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2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_property), (clutter_actor_get_property), (clutter_actor_class_init): Add the rotation-* properties, controlling the rotation angle and center on each axis. (#614) (parse_rotation_array), (parse_rotation), (clutter_actor_parse_custom_node), (clutter_actor_set_custom_property), (clutter_scriptable_iface_init): Add a new "rotation" custom property for expressing the rotation along each axis in a compact way: "rotation" : [ { "x-axis" : [ <angle>, [ <y>, <z> ] ] }, { "y-axis" : [ <angle>, [ <x>, <z> ] ] }, { "z-axis" : [ <angle>, [ <x>, <y> ] ] } ] (clutter_geometry_get_type),(clutter_vertex_get_type), (clutter_actor_box_get_type): Use the I_() macro instead of directly calling g_intern_static_string(). * clutter/clutter-entry.c (clutter_entry_request_coords): * clutter/clutter-label.c (clutter_label_ensure_layout), (clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE() instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels". * clutter/clutter-private.h: Add the I_() macro for intern static strings. * tests/test-script.json: Test the newly added "rotation" custom property.
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ChangeLog
36
ChangeLog
@ -1,3 +1,39 @@
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2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_set_property),
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(clutter_actor_get_property),
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(clutter_actor_class_init): Add the rotation-* properties,
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controlling the rotation angle and center on each axis. (#614)
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(parse_rotation_array), (parse_rotation),
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(clutter_actor_parse_custom_node),
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(clutter_actor_set_custom_property),
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(clutter_scriptable_iface_init): Add a new "rotation" custom
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property for expressing the rotation along each axis in a
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compact way:
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"rotation" : [
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{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
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{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
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{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
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]
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(clutter_geometry_get_type),(clutter_vertex_get_type),
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(clutter_actor_box_get_type): Use the I_() macro instead of
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directly calling g_intern_static_string().
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* clutter/clutter-entry.c (clutter_entry_request_coords):
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* clutter/clutter-label.c (clutter_label_ensure_layout),
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(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
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instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
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* clutter/clutter-private.h: Add the I_() macro for intern
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static strings.
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* tests/test-script.json: Test the newly added "rotation"
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custom property.
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2007-12-10 Tomas Frydrych <tf@openedhand.com>
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* tests/Makefile.am:
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@ -32,8 +32,7 @@
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* be a #ClutterActor, either by using one of the classes provided by
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* Clutter, or by implementing a new #ClutterActor subclass.
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*
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* * Notes on actor transformation matrix
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*
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* Actor Transformations
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* The OpenGL modelview matrix for the actor is constructed from the actor
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* settings by the following order of operations:
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* <orderedlist>
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@ -50,7 +49,7 @@
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* </listitem>
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* </orderedlist>
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*
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* Notes on clutter actor events:
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* Event handling
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* <orderedlist>
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* <listitem><para>Actors emit pointer events if set reactive, see
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* clutter_actor_set_reactive()</para></listitem>
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@ -165,7 +164,7 @@ struct _ClutterActorPrivate
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ClutterGeometry clip; /* FIXME: Should be Units */
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guint has_clip : 1;
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ClutterFixed rxang, ryang, rzang; /* Rotation*/
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ClutterUnit rzx, rzy, rxy, rxz, ryx, ryz; /* FIXME: Should be Units */
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ClutterUnit rzx, rzy, rxy, rxz, ryx, ryz;
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ClutterUnit z;
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guint8 opacity;
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ClutterActor *parent_actor;
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@ -180,19 +179,31 @@ struct _ClutterActorPrivate
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enum
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{
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PROP_0,
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PROP_NAME,
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PROP_X,
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PROP_Y,
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PROP_WIDTH,
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PROP_HEIGHT,
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PROP_DEPTH,
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PROP_CLIP,
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PROP_HAS_CLIP,
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PROP_OPACITY,
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PROP_NAME,
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PROP_VISIBLE,
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PROP_REACTIVE,
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PROP_SCALE_X,
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PROP_SCALE_Y,
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PROP_REACTIVE
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PROP_ROTATION_ANGLE_X,
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PROP_ROTATION_ANGLE_Y,
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PROP_ROTATION_ANGLE_Z,
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PROP_ROTATION_CENTER_X,
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PROP_ROTATION_CENTER_Y,
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PROP_ROTATION_CENTER_Z
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};
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enum
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@ -1107,6 +1118,63 @@ clutter_actor_set_property (GObject *object,
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case PROP_REACTIVE:
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clutter_actor_set_reactive (actor, g_value_get_boolean (value));
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break;
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case PROP_ROTATION_ANGLE_X:
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clutter_actor_set_rotation (actor,
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CLUTTER_X_AXIS,
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g_value_get_double (value),
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0, priv->rxy, priv->rxz);
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break;
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case PROP_ROTATION_ANGLE_Y:
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clutter_actor_set_rotation (actor,
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CLUTTER_Y_AXIS,
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g_value_get_double (value),
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priv->ryx, 0, priv->ryz);
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break;
