builds.
* configure.ac: No longer check for GLee
* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
but downloads the Mesa library instead and installs the headers
from that. Fixed the libpng version.
* clutter/glx/Makefile.am:
* clutter/x11/Makefile.am:
Install glx and x11 specific includes into clutter/glx and
clutter/x11 so that header files that include glx/*.h or x11/*.h
when installed.
signedness of old_xpos and old_ypos to get rid of compiler
warnings.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_get_features): Cast the result of
glGetString to a signed char pointer to avoid compiler warnings.
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
simplify the backend a little.
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
* tests/test-events.c: Clean up a bit, and print out more
messages when pressing one of the rectangles.
* tests/test-threads.c: Be more verbose in the console, and
apply another behaviour on the rectangle, to show that we
are not blocking.
* clutter/clutter-actor.c:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
Rejid Øyvind's previous commit a little moving more into
clutter-main.c and using ClutterContext.
Also Refactor clutter_init & clutter_init_with_args to share
same core init code.
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c:
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick).
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
* clutter/fruity/clutter-stage-fruity.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
(clutter_stage_egl_realize): Set the REALIZED flag.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_unrealize): Move the shaders release from here...
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_dispose): ... to here. Shaders should be
released when the GL context is being destroyed, and that only
happens when the backend is being disposed, now that we support
multiple stages.
* clutter/clutter-backend.c:
(_clutter_backend_create_stage): Call _clutter_stage_set_window()
ourselves, thus removing yet another action that backends must
implement and might get wrong; also cuts a backend-agnostic piece
of code duplication.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGL native backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGLX backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_create_stage): Update the fruity backend
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Update the GLX backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage): Update the SDL backend.
* HACKING.backends: Update the ::create_stage() description.
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
cheap Expose event compression, as it seems to play games when a
composite manager is running. It's also not really needed, as
the redraw queue will avoid redraws too close to each other
anyway.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
up just to set the flags. This fixes a critical warning coming
from ClutterActor::hide() default implementation.
Defined GL extension functions used by Cogl inside the COGL_
namespace.
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl.c:
Use COGL_ extension function prototypes instead of relying
on glext.h to define them. Should fix the mac compilability
bug, but haven't tested it yet.
* clutter/x11/clutter-x11-texture-pixmap.c:
* configure.ac:
* tests/Makefile.am:
Remove the XComposite dep from Clutter itself, just use
in test-pixmap (if available)
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.
* clutter/clutter-script-private.h: Add a flag for the
default stage.
* clutter/clutter-script.c:
(json_object_end): If the "type" member is "ClutterStage"
and we have a "is-default" member set to true then this
is the default stage.
(clutter_script_construct_object): Special case the default
stage instead of each ClutterStage.
(object_info_free): Ditto as above.
* tests/test-script.json: Test the creation of a non-default
stage and the ::destroy handler to quit.
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit
* clutter/clutter-units.c:
(clutter_value_transform_int_unit),
(clutter_unit_get_type): Add GValue transformation function from
integer values to ClutterUnit. (#902)
(param_unit_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterUnit properties.
* clutter/clutter-fixed.c:
(clutter_value_transform_int_fixed),
(clutter_value_transform_double_fixed),
(clutter_value_transform_float_fixed): Add GValue transformation
functions from native types (int, double, float) to ClutterFixed.
(clutter_fixed_get_type): Register the new transformation functions.
(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterFixed properties.
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_dispose): Destroy the timer that we created...
(clutter_backend_sdl_init): ... here.
* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
operations, like the event time.
* clutter/sdl/clutter-event-sdl.c:
(get_backend_time): Get the elapsed milliseconds for the SDL
backend.
(_clutter_events_init): Start the timer provided by the backend...
(_clutter_events_uninit): ... and the stop it.
(key_event_translate), (event_translate): Use the backend time
to fill out the time field of the event structures. This fixes
the motion notification throttling on the SDL backend.
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
Bug #900 - clutter_actor_lower() and friends do not queue redraw
* clutter/clutter-actor.c:
(clutter_actor_raise),
(clutter_actor_lower): Queue a redraw after raising and lowering
and actor in the paint order stack. (#900)
Build fixes for the SDL flavour.
* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Properly cast the stage pointer.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
stub and assignment.
* clutter/clutter-behaviour.c:
(clutter_behaviour_remove_all): Disconnect the ::destroy
handler when removing all actors, to match the behaviour
of clutter_behaviour_remove().
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-pixmap.c:
Fix up texture-pixmap, now works.
