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Add a conformance test for the anchor point
This verifies that the anchor point can be set from a gravity and then it moves when the anchor point changes size.
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@ -25,6 +25,7 @@ test_conformance_SOURCES = \
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test-binding-pool.c \
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test-clutter-text.c \
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test-text-cache.c \
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test-anchors.c \
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$(NULL)
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# For convenience, this provides a way to easily run individual unit tests:
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253
tests/conform/test-anchors.c
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253
tests/conform/test-anchors.c
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@ -0,0 +1,253 @@
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#include <clutter/clutter.h>
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#include <stdlib.h>
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#include "test-conform-common.h"
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#define NOTIFY_ANCHOR_X 1
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#define NOTIFY_ANCHOR_Y 2
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#define NOTIFY_ANCHOR_GRAVITY 4
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#define RECT_WIDTH 100
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#define RECT_HEIGHT 80
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/* Allow the transformed position by off by a certain number of
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pixels */
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#define POSITION_TOLERANCE 2
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typedef struct _TestState
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{
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gulong notifications;
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ClutterActor *rect;
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} TestState;
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static const struct
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{
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ClutterGravity gravity;
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gint x_pos, y_pos;
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} gravities[] =
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{
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{ CLUTTER_GRAVITY_NORTH, RECT_WIDTH / 2, 0 },
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{ CLUTTER_GRAVITY_NORTH_EAST, RECT_WIDTH, 0 },
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{ CLUTTER_GRAVITY_EAST, RECT_WIDTH, RECT_HEIGHT / 2 },
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{ CLUTTER_GRAVITY_SOUTH_EAST, RECT_WIDTH, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_SOUTH, RECT_WIDTH / 2, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_SOUTH_WEST, 0, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_WEST, 0, RECT_HEIGHT / 2 },
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{ CLUTTER_GRAVITY_NORTH_WEST, 0, 0 },
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{ CLUTTER_GRAVITY_CENTER, RECT_WIDTH / 2, RECT_HEIGHT / 2 }
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};
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#define make_notify_cb(func, flag) \
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static void \
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func (GObject *object, GParamSpec *pspec, TestState *state) \
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{ \
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g_assert ((state->notifications & (flag)) == 0); \
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state->notifications |= (flag); \
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}
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make_notify_cb (anchor_x_cb, NOTIFY_ANCHOR_X);
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make_notify_cb (anchor_y_cb, NOTIFY_ANCHOR_Y);
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make_notify_cb (anchor_gravity_cb, NOTIFY_ANCHOR_GRAVITY);
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#define assert_notifications(flags) \
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do \
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{ \
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g_assert (state->notifications == (flags)); \
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state->notifications = 0; \
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} while (0)
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/* Helper macro to assert the transformed position. This needs to be a
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macro so that the assertion failure will report the right line
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number */
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#define assert_position(state, x_, y_) \
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do \
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{ \
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ClutterVertex verts[4]; \
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clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
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check_position ((state), (x_), (y_), verts); \
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g_assert (abs ((x_) - CLUTTER_UNITS_TO_DEVICE (verts[0].x)) \
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<= POSITION_TOLERANCE); \
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g_assert (abs ((y_) - CLUTTER_UNITS_TO_DEVICE (verts[0].y)) \
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<= POSITION_TOLERANCE); \
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} while (0)
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static void
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check_position (TestState *state,
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gint pos_x, gint pos_y,
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const ClutterVertex *verts)
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{
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if (g_test_verbose ())
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g_print ("checking that (%i,%i) \xe2\x89\x88 (%i,%i): %s\n",
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pos_x, pos_y,
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CLUTTER_UNITS_TO_DEVICE (verts[0].x),
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CLUTTER_UNITS_TO_DEVICE (verts[0].y),
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abs (pos_x - verts[0].x) <= POSITION_TOLERANCE
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&& abs (pos_y - verts[0].y) <= POSITION_TOLERANCE
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? "yes" : "NO");
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}
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static gboolean
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idle_cb (gpointer data)
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{
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TestState *state = data;
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ClutterActor *rect = state->rect;
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gint anchor_x, anchor_y;
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ClutterGravity anchor_gravity;
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int i;
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/* Assert the default settings */
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 0);
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g_assert (anchor_y == 0);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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/* Change the anchor point */
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clutter_actor_set_anchor_point (rect, 20, 30);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
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/* Move the anchor point */
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clutter_actor_move_anchor_point (rect, 40, 50);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 40);
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g_assert (anchor_y == 50);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
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/* Put the actor back to its default position */
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clutter_actor_set_position (rect, 100, 200);
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/* Change the anchor point with each of the gravities */
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for (i = 0; i < G_N_ELEMENTS (gravities); i++)
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{
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if (g_test_verbose ())
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{
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GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
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GEnumValue *value = g_enum_get_value (gravity_class,
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gravities[i].gravity);
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g_print ("Setting gravity to %s\n",
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value ? value->value_name : "?");
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g_type_class_unref (gravity_class);
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}
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g_object_set (rect, "anchor-gravity", gravities[i].gravity, NULL);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == gravities[i].x_pos);
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g_assert (anchor_y == gravities[i].y_pos);
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g_assert (anchor_gravity == gravities[i].gravity);
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assert_position (state,
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100 - gravities[i].x_pos,
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200 - gravities[i].y_pos);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
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| NOTIFY_ANCHOR_GRAVITY);
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}
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/* Verify that the anchor point moves if the actor changes size when
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it is set from the gravity */
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clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == RECT_WIDTH);
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g_assert (anchor_y == RECT_HEIGHT);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_CENTER);
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assert_position (state, 100 - RECT_WIDTH, 200 - RECT_HEIGHT);
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assert_notifications (0);
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clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
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/* Change the anchor point using units again to assert that the
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gravity property changes */
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clutter_actor_set_anchor_point (rect, 20, 30);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
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| NOTIFY_ANCHOR_GRAVITY);
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/* Verify that the anchor point doesn't move if the actor changes
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size when it is set from units */
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clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (0);
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clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
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clutter_main_quit ();
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return FALSE;
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}
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void
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test_anchors (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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state.rect = clutter_rectangle_new ();
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clutter_container_add (CLUTTER_CONTAINER (stage), state.rect, NULL);
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clutter_actor_set_position (state.rect, 100, 200);
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clutter_actor_set_size (state.rect, RECT_WIDTH, RECT_HEIGHT);
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/* Record notifications on the actor anchor properties */
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state.notifications = 0;
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g_signal_connect (state.rect, "notify::anchor-x",
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G_CALLBACK (anchor_x_cb), &state);
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g_signal_connect (state.rect, "notify::anchor-y",
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G_CALLBACK (anchor_y_cb), &state);
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g_signal_connect (state.rect, "notify::anchor-gravity",
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G_CALLBACK (anchor_gravity_cb), &state);
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/* Run the tests in a low priority idle function so that we can be
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sure the stage is correctly setup */
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g_idle_add_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_idle_remove_by_data (&state);
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clutter_actor_destroy (state.rect);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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@ -108,5 +108,7 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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TEST_CONFORM_SIMPLE ("/actor", test_anchors);
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return g_test_run ();
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}
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