primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
* clutter/clutter-actor.c:
(parse_rotation_array),
(clutter_actor_set_custom_property): Use the internal, unit based
rotation setter when parsing the rotation from a ClutterScript
file.
(clutter_geometry_copy),
(clutter_vertex_copy),
(clutter_actor_box_copy): Use the more efficient g_slice_dup().
(clutter_actor_get_stage): Add documentation.
* clutter/clutter-group.c: Documentation fix.
* clutter/clutter-actor.c: Document :show-on-set-parent and
the fact that calling clutter_actor_show() and hide() on an
unparented actor will change that property as well as a side
effect.
Bug 892 - Incorrect results using rotation-[center|angle] properties
* clutter/clutter-actor.c:
(clutter_actor_set_rotation_internal): Inline function for setting
the rotation using fixed point for the angle and units for the
center of rotation.
(clutter_actor_set_property),
(clutter_actor_set_rotationx): Use the internal setter to avoid
loss of precision and too many conversions to and from units.
Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
* clutter/clutter-actor.c:
Remove uneeded stage private member.
Add show-on-set-parent prop and make so by default Actors are
now automatically shown when reparented (#791)
* clutter/eglx/clutter-backend-egl.c:
* clutter/cogl/gles/cogl.c:
A couple of minor comments.
* clutter/eglnative/Makefile.am:
Add missing clutter-egl.h header (back port from trunk)
* tests/test-actors.c:
Modify to take advantage of new show-on-set-parent functionality.
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
Add support for the anchor point inside ClutterScript (#834,
David Stanczak)
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the :anchor-x and :anchor-y
properties to the ClutterActor class.
(clutter_actor_set_anchor_point),
(clutter_actor_set_anchor_pointu),
(clutter_actor_set_anchor_point_from_gravity): Reimplement
the pixel based and gravity based API using the units based
one. Emit the ::notify signal for the :anchor-x and :anchor-y
properties.
(parse_units),
(clutter_actor_parse_custom_node): Parse the :anchor-x and
:anchor-y properties using the custom units format (mm, px,
pt and %).
* tests/test-script.json: Test the newly added properties.
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context,
(clutter_get_actor_by_gid): use the GArray for looking up actors.
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
from static functions: either assert or use g_warning() to check
internal state, as g_return_if_fail() can be compiled out.
* clutter/clutter-main.c: Ditto as above.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_abs_opacity): Add function that does what
get_opacity() does now...
(clutter_actor_get_opacity): ... and make get_opacity() do what
it's supposed to be doing. The original get_opacity() returned
a composited value, and there's no way to actually extract the
real opacity value set with set_opacity().
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Update to use get_abs_opacity().
* clutter/clutter-entry.c:
* clutter/clutter-label.c: Ditto. Also, never change the stored
alpha value. (#804)
* tests/Makefile.am:
* tests/test-opacity.c: Test suite for the get_opacity() and
get_abs_opacity() API, and correct opacity handling.
* README: Add note about the change in get_opacity().
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_group_query_coords):
Added function to translate vertex array to a bounding box.
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Fixed documentation.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Convenience functions to test whether actor is scaled or rotated.
(clutter_actor_apply_relative_transform_to_point):
Removed unused variable.
* clutter/clutter-group.c:
(clutter_group_query_coords):
Use clutter_actor_get_relative_vertices() to calculate bounding
boxes of children that are scaled or rotated.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_get_relative_vertices):
(clutter_actor_apply_relative_transform_to_point):
Functions to calculate actor vertices in the plane of a given
ancestor.
* clutter/clutter-actor.c:
Minor documentation tweak to class description.
* clutter/clutter-behaviour-scale.c:
'Force' start + end vals of scale behaviour
(#779, Havoc Pennington)
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
Moved part of the calculation to floating point to avoid overflow
of ClutterFixed range for large actors (bug 613).
* clutter/clutter-actor.c:
(clutter_actor_set_property):
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
* tests/test-actors.c:
Adjusted to use anchor point for both group and hands.
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
Make sure GL related Matrices are initialised. Fixes#756
* clutter/clutter-texture.c:
Fix up code from Norways answer to Jean-Michel Basquiat.
(warning on tile_get_pixbuf)
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
* clutter/clutter-actor.c:
(clutter_actor_get_property): Use clutter_actor_get_reactive()
instead of the IS_REACTIVE() macro.
(clutter_actor_set_reactive): Emit the notify signal for the
reactive property.
