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2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_get_property): Use clutter_actor_get_reactive() instead of the IS_REACTIVE() macro. (clutter_actor_set_reactive): Emit the notify signal for the reactive property. * clutter/clutter-timeline.c: (timeline_timeout_func), (clutter_timeline_get_delta): Coding style fixes.
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ChangeLog
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ChangeLog
@ -1,3 +1,16 @@
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2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_get_property): Use clutter_actor_get_reactive()
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instead of the IS_REACTIVE() macro.
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(clutter_actor_set_reactive): Emit the notify signal for the
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reactive property.
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* clutter/clutter-timeline.c:
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(timeline_timeout_func),
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(clutter_timeline_get_delta): Coding style fixes.
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2008-01-31 Rob Bradford <rob@openedhand.com>
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* clutter/glx/clutter-stage-glx.c:
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@ -1277,8 +1277,7 @@ clutter_actor_get_property (GObject *object,
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->scale_y));
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break;
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case PROP_REACTIVE:
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g_value_set_boolean (value,
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(CLUTTER_ACTOR_IS_REACTIVE (actor) != FALSE));
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g_value_set_boolean (value, clutter_actor_get_reactive (actor));
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break;
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case PROP_ROTATION_ANGLE_X:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rxang));
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@ -3998,6 +3997,8 @@ clutter_actor_set_reactive (ClutterActor *actor,
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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else
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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g_object_notify (G_OBJECT (actor), "reactive");
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}
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/**
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@ -531,7 +531,7 @@ timeline_timeout_func (gpointer data)
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/* First frame, set up timings.*/
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priv->start_frame_secs = timeval.tv_sec;
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priv->skipped_frames = 0;
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priv->msecs_delta = 0;
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priv->msecs_delta = 0;
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msecs = timeval.tv_usec / 1000;
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n_frames = 1;
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@ -571,10 +571,8 @@ timeline_timeout_func (gpointer data)
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* to emit the last new-frame signal with the last frame
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*/
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if (n_frames > 1)
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{
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g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
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priv->current_frame_num);
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}
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g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
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priv->current_frame_num);
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if (priv->loop)
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{
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@ -1250,9 +1248,7 @@ clutter_timeline_get_delta (ClutterTimeline *timeline,
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priv = timeline->priv;
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if (msecs)
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{
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*msecs = timeline->priv->msecs_delta;
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}
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*msecs = timeline->priv->msecs_delta;
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return priv->skipped_frames + 1;
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}
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