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case PROP_ROTATION_ANGLE_Z:
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clutter_actor_set_rotation (actor,
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CLUTTER_Z_AXIS,
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g_value_get_double (value),
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priv->rzx, priv->rzy, 0);
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break;
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case PROP_ROTATION_CENTER_X:
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{
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ClutterVertex *center;
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center = g_value_get_boxed (value);
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clutter_actor_set_rotationx (actor,
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CLUTTER_X_AXIS,
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priv->rxang,
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0,
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CLUTTER_UNITS_TO_DEVICE (center->y),
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CLUTTER_UNITS_TO_DEVICE (center->z));
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}
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break;
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case PROP_ROTATION_CENTER_Y:
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{
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ClutterVertex *center;
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center = g_value_get_boxed (value);
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clutter_actor_set_rotationx (actor,
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CLUTTER_X_AXIS,
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priv->ryang,
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CLUTTER_UNITS_TO_DEVICE (center->x),
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0,
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CLUTTER_UNITS_TO_DEVICE (center->z));
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}
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break;
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case PROP_ROTATION_CENTER_Z:
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{
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ClutterVertex *center;
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center = g_value_get_boxed (value);
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clutter_actor_set_rotationx (actor,
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CLUTTER_X_AXIS,
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priv->rzang,
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CLUTTER_UNITS_TO_DEVICE (center->x),
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CLUTTER_UNITS_TO_DEVICE (center->y),
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0);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -1168,6 +1236,45 @@ clutter_actor_get_property (GObject *object,
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g_value_set_boolean (value,
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(CLUTTER_ACTOR_IS_REACTIVE (actor) != FALSE));
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break;
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case PROP_ROTATION_ANGLE_X:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rxang));
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break;
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case PROP_ROTATION_ANGLE_Y:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->ryang));
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break;
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case PROP_ROTATION_ANGLE_Z:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->rzang));
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break;
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case PROP_ROTATION_CENTER_X:
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{
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ClutterVertex center = { 0, };
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center.y = priv->rxy;
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center.z = priv->rxz;
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g_value_set_boxed (value, ¢er);
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}
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break;
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case PROP_ROTATION_CENTER_Y:
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{
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ClutterVertex center = { 0, };
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center.x = priv->ryx;
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center.z = priv->ryz;
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g_value_set_boxed (value, ¢er);
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}
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break;
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case PROP_ROTATION_CENTER_Z:
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{
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ClutterVertex center = { 0, };
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center.x = priv->rzx;
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center.y = priv->rzy;
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g_value_set_boxed (value, ¢er);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -1368,7 +1475,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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"Name of the actor",
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NULL,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::scale-x:
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*
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@ -1386,7 +1492,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_MAXDOUBLE,
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1.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::scale-y:
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*
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@ -1404,7 +1509,102 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_MAXDOUBLE,
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1.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-angle-x:
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*
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* The rotation angle on the X axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_ANGLE_X,
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g_param_spec_double ("rotation-angle-x",
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"Rotation Angle X",
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"The rotation angle on the X axis",
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0.0,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-angle-y:
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*
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* The rotation angle on the Y axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_ANGLE_Y,
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g_param_spec_double ("rotation-angle-y",
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"Rotation Angle Y",
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"The rotation angle on the Y axis",
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0.0,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-angle-z:
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*
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* The rotation angle on the Z axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_ANGLE_Z,
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g_param_spec_double ("rotation-angle-z",
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"Rotation Angle Z",
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"The rotation angle on the Z axis",
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0.0,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-center-x:
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*
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* The rotation center on the X axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_CENTER_X,
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g_param_spec_boxed ("rotation-center-x",
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"Rotation Center X",
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"The rotation center on the X axis",
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CLUTTER_TYPE_VERTEX,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-center-y:
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*
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* The rotation center on the Y axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_CENTER_Y,
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g_param_spec_boxed ("rotation-center-y",
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"Rotation Center Y",
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"The rotation center on the Y axis",
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CLUTTER_TYPE_VERTEX,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::rotation-center-z:
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*
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* The rotation center on the Z axis.
