "
|
||||
"no such property",
|
||||
property_name,
|
||||
g_type_name (G_OBJECT_TYPE (priv->actor)));
|
||||
g_type_name (G_OBJECT_TYPE (priv->object)));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -664,10 +663,18 @@ on_alpha_notify (GObject *gobject,
|
||||
ClutterAnimationPrivate *priv = animation->priv;
|
||||
GList *properties, *p;
|
||||
guint32 alpha_value;
|
||||
gboolean is_animatable = FALSE;
|
||||
ClutterAnimatable *animatable = NULL;
|
||||
|
||||
alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject));
|
||||
|
||||
g_object_freeze_notify (G_OBJECT (priv->actor));
|
||||
if (CLUTTER_IS_ANIMATABLE (priv->object))
|
||||
{
|
||||
animatable = CLUTTER_ANIMATABLE (priv->object);
|
||||
is_animatable = TRUE;
|
||||
}
|
||||
|
||||
g_object_freeze_notify (priv->object);
|
||||
|
||||
properties = g_hash_table_get_keys (priv->properties);
|
||||
for (p = properties; p != NULL; p = p->next)
|
||||
@ -683,16 +690,37 @@ on_alpha_notify (GObject *gobject,
|
||||
g_value_init (&value, clutter_interval_get_value_type (interval));
|
||||
|
||||
factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA;
|
||||
clutter_interval_compute_value (interval, factor, &value);
|
||||
|
||||
g_object_set_property (G_OBJECT (priv->actor), p_name, &value);
|
||||
if (is_animatable)
|
||||
{
|
||||
const GValue *initial, *final;
|
||||
|
||||
initial = clutter_interval_peek_initial_value (interval);
|
||||
final = clutter_interval_peek_final_value (interval);
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "Animatable property `%s'", p_name);
|
||||
clutter_animatable_animate_property (animatable, animation,
|
||||
p_name,
|
||||
initial, final,
|
||||
factor,
|
||||
&value);
|
||||
|
||||
g_object_set_property (priv->object, p_name, &value);
|
||||
}
|
||||
else
|
||||
{
|
||||
CLUTTER_NOTE (ANIMATION, "Standard property `%s'", p_name);
|
||||
|
||||
if (clutter_interval_compute_value (interval, factor, &value))
|
||||
g_object_set_property (priv->object, p_name, &value);
|
||||
}
|
||||
|
||||
g_value_unset (&value);
|
||||
}
|
||||
|
||||
g_list_free (properties);
|
||||
|
||||
g_object_thaw_notify (G_OBJECT (priv->actor));
|
||||
g_object_thaw_notify (priv->object);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -709,7 +737,7 @@ on_animation_weak_notify (gpointer data,
|
||||
clutter_actor_get_gid (CLUTTER_ACTOR (actor)),
|
||||
actor);
|
||||
|
||||
g_object_set_qdata (actor, quark_actor_animation, NULL);
|
||||
g_object_set_qdata (actor, quark_object_animation, NULL);
|
||||
}
|
||||
|
||||
ClutterAnimation *
|
||||
@ -719,66 +747,64 @@ clutter_animation_new (void)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_animation_set_actor:
|
||||
* clutter_animation_set_object:
|
||||
* @animation: a #ClutterAnimation
|
||||
* @actor: a #ClutterActor
|
||||
* @object: a #GObject
|
||||
*
|
||||
* Attaches @animation to @actor. The #ClutterAnimation will take a
|
||||
* reference on @actor.
