mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
a5cdfdfd87
There were several functions I believe no one is currently using that were only implemented in the GL backend (cogl_offscreen_blit_region and cogl_offscreen_blit) that have simply been removed so we have a chance to think about design later with a real use case. There was one nonsense function (cogl_offscreen_new_multisample) that sounded exciting but in all cases it just returned COGL_INVALID_HANDLE (though at least for GL it checked for multisampling support first!?) it has also been removed. The MASK draw buffer type has been removed. If we want to expose color masking later then I think it at least would be nicer to have the mask be a property that can be set on any draw buffer. The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes have been moved up into cogl.h since they are for managing global Cogl state and not for modifying or creating the actual offscreen buffers. This also documents the API so for example desiphering the semantics of cogl_offscreen_new_to_texture() should be a bit easier now. |
||
---|---|---|
.. | ||
conform | ||
data | ||
interactive | ||
micro-bench | ||
tools | ||
.gitignore | ||
Makefile.am | ||
README |
Outline of test categories: The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests. Other notes: All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.