Thanks to Neil for spotting we were actually using
wrong texture type in fbconfig (COGL change).
* clutter/clutter-effect.c:
(clutter_effect_closure_destroy): Do not remove the actor
from the behaviour; the behaviour is an internal detail of the
effect, and it will remove the actors anyway when finalized
when g_object_unref() is called. This should guard against
actors being destroyed while an effect is running.
actor position was being moved in the wrong direction. Perhaps
this was a cut-and-paste bug from move_anchor_point_from_gravity
because in that function ax and ay represent the old anchor
position, but in this function they represent the new.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
* clutter/x11/clutter-x11-texture-pixmap.c:
In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
size should be changed to match the size of the pixmap.
* clutter/configure.ac:
When looking for a GLES 1 library, also try the name "GLESv1_CM".
This also reduces the xfixes version requirement to v3, since we dont
need support for Show/HideCursor.
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
* autogen.sh: Do not just touch the gtk-doc.make file, if we
could not find gtkdocize, but echo an empty EXTRA_DIST into it
so that the automake won't complain later on.
* clutter/clutter-actor.c:
(parse_rotation_array),
(clutter_actor_set_custom_property): Use the internal, unit based
rotation setter when parsing the rotation from a ClutterScript
file.
(clutter_geometry_copy),
(clutter_vertex_copy),
(clutter_actor_box_copy): Use the more efficient g_slice_dup().
(clutter_actor_get_stage): Add documentation.
* clutter/clutter-group.c: Documentation fix.
* clutter/clutter-units.c (param_unit_init): Use the right
macros to set the default minimum and maximum values.
* clutter/clutter-fixed.c (param_fixed_init): Ditto as above.
* autogen.sh:
Dont display 'make' if configure fails.
* configure.ac:
Add new --with-gles version option for eventual GLES2 support
Also minor tidyups.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_redraw): Whitespace fixes.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_hide): Indentation fixes.
(clutter_stage_egl_realize): Use g_critical() to report failure,
unset the flags and bail out instead of continuing the realization
of the stage.
* clutter/sdl/clutter-stage-sdl.[ch]: Port the SDL stage to
the new stage implementation API.
* clutter/sdl/clutter-backend-sdl.[ch]: Port the SDL backend
to the new backend API.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Assign the default stage as the
origin of the event.
* configure.ac: Add the --with-json configure switch to
allow building Clutter with the external dependency on
the system JSON-GLib; the default is to use the internal
copy unless explicitly asked to check.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Fix checks using a
non assigned member of the ClutterBackendEGL structure.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-stage-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Port to the new stage
and backend APIs. *WARNING* untested and not compiled.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_init): Set some defaults.
* configure.ac:
* clutter/Makefile.am: Do not build the internal JSON-GLib
copy if there is a system installed one.
* clutter/clutter-json.h: Remove.
* clutter/clutter-json.h.in: Template for the clutter-json.h
header file, used to opaquely include the JSON-GLib types.
* clutter/clutter-actor.c: Document :show-on-set-parent and
the fact that calling clutter_actor_show() and hide() on an
unparented actor will change that property as well as a side
effect.
Bug 892 - Incorrect results using rotation-[center|angle] properties
* clutter/clutter-actor.c:
(clutter_actor_set_rotation_internal): Inline function for setting
the rotation using fixed point for the angle and units for the
center of rotation.
(clutter_actor_set_property),
(clutter_actor_set_rotationx): Use the internal setter to avoid
loss of precision and too many conversions to and from units.
Bug 891 - assertion failed when test-behave exits
* clutter/clutter-behaviour.c:
(remove_actor_on_destroy),
(clutter_behaviour_apply),
(clutter_behaviour_remove): Remove the actor if it gets
destroyed before the behaviour.
Bug #884 - Add clutter_alpha_set_closure
* clutter/clutter-alpha.[ch]: Add clutter_alpha_set_closure(),
a GClosure variant of clutter_alpha_set_func(), and reimplement
the latter as a special case of the former. (#884, Xan López)
* clutter/clutter-frame-source.h:
* clutter/clutter-frame-source.c:
New files that contain a replacement for g_timeout that try to
cope with system delays.
* clutter/Makefile.am: Added clutter-frame-source.{c,h}
* clutter/clutter-timeline.c (timeout_add): Use a frame source
instead of a g_timeout.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full)
(clutter_threads_add_frame_source): New public functions to wrap a
frame source and grab the Clutter mutex.