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*
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* Since: 0.6
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*/
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g_object_class_install_property
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(object_class,
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PROP_ROTATION_CENTER_Z,
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g_param_spec_boxed ("rotation-center-z",
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"Rotation Center Z",
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"The rotation center on the Z axis",
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CLUTTER_TYPE_VERTEX,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor::destroy:
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@ -1862,10 +2062,10 @@ clutter_actor_get_geometry (ClutterActor *self,
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clutter_actor_query_coords (self, &box);
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geometry->x = CLUTTER_UNITS_TO_INT (box.x1);
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geometry->y = CLUTTER_UNITS_TO_INT (box.y1);
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geometry->width = CLUTTER_UNITS_TO_INT (box.x2 - box.x1);
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geometry->height = CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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geometry->x = CLUTTER_UNITS_TO_DEVICE (box.x1);
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geometry->y = CLUTTER_UNITS_TO_DEVICE (box.y1);
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geometry->width = CLUTTER_UNITS_TO_DEVICE (box.x2 - box.x1);
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geometry->height = CLUTTER_UNITS_TO_DEVICE (box.y2 - box.y1);
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}
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/**
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@ -1893,16 +2093,16 @@ clutter_actor_get_coords (ClutterActor *self,
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clutter_actor_query_coords (self, &box);
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if (x_1)
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*x_1 = CLUTTER_UNITS_TO_INT (box.x1);
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*x_1 = CLUTTER_UNITS_TO_DEVICE (box.x1);
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if (y_1)
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*y_1 = CLUTTER_UNITS_TO_INT (box.y1);
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*y_1 = CLUTTER_UNITS_TO_DEVICE (box.y1);
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if (x_2)
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*x_2 = CLUTTER_UNITS_TO_INT (box.x2);
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*x_2 = CLUTTER_UNITS_TO_DEVICE (box.x2);
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if (y_2)
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*y_2 = CLUTTER_UNITS_TO_INT (box.y2);
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*y_2 = CLUTTER_UNITS_TO_DEVICE (box.y2);
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}
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/**
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@ -2103,10 +2303,10 @@ clutter_actor_get_size (ClutterActor *self,
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clutter_actor_query_coords (self, &box);
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if (width)
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*width = CLUTTER_UNITS_TO_INT (box.x2 - box.x1);
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*width = CLUTTER_UNITS_TO_DEVICE (box.x2 - box.x1);
