mirror of
https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
* clutter/clutter-actor.c: (clutter_actor_set_shader_param): queue a
redraw when a shader_param is set. Normalized some gtk-doc syntax in some of the api documentation.
This commit is contained in:
parent
e3c2b27d1d
commit
429f7e64ca
@ -1,3 +1,9 @@
|
||||
2008-04-15 Øyvind Kolås <pippin@o-hand.com>
|
||||
|
||||
* clutter/clutter-actor.c: (clutter_actor_set_shader_param): queue a
|
||||
redraw when a shader_param is set. Normalized some gtk-doc syntax in
|
||||
some of the api documentation.
|
||||
|
||||
2008-04-15 Øyvind Kolås <pippin@o-hand.com>
|
||||
|
||||
* clutter/clutter-group.c: fixed typo in docs.
|
||||
|
@ -301,7 +301,7 @@ clutter_actor_real_show (ClutterActor *self)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_show
|
||||
* clutter_actor_show:
|
||||
* @self: A #ClutterActor
|
||||
*
|
||||
* Flags an actor to be displayed. An actor that isn't shown will not
|
||||
@ -366,7 +366,7 @@ clutter_actor_real_hide (ClutterActor *self)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_hide
|
||||
* clutter_actor_hide:
|
||||
* @self: A #ClutterActor
|
||||
*
|
||||
* Flags an actor to be hidden. A hidden actor will not be
|
||||
@ -416,7 +416,7 @@ clutter_actor_hide_all (ClutterActor *self)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_realize
|
||||
* clutter_actor_realize:
|
||||
* @self: A #ClutterActor
|
||||
*
|
||||
* Creates any underlying graphics resources needed by the actor to be
|
||||
@ -439,7 +439,7 @@ clutter_actor_realize (ClutterActor *self)
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_unrealize
|
||||
* clutter_actor_unrealize:
|
||||
* @self: A #ClutterActor
|
||||
*
|
||||
* Frees up any underlying graphics resources needed by the actor to be
|
||||
@ -5559,7 +5559,8 @@ clutter_actor_set_shader (ClutterActor *self,
|
||||
shader_data->shader = g_object_ref (shader);
|
||||
}
|
||||
|
||||
clutter_actor_queue_redraw (self);
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
clutter_actor_queue_redraw (self);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -5670,6 +5671,9 @@ clutter_actor_set_shader_param (ClutterActor *self,
|
||||
box = g_slice_new (BoxedFloat);
|
||||
box->value = value;
|
||||
g_hash_table_insert (shader_data->float1f_hash, g_strdup (param), box);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
clutter_actor_queue_redraw (self);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user