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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.
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@ -1,3 +1,7 @@
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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.[ch]: Documentation fixes.
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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
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Remove the layout containers: they will be moved to a
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@ -3296,19 +3296,21 @@ clutter_actor_get_reactive (ClutterActor *actor)
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/**
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* clutter_actor_set_anchor_point:
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* @actor: a #ClutterActor
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* @anchor_x: X coordinace of the anchor point.
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* @anchor_y: Y coordinace of the anchor point.
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* @self: a #ClutterActor
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* @anchor_x: X coordinate of the anchor point
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* @anchor_y: Y coordinate of the anchor point
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*
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* Sets an anchor point for the @actor. The anchor point is a point in the
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* coordianate space of the actor to which the actor position within its
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* parent is relative; the default is 0,0, i.e., the top-left corner.
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* coordinate space of an actor to which the actor position within its
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* parent is relative; the default is (0, 0), i.e. the top-left corner of
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* the actor.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_anchor_point (ClutterActor *self,
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gint anchor_x, gint anchor_y)
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gint anchor_x,
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gint anchor_y)
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{
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ClutterActorPrivate *priv;
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@ -3322,17 +3324,18 @@ clutter_actor_set_anchor_point (ClutterActor *self,
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/**
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* clutter_actor_get_anchor_point:
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* @actor: a #ClutterActor
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* @anchor_x: location for the X coordinace of the anchor point.
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* @anchor_y: location for the X coordinace of the anchor point.
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* @self: a #ClutterActor
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* @anchor_x: return location for the X coordinate of the anchor point
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* @anchor_y: return location for the y coordinate of the anchor point
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*
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* Gets the current anchor point of the @actor.
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* Gets the current anchor point of the @actor in pixels.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_anchor_point (ClutterActor *self,
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gint *anchor_x, gint *anchor_y)
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gint *anchor_x,
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gint *anchor_y)
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{
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ClutterActorPrivate *priv;
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@ -3349,20 +3352,21 @@ clutter_actor_get_anchor_point (ClutterActor *self,
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/**
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* clutter_actor_set_anchor_pointu:
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* @actor: a #ClutterActor
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* @anchor_x: X coordinace of the anchor point, in multiples of #ClutterUnit.
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* @anchor_y: Y coordinace of the anchor point, in multiples of #ClutterUnit.
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* @self: a #ClutterActor
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* @anchor_x: X coordinate of the anchor point, in #ClutterUnit<!-- -->s
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* @anchor_y: Y coordinate of the anchor point, in #ClutterUnit<!-- -->s
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*
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* Sets an anchor point for the @actor. The anchor point is a point in the
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* coordinate space of the actor to which the actor position within its
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* parent is relative; the default is 0,0, i.e., the top-left corner, of the
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* actor.
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* Sets an anchor point for the @self. The anchor point is a point in the
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* coordinate space of an actor to which the actor position within its
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* parent is relative; the default is (0, 0), i.e. the top-left corner
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* of the actor.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_anchor_pointu (ClutterActor *self,
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ClutterUnit anchor_x, ClutterUnit anchor_y)
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ClutterUnit anchor_x,
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ClutterUnit anchor_y)
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{
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ClutterActorPrivate *priv;
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@ -3376,17 +3380,18 @@ clutter_actor_set_anchor_pointu (ClutterActor *self,
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/**
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* clutter_actor_get_anchor_pointu:
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* @actor: a #ClutterActor
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* @anchor_x: location for the X coordinace of the anchor point, #ClutterUnit.
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* @anchor_y: location for the X coordinace of the anchor point, #ClutterUnit.
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* @self: a #ClutterActor
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* @anchor_x: return location for the X coordinace of the anchor point
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* @anchor_y: return location for the X coordinace of the anchor point
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*
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* Gets the current anchor point of the @actor.
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* Gets the current anchor point of the @actor in #ClutterUnit<!-- -->s.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_anchor_pointu (ClutterActor *self,
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ClutterUnit *anchor_x, ClutterUnit *anchor_y)
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ClutterUnit *anchor_x,
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ClutterUnit *anchor_y)
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{
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ClutterActorPrivate *priv;
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@ -3403,17 +3408,17 @@ clutter_actor_get_anchor_pointu (ClutterActor *self,
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/**
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* clutter_actor_set_anchor_point_from_gravity:
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* @actor: a #ClutterActor
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* @self: a #ClutterActor
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* @gravity: #ClutterGravity.