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if (height)
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*height = CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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*height = CLUTTER_UNITS_TO_DEVICE (box.y2 - box.y1);
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}
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/**
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@ -2160,10 +2360,10 @@ clutter_actor_get_position (ClutterActor *self,
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clutter_actor_query_coords (self, &box);
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if (x)
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*x = CLUTTER_UNITS_TO_INT (box.x1);
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*x = CLUTTER_UNITS_TO_DEVICE (box.x1);
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if (y)
|
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*y = CLUTTER_UNITS_TO_INT (box.y1);
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*y = CLUTTER_UNITS_TO_DEVICE (box.y1);
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}
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/**
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@ -2246,9 +2446,9 @@ clutter_actor_get_abs_position (ClutterActor *self,
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clutter_actor_get_abs_position_units (self, &xu, &yu);
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if (x)
|
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*x = CLUTTER_UNITS_TO_INT (xu);
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*x = CLUTTER_UNITS_TO_DEVICE (xu);
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if (y)
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*y = CLUTTER_UNITS_TO_INT (yu);
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*y = CLUTTER_UNITS_TO_DEVICE (yu);
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}
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/*
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@ -2322,8 +2522,8 @@ clutter_actor_get_abs_size (ClutterActor *self,
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gint32 wu, hu;
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clutter_actor_get_abs_size_units (self, &wu, &hu);
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*width = CLUTTER_UNITS_TO_INT (wu);
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*height = CLUTTER_UNITS_TO_INT (hu);
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*width = CLUTTER_UNITS_TO_DEVICE (wu);
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*height = CLUTTER_UNITS_TO_DEVICE (hu);
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}
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||||
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||||
@ -2344,7 +2544,7 @@ clutter_actor_get_width (ClutterActor *self)
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|
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clutter_actor_query_coords (self, &box);
|
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|
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return CLUTTER_UNITS_TO_INT (box.x2 - box.x1);
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return CLUTTER_UNITS_TO_DEVICE (box.x2 - box.x1);
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||||
}
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||||
|
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/**
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@ -2386,7 +2586,7 @@ clutter_actor_get_height (ClutterActor *self)
|
||||
|
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clutter_actor_query_coords (self, &box);
|
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|