* clutter/clutter-timeline.c:
(timeline_timeout_func),
(clutter_timeline_get_delta): Coding style fixes.
* clutter/clutter-actor.c:
(clutter_actor_transform_vertices):
Call clutter_actor_query_coords() instead of accessing the actor
box, so that actors that calculate their bounding box on the fly
(like ClutterGroup) work.
* (_clutter_actor_apply_modelview_transform_recursive):
Made to work for parentless actors.
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
memset() to 0 the clip container, so if you get the clip without
having set it, you won't get garbage.
2008-01-31 Rob Bradford <rob@openedhand.com>
* clutter.symbols: Add clutter_actor_move_byu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_move_by),
(clutter_actor_move_byu): Add a units-based variant of the
clutter_actor_move_by() function
reviewed by: <delete if not using a buddy>
* clutter/clutter-actor.c:
(parse_rotation_array): Inline, and get the JsonArray as a parameter
(parse_rotation): Update
* clutter/clutter-script.c:
(warn_missing_attribute): Fix for emacs-style warnings
(clutter_script_parse_node): Remove an ifdeffed out section
(clutter_script_construct_parameters),
(clutter_script_construct_object): Rename get_parameters, so
it's obvious what it does
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
clip components as ClutterFixed values
* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
of cogl_clip_set()
* clutter/cogl/gles/cogl.c:
(cogl_rectangle_internal): Provide an internal, inlined rectangle
drawing function using fixed point values, to be shared by
cogl_clip_set() and cogl_rectangle()
(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
of cogl_clip_set() and cogl_rectangle() to use the new internal
rectangle drawing function
* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
values instead of pixel-based; this allows higher precision and
device independence
(_clutter_actor_apply_modelview_transform): Pass the clip
components converting from units to fixed point values, using
the new cogl_clip_set() signature
(clutter_actor_get_property), (clutter_actor_set_clip),
(clutter_actor_get_clip): Update the accessors of the clip
property
* clutter/clutter-actor.c:
(clutter_actor_should_pick_paint),
(clutter_actor_apply_transform_to_point): Fix the whitespace.
(clutter_actor_set_rotation): Clarify that the coordinates of
the centre of rotation are relative to the anchor point or,
if not set, to the upper left corner of the bounding box.
* clutter/clutter-actor.c: Clarify the set_clip() method
documentation, pointing out that the clip area origin is
always the top-left corner of an actor.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the rotation-* properties,
controlling the rotation angle and center on each axis. (#614)
(parse_rotation_array), (parse_rotation),
(clutter_actor_parse_custom_node),
(clutter_actor_set_custom_property),
(clutter_scriptable_iface_init): Add a new "rotation" custom
property for expressing the rotation along each axis in a
compact way:
"rotation" : [
{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
]
(clutter_geometry_get_type),(clutter_vertex_get_type),
(clutter_actor_box_get_type): Use the I_() macro instead of
directly calling g_intern_static_string().
* clutter/clutter-entry.c (clutter_entry_request_coords):
* clutter/clutter-label.c (clutter_label_ensure_layout),
(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
* clutter/clutter-private.h: Add the I_() macro for intern
static strings.
* tests/test-script.json: Test the newly added "rotation"
custom property.
* clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform):
Moved offset translation after rotation so that rotation coords
are also relative to the offset point.
* clutter/clutter-actor.c: Document the values for full
transparency and full opacity in the set_opacity()
method. (#662)
* clutter/clutter-behaviour-ellipse.c: Improve consistency
in the apidoc.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_sizeu),
(clutter_actor_get_positionu): Add unit-based accessors to
the size and position.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* tests/Makefile.am:
* tests/test-unproject:
(clutter_actor_transform_stage_point):
Added new function for translating stage coordinates into local
actor coordinates.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node): Do not allow using percentages
of the stage on the stage itself, as it makes little to no
sense.
* clutter/clutter-script.c:
(clutter_script_construct_object): Rearrange code.
* tests/test-script.json: Do not set the size of the stage, to
test for the stage size percentage.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node),
(clutter_scriptable_iface_init): Override the parsing code
for the x, y, width and height properties of ClutterActor,
to allow strings with modifiers when defining the position
and/or the dimensions of an actor. Bare integers are assumed
as pixels; floating point values in the [0, 1] interval are
assumed as percentages; strings can have these modifiers:
- px - pixels
- mm - millimeters
- pt - points (at the current resolution)
- % - percentage of the stage
* clutter/clutter-units.h: Fix the conversion macros
* tests/test-script.json: Test the new values.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Converted depth and rotation offsets to ClutterUnit.
