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2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-backend-glx.c: Fix documentation of the filter function API. * clutter/clutter-score.c: * clutter/clutter-effect.c: * clutter/clutter-actor.c: Documentation fixes. * clutter/clutter-actor.h: Automatically typecast to ClutterActor when setting/checking flags.
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12
ChangeLog
12
ChangeLog
@ -1,3 +1,15 @@
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2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/glx/clutter-backend-glx.c: Fix documentation of the
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filter function API.
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* clutter/clutter-score.c:
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* clutter/clutter-effect.c:
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* clutter/clutter-actor.c: Documentation fixes.
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* clutter/clutter-actor.h: Automatically typecast to ClutterActor
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when setting/checking flags.
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2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Beautify the ClutterActor documentation.
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@ -2808,7 +2808,7 @@ clutter_actor_unparent (ClutterActor *self)
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g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
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g_hash_table_remove (clutter_context->actor_hash,
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(gconstpointer)clutter_actor_get_id(self));
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GUINT_TO_POINTER (clutter_actor_get_id(self)));
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g_object_unref (self);
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}
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@ -3069,6 +3069,14 @@ out:
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return retval;
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}
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/**
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* clutter_actor_set_reactive:
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* @actor: a #ClutterActor
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*
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* Sets @actor as reactive. Reactive actors will receive events.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_reactive (ClutterActor *actor)
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{
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@ -3077,6 +3085,14 @@ clutter_actor_set_reactive (ClutterActor *actor)
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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}
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/**
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* clutter_actor_unset_reactive:
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* @actor: a #ClutterActor
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*
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* Sets @actor as not reactive.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_unset_reactive (ClutterActor *actor)
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{
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@ -3085,12 +3101,22 @@ clutter_actor_unset_reactive (ClutterActor *actor)
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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}
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/**
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* clutter_actor_is_reactive:
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* @actor: a #ClutterActor
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*
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* Checks whether @actor is marked as reactive.
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*
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* Return value: %TRUE if the actor is reactive
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*
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* Since: 0.6
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*/
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gboolean
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clutter_actor_is_reactive (ClutterActor *actor)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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return CLUTTER_ACTOR_IS_REACTIVE(actor);
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return CLUTTER_ACTOR_IS_REACTIVE (actor);
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}
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/*
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@ -51,14 +51,14 @@ G_BEGIN_DECLS
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#define CLUTTER_ACTOR_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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#define CLUTTER_ACTOR_SET_FLAGS(e,f) ((e)->flags |= (f))
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#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
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#define CLUTTER_ACTOR_SET_FLAGS(e,f) (((ClutterActor*)(e))->flags |= (f))
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#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) (((ClutterActor*)(e))->flags &= ~(f))
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#define CLUTTER_ACTOR_IS_MAPPED(e) ((e)->flags & CLUTTER_ACTOR_MAPPED)
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#define CLUTTER_ACTOR_IS_REALIZED(e) ((e)->flags & CLUTTER_ACTOR_REALIZED)
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#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
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#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
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#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && \
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CLUTTER_ACTOR_IS_REALIZED (e))
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#define CLUTTER_ACTOR_IS_REACTIVE(e) (((e)->flags & CLUTTER_ACTOR_REACTIVE))
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#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
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/* && CLUTTER_ACTOR_IS_VISIBLE(e)) */
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@ -299,22 +299,32 @@ void
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clutter_effect_template_set_timeline_clone (ClutterEffectTemplate *template_,
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gboolean setting)
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{
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template_->priv->do_clone = setting;
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g_return_if_fail (CLUTTER_IS_EFFECT_TEMPLATE (template_));
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if (template_->priv->do_clone != setting)
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{
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template_->priv->do_clone = setting;
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g_object_notify (G_OBJECT (template_), "clone");
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}
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}
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/**
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* clutter_effect_template_get_timeline_clone:
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* @template: A #ClutterEffectTemplate
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* @template_: A #ClutterEffectTemplate
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*
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*
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* Gets whether timelines should be cloned when creating a new
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* effect or just referenced.
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*
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* Return value: TRUE if the templates timeline is to be cloned.
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* Return value: %TRUE if the templates timeline is to be cloned.
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*
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* Since: 0.6
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*/
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gboolean
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clutter_effect_template_get_timeline_clone (ClutterEffectTemplate *template_)
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{
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g_return_val_if_fail (CLUTTER_IS_EFFECT_TEMPLATE (template_), FALSE);
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return template_->priv->do_clone;
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}
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@ -44,8 +44,8 @@
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*/
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/**
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* SECTION:clutter-score @short_description: A class for sequencing
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* multiple #ClutterTimelines in order
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* SECTION:clutter-score
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* @short_description: Sequencing multiple #ClutterTimelines in order
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*
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* #ClutterScore is a base class for sequencing multiple timelines in order.
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*/
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@ -680,9 +680,9 @@ clutter_glx_get_default_display (void)
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/**
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* clutter_glx_get_default_screen:
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*
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* Gets the pointer to the default X Screen object.
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* Gets the number of the default X Screen object.
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*
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* Return value: FIXME
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* Return value: the number of the default Screen object.
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*
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* Since: 0.4
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*/
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@ -721,15 +721,21 @@ clutter_glx_get_root_window (void)
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/**
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* clutter_glx_add_filter:
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*
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* FIXME
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* @func: an event filter function
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* @data: user data to pass to the function, or %NULL
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*
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* Return value: FIXME
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* Adds @func to the list of event filters. Filter functions
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* receive the raw events and must return %CLUTTER_GLX_FILTER_CONTINUE
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* if the event should be processed by Clutter, %CLUTTER_GLX_FILTER_TRANSLATE
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* if the event has been translated by the function and it's ready
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* to be sent to the stage, or %CLUTTER_GLX_FILTER_REMOVE if the event should
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* not be sent to the stage.
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*
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* Since: 0.4
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*/
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void
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clutter_glx_add_filter (ClutterGLXFilterFunc func, gpointer data)
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clutter_glx_add_filter (ClutterGLXFilterFunc func,
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gpointer data)
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{
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ClutterGLXEventFilter *filter;
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@ -745,23 +751,24 @@ clutter_glx_add_filter (ClutterGLXFilterFunc func, gpointer data)
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filter->func = func;
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filter->data = data;
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backend_singleton->event_filters
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= g_slist_append (backend_singleton->event_filters, filter);
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backend_singleton->event_filters =
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g_slist_append (backend_singleton->event_filters, filter);
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return;
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}
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/**
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* clutter_glx_remove_filter:
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* @func: the filter function to remove
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* @data: user data of the filter function, or %NULL
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*
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* FIXME
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*
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* Return value: FIXME
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* Removes @func from the list of filter functions installed
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*
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* Since: 0.4
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*/
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void
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clutter_glx_remove_filter (ClutterGLXFilterFunc func, gpointer data)
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clutter_glx_remove_filter (ClutterGLXFilterFunc func,
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gpointer data)
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{
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GSList *tmp_list, *this;
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ClutterGLXEventFilter *filter;
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@ -778,8 +785,8 @@ clutter_glx_remove_filter (ClutterGLXFilterFunc func, gpointer data)
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if (filter->func == func && filter->data == data)
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{
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backend_singleton->event_filters
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= g_slist_remove_link (backend_singleton->event_filters, this);
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backend_singleton->event_filters =
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g_slist_remove_link (backend_singleton->event_filters, this);
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g_slist_free_1 (this);
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g_free (filter);
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