* clutter/clutter-timeout-pool.c: Now calculates the timeout
expiration times in the same way as a frame source does so that it
counts time in frame intervals instead of setting the next
expiration time as an offset from the current time.
* clutter/clutter-fixed.c:
(clutter_value_transform_fixed_int),
(clutter_value_transform_fixed_double),
(clutter_value_transform_fixed_float),
(clutter_fixed_get_type): Add GValue transformation functions
for ClutterFixed; copying a CLUTTER_TYPE_FIXED GValue into
a G_TYPE_FLOAT/G_TYPE_DOUBLE one will automatically transform
the fixed point representation into a floating point one. Also
add the G_TYPE_INT transformation function to do a plain
fixed->int copy.
* clutter/clutter-units.c:
(clutter_value_transform_unit_int),
(clutter_unit_get_type): Add a unit->int transformation function.
* clutter/clutter-units.h:
* clutter/clutter-fixed.h: Add boundaries for fixed point
and units values.
* doc/reference/clutter-sections.txt: Update the documentation.
* autogen.sh: Try to continue even if we don't have gtk-doc
installed; this will obviously won't work if you don't pass
--disable-docs --disable-gtk-doc to autogen.sh as well.
* clutter/clutter-fixed.[ch]: Add a ClutterFixed fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding
ClutterFixed values. This allows creating GObject properties
using fixed point values.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/Makefile.am: Add clutter-units.c
* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding ClutterUnit
values. This allows creating GObject properties using units.
* doc/reference/clutter-sections.txt: Document the newly
added API.
Work related to #873;
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
General cleanup of texture pixmap code, adding;
- Pixmap dimentions and depth now auto probed, read only props.
- More X safety traps
- Add support for optionally tracking damage and automatically
updating texture.
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
General cleanup and some safety additions. Needs more work so
'proper' subclass - dependent on new COGL.
* clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
Invert g_return_if check.
* configure.ac:
Pull in XComposite and XDamage (at least for now)
* tests/Makefile.am:
* tests/test-pixmap.c:
Add a modified test from Johan for above.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Don't resize foreign
windows.
(clutter_stage_win32_unrealize): Don't destroy foreign windows.
(clutter_stage_win32_init): Added initialiser for is_foreign_win.
(clutter_win32_get_stage_from_window): Resort to looking in the
stage list if the window isn't the right window class so that it
can still find stages with foreign windows.
(clutter_win32_set_stage_foreign): New public function to set a
foreign window for a stage.
* clutter/win32/clutter-event-win32.c
(clutter_win32_disable_event_retrieval): New public function to
disable event retrieval.
(message_translate): Don't handle WM_SIZE or WM_MOVE for foreign
windows.
* clutter/win32/clutter-backend-win32.h (struct
_ClutterBackendWin32): Added a flag to disable event retrieval
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_ensure_context): Update debug note to
include whether the stage is foreign or not.
* clutter/cogl/gles/cogl.c: (cogl_color):
Disable use of color4ub, issues with latest MBX SDL (#857)
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Fixup for the eglx backend to work with new backend/multistage code.
Some issues remain in destroying stages.
* clutter/clutter-timeline.c (clutter_timeline_get_progressx): Fix
arithmetic for calculating the reverse progress when the timeline
is backward. (Should subtract from one instead of taking the
reciprocal).
subclassing code.
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c: Now inherits from
ClutterGroup and implements ClutterStageWindow instead of
inheriting directly from ClutterStage.
* clutter/win32/clutter-event-win32.c (message_translate): Now
takes an extra parameter to return whether DefWindowProc should be
called. This is needed to prevent the default WM_CLOSE handler
from destroying the window.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_dispose): Destroy all of the stages using
g_slist_foreach as per bug #871. Now also destroys the GL context.
(clutter_backend_win32_get_features): Added assertions to ensure
there is a valid GL context.
(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
implementation pointer from the stage.
* clutter/clutter-container.c:
(clutter_container_get_type): Relax the precondition on the
implementations of ClutterContainer from ClutterActor to
GObject.
* README: Add a note about the Shader API changes.
* clutter/clutter-deprecated.h: Add deprecation symbols.
* clutter/clutter-shader.[ch]: Rename the :bound read-only
property to :compiled. Also rename clutter_shader_bind()
and clutter_shader_is_bound() to clutter_shader_compil() and
clutter_shader_is_compiled(), respectively.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_unrealize): Update after
clutter_shader_release_all() rename.
* tests/test-shader.c (button_release_cb), (main): Update.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context): Sync up with the GLX
backend.