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return CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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return CLUTTER_UNITS_TO_DEVICE (box.y2 - box.y1);
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}
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/**
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@ -2581,7 +2781,7 @@ clutter_actor_get_x (ClutterActor *self)
|
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|
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clutter_actor_query_coords (self, &box);
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return CLUTTER_UNITS_TO_INT (box.x1);
|
||||
return CLUTTER_UNITS_TO_DEVICE (box.x1);
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}
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||||
|
||||
/**
|
||||
@ -2625,7 +2825,7 @@ clutter_actor_get_y (ClutterActor *self)
|
||||
|
||||
clutter_actor_query_coords (self, &box);
|
||||
|
||||
return CLUTTER_UNITS_TO_INT (box.y1);
|
||||
return CLUTTER_UNITS_TO_DEVICE (box.y1);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -3959,6 +4159,158 @@ out:
|
||||
return retval;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
ClutterRotateAxis axis;
|
||||
|
||||
gdouble angle;
|
||||
|
||||
ClutterUnit center_x;
|
||||
ClutterUnit center_y;
|
||||
ClutterUnit center_z;
|
||||
} RotationInfo;
|
||||
|
||||
static gboolean
|
||||
parse_rotation_array (ClutterActor *actor,
|
||||
JsonNode *node,
|
||||
RotationInfo *info)
|
||||
{
|
||||
JsonArray *array = json_node_get_array (node);
|
||||
JsonNode *element;
|
||||
|
||||
if (json_array_get_length (array) != 2)
|
||||
return FALSE;
|
||||
|
||||
/* angle */
|
||||
element = json_array_get_element (array, 0);
|
||||
if (JSON_NODE_TYPE (element) == JSON_NODE_VALUE)
|
||||
info->angle = json_node_get_double (element);
|
||||
else
|
||||
return FALSE;
|
||||
|
||||
/* center */
|
||||
element = json_array_get_element (array, 1);
|
||||
if (JSON_NODE_TYPE (element) == JSON_NODE_ARRAY)
|
||||
{
|
||||
JsonArray *array = json_node_get_array (element);
|
||||
|
||||
if (json_array_get_length (array) != 2)
|
||||
return FALSE;
|
||||
|
||||
switch (info->axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
info->center_y = parse_units (actor, PARSE_Y,
|
||||
json_array_get_element (array, 0));
|
||||
info->center_z = parse_units (actor, PARSE_Y,
|
||||
json_array_get_element (array, 1));
|
||||
return TRUE;
|
||||
|
||||
case CLUTTER_Y_AXIS:
|
||||
info->center_x = parse_units (actor, PARSE_X,
|
||||
json_array_get_element (array, 0));
|
||||
info->center_z = parse_units (actor, PARSE_X,
|
||||
json_array_get_element (array, 1));
|
||||
return TRUE;
|
||||
|
||||
case CLUTTER_Z_AXIS:
|
||||
info->center_x = parse_units (actor, PARSE_X,
|
||||
json_array_get_element (array, 0));
|
||||
info->center_y = parse_units (actor, PARSE_Y,
|
||||
json_array_get_element (array, 1));
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_rotation (ClutterActor *actor,
|
||||
JsonNode *node,
|
||||
RotationInfo *info)
|
||||
{
|
||||
JsonArray *array;
|
||||
guint len, i;
|
||||
gboolean retval = FALSE;
|
||||
|
||||
if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
|
||||
{
|
||||
g_warning ("Invalid node of type `%s' found, expecting an array",
|
||||
json_node_type_name (node));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
array = json_node_get_array (node);
|
||||
len = json_array_get_length (array);
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
JsonNode *element = json_array_get_element (array, i);
|
||||
JsonObject *object;
|
||||
JsonNode *member;
|
||||
|
||||
if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT)
|
||||
{
|
||||
g_warning ("Invalid node of type `%s' found, expecting an object",