|
||||
* Attaches @animation to @object. The #ClutterAnimation will take a
|
||||
* reference on @object.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_animation_set_actor (ClutterAnimation *animation,
|
||||
ClutterActor *actor)
|
||||
clutter_animation_set_object (ClutterAnimation *animation,
|
||||
GObject *object)
|
||||
{
|
||||
ClutterAnimationPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
g_return_if_fail (G_IS_OBJECT (object));
|
||||
|
||||
priv = animation->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
g_object_ref (object);
|
||||
|
||||
if (priv->actor)
|
||||
if (priv->object)
|
||||
{
|
||||
g_object_weak_unref (G_OBJECT (animation),
|
||||
on_animation_weak_notify,
|
||||
priv->actor);
|
||||
g_object_set_qdata (G_OBJECT (priv->actor),
|
||||
quark_actor_animation,
|
||||
NULL);
|
||||
g_object_unref (priv->actor);
|
||||
priv->object);
|
||||
g_object_set_qdata (priv->object, quark_object_animation, NULL);
|
||||
g_object_unref (priv->object);
|
||||
}
|
||||
|
||||
priv->actor = actor;
|
||||
priv->object = object;
|
||||
g_object_weak_ref (G_OBJECT (animation),
|
||||
on_animation_weak_notify,
|
||||
priv->actor);
|
||||
g_object_set_qdata (G_OBJECT (priv->actor),
|
||||
quark_actor_animation,
|
||||
priv->object);
|
||||
g_object_set_qdata (G_OBJECT (priv->object),
|
||||
quark_object_animation,
|
||||
animation);
|
||||
|
||||
g_object_notify (G_OBJECT (animation), "actor");
|
||||
g_object_notify (G_OBJECT (animation), "object");
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_animation_get_actor:
|
||||
* clutter_animation_get_object:
|
||||
* @animation: a #ClutterAnimation
|
||||
*
|
||||
* Retrieves the #ClutterActor attached to @animation.
|
||||
* Retrieves the #GObject attached to @animation.
|
||||
*
|
||||
* Return value: a #ClutterActor
|
||||
* Return value: a #GObject
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_animation_get_actor (ClutterAnimation *animation)
|
||||
GObject *
|
||||
clutter_animation_get_object (ClutterAnimation *animation)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
|
||||
|
||||
return animation->priv->actor;
|
||||
return animation->priv->object;
|
||||
}
|
||||
|
||||
static inline void
|
||||
@ -1125,7 +1151,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
|
||||
GObjectClass *klass;
|
||||
const gchar *property_name;
|
||||
|
||||
klass = G_OBJECT_GET_CLASS (priv->actor);
|
||||
klass = G_OBJECT_GET_CLASS (priv->object);
|
||||
|
||||
property_name = first_property_name;
|
||||
while (property_name != NULL)
|
||||
@ -1145,10 +1171,10 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
|
||||
pspec = g_object_class_find_property (klass, property_name);
|
||||
if (!pspec)
|
||||
{
|
||||
g_warning ("Cannot bind property `%s': actors of type `%s' do "
|
||||
g_warning ("Cannot bind property `%s': objects of type `%s' do "
|
||||
"not have this property",
|
||||
property_name,
|
||||
g_type_name (G_OBJECT_TYPE (priv->actor)));
|
||||
g_type_name (G_OBJECT_TYPE (priv->object)));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1178,9 +1204,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
|
||||
GValue initial = { 0, };
|
||||
|
||||
g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
||||
g_object_get_property (G_OBJECT (priv->actor),
|
||||
property_name,
|
||||
&initial);
|
||||
g_object_get_property (priv->object, property_name, &initial);
|
||||
|
||||
interval =
|
||||
clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
|
||||
@ -1199,7 +1223,7 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
|
||||
g_value_unset (&initial);
|
||||
}
|
||||
else
|
||||
g_object_set_property (G_OBJECT (priv->actor), property_name, &final);
|
||||
g_object_set_property (priv->object, property_name, &final);
|
||||
|
||||
g_value_unset (&final);
|
||||
|
||||
@ -1254,7 +1278,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation);
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
|
||||
if (G_LIKELY (!animation))
|
||||
{
|
||||
animation = clutter_animation_new ();
|
||||
@ -1265,7 +1289,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
|
||||
clutter_animation_set_timeline (animation, timeline);
|
||||
clutter_animation_set_alpha (animation, alpha);
|
||||
clutter_animation_set_actor (animation, actor);
|
||||
clutter_animation_set_object (animation, G_OBJECT (actor));
|
||||
|
||||
va_start (args, first_property_name);
|
||||
clutter_animation_setup_valist (animation, first_property_name, args);
|
||||
@ -1311,7 +1335,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
||||
g_return_val_if_fail (first_property_name != NULL, NULL);
|
||||
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation);
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
|
||||
if (G_LIKELY (!animation))
|
||||
{
|
||||
animation = clutter_animation_new ();
|
||||
@ -1323,7 +1347,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
clutter_animation_set_timeline (animation, timeline);
|
||||
clutter_animation_set_alpha (animation, NULL);
|
||||
clutter_animation_set_mode (animation, mode);
|
||||
clutter_animation_set_actor (animation, actor);
|
||||
clutter_animation_set_object (animation, G_OBJECT (actor));
|
||||
|
||||
