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* clutter/clutter-actor.[ch]: (clutter_actor_set_rotationx),
(clutter_actor_set_rotation): swapped axis and angle around, the new argument order is: (axis, angle, x, y, z). Also removed deprecated rotation functions from header. Updated use of clutter_actor_set_rotation? in the following files: * clutter/clutter-behaviour-rotate.c: * clutter/clutter-effect.c: * tests/test-actors.c: * tests/test-project.c:
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16
ChangeLog
16
ChangeLog
@ -1,3 +1,17 @@
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2007-11-19 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-actor.[ch]: (clutter_actor_set_rotationx),
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(clutter_actor_set_rotation): swapped axis and angle around,
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the new argument order is: (axis, angle, x, y, z). Also removed
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deprecated rotation functions from header.
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Updated use of clutter_actor_set_rotation? in the following files:
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* clutter/clutter-behaviour-rotate.c:
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* clutter/clutter-effect.c:
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* tests/test-actors.c:
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* tests/test-project.c:
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2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-label.[ch]: Constify the color argument
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@ -12,7 +26,7 @@
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* clutter/clutter-stage.c:
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* tests/test-events.c:
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Parent Actors no longer need to be set reactive for reactive
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children to get events. Also makes groups now pickable.
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children to get events. Also makes groups now pickable.
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(#597, #423)
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* clutter/clutter-texture.c:
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@ -2569,8 +2569,8 @@ clutter_actor_get_depth (ClutterActor *self)
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/**
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* clutter_actor_set_rotationx:
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* @self: a #ClutterActor
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* @angle: the angle of rotation
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* @axis: the axis of rotation
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* @angle: the angle of rotation
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* @x: X coordinate of the rotation center
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* @y: Y coordinate of the rotation center
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* @z: Z coordinate of the rotation center
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@ -2583,8 +2583,8 @@ clutter_actor_get_depth (ClutterActor *self)
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*/
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void
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clutter_actor_set_rotationx (ClutterActor *self,
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ClutterFixed angle,
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ClutterRotateAxis axis,
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ClutterFixed angle,
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gint x,
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gint y,
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gint z)
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@ -2623,8 +2623,8 @@ clutter_actor_set_rotationx (ClutterActor *self,
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/**
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* clutter_actor_set_rotation:
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* @self: a #ClutterActor
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* @angle: the angle of rotation
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* @axis: the axis of rotation
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* @angle: the angle of rotation
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* @x: X coordinate of the rotation center
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* @y: Y coordinate of the rotation center
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* @z: Z coordinate of the rotation center
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@ -2642,16 +2642,16 @@ clutter_actor_set_rotationx (ClutterActor *self,
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*/
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void
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clutter_actor_set_rotation (ClutterActor *self,
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gdouble angle,
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ClutterRotateAxis axis,
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gdouble angle,
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gint x,
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gint y,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_rotationx (self, CLUTTER_FLOAT_TO_FIXED (angle),
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axis,
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clutter_actor_set_rotationx (self, axis,
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CLUTTER_FLOAT_TO_FIXED (angle),
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x, y, z);
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}
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@ -274,13 +274,14 @@ void clutter_actor_set_y (ClutterActor *sel
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gint y);
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void clutter_actor_set_rotation (ClutterActor *self,
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gdouble angle,
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ClutterRotateAxis axis,
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gdouble angle,
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gint x,
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gint y,
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gint z);void clutter_actor_set_rotationx (ClutterActor *self,
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ClutterFixed fixed,
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gint z);
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void clutter_actor_set_rotationx (ClutterActor *self,
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ClutterRotateAxis axis,
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ClutterFixed fixed,
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gint x,
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gint y,
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gint z);
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@ -294,36 +295,6 @@ ClutterFixed clutter_actor_get_rotationx (ClutterActor *sel
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gint *x,
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gint *y,
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gint *z);
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void clutter_actor_rotate_x (ClutterActor *self,
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gfloat angle,
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gint y,
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gint z);