|
||||
json_node_type_name (element));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
object = json_node_get_object (element);
|
||||
|
||||
if (json_object_has_member (object, "x-axis"))
|
||||
{
|
||||
member = json_object_get_member (object, "x-axis");
|
||||
|
||||
info->axis = CLUTTER_X_AXIS;
|
||||
|
||||
if (JSON_NODE_TYPE (member) == JSON_NODE_VALUE)
|
||||
{
|
||||
info->angle = json_node_get_double (member);
|
||||
retval = TRUE;
|
||||
}
|
||||
else if (JSON_NODE_TYPE (member) == JSON_NODE_ARRAY)
|
||||
retval = parse_rotation_array (actor, member, info);
|
||||
else
|
||||
retval = FALSE;
|
||||
}
|
||||
else if (json_object_has_member (object, "y-axis"))
|
||||
{
|
||||
member = json_object_get_member (object, "y-axis");
|
||||
|
||||
info->axis = CLUTTER_Y_AXIS;
|
||||
|
||||
if (JSON_NODE_TYPE (member) == JSON_NODE_VALUE)
|
||||
{
|
||||
info->angle = json_node_get_double (member);
|
||||
retval = TRUE;
|
||||
}
|
||||
else if (JSON_NODE_TYPE (member) == JSON_NODE_ARRAY)
|
||||
retval = parse_rotation_array (actor, member, info);
|
||||
else
|
||||
retval = FALSE;
|
||||
}
|
||||
else if (json_object_has_member (object, "z-axis"))
|
||||
{
|
||||
member = json_object_get_member (object, "z-axis");
|
||||
|
||||
info->axis = CLUTTER_Z_AXIS;
|
||||
|
||||
if (JSON_NODE_TYPE (member) == JSON_NODE_VALUE)
|
||||
{
|
||||
info->angle = json_node_get_double (member);
|
||||
retval = TRUE;
|
||||
}
|
||||
else if (JSON_NODE_TYPE (member) == JSON_NODE_ARRAY)
|
||||
retval = parse_rotation_array (actor, member, info);
|
||||
else
|
||||
retval = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
|
||||
ClutterScript *script,
|
||||
@ -3994,14 +4346,57 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
|
||||
|
||||
retval = TRUE;
|
||||
}
|
||||
else if (strcmp (name, "rotation") == 0)
|
||||
{
|
||||
RotationInfo *info;
|
||||
|
||||
info = g_slice_new0 (RotationInfo);
|
||||
retval = parse_rotation (actor, node, info);
|
||||
|
||||
if (retval)
|
||||
{
|
||||
g_value_init (value, G_TYPE_POINTER);
|
||||
g_value_set_pointer (value, info);
|
||||
}
|
||||
else
|
||||
g_slice_free (RotationInfo, info);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_set_custom_property (ClutterScriptable *scriptable,
|
||||
ClutterScript *script,
|
||||
const gchar *name,
|
||||
const GValue *value)
|
||||
{
|
||||
if (strcmp (name, "rotation") == 0)
|
||||
{
|
||||
RotationInfo *info;
|
||||
|
||||
if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
|
||||
return;
|
||||
|
||||
info = g_value_get_pointer (value);
|
||||
|
||||
clutter_actor_set_rotation (CLUTTER_ACTOR (scriptable),
|
||||
info->axis, info->angle,
|
||||
CLUTTER_UNITS_TO_DEVICE (info->center_x),
|
||||
CLUTTER_UNITS_TO_DEVICE (info->center_y),
|
||||
CLUTTER_UNITS_TO_DEVICE (info->center_z));
|
||||
|
||||
g_slice_free (RotationInfo, info);
|
||||
}
|
||||
else
|
||||
g_object_set_property (G_OBJECT (scriptable), name, value);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
||||
{
|
||||
iface->parse_custom_node = clutter_actor_parse_custom_node;
|
||||
iface->set_custom_property = clutter_actor_set_custom_property;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -4217,7 +4612,7 @@ clutter_geometry_get_type (void)
|
||||
|
||||
if (G_UNLIKELY (our_type == 0))
|
||||
our_type =
|
||||
g_boxed_type_register_static (g_intern_static_string ("ClutterGeometry"),
|
||||
g_boxed_type_register_static (I_("ClutterGeometry"),
|
||||
(GBoxedCopyFunc) clutter_geometry_copy,
|
||||
(GBoxedFreeFunc) clutter_geometry_free);
|
||||
|
||||
@ -4252,7 +4647,7 @@ clutter_vertex_get_type (void)
|
||||
|
||||
if (G_UNLIKELY (our_type == 0))
|
||||
our_type =
|
||||
g_boxed_type_register_static (g_intern_static_string ("ClutterVertex"),