va_start (args, first_property_name);
|
||||
clutter_animation_setup_valist (animation, first_property_name, args);
|
||||
@ -1406,7 +1430,7 @@ clutter_actor_animate (ClutterActor *actor,
|
||||
g_return_val_if_fail (duration > 0, NULL);
|
||||
g_return_val_if_fail (first_property_name != NULL, NULL);
|
||||
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_actor_animation);
|
||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
|
||||
if (G_LIKELY (!animation))
|
||||
{
|
||||
/* if there is no animation already attached to the actor,
|
||||
@ -1416,7 +1440,7 @@ clutter_actor_animate (ClutterActor *actor,
|
||||
animation = clutter_animation_new ();
|
||||
clutter_animation_set_timeline (animation, NULL);
|
||||
clutter_animation_set_alpha (animation, NULL);
|
||||
clutter_animation_set_actor (animation, actor);
|
||||
clutter_animation_set_object (animation, G_OBJECT (actor));
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation);
|
||||
}
|
||||
|
@ -97,9 +97,9 @@ GType clutter_animation_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterAnimation * clutter_animation_new (void);
|
||||
|
||||
void clutter_animation_set_actor (ClutterAnimation *animation,
|
||||
ClutterActor *actor);
|
||||
ClutterActor * clutter_animation_get_actor (ClutterAnimation *animation);
|
||||
void clutter_animation_set_object (ClutterAnimation *animation,
|
||||
GObject *object);
|
||||
GObject * clutter_animation_get_object (ClutterAnimation *animation);
|
||||
void clutter_animation_set_mode (ClutterAnimation *animation,
|
||||
ClutterAnimationMode mode);
|
||||
ClutterAnimationMode clutter_animation_get_mode (ClutterAnimation *animation);
|
||||
|
@ -57,9 +57,18 @@
|
||||
#include <glib-object.h>
|
||||
#include <gobject/gvaluecollector.h>
|
||||
|
||||
#include "clutter-color.h"
|
||||
#include "clutter-fixed.h"
|
||||
#include "clutter-interval.h"
|
||||
#include "clutter-units.h"
|
||||
#include "clutter-fixed.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GType value_type;
|
||||
ClutterProgressFunc func;
|
||||
} ProgressData;
|
||||
|
||||
static GHashTable *progress_funcs = NULL;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -171,19 +180,39 @@ clutter_interval_real_validate (ClutterInterval *interval,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
static gboolean
|
||||
clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
gdouble factor,
|
||||
GValue *value)
|
||||
{
|
||||
GValue *initial, *final;
|
||||
GType value_type;
|
||||
gboolean retval = FALSE;
|
||||
|
||||
initial = clutter_interval_peek_initial_value (interval);
|
||||
final = clutter_interval_peek_final_value (interval);
|
||||
|
||||
value_type = clutter_interval_get_value_type (interval);
|
||||
|
||||
if (G_UNLIKELY (progress_funcs != NULL))
|
||||
{
|
||||
ProgressData *p_data;
|
||||
|
||||
p_data =
|
||||
g_hash_table_lookup (progress_funcs, GUINT_TO_POINTER (value_type));
|
||||
|
||||
/* if we have a progress function, and that function was
|
||||
* successful in computing the progress, then we bail out
|
||||
* as fast as we can
|
||||
*/
|
||||
if (p_data != NULL)
|
||||
{
|
||||
retval = p_data->func (initial, final, factor, value);
|
||||
if (retval)
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
switch (G_TYPE_FUNDAMENTAL (value_type))
|
||||
{
|
||||
case G_TYPE_INT:
|
||||
@ -196,6 +225,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
res = (factor * (ib - ia)) + ia;
|
||||
|
||||
g_value_set_int (value, res);
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -209,6 +240,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
res = (factor * (ib - (gdouble) ia)) + ia;
|
||||
|
||||
g_value_set_uint (value, res);
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -222,6 +255,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
res = (factor * (ib - (gdouble) ia)) + ia;
|
||||
|
||||
g_value_set_uchar (value, res);
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -239,6 +274,8 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
g_value_set_double (value, res);
|
||||
else
|
||||
g_value_set_float (value, res);
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -247,11 +284,35 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
|
||||
g_value_set_boolean (value, TRUE);
|
||||
else
|
||||
g_value_set_boolean (value, FALSE);
|
||||
|
||||
retval = TRUE;
|
||||
break;
|
||||
|
||||
case G_TYPE_BOXED:
|
||||
if (value_type == CLUTTER_TYPE_COLOR)
|
||||
{
|
||||
const ClutterColor *ia, *ib;
|
||||
ClutterColor res = { 0, };
|
||||
|
||||
ia = clutter_value_get_color (initial);
|
||||
ib = clutter_value_get_color (final);
|
||||
|
||||
res.red = (factor * (ib->red - (gdouble) ia->red)) + ia->red;
|
||||
res.green = (factor * (ib->green - (gdouble) ia->green)) + ia->green;
|
||||
res.blue = (factor * (ib->blue - (gdouble) ia->blue)) + ia->blue;
|
||||
res.alpha = (factor * (ib->alpha - (gdouble) ia->alpha)) + ia->alpha;
|
||||
|
||||
clutter_value_set_color (value, &res);
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -818,19 +879,99 @@ clutter_interval_validate (ClutterInterval *interval,
|
||||
* Computes the value between the @interval boundaries given the
|
||||
* progress @factor and puts it into @value.