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void clutter_actor_rotate_y (ClutterActor *self,
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gfloat angle,
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gint x,
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gint z);
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void clutter_actor_rotate_z (ClutterActor *self,
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gfloat angle,
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gint x,
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gint y);
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void clutter_actor_rotate_xx (ClutterActor *self,
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ClutterFixed angle,
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gint y,
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gint z);
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void clutter_actor_rotate_yx (ClutterActor *self,
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ClutterFixed angle,
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gint x,
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gint z);
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void clutter_actor_rotate_zx (ClutterActor *self,
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ClutterFixed angle,
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gint x,
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gint y);
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gdouble clutter_actor_get_rxang (ClutterActor *self);
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gdouble clutter_actor_get_ryang (ClutterActor *self);
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gdouble clutter_actor_get_rzang (ClutterActor *self);
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ClutterFixed clutter_actor_get_rxangx (ClutterActor *self);
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ClutterFixed clutter_actor_get_ryangx (ClutterActor *self);
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ClutterFixed clutter_actor_get_rzangx (ClutterActor *self);
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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@ -95,8 +95,8 @@ alpha_notify_foreach (ClutterBehaviour *behaviour,
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rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
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priv = rotate_behaviour->priv;
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clutter_actor_set_rotationx (actor, angle,
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priv->axis,
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clutter_actor_set_rotationx (actor, priv->axis,
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angle,
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priv->center_x,
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priv->center_y,
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priv->center_z);
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@ -743,8 +743,8 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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c->completed_data = completed_data;
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clutter_actor_set_rotation (actor, angle_start,
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CLUTTER_X_AXIS,
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clutter_actor_set_rotation (actor, CLUTTER_X_AXIS,
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angle_start,
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0, center_y, center_z);
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c->behave = clutter_behaviour_rotate_new (c->alpha,
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@ -805,8 +805,8 @@ clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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c->completed_data = completed_data;
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clutter_actor_set_rotation (actor, angle_start,
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CLUTTER_Y_AXIS,
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clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS,
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angle_start,
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center_x, 0, center_z);
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c->behave = clutter_behaviour_rotate_new (c->alpha,
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@ -867,8 +867,8 @@ clutter_effect_rotate_z (ClutterEffectTemplate *template_,
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c->completed_data = completed_data;
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clutter_actor_set_rotation (actor, angle_start,
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CLUTTER_Z_AXIS,
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clutter_actor_set_rotation (actor, CLUTTER_Z_AXIS,
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angle_start,
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center_x, center_y, 0);
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c->behave = clutter_behaviour_rotate_new (c->alpha,
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@ -86,8 +86,9 @@ frame_cb (ClutterTimeline *timeline,
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gint i;
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/* Rotate everything clockwise about stage center*/
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clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group), frame_num,
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clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
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CLUTTER_Z_AXIS,
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frame_num,
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CLUTTER_STAGE_WIDTH() / 2,
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CLUTTER_STAGE_HEIGHT() / 2,
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0);
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@ -104,8 +105,8 @@ frame_cb (ClutterTimeline *timeline,
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* FIXME: scaling causes drift so disabled for now. Need rotation
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* unit based functions to fix.
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*/
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clutter_actor_set_rotation (oh->hand[i], - 6.0 * frame_num,
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CLUTTER_Z_AXIS,
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clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
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- 6.0 * frame_num,
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#if 0
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(clutter_actor_get_width (oh->hand[i]) / 2) * scale_x,
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(clutter_actor_get_height (oh->hand[i]) / 2) * scale_y,
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@ -216,7 +216,7 @@ main (int argc, char *argv[])
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rect = clutter_rectangle_new_with_color (&white);
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clutter_actor_set_size (rect, 320, 240);
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clutter_actor_set_position (rect, 180, 120);
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clutter_actor_set_rotation (rect, 60, CLUTTER_Y_AXIS, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, 60, 0, 0, 0);
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clutter_group_add (CLUTTER_GROUP (main_stage), rect);
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label = clutter_label_new_with_text ("Mono 8pt", "Drag the blue rectangles");
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