(clutter_backend_egl_create_stage): Dumb compilation fix.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Unref the stage if we are
erroring out.
* clutter/Makefile.am: Update the regular expression to match
all the namespaces we actually use. Thanks to Neil Roberts for
spotting this. A make distclean is needed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gles/Makefile.am:
* clutter/json/Makefile.am:
* clutter/pango/Makefile.am: Revert previous commit.
* clutter/cogl/Makefile.am:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gles/Makefile.am:
* clutter/json/Makefile.am:
* clutter/pango/Makefile.am: Fix the visibility of all the
symbols, for the main library and the statically linked ones.
* autogen.sh: Clean up a bit
* clutter/clutter-fixed.[ch]:
(clutter_double_to_fixed),
(clutter_double_to_int),
(clutter_double_to_uint): Make these functions public, as they
are expanded by their respective macros. This fixes the errors
from the linker trying to resolve their name.
* clutter/x11/clutter-backend-x11.c (clutter_backend_x11_dispose):
Call g_slist_foreach instead of iterating over the stage_manager
list manually when deleting stages. Otherwise the 'next' pointer
of the list node can get corrupted when the actor removes itself
from the list.
* clutter/clutter-stage.c (clutter_stage_dispose): Call
clutter_actor_unrealize in the dispose handler. This fixes
problems where the dispose handler for the ClutterStageWrapper
can't deselect the GL context until the stage is unrealized.
* clutter/clutter-backend.c: Add more debug messages
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
(clutter_stage_is_default): Add a function to check if the
stage is the default one.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
and implementation flags in sync, to ensure that the GL
context is always set.
Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
Applied patch from bug #810.
* clutter/x11/clutter-event-x11.c (event_translate): Set a flag
when resizing the stage from a ConfigureNotify event.
* clutter/x11/clutter-stage-x11.c
(clutter_stage_x11_request_coords): Don't try to resize the window
again if the flag is set.
(clutter_stage_x11_init): Added initialiser for the flag.
* clutter/x11/clutter-stage-x11.h (struct _ClutterStageX11): Added
the flag.
* clutter/clutter-actor.c:
Remove uneeded stage private member.
Add show-on-set-parent prop and make so by default Actors are
now automatically shown when reparented (#791)
* clutter/eglx/clutter-backend-egl.c:
* clutter/cogl/gles/cogl.c:
A couple of minor comments.
* clutter/eglnative/Makefile.am:
Add missing clutter-egl.h header (back port from trunk)
* tests/test-actors.c:
Modify to take advantage of new show-on-set-parent functionality.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_get_features): Assert if we don't have a
GL context here or if it's not matched to a drawable. Asserting
might seem too drastic, but if we don't have a valid GL context
here then Clutter will segfault anyway, and I'll take an assert()
over a hard to read, deep in GLX guts backtrace any day (and
twice on a monday).
* clutter/x11/clutter-backend-x11.c:
(clutter_backend_x11_get_features): No need for a variable here.
* clutter/clutter-backend.c:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
Allow NULL to be passed to _clutter_backend_ensure_context
which essentially clears GL context. This is hooked into stage
unrealisation. Isn't yet quite bulletproof.
Fixes issues with gtk-embed crasher (thanks to Neil).
* clutter/glx/clutter-glx-texture-pixmap.c:
In clutter_glx_texture_pixmap_dispose; trap X errors around
glXDestroyGLXPixmap so we can't die due to BadDrawable errors.
* README:
Add notes on new multistage feature.
* clutter/clutter-stage-manager.c:
Dont ref contained stages.
* clutter/clutter-stage.c:
Automatically remove stage from stage manager on finalisation.
Cleans up warnings when a stage is destroyed.
* clutter/clutter-backend.h:
* clutter/glx/clutter-backend-glx.c:
Minor formatting cleanups.
* clutter/glx/clutter-stage-glx.c:
* configure.ac:
* clutter/clutter-version.h.in:
Add a general CLUTTER_STAGE_TYPE define, should be useful for
evntual stage subclassing and creating with g_object_new()
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_init): Added a call to
timeBeginPeriod. Without this the frame rates are terrible because
the glib timeouts are not accurate enough. However this requires
Glib >= 2.16.0 to take any effect because of a change in the way
g_poll is implemented. See revision 6597 of glib.
(clutter_backend_win32_finalize): Added a call to timeEndPeriod.
* configure.ac: Added -lwinmm to the library dependencies for the
Win32 backend.