(clutter_actor_set_depthu):
(clutter_actor_get_depthu):
Additional ClutterUnit API.
(_clutter_actor_apply_modelview_transform):
Use cogl_translatex() in place of cogl_translate().
* clutter/NEWS:
Started 0.6.0 section with comment on actor anchor point.
* clutter/clutter/clutter-actor.c:
* clutter/clutter/clutter-actor.h:
* clutter/clutter/clutter-behaviour-scale.c:
* clutter/clutter/clutter-deprecated.h:
(clutter_actor_set_anchor_point):
(clutter_actor_set_anchor_pointu):
(clutter_actor_get_anchor_point):
(clutter_actor_get_anchor_pointu):
(clutter_actor_set_anchor_point_from_gravity):
New anchor point API deprecating old gravity scaling, added
comments on modelview matrix construction to ClutterActor
documentation.
(clutter_actor_set_scale_with_gravity):
(clutter_actor_set_scale_with_gravityx):
Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
* clutter/clutter-actor.c (clutter_actor_destroy): Remove the
reference we hold on the actor, as it was preventing the finalization
of every child on the stage.
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/clutter-actor.c:
(clutter_actor_real_request_coords),
(clutter_actor_request_coords),
(clutter_actor_class_init): Provide a default ::request_coords()
implementation in ClutterActor and use it to store the bounding
box passed to clutter_actor_request_coords(). This makes the code
more reliable and clean, and avoids a call to the subclass
request_coords() method if the bounding box did not change. Now,
every class overriding ClutterActor::request_coords() *must* chain
up to the parent class method or the bounding box will not be
saved inside the ClutterActor structure.
* clutter/clutter-entry.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-texture.c:
* clutter/clutter-vbox.c: Chain up to the parent class
request_coords() method.
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
if clutter_actor_destroy() was called on the stage: the stage
is not for the user to destroy.
* clutter/x11/clutter-backend-x11.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/osx/clutter-backend-osx.c: Unset the top-level private
flag on the stage when disposing it, so the backends can safely
call clutter_actor_destroy().
* clutter/clutter-private.h: Tweak the private flags accessors,
to avoid the typecheck.
* clutter/clutter-actor.c::
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-effect.c:
* clutter/clutter-label.c: Remove the usage of G_PARAM_CONSTRUCT
without an override for the ::construct virtual function; using
G_PARAM_CONSTRUCT to set the default value of a property is not
the recommended approach; default values are set inside the
instance init function.
(clutter_actor_set_rotation): swapped axis and angle around,
the new argument order is: (axis, angle, x, y, z). Also removed
deprecated rotation functions from header.
Updated use of clutter_actor_set_rotation? in the following files:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c:
* tests/test-actors.c:
* tests/test-project.c:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* tests/test-events.c:
Parent Actors no longer need to be set reactive for reactive
children to get events. Also makes groups now pickable.
(#597, #423)
* clutter/clutter-texture.c:
Handle case when 1x1 tiled texture is created,
falling 'back' to being non tiled. (#596)
* clutter/eglx/clutter-backend-egl.c:
Call EglTerminate on backend shutdown.
* clutter.symbols: Update exported symbols.
* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
and clutter_actor_get_rx* and provide a simpler rotation API:
clutter_actor_set_rotation() and clutter_actor_get_rotation().
* clutter/clutter-deprecated.h: Deprecate the old rotation API.
* clutter/clutter-behaviour-bspline.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c: Update internal usage of the
rotation API.
* tests/test-project.c: Ditto as above.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_id() to
clutter_actor_get_gid().
(clutter_actor_set_parent): Use GUINT_TO_POINTER().
* clutter/clutter-deprecated.h: Add a replacement warning for
clutter_actor_get_id().
* clutter/clutter-texture.c (texture_upload_data): Use
clutter_actor_get_gid(), and don't leak the filename string.
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
to ::set_id and ::get_id, to avoid potential confusion with the
ClutterActor:name property.
* clutter/clutter-script.h:
* clutter/clutter-script.c (clutter_script_construct_object): Use
clutter_scriptable_set_id().
(clutter_get_script_id): Add a public function to retrieve the ID
used in the UI definition files from an object.
