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2007-10-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add a :depth property, so we can set the initial depth of an actor inside the UI definition files.
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@ -1,3 +1,9 @@
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2007-10-12 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Add a :depth property, so we can
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set the initial depth of an actor inside the UI definition
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files.
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2007-10-12 Tomas Frydrych <tf@o-hand.com>
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* tests/test-actors.c:
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@ -99,6 +99,7 @@ enum
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PROP_Y,
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PROP_WIDTH,
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PROP_HEIGHT,
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PROP_DEPTH,
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PROP_CLIP,
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PROP_HAS_CLIP,
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PROP_OPACITY,
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@ -899,6 +900,9 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_get_width (actor),
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g_value_get_int (value));
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break;
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case PROP_DEPTH:
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clutter_actor_set_depth (actor, g_value_get_int (value));
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break;
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case PROP_OPACITY:
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clutter_actor_set_opacity (actor, g_value_get_uchar (value));
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break;
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@ -964,6 +968,9 @@ clutter_actor_get_property (GObject *object,
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case PROP_HEIGHT:
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g_value_set_int (value, clutter_actor_get_height (actor));
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break;
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case PROP_DEPTH:
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g_value_set_int (value, clutter_actor_get_depth (actor));
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break;
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case PROP_OPACITY:
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g_value_set_uchar (value, priv->opacity);
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break;
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@ -1087,6 +1094,21 @@ clutter_actor_class_init (ClutterActorClass *klass)
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0, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor:depth:
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*
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* Depth of the actor.
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*
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* Since: 0.6
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*/
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g_object_class_install_property (object_class,
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PROP_DEPTH,
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g_param_spec_int ("depth",
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"Depth",
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"Depth of actor",
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-G_MAXINT, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor:opacity:
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*
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@ -2338,23 +2360,31 @@ clutter_actor_set_depth (ClutterActor *self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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/* Sets Z value. - FIXME: should invert ?*/
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priv->z = depth;
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if (priv->parent_actor && CLUTTER_IS_CONTAINER (priv->parent_actor))
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if (priv->z != depth)
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{
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/* We need to resort the container stacking order as to
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* correctly render alpha values.
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*
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* FIXME: This is sub optimal. maybe queue the the sort
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* before stacking
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*/
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clutter_container_sort_depth_order (CLUTTER_CONTAINER (priv->parent_actor));
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}
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/* Sets Z value. - FIXME: should invert ?*/
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priv->z = depth;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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if (priv->parent_actor && CLUTTER_IS_CONTAINER (priv->parent_actor))
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{
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ClutterContainer *parent;
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/* We need to resort the container stacking order as to
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* correctly render alpha values.
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*
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* FIXME: This is sub optimal. maybe queue the the sort
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* before stacking
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*/
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parent = CLUTTER_CONTAINER (priv->parent_actor);
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clutter_container_sort_depth_order (parent);
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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g_object_notify (G_OBJECT (self), "depth");
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}
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}
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/**
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