|
||||
g_boxed_type_register_static (I_("ClutterVertex"),
|
||||
(GBoxedCopyFunc) clutter_vertex_copy,
|
||||
(GBoxedFreeFunc) clutter_vertex_free);
|
||||
|
||||
@ -4286,7 +4681,7 @@ clutter_actor_box_get_type (void)
|
||||
|
||||
if (G_UNLIKELY (our_type == 0))
|
||||
our_type =
|
||||
g_boxed_type_register_static (g_intern_static_string ("ClutterActorBox"),
|
||||
g_boxed_type_register_static (I_("ClutterActorBox"),
|
||||
(GBoxedCopyFunc) clutter_actor_box_copy,
|
||||
(GBoxedFreeFunc) clutter_actor_box_free);
|
||||
return our_type;
|
||||
@ -4295,11 +4690,19 @@ clutter_actor_box_get_type (void)
|
||||
/******************************************************************************/
|
||||
|
||||
typedef struct _BoxedFloat BoxedFloat;
|
||||
|
||||
struct _BoxedFloat
|
||||
{
|
||||
gfloat value;
|
||||
};
|
||||
|
||||
static void
|
||||
boxed_float_free (gpointer data)
|
||||
{
|
||||
if (G_LIKELY (data))
|
||||
g_slice_free (BoxedFloat, data);
|
||||
}
|
||||
|
||||
struct _ShaderData
|
||||
{
|
||||
ClutterShader *shader;
|
||||
@ -4320,57 +4723,60 @@ destroy_shader_data (ClutterActor *self)
|
||||
if (shader_data->shader)
|
||||
{
|
||||
g_object_unref (shader_data->shader);
|
||||
shader_data->shader = NULL;
|
||||
}
|
||||
shader_data->shader = NULL;
|
||||
|
||||
if (shader_data->float1f_hash)
|
||||
{
|
||||
g_hash_table_destroy (shader_data->float1f_hash);
|
||||
shader_data->float1f_hash = NULL;
|
||||
}
|
||||
|
||||
g_free (shader_data);
|
||||
actor_priv->shader_data = NULL;
|
||||
}
|
||||
|
||||
gboolean clutter_actor_apply_shader (ClutterActor *self,
|
||||
ClutterShader *shader)
|
||||
gboolean
|
||||
clutter_actor_apply_shader (ClutterActor *self,
|
||||
ClutterShader *shader)
|
||||
{
|
||||
ClutterActorPrivate *actor_priv;
|
||||
ShaderData *shader_data;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
g_return_val_if_fail (shader == NULL || CLUTTER_IS_SHADER (shader), FALSE);
|
||||
|
||||
actor_priv = self->priv;
|
||||
shader_data = actor_priv->shader_data;
|
||||
|
||||
if (shader_data == NULL)
|
||||
if (!shader_data)
|
||||
{
|
||||
actor_priv->shader_data = shader_data = g_new0 (ShaderData, 1);
|
||||
shader_data->float1f_hash = g_hash_table_new_full (
|
||||
g_str_hash, g_str_equal,
|
||||
g_free, g_free);
|
||||
shader_data->float1f_hash =
|
||||
g_hash_table_new_full (g_str_hash, g_str_equal,
|
||||
g_free,
|
||||
boxed_float_free);
|
||||
}
|
||||
if (shader_data->shader)
|
||||
{
|
||||
g_object_unref (shader_data->shader);
|
||||
}
|
||||
if (shader)
|
||||
{
|
||||
shader_data->shader = g_object_ref (shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader_data->shader = NULL;
|
||||
}
|
||||
|
||||
if (shader)
|
||||
shader_data->shader = g_object_ref (shader);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
each_param (gpointer key,
|
||||
gpointer value,
|
||||
gpointer user_data)
|
||||
set_each_param (gpointer key,
|
||||
gpointer value,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterShader *shader = CLUTTER_SHADER (user_data);
|
||||
BoxedFloat *box = value;
|
||||
|
||||
clutter_shader_set_uniform_1f (shader, key, box->value);
|
||||
}
|
||||
|
||||
@ -4378,15 +4784,15 @@ static void
|
||||
clutter_actor_shader_pre_paint (ClutterActor *actor,
|
||||
gboolean repeat)
|
||||
{
|
||||
ClutterActorPrivate *actor_priv;
|
||||
ClutterActorPrivate *priv;
|
||||
ShaderData *shader_data;
|
||||
ClutterShader *shader;
|
||||
ClutterMainContext *context;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
actor_priv = actor->priv;
|
||||
shader_data = actor_priv->shader_data;
|
||||
priv = actor->priv;
|
||||
shader_data = priv->shader_data;
|
||||
|
||||
if (!shader_data)
|
||||
return;
|
||||
@ -4398,27 +4804,25 @@ clutter_actor_shader_pre_paint (ClutterActor *actor,