|
||||
*
|
||||
* Return value: %TRUE if the operation was successful
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
gboolean
|
||||
clutter_interval_compute_value (ClutterInterval *interval,
|
||||
gdouble factor,
|
||||
GValue *value)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_INTERVAL (interval));
|
||||
g_return_if_fail (value != NULL);
|
||||
g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), FALSE);
|
||||
g_return_val_if_fail (value != NULL, FALSE);
|
||||
|
||||
factor = CLAMP (factor, 0.0, 1.0);
|
||||
|
||||
CLUTTER_INTERVAL_GET_CLASS (interval)->compute_value (interval,
|
||||
factor,
|
||||
value);
|
||||
return CLUTTER_INTERVAL_GET_CLASS (interval)->compute_value (interval,
|
||||
factor,
|
||||
value);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_interval_register_progress_func:
|
||||
* @value_type: a #GType
|
||||
* @func: a #ClutterProgressFunc, or %NULL to unset a previously
|
||||
* set progress function
|
||||
*
|
||||
* Sets the progress function for a given @value_type, like:
|
||||
*
|
||||
* |[
|
||||
* clutter_interval_register_progress_func (MY_TYPE_FOO,
|
||||
* my_foo_progress);
|
||||
* ]|
|
||||
*
|
||||
* Whenever a #ClutterInterval instance using the default
|
||||
* #ClutterInterval::compute_value implementation is set as an
|
||||
* interval between two #GValue of type @value_type, it will call
|
||||
* @func to establish the value depending on the given progress,
|
||||
* for instance:
|
||||
*
|
||||
* |[
|
||||
* static gboolean
|
||||
* my_int_progress (const GValue *a,
|
||||
* const GValue *b,
|
||||
* gdouble progress,
|
||||
* GValue *retval)
|
||||
* {
|
||||
* gint ia = g_value_get_int (a);
|
||||
* gint ib = g_value_get_int (b);
|
||||
* gint res = factor * (ib - ia) + ia;
|
||||
*
|
||||
* g_value_set_int (retval, res);
|
||||
*
|
||||
* return TRUE;
|
||||
* }
|
||||
*
|
||||
* clutter_interval_register_progress_func (G_TYPE_INT, my_int_progress);
|
||||
* ]|
|
||||
*
|
||||
* To unset a previously set progress function of a #GType, pass %NULL
|
||||
* for @func.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_interval_register_progress_func (GType value_type,
|
||||
ClutterProgressFunc func)
|
||||
{
|
||||
ProgressData *progress_func;
|
||||
|
||||
g_return_if_fail (value_type != G_TYPE_INVALID);
|
||||
|
||||
if (G_UNLIKELY (progress_funcs == NULL))
|
||||
progress_funcs = g_hash_table_new (NULL, NULL);
|
||||
|
||||
progress_func =
|
||||
g_hash_table_lookup (progress_funcs, GUINT_TO_POINTER (value_type));
|
||||
if (G_UNLIKELY (progress_func))
|
||||
{
|
||||
if (func == NULL)
|
||||
{
|
||||
g_hash_table_remove (progress_funcs, GUINT_TO_POINTER (value_type));
|
||||
g_slice_free (ProgressData, progress_func);
|
||||
}
|
||||
else
|
||||
progress_func->func = func;
|
||||
}
|
||||
else
|
||||
{
|
||||
progress_func = g_slice_new (ProgressData);
|
||||
progress_func->value_type = value_type;
|
||||
progress_func->func = func;
|
||||
|
||||
g_hash_table_replace (progress_funcs,
|
||||
GUINT_TO_POINTER (value_type),
|
||||
progress_func);
|
||||
}
|
||||
}
|
||||
|
@ -44,6 +44,34 @@ typedef struct _ClutterInterval ClutterInterval;
|
||||
typedef struct _ClutterIntervalPrivate ClutterIntervalPrivate;
|
||||
typedef struct _ClutterIntervalClass ClutterIntervalClass;
|
||||
|
||||
/**
|
||||
* ClutterProgressFunc:
|
||||
* @a: the initial value of an interval
|
||||
* @b: the final value of an interval
|
||||
* @progress: the progress factor, between 0 and 1
|
||||
* @retval: the value used to store the progress
|
||||
*
|
||||
* Prototype of the progress function used to compute the value
|
||||
* between the two ends @a and @b of an interval depending on
|
||||
* the value of @progress.