* clutter/clutter-actor.c: Do not set the name of the actor with
the ID set in the UI definition files.
* tests/test-script.c: Test clutter_get_script_id().
* clutter.symbols: Update with the new symbols.
* clutter/clutter-actor.[ch]: Fix the declaration of the
class handlers for the ::captured-event, ::enter-event and
::leave-event signals; the function signatures were missing
the return value the signals marshallers were expecting, and
their names weren't respecting the convention for event-related
signals.
* clutter/clutter-actor.c: Implement part of the ClutterScriptable
interface, using the ClutterActor API to set and get the name
of an actor.
(clutter_geometry_copy), (clutter_geometry_free): Use
the slice allocator to avoid fragmentation when setting
properties and emitting signals (that is: when packing
boxed types into GValues).
(clutter_actor_box_copy), (clutter_actor_box_free),
(clutter_vertex_copy), (clutter_vertex_free): Ditto.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_push_transform_child),
(clutter_actor_pop_transfomr_child): Simple wrappers around
COGL API, which avoid including clutter/cogl.h when writing
container actors outside Clutter.
* clutter/clutter-actor.c:
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Add the :reactive property, to
control reactiveness using the UI definition files.
(clutter_actor_reparent): Do not assume the parent is a
ClutterContainer, and call the container API only if needed.
(clutter_actor_destroy): Remove from the parent if needed,
just like the documentation says.
* clutter/clutter-actor.c:
More events documentation.
* clutter/clutter-event.c:
* clutter/clutter-event.h:
Add synthetic flag and make put_event use it
(via modded patch from pippin)
* clutter/clutter-main.c: (clutter_do_event):
dont use put event anymore when pushing enter/leave events.
* clutter/clutter-actor.c: Remove the ::event-after signal:
three event layers to connect to seems a bit overkill.
(clutter_actor_event): Return FALSE, not TRUE by default,
as g_signal_emit() will change the return value if no
handlers are connected
* clutter/clutter-stage.c: Emit ::notify when we change
the fullscreen property.
* clutter/clutter-script.c: Add more documentation for the
definition format and keywords.
(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
cases into one, to simplify the code.
* tests/test-script.c: Test enumeration conversion by using
a value different from the default.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-private.h:
* clutter/clutter-main.c:
Add a hash to global clutter context mapping all parented actor
id's to actors.
Add clutter_get_actor_by_id() call.
Convert picking machinery to use above.
(performance/simpler composite actor creation)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen), (clutter_stage_event):
Only set the fullscreen property on stage state fullscreen event(#545)
Experimental as could be painful to implement on non X backends.
* clutter/clutter-actor.c (clutter_actor_get_size): Implement
get_size() as a wrapper around clutter_actor_query_coords()
instead of calling g_object_get() twice.
(clutter_actor_init): Initialise the box in one call.
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
class handler, as it's not meant to be overridden by sub-classes.
(clutter_actor_class_init):
Make every event-related signal return a boolean: return TRUE
in a signal handler to block the emission. The value is accumulated
automatically by the signal API.
(clutter_actor_event): If ::event returns TRUE, skip to emitting
::event-after. Return the value accumulated by the signal emission
chain.
* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().
* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
returns TRUE then stop the event emission chain from child to parent.
* clutter/clutter-stage.c (clutter_stage_event): Behave like
clutter_actor_event().
(clutter_stage_get_key_focus),
(clutter_stage_set_key_focus): Avoid a nasty circular reference
issue: if the actor passed to set_key_focus is NULL then the stage
has the key focus.
* tests/test-events.c: Update the events test with the API
changes.
* clutter/clutter-actor.c:
(clutter_actor_set_scale_with_gravityx):
Use CLUTTER_QMUL for better precission (#532, patch by Gwenole
Beauchesne).
* clutter/clutter-color.c:
(clutter_color_to_hlsx):
Added missing CLUTTER_INT_TO_FIXED conversion (#544, patch by Neil
Roberts).
* clutter/clutter-actor.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Add initial support for stage state events.
Fix fullscreening for an already mapped stage.
* tests/test-events.c:
Print out info from the above. Blue button now toggles
fullscreen.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add a setting for templates to ref or clone underlying
timelines. (As to improve sync issues like those in foofone)
* tests/test-timeline.c:
Also add completed signals.
* clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
* configure.ac:
Forward port from stable branch. RGB Image fixes gles
and check for lower case libgles_cm.