* clutter/win32/clutter-win32.h:
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-event-win32.c:
* clutter/win32/clutter-backend-win32.h:
* clutter/win32/clutter-backend-win32.c:
Upgraded for multi-stage support.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Fixed so that it doesn't set
the position or size if it hasn't changed. This was causing
problems when the window was resized using the top left corner. In
that case the window receives resize and move messages separately
which caused the window to flash at a different size or position
while one message was handled before the other.
(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
the list of pixel format flags to force it to use hardware
acceleration.
2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added clutter_win32_get_stage_from_window
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
the Win32 backend section.
* clutter/win32/clutter-stage-win32.c
(clutter_win32_get_stage_window): Fixed punctuation in the
documentation.
* README: Added notes about the Win32 backend.
2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added a section for the Win32 specific
API.
* clutter-docs.sgml: Added comments about the Win32 backend.
* Makefile.am: Added bits to ignore the headers for the Win32
backend.
* clutter/win32/clutter-event-win32.c (clutter_event_check):
Removed the pointless parameter in the call to check_msg_pending.
(check_msg_pending): Fixed to use PeekMessageW instead of
PeekMessage.
* clutter/clutter-model.[ch]: Add a ::copy() virtual function
for copying iterators.
* clutter/clutter-list-model.c:
(clutter_list_model_iter_copy),
(clutter_list_model_iter_class_init): Implement the ::copy()
function inside the ListModel iterator subclass.
* clutter/clutter-score.[ch]: Small clean ups and refactoring.
Use gulong instead of guint, so we have a bigger id space for
the timelines inside a Score.
* clutter/clutter-score.[ch]: Remove all the API changes, and
just add a clutter_score_append_at_marker(); the implementation
remains the same, but the marker must be explicitly created by
the developer. The ids are no longer used to create implicit
markers, so they can return to be unsigned integers.
* clutter/clutter-timeline.[ch]:
(clutter_timeline_has_marker): Add a function to query a timeline
for a marker being set.
* tests/test-score.c (main): Update with the API changes.
* clutter.symbols: Update exported symbols.
* clutter.symbols: Add new symbols
* clutter/clutter-score.[ch]: Use the newly added marker API
on the timelines to implement attaching timelines at specific
points, using either milliseconds or frames.
* tests/test-score.c (main): Test the new API.
* clutter/clutter-marshal.list: Add signature for the
::marker-reached signal marshaller.
* clutter/clutter-timeline.[ch]: Add timeline marker API;
using markers it is possible to add a unique identifier to
a particular frame of the timeline, and receive a signal
notification when reaching that particular marker while
playing the timeline. (#641)
* tests/test-timeline.c: Update the test case to check for
the marker-reached signal emission.
* clutter.symbols: Add new symbols.
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
Use g_slice_free not g_free.
* clutter/clutter-main.c: (_clutter_do_pick):
Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
* clutter/clutter-timeline.c:
Timeline changes to fix the issues identified in bugzilla #439
Notably, this includes some tweaks to timeline semantics. So e.g. for a
10 frame timeline here are some points about the new timeline code:
- When you create a timeline it starts with current_frame_num == 0
- After starting a timeline, the first timeout is for
current_frame_num == 1 (Notably it isn't 0 since there is a delay
before the first timeout signals so re-asserting the starting point
would give a longer than average first frame.)
- For a non looping timeline the last timeout would be for
current_frame_num == 10
- For a looping timeline the timeout for current_frame_num == 10 would
be followed by a timeout for current_frame_num == 1 and frame 0 is
considered == frame 10.
- Asking for a timeline of N frames might better be described as asking
for a timeline of _length_ N.
Warning: Although I tried to test things, I guess it's quite likely that
this breaks somthing depending on a specific quirk of the previous
timeline code.
Signed off by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c (clutter_group_real_lower): Fix to
actually lower the actor under the 'above' actor. (#822)
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_handle_key_event_internal),
(clutter_entry_key_press), (clutter_entry_class_init),
(clutter_entry_handle_key_event): Handle a default class handler
for the key-press-event, so that giving key focus to an entry will
automatically make it work. This deprecates the
clutter_entry_handle_key_event() function. (#824)
* tests/test-entry.c (main): Remove the handle_key_event()
machinery, and just give focus to the entry.
Add support for the anchor point inside ClutterScript (#834,
David Stanczak)
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the :anchor-x and :anchor-y
properties to the ClutterActor class.
(clutter_actor_set_anchor_point),
(clutter_actor_set_anchor_pointu),
(clutter_actor_set_anchor_point_from_gravity): Reimplement
the pixel based and gravity based API using the units based
one. Emit the ::notify signal for the :anchor-x and :anchor-y
properties.
