mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
[test-cogl-vertex-buffer] Use clutter_color_from_hls instead of hsl_to_rgb
There is no need for a custom hsl to rgb converter since Clutter implements this logic; originally it wasn't quite as optimal, but that has now been fixed.
This commit is contained in:
parent
bb93a98762
commit
b5a35a0f0b
@ -41,8 +41,6 @@
|
||||
#define HSL_OFFSET 0.5 /* the hue that we map an amplitude of 0 too */
|
||||
#define HSL_SCALE 0.25
|
||||
|
||||
#define USE_CLUTTER_COLOR 1
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
ClutterActor *dummy;
|
||||
@ -54,62 +52,6 @@ typedef struct _TestState
|
||||
ClutterTimeline *timeline;
|
||||
} TestState;
|
||||
|
||||
#ifndef USE_CLUTTER_COLOR
|
||||
/* This algorithm is adapted from the book:
|
||||
* Fundamentals of Interactive Computer Graphics by Foley and van Dam
|
||||
*/
|
||||
static void
|
||||
hsl_to_rgb (float h, float s, float l,
|
||||
GLubyte *r, GLubyte *g, GLubyte *b)
|
||||
|
||||
{
|
||||
float tmp1, tmp2;
|
||||
float tmp3[3];
|
||||
float clr[3];
|
||||
int i;
|
||||
|
||||
if (l == 0)
|
||||
{
|
||||
*r = *g = *b = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (s == 0)
|
||||
{
|
||||
*r = *g = *b = l;
|
||||
return;
|
||||
}
|
||||
|
||||
tmp2 = ((l <= 0.5) ? l * (1.0 + s) : l + s - (l * s));
|
||||
tmp1 = 2.0 * l - tmp2;
|
||||
|
||||
tmp3[0] = h + 1.0 / 3.0;
|
||||
tmp3[1] = h;
|
||||
tmp3[2] = h - 1.0 / 3.0;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (tmp3[i] < 0)
|
||||
tmp3[i] += 1.0;
|
||||
if (tmp3[i] > 1)
|
||||
tmp3[i] -= 1.0;
|
||||
|
||||
if (6.0 * tmp3[i] < 1.0)
|
||||
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
|
||||
else if (2.0 * tmp3[i] < 1.0)
|
||||
clr[i] = tmp2;
|
||||
else if (3.0 * tmp3[i] < 2.0)
|
||||
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
|
||||
else
|
||||
clr[i] = tmp1;
|
||||
}
|
||||
|
||||
*r = clr[0] * 255.0;
|
||||
*g = clr[1] * 255.0;
|
||||
*b = clr[2] * 255.0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
frame_cb (ClutterTimeline *timeline,
|
||||
gint frame_num,
|
||||
@ -156,11 +98,9 @@ frame_cb (ClutterTimeline *timeline,
|
||||
s = 0.5;
|
||||
l = 0.25 + (period_progress_sin + 1.0) / 4.0;
|
||||
color = &state->quad_mesh_colors[4 * vert_index];
|
||||
#ifdef USE_CLUTTER_COLOR
|
||||
/* A bit of a sneaky cast, but it seems safe to assume the ClutterColor
|
||||
* typedef is set in stone... */
|
||||
clutter_color_from_hls ((ClutterColor *)color, h * 360.0, l, s);
|
||||
#else
|
||||
hsl_to_rgb (h, s, l, &color[0], &color[1], &color[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
cogl_vertex_buffer_add (state->buffer,
|
||||
|
Loading…
Reference in New Issue
Block a user