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-types.h:
Initial implementation of actors emmitting event signals (423);
- Actors set_reactive() to receive mouse events.
(call clutter_enable_motion_events() for per action motion events)
- clutter_stage_set_key_focus () to direct key events.
- Events bubble up to parents (ending at stage)
(original source identified by clutter_event_get_source())
TODO:
- enter/leave notifys for actors.
- stage specific events - fullscreen
- grabs
* tests/test-events.c:
Extend a little to use new API
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-backend-glx.c:
Move get_proc_address into cogl and out of backend.
(shaders will need it)
* clutter/clutter-group.c: (clutter_group_real_lower):
Fix a minor compile warning.
* TODO:
Sync up.
Every direct reference to ClutterGroup has been removed, in favour of
ClutterContainer - which is the official way of creating container
actors as of 0.4.
* clutter/clutter-actor.[ch]: Use GInitiallyUnowned
as the parent structure in the ClutterActor structure
definition; somehow, this has escaped everyone attention
in one year and a half. Luckily, GInitiallyUnowned is
as big as GObject.
(clutter_actor_get_abs_position_units),
(clutter_actor_get_abs_position): Check parameters.
* clutter/clutter-texture.h: Unmangle the flags enum
type declaration, so that dumb parsers like h2defs.py
are not fooled.
* clutter/clutter-behaviour-ellipse.[ch]:
* clutter/clutter-effect.c: Fix some documentation
issues and make gtk-doc happy.
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.
There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.
The rest are just unused variables.
* NEWS:
* README.in:
* TODO:
Update for 0.3 release.
* clutter/clutter-actor.c:
Minor doc fixups
* clutter/clutter-texture.c:
Various minor additions for handling non RGBA data.
Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.
* tests/test-actors.c:
Disable scaling to avoid drifting (temporary till API is fixed)
* clutter/clutter-actor.c:
Fix typo in x rotation transform (Thanks to Johan Billen #138)
* configure.ac:
* doc/manual/Makefile.am:
Fix manual build and required program check.
* tests/Makefile.am:
Another typo fix.
* clutter/clutter-box.[ch]: Base class for layout containers.
* clutter/clutter-hbox.[ch]: Horizontal box actor.
* clutter/clutter-vbox.[ch]: Vertical box actor.
* clutter/clutter.h:
* clutter/Makefile.am: Build glue
* tests/Makefile.am:
* tests/test-boxes.c: Test suite for ClutterBox API and
implementations.
* clutter/clutter-container.[ch]: Add a generic actor container
interface, for actors to implement without subclassing ClutterGroup.
* clutter/clutter-group.[ch]: Make ClutterGroup implement the
ClutterContainer interface, and deprecate the colliding methods.
* clutter/clutter-layout.[ch]: Add extended layout interface.
Actors and containers requiring or honouring complex layout
management should implement this interface and provide at least
one of the available layout types: width for height, height for
width, natural size, iterative size request.
* clutter/clutter-label.c: A ClutterLabel requires height for
width layout management, so it implements the ClutterLayout
interface.
* clutter/Makefile.am: Add new files to the build.
* tests/*.c:
* examples/*.c: Update tests and examples code to use the
new ClutterContainer API instead of ClutterGroup.
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-backend-glx.c:
Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
and adding clutter_backend_XXX_redraw instead. Duplicates less
code in backends, avoids clutter_actor_paint() getting called
before stage is set up (viewport wise) and unbreaks things like
picking.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Redo picking functionality a different way (via color indexing)
as to provide more flexibility, possibly speed and more likely
work with GL/ES (doesn't currently however - not sure why).
* clutter/clutter-group.c:
Add groups own 'pick' method.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Move clipping funtionality into cogl.
* clutter/cogl/gles/cogl-defines.h:
Hack around missing BGR format in GL/ES.
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-stage-sdl.c:
Update backends to newer API.
Add basic mouse event translation to SDL.
* clutter/clutter-actor.c:
* clutter/cogl/gles/cogl.c:
Fix rotation + other fixed point cleanups.
* clutter/clutter-texture.h:
Sketch out an updated API.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-stage-glx.c:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
Add initial 'cogl' implementation. 'cogl' is a simple abstration
layer over GL and GL/ES used by clutter internally. It should
eventually allow clutter applications to be run on both GL and GL/ES
with just a recompile as well as provide more debugging and potentially
profiling information for GL and GL/ES usage.
