[tests] Some improvements for test-pixmap

The test no longer requires an XID argument to run; instead it creates its
own X Window. The test now also aims to demonstrate whether mipmapping is
working, and clearly informs you if fallbacks are being used for GLX tfp.
This commit is contained in:
Robert Bragg 2009-02-11 12:58:18 +00:00
parent b4f9c8204d
commit 41ef2ef587

View File

@ -24,7 +24,7 @@
static gboolean disable_x11 = FALSE;
static gboolean disable_glx = FALSE;
static GOptionEntry g_options[] =
static GOptionEntry g_options[] =
{
{ "disable-x11",
0, 0,
@ -73,7 +73,7 @@ stage_button_press_cb (ClutterActor *actor,
0,
&gc_values);
XDrawLine (dpy, pxm, gc, 0, 0, 100, 100);
XDrawLine (dpy, pxm, gc, 0, 0, 100, 100);
return FALSE;
}
@ -178,79 +178,146 @@ create_pixmap (guint *width, guint *height, guint *depth)
}
# endif /* USE_GDKPIXBUF */
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
G_MODULE_EXPORT int
test_pixmap_main (int argc, char **argv)
{
#ifdef USE_GDKPIXBUF
GOptionContext *context;
ClutterActor *stage, *tex;
Pixmap pixmap;
const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF };
Window win_remote;
guint w, h, d;
GOptionContext *context;
Display *xdpy;
int screen;
Window rootwin;
ClutterActor *group, *label, *stage, *tex;
Pixmap pixmap;
const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF };
Window win_remote;
guint w, h, d;
GC gc;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *depth_behavior;
int i;
int row_height;
clutter_init (&argc, &argv);
context = g_option_context_new (" - text-pixmap options");
xdpy = clutter_x11_get_default_display ();
XSynchronize (xdpy, True);
context = g_option_context_new (" - test-pixmap options");
g_option_context_add_main_entries (context, g_options, NULL);
g_option_context_parse (context, &argc, &argv, NULL);
g_option_context_parse (context, &argc, &argv, NULL);
if (argc < 2)
g_error ("usage: %s <window id>", argv[0]);
win_remote = strtol (argv[1], NULL, 0);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &gry);
/* a pixmap */
pixmap = create_pixmap (&w, &h, &d);
tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex);
/* oddly, the actor's size is 0 until it is realized, even though
pixmap-height is set */
clutter_actor_set_position (tex, 0,
clutter_actor_get_height (stage)
- clutter_actor_get_height (tex));
screen = DefaultScreen(xdpy);
rootwin = RootWindow(xdpy, screen);
win_remote = XCreateSimpleWindow (xdpy, DefaultRootWindow(xdpy),
0, 0, 200, 200,
0,
WhitePixel(xdpy, screen),
WhitePixel(xdpy, screen));
/* a window */
if (!disable_x11)
{
tex = clutter_x11_texture_pixmap_new_with_window (win_remote);
XMapWindow (xdpy, win_remote);
clutter_actor_set_position (tex, 0, 0);
stage = clutter_stage_get_default ();
clutter_actor_set_position (stage, 0, 150);
clutter_stage_set_color (CLUTTER_STAGE (stage), &gry);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex);
timeline = clutter_timeline_new (60*5, 60);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
}
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
# ifdef HAVE_CLUTTER_GLX
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Window)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
tex = clutter_x11_texture_pixmap_new_with_window (win_remote);
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
clutter_actor_set_position (tex, 0, 20);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
CLUTTER_TEXTURE_QUALITY_HIGH);
clutter_actor_set_position (group, 0, 0);
clutter_behaviour_apply (depth_behavior, group);
#ifdef HAVE_CLUTTER_GLX
/* a window with glx */
if (!disable_glx)
{
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed",
"ClutterGLXTexture (Window)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
tex = clutter_glx_texture_pixmap_new_with_window (win_remote);
clutter_actor_set_position (tex,
clutter_actor_get_width (stage)
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
clutter_actor_set_position (tex, 0, 20);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
CLUTTER_TEXTURE_QUALITY_HIGH);
clutter_actor_set_position (group,
clutter_actor_get_width (stage)
- clutter_actor_get_width (tex),
0);
clutter_behaviour_apply (depth_behavior, group);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
if (!clutter_glx_texture_pixmap_using_extension (
CLUTTER_GLX_TEXTURE_PIXMAP (tex)))
g_print ("NOTE: Using fallback path, not GLX TFP!\n");
}
#endif /* HAVE_CLUTTER_GLX */
g_signal_connect (stage, "key-release-event",
row_height = clutter_actor_get_height (group);
/* NB: We only draw on the window after being redirected, so we dont
* have to worry about handling expose events... */
gc = XCreateGC (xdpy, win_remote, 0, NULL);
XSetForeground (xdpy, gc, BlackPixel (xdpy, screen));
XSetLineAttributes(xdpy, gc, 5, LineSolid, CapButt, JoinMiter);
for (i = 0; i < 10; i++)
XDrawLine (xdpy, win_remote, gc, 0+i*20, 0, 10+i*20+i, 200);
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Pixmap)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
clutter_actor_set_position (tex, 0, 20);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
CLUTTER_TEXTURE_QUALITY_HIGH);
/* oddly, the actor's size is 0 until it is realized, even though
pixmap-height is set */
clutter_actor_set_position (group, 0, row_height);
clutter_behaviour_apply (depth_behavior, group);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (stage_key_release_cb), (gpointer)pixmap);
g_signal_connect (stage, "button-press-event",
g_signal_connect (stage, "button-press-event",
G_CALLBACK (stage_button_press_cb), (gpointer)pixmap);
clutter_actor_show_all (stage);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
clutter_main ();
# endif /* USE_GDKPIXBUF */