|
||||
*
|
||||
* The #GValue in @retval is already initialized with the same
|
||||
* type as @a and @b.
|
||||
*
|
||||
* This function will be called by #ClutterInterval if the
|
||||
* type of the values of the interval was registered using
|
||||
* clutter_interval_register_progress_func().
|
||||
*
|
||||
* Return value: %TRUE if the function successfully computed
|
||||
* the value and stored it inside @retval
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval);
|
||||
|
||||
/**
|
||||
* ClutterInterval:
|
||||
*
|
||||
@ -79,7 +107,7 @@ struct _ClutterIntervalClass
|
||||
/*< public >*/
|
||||
gboolean (* validate) (ClutterInterval *interval,
|
||||
GParamSpec *pspec);
|
||||
void (* compute_value) (ClutterInterval *interval,
|
||||
gboolean (* compute_value) (ClutterInterval *interval,
|
||||
gdouble factor,
|
||||
GValue *value);
|
||||
|
||||
@ -122,10 +150,13 @@ void clutter_interval_get_interval (ClutterInterval *interval,
|
||||
|
||||
gboolean clutter_interval_validate (ClutterInterval *interval,
|
||||
GParamSpec *pspec);
|
||||
void clutter_interval_compute_value (ClutterInterval *interval,
|
||||
gboolean clutter_interval_compute_value (ClutterInterval *interval,
|
||||
gdouble factor,
|
||||
GValue *value);
|
||||
|
||||
void clutter_interval_register_progress_func (GType value_type,
|
||||
ClutterProgressFunc func);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_INTERVAL_H__ */
|
||||
|
@ -30,6 +30,7 @@
|
||||
|
||||
#include "clutter-actor.h"
|
||||
#include "clutter-alpha.h"
|
||||
#include "clutter-animatable.h"
|
||||
#include "clutter-animation.h"
|
||||
#include "clutter-backend.h"
|
||||
#include "clutter-behaviour-depth.h"
|
||||
|
@ -105,6 +105,7 @@
|
||||
|
||||
<xi:include href="xml/clutter-interval.xml"/>
|
||||
<xi:include href="xml/clutter-animation.xml"/>
|
||||
<xi:include href="xml/clutter-animatable.xml"/>
|
||||
</chapter>
|
||||
|
||||
</part>
|
||||
|
@ -169,6 +169,35 @@ ClutterCloneTexturePrivate
|
||||
clutter_clone_texture_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>clutter-cairo-texture</FILE>
|
||||
<TITLE>ClutterCairoTexture</TITLE>
|
||||
ClutterCairoTexture
|
||||
ClutterCairoTextureClass
|
||||
clutter_cairo_texture_new
|
||||
clutter_cairo_texture_set_surface_size
|
||||
clutter_cairo_texture_get_surface_size
|
||||
|
||||
<SUBSECTION>
|
||||
clutter_cairo_texture_create
|
||||
clutter_cairo_texture_create_region
|
||||
|
||||
<SUBSECTION>
|
||||
clutter_cairo_set_source_color
|
||||
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_CAIRO_TEXTURE
|
||||
CLUTTER_CAIRO_TEXTURE
|
||||
CLUTTER_IS_CAIRO_TEXTURE
|
||||
CLUTTER_CAIRO_TEXTURE_CLASS
|
||||
CLUTTER_IS_CAIRO_TEXTURE_CLASS
|
||||
CLUTTER_CAIRO_TEXTURE_GET_CLASS
|
||||
|
||||
<SUBSECTION Private>
|
||||
ClutterCairoTexturePrivate
|
||||
clutter_cairo_texture_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>clutter-group</FILE>
|
||||
<TITLE>ClutterGroup</TITLE>
|
||||
@ -1507,8 +1536,8 @@ ClutterAnimation
|
||||
ClutterAnimationClass
|
||||
ClutterAnimationMode
|
||||
clutter_animation_new
|
||||
clutter_animation_set_actor
|
||||