This commit contains the initial GL implementation.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
* clutter/clutter-private.h: Remove inclusion of backend-specific
headers; update the main context object; add the declarations for
the event queue functions.
* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
object, which holds backend-specific settings, the main stage,
and the event queue. Every backend must implement a subclass of
ClutterBackend and ClutterStage.
* clutter/clutter-feature.c: Protect the GLX specific calls
behing #ifdef HAVE_CLUTTER_GLX.
* clutter/clutter-actor.c:
* clutter/clutter-group.c:
* clutter/clutter-clone-texture.c: Include GL/gl.h
* clutter/clutter-event.[ch]: Update public API and implement the
event queue private API; hold a reference on the event objects;
move out the keysym-to-unicode table; add the new event types.
* clutter/clutter-color.h: Include clutter-fixed.h
* clutter/clutter-main.c: Update API; get the main stage
from the backend object; process the event received from the
queue; lock/unlock the main mutex if we have one; move the
initialisation process sooner in the init sequence, in order to
have the backend object when we check for options; call the
backed vfuncs in the pre/post parse hooks.
* clutter/clutter-stage.c: Make ClutterStage and abstract class,
implemented by the backends.
* clutter/clutter/glx/clutter-glx.h:
* clutter/clutter/glx/clutter-backend-glx.[ch]:
* clutter/clutter/glx/clutter-event-glx.c:
* clutter/clutter/glx/clutter-stage-glx.[ch]:
* clutter/clutter/glx/Makefile.am: Add the GLX backend.
* clutter/clutter/egl/clutter-backend-egl.[ch]:
* clutter/clutter/egl/clutter-event-egl.c:
* clutter/clutter/egl/clutter-stage-egl.[ch]:
* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.
* examples/*.c: Update for the new API.
* clutter/clutter-actor.c: (clutter_actor_allocate_coords):
Fix an amazingly not noticed until now typo.
Minor doc tweaks.
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_alpha_notify):
Take into account initial opacity value when calculating from alpha.
* clutter/clutter-group.c:
Add new get_nth_child() and get_n_children() api calls.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Add new set_width/height API calls.
Tweak scaling by reseting matrix.
Make set_opactiy() take parent opacity into account.
Fix clipping.
* clutter/clutter-alpha.c:
Add more sine functionality.
* clutter/clutter-behaviour-opacity.c:
Dont make a copy of all applied actors but use a foreach()
* clutter/clutter-behaviour-scale.c:
Give correct limits to propertys.
Tweak gravity a little more.
Update docs.
:
* clutter/clutter-behaviour.c: (clutter_behaviour_remove):
Minor warning text change.
* clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
Minor dri ioctl tweak.
* clutter/clutter-label.c:
* clutter/clutter-label.h:
Add new label_full api call.
Rework part of the show/hide machinery. Allow groups sub-classes
and composite actors to override show_all/hide_all in order to
decide which children they wish to show/hide. This means that
if an actor overrides the default show/hide virtual methods, it'll
have to chain up to the parent class show/hide. While we're at it,
provide the fully recursive clutter_actor_show_all() and
clutter_actor_hide_all() methods.
* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
functions; add pathological equality case for clutter_knot_equal().
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-scale.c:Fix parameters name so that
gtk-doc doesn't complain.
* clutter/clutter-actor.c:
* clutter/clutter-event.c: Add apidoc
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
clutter_actor_hide_all() functions; provide a mechanism for
groups and composited actors to programmatically select what to
show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
are called. If you are overriding the ClutterActor::show or
the ClutterActor::hide virtual methods you should chain up with
the parent class.
* clutter/clutter-group.c: Override show_all and hide_all and
recursively show/hide every child inside the group;
clutter_group_show_all() and clutter_group_hide_all() remain as non
recursive versions of clutter_actor_show_all() and
clutter_actor_hide_all() (maybe we should rename them in order
to avoid name clashes with the bindings).
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Chain up with parent class show
and hide vfuncs.
* clutter/clutter-clone-texture.h:
* clutter/clutter-clone-texture.c: Provide API for changing the
parent texture of a clone texture actor.
* examples/behave.c:
* examples/super-oh.c:
* examples/test.c: Use clutter_actor_show_all() instead of
clutter_group_show_all().
* clutter/clutter-private.h: Add our own READABLE,
WRITABLE and READWRITE paramspec flags, declaring the
string components of the properties GParamSpec as static;
this should shave off some bytes in the memory footprint
and avoid relocations.