|
||||
{
|
||||
clutter_shader_enable (shader);
|
||||
|
||||
g_hash_table_foreach (shader_data->float1f_hash, each_param, shader);
|
||||
g_hash_table_foreach (shader_data->float1f_hash, set_each_param, shader);
|
||||
|
||||
if (!repeat)
|
||||
{
|
||||
context->shaders = g_slist_prepend (context->shaders, actor);
|
||||
}
|
||||
if (!repeat)
|
||||
context->shaders = g_slist_prepend (context->shaders, actor);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_shader_post_paint (ClutterActor *actor)
|
||||
{
|
||||
ClutterActorPrivate *actor_priv;
|
||||
ClutterActorPrivate *priv;
|
||||
ShaderData *shader_data;
|
||||
ClutterShader *shader;
|
||||
ClutterMainContext *context;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
actor_priv = actor->priv;
|
||||
shader_data = actor_priv->shader_data;
|
||||
priv = actor->priv;
|
||||
shader_data = priv->shader_data;
|
||||
|
||||
if (!shader_data)
|
||||
return;
|
||||
@ -4447,19 +4851,20 @@ clutter_actor_set_shader_param (ClutterActor *actor,
|
||||
const gchar *param,
|
||||
gfloat value)
|
||||
{
|
||||
ClutterActorPrivate *actor_priv;
|
||||
ClutterActorPrivate *priv;
|
||||
ShaderData *shader_data;
|
||||
BoxedFloat *box;
|
||||
BoxedFloat *box;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
g_return_if_fail (param != NULL);
|
||||
|
||||
actor_priv = actor->priv;
|
||||
shader_data = actor_priv->shader_data;
|
||||
priv = actor->priv;
|
||||
shader_data = priv->shader_data;
|
||||
|
||||
if (!shader_data)
|
||||
return;
|
||||
|
||||
box = g_malloc (sizeof (BoxedFloat));
|
||||
box = g_slice_new (BoxedFloat);
|
||||
box->value = value;
|
||||
g_hash_table_insert (shader_data->float1f_hash, g_strdup (param), box);
|
||||
}
|
||||
|
@ -482,7 +482,7 @@ clutter_entry_request_coords (ClutterActor *self,
|
||||
ClutterEntryPrivate *priv = entry->priv;
|
||||
gint width;
|
||||
|
||||
width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1);
|
||||
width = CLUTTER_UNITS_TO_DEVICE (box->x2 - box->x1);
|
||||
|
||||
if (priv->width != width)
|
||||
{
|
||||
|
@ -170,7 +170,7 @@ clutter_label_ensure_layout (ClutterLabel *label)
|
||||
priv = label->priv;
|
||||
|
||||
/* use the last size requested, if any */
|
||||
width = CLUTTER_UNITS_TO_INT (priv->allocation.x2 - priv->allocation.x1);
|
||||
width = CLUTTER_UNITS_TO_DEVICE (priv->allocation.x2 - priv->allocation.x1);
|
||||
|
||||
if (!priv->layout)
|
||||
{
|
||||
@ -342,7 +342,7 @@ clutter_label_request_coords (ClutterActor *self,
|
||||
gint width;
|
||||
PangoRectangle logical;
|
||||
|
||||
width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1) * PANGO_SCALE;
|
||||
width = CLUTTER_UNITS_TO_DEVICE (box->x2 - box->x1) * PANGO_SCALE;
|
||||
|
||||
pango_layout_set_width (priv->layout, -1);
|
||||
pango_layout_get_extents (priv->layout, NULL, &logical);
|
||||
|
@ -110,6 +110,8 @@ ClutterMainContext *clutter_context_get_default (void);
|
||||
#define CLUTTER_PARAM_READWRITE \
|
||||
G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
|
||||
|
||||
#define I_(str) (g_intern_static_string ((str)))
|
||||
|
||||
/* vfuncs implemnted by backend */
|
||||
|
||||
GType _clutter_backend_impl_get_type (void);
|
||||
|
@ -14,6 +14,9 @@
|
||||
"x" : 50, "y" : 50, "width" : 100, "height" : 100,
|
||||
"visible" : true,
|
||||
"reactive" : true,
|
||||
"rotation" : [
|
||||
{ "z-axis" : [ 45.0, [ 75, 75 ] ] }
|
||||
],
|
||||
"behaviours" : [ "fade-behaviour", "path-behaviour" ],
|
||||
},
|
||||
{
|
||||
@ -66,6 +69,10 @@
|
||||
"wrap" : false,
|
||||
"ellipsize" : "none",
|
||||
"visible" : true
|
||||
"rotation" : [
|
||||
{ "y-axis" : [ 60.0, [ 275, 100 ] ] },
|
||||
{ "z-axis" : [ 45.0, [ 75, 75 ] ] }
|
||||
],
|
||||
}
|
||||
"blue-button",
|
||||
]
|
||||
|
Loading…
Reference in New Issue
Block a user