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*
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* Sets an anchor point the actor based on the given gravity (this is a
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* convenience function wrapping #clutter_actor_set_anchor_point).
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* convenience function wrapping clutter_actor_set_anchor_point()).
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity)
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clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox box;
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@ -3496,11 +3501,11 @@ clutter_geometry_get_type (void)
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{
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static GType our_type = 0;
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if (our_type == 0)
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our_type = g_boxed_type_register_static
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(g_intern_static_string ("ClutterGeometry"),
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(GBoxedCopyFunc) clutter_geometry_copy,
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(GBoxedFreeFunc) clutter_geometry_free);
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if (G_UNLIKELY (our_type == 0))
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our_type =
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g_boxed_type_register_static (g_intern_static_string ("ClutterGeometry"),
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(GBoxedCopyFunc) clutter_geometry_copy,
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(GBoxedFreeFunc) clutter_geometry_free);
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return our_type;
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}
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@ -3531,11 +3536,11 @@ clutter_vertex_get_type (void)
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{
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static GType our_type = 0;
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if (our_type == 0)
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our_type = g_boxed_type_register_static
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(g_intern_static_string ("ClutterVertex"),
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(GBoxedCopyFunc) clutter_vertex_copy,
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(GBoxedFreeFunc) clutter_vertex_free);
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if (G_UNLIKELY (our_type == 0))
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our_type =
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g_boxed_type_register_static (g_intern_static_string ("ClutterVertex"),
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(GBoxedCopyFunc) clutter_vertex_copy,
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(GBoxedFreeFunc) clutter_vertex_free);
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return our_type;
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}
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@ -3565,10 +3570,10 @@ clutter_actor_box_get_type (void)
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{
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static GType our_type = 0;
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if (our_type == 0)
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our_type = g_boxed_type_register_static
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(g_intern_static_string ("ClutterActorBox"),
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(GBoxedCopyFunc) clutter_actor_box_copy,
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(GBoxedFreeFunc) clutter_actor_box_free);
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if (G_UNLIKELY (our_type == 0))
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our_type =
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g_boxed_type_register_static (g_intern_static_string ("ClutterActorBox"),
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(GBoxedCopyFunc) clutter_actor_box_copy,
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(GBoxedFreeFunc) clutter_actor_box_free);
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return our_type;
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}
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@ -370,17 +370,17 @@ ClutterActor * clutter_get_actor_by_gid (guint32 id);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gint offset_x,
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gint offset_y);
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gint anchor_x,
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gint anchor_y);
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void clutter_actor_get_anchor_point (ClutterActor *self,
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gint *offset_x,
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gint *offset_y);
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gint *anchor_x,
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gint *anchor_y);
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void clutter_actor_set_anchor_pointu (ClutterActor *self,
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ClutterUnit offset_x,
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ClutterUnit offset_y);
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ClutterUnit anchor_x,
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ClutterUnit anchor_y);
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void clutter_actor_get_anchor_pointu (ClutterActor *self,
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ClutterUnit *offset_x,
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ClutterUnit *offset_y);
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ClutterUnit *anchor_x,
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ClutterUnit *anchor_y);
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void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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@ -1,8 +1,8 @@
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2007-11-28 Emmanuele Bassi,,, <ebassi@sprite>
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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
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reviewed by: <delete if not using a buddy>
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* clutter-sections.txt: Documentation fixes.
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* clutter.types:
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* clutter.types: Remove layout and boxes types.
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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
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<SUBSECTION>
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ClutterVertex
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clutter_actor_get_vertices
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clutter_actor_set_scale_with_gravity
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clutter_actor_set_scale_with_gravityx
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<SUBSECTION>
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clutter_actor_set_anchor_point
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clutter_actor_get_anchor_point
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clutter_actor_set_anchor_pointu
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clutter_actor_get_anchor_pointu
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clutter_actor_set_anchor_point_from_gravity
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<SUBSECTION>
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clutter_actor_set_reactive
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