* clutter/clutter-actor.c:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behavuour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
macros we just added.
* clutter/clutter-behaviour-scale.c: Add properties for
the scale begin, scale end and gravity parameters.
* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
memory management functions as public (for the bindings),
since we use the slice allocator for copying knots around;
add a clutter_knot_equal() function.
* clutter/clutter-behaviour-path.c:
(node_distance): Use clutter_knot_equal() as a fast path
to avoid the sqrt() in case the nodes we are using are
at the same position.
(path_total_length): Additional check on the existence
of the next node.
* examples/behave.c: Do not leak the ClutterBehaviour
objects around.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-feature.c:
* clutter/clutter-label.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c
* clutter/clutter-timeline.c:
* clutter/clutter-debug.h:
Make CLUTTER_NOTE() just take a string rather than a func.
Add more default context to output.
* configure.ac:
Fix flag and add more help docs for --ebable-debug option.
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-version.h.in: Auto-generated versioning macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a ClutterActor::parent-set signal,
for notificating changes of an actor's parent; add api-doc for
the actor's properties; add the ClutterActor "name" property; clean
up a bit some functions; emit the "parent-set" signal when setting
te parent and when unparenting; better warnings when lowering
and raising an actor.
* configure.ac:
* clutter/Makefile.am: Add a --enable-debug configure option,
with three levels of debugging: no, minimum and yes; default
for development releases (odd minor version) is "yes"; update
the version m4 defines; update the libtool macros: now just
changed the clutter_interface_age when releasing will update
everything else.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
which is emitted when the path reaches a node in the nodes list;
flesh out the documentation a bit; sync the parameters names
so that gtk-doc doesn't complain about missing stuff.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Add the alpha value to the
ClutterBehaviour::alpha_notify vfunc, so you don't have to
get the value from the alpha inside the behaviour implementations;
add more documentation.
* clutter/clutter-alpha.c: Flesh out the description.
* clutter/clutter-actor.h: Update the header.
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-scale.c: Update docs.
* clutter/clutter-private.h:
* clutter/clutter-actor.c: Implement the defined
clutter_actor_reparent() method; call unrealize
when unparenting an actor.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Add new API clutter_actor_move_by(), clutter_actor_get_size()
* clutter/clutter-alpha.c:
* clutter/clutter-alpha.h:
Add clutter alpha sine func
* clutter/clutter-behaviours.h:
* clutter/clutter-behaviours.c:
Add a basic scale behaviour (needs work)
* examples/behave.c: (main):
More playing with new behaviour functionality
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-main.c:
Add new experimental sync to vblank code
Set env CLUTTER_VBLANK=none to disable.
* clutter/clutter-actor.c: (clutter_actor_paint):
* clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
* clutter/clutter-group.c: (clutter_group_paint):
* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
* clutter/clutter-texture.c: (clutter_texture_paint):
Fix for #156.
clutter_actor_paint() now translates to actor position as
to not fix scaled groups positioning. Sub classes now paint
at 0,0.
* clutter/clutter-actor.c: (redraw_update_idle),
(clutter_actor_queue_redraw):
* clutter/clutter-main.c: (clutter_redraw):
Remove now uneeded locks
( new gst and texture code makes redundant )
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
Redo clutter texture as to not keep a reference
to underlying texture.
* clutter/clutter-fixed.h:
Add basic fixed point utility defines and type.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-stage.c:
* examples/super-oh.c: (main):
Add scale API and functionality.
Rework group sizing. Now group size requests have no effect
but can be scaled.
* configure.ac: Mark this as 0.1.1, and change the version info
of the library.
* clutter/clutter-actor.c:
* clutter/clutter-group.c: Fix documentation.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_class_init), (clutter_actor_set_property),
(clutter_actor_get_property): Add the "clip" and "has-clip"
properties.
(clutter_actor_set_clip), (clutter_actor_remove_clip): Emit
the notification for the changed properties.
(clutter_actor_has_clip): Simple accessor to the "has-clip"
property.
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
--his line, and those below, will be ignored--
M clutter/clutter-actor.c
M ChangeLog
M doc/reference/clutter-sections.txt
M doc/reference/ChangeLog
M doc/reference/tmpl/clutter-enum-types.sgml
M doc/reference/tmpl/clutter-color.sgml
M doc/reference/tmpl/clutter-event.sgml
M doc/reference/tmpl/clutter-group.sgml