mutter/tests
Robert Bragg 6bb6686666 [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
..
conform [cogl-material] Support string based blending and layer combine descriptions 2009-05-28 02:43:28 +01:00
data Adds a CoglMaterial abstraction, which includes support for multi-texturing 2008-12-22 16:35:52 +00:00
interactive [cogl-vertex-buffers] Support putting index arrays into VBOS 2009-05-28 02:43:34 +01:00
micro-bench [test-text-perf] Small fix-ups 2009-05-21 17:43:41 +01:00
tools [tests/tools] Don't install libdisable-npots.so 2009-02-24 17:04:05 +00:00
.gitignore [gitignore] Ignore two newly introduced tests 2009-03-25 20:58:22 +00:00
Makefile.am 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 09:50:03 +00:00
README Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00

Outline of test categories:

The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details.

The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging.

The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests.

Other notes:
All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.