clutter_animation_get_actor
|
||||
clutter_animation_set_object
|
||||
clutter_animation_get_object
|
||||
clutter_animation_set_mode
|
||||
clutter_animation_get_mode
|
||||
clutter_animation_set_duration
|
||||
@ -1567,6 +1596,10 @@ clutter_interval_get_interval
|
||||
clutter_interval_compute_value
|
||||
clutter_interval_validate
|
||||
|
||||
<SUBSECTION>
|
||||
ClutterProgressFunc
|
||||
clutter_interval_register_progress_func
|
||||
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_INTERVAL
|
||||
CLUTTER_INTERVAL
|
||||
@ -1688,6 +1721,23 @@ ClutterTextPrivate
|
||||
clutter_text_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>clutter-animatable</FILE>
|
||||
<TITLE>ClutterAnimatable</TITLE>
|
||||
ClutterAnimatable
|
||||
ClutterAnimatableIface
|
||||
clutter_animatable_animate_property
|
||||
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_ANIMATABLE
|
||||
CLUTTER_ANIMATABLE
|
||||
CLUTTER_IS_ANIMATABLE
|
||||
CLUTTER_ANIMATABLE_GET_IFACE
|
||||
|
||||
<SUBSECTION Private>
|
||||
clutter_animatable_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<TITLE>Key Bindings</TITLE>
|
||||
<FILE>clutter-binding-pool</FILE>
|
||||
|
@ -28,3 +28,4 @@ clutter_shader_get_type
|
||||
clutter_child_meta_get_type
|
||||
clutter_cairo_texture_get_type
|
||||
clutter_text_get_type
|
||||
clutter_animatable_get_type
|
||||
|
@ -23,13 +23,12 @@ on_button_press (ClutterActor *actor,
|
||||
ClutterAnimation *animation;
|
||||
gint old_x, old_y, new_x, new_y;
|
||||
guint old_width, old_height, new_width, new_height;
|
||||
guint8 old_op, new_op;
|
||||
gdouble new_angle;
|
||||
ClutterVertex vertex = { 0, };
|
||||
ClutterColor new_color = { 0, };
|
||||
|
||||
clutter_actor_get_position (actor, &old_x, &old_y);
|
||||
clutter_actor_get_size (actor, &old_width, &old_height);
|
||||
old_op = clutter_actor_get_opacity (actor);
|
||||
|
||||
/* determine the final state of the animation depending on
|
||||
* the state of the actor
|
||||
@ -40,8 +39,12 @@ on_button_press (ClutterActor *actor,
|
||||
new_y = old_y - 100;
|
||||
new_width = old_width + 200;
|
||||
new_height = old_height + 200;
|
||||
new_op = 255;
|
||||
new_angle = 360.0;
|
||||
|
||||
new_color.red = 0xdd;
|
||||
new_color.green = 0x44;
|
||||
new_color.blue = 0xdd;
|
||||
new_color.alpha = 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -49,8 +52,12 @@ on_button_press (ClutterActor *actor,
|
||||
new_y = old_y + 100;
|
||||
new_width = old_width - 200;
|
||||
new_height = old_height - 200;
|
||||
new_op = 128;
|
||||
new_angle = 0.0;
|
||||
|
||||
new_color.red = 0x44;
|
||||
new_color.green = 0xdd;
|
||||
new_color.blue = 0x44;
|
||||
new_color.alpha = 0x88;
|
||||
}
|
||||
|
||||
vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
|
||||
@ -62,7 +69,7 @@ on_button_press (ClutterActor *actor,
|
||||
"y", new_y,
|
||||
"width", new_width,
|
||||
"height", new_height,
|
||||
"opacity", new_op,
|
||||
"color", &new_color,
|
||||
"rotation-angle-z", new_angle,
|
||||
"fixed::rotation-center-z", &vertex,
|
||||
"fixed::reactive", FALSE,
|
||||
|
Loading…
x
Reference in New Issue
Block a user