(parse_units),
(clutter_actor_parse_custom_node): Parse the :anchor-x and
:anchor-y properties using the custom units format (mm, px,
pt and %).
* tests/test-script.json: Test the newly added properties.
* Makefile.am: Do not recurse into doc if we did not explicitly
enabled the documentation build; we just recurse into doc if we
are doing a dist or a distcheck.
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context,
(clutter_get_actor_by_gid): use the GArray for looking up actors.
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
from static functions: either assert or use g_warning() to check
internal state, as g_return_if_fail() can be compiled out.
* clutter/clutter-main.c: Ditto as above.
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11.h:
(clutter_x11_handle_event):
(clutter_x11_disable_event_retrieval):
Functions to allow to hook into external XEvent retrieval (for
example when using clutter with gtk); NB: this API is tentative.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
PropertyNotify events if they don't match our window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Chain up to the parent's
request coords.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
ConfigureNotify events if we are painting on a foreign window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Reliquish control of the
window size, if we are painting on a foreign window. This fixes
the GtkClutterEmbed widget.
* clutter/x11/clutter-x11.h:
* clutter/x11/clutter-backend-x11.c:
(clutter_x11_set_display):
Function to set X display connection prior to calling
clutter_init(); stripped loads of trailing space.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_abs_opacity): Add function that does what
get_opacity() does now...
(clutter_actor_get_opacity): ... and make get_opacity() do what
it's supposed to be doing. The original get_opacity() returned
a composited value, and there's no way to actually extract the
real opacity value set with set_opacity().
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Update to use get_abs_opacity().
* clutter/clutter-entry.c:
* clutter/clutter-label.c: Ditto. Also, never change the stored
alpha value. (#804)
* tests/Makefile.am:
* tests/test-opacity.c: Test suite for the get_opacity() and
get_abs_opacity() API, and correct opacity handling.
* README: Add note about the change in get_opacity().
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_group_query_coords):
Added function to translate vertex array to a bounding box.
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Fixed documentation.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Convenience functions to test whether actor is scaled or rotated.
(clutter_actor_apply_relative_transform_to_point):
Removed unused variable.
* clutter/clutter-group.c:
(clutter_group_query_coords):
Use clutter_actor_get_relative_vertices() to calculate bounding
boxes of children that are scaled or rotated.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_get_relative_vertices):
(clutter_actor_apply_relative_transform_to_point):
Functions to calculate actor vertices in the plane of a given
ancestor.
* clutter/clutter-texture.c (texture_update_data):
Fixed incorrect calculation of offset into texture data (needs to
use width of the texture, not of the updated area).
* clutter/clutter-actor.c:
Minor documentation tweak to class description.
* clutter/clutter-behaviour-scale.c:
'Force' start + end vals of scale behaviour
(#779, Havoc Pennington)
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
Moved part of the calculation to floating point to avoid overflow
of ClutterFixed range for large actors (bug 613).
* clutter/clutter-behaviour-path.c: Move the nice graph and
description from the Path behaviour...
* clutter/clutter-behaviour.c: ... to the main Behaviour class.
* clutter/clutter-behaviour-path.c: Reference the newly
added image showing the effects of different alpha functions
on the same path behaviour.
* configure.ac: Find out the prefix of some of the libraries
we depend upon, so that gtk-doc can fix the references for us.
* clutter/clutter-script.c:
(resolve_alpha_func): Use a whitelist containing the alpha function
provided by Clutter, as a fallback in case g_module_open() does not
work.
(clutter_script_parse_alpha): Add an explicit warning in case we
cannot find the alpha function used inside a UI definition.
implementation of a box-blur shader from Gwenole Beauchesne that
should work on GLSL implementing low-end IGPs not implementing
dynamic branching. The original code used crashed some of these
due to bugs in drivers or similar. Resolves bug #710.
* clutter/clutter-actor.c:
(clutter_actor_set_property):
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
* tests/test-actors.c:
Adjusted to use anchor point for both group and hands.
* tests/test-actors.c: (frame_cb), (main):
Changed set_anchor to move_anchor.
Changed clutter_actor_rotate x & y values to 0,0.
Switched on scaling because it seems to work without drifting.
* clutter/clutter-script-parser.c:
(clutter_script_get_type_from_symbol),
(clutter_script_get_type_from_class): Use BIND_LAZY flag
when looking at the symbols, so we don't load them all up.
* clutter/clutter-script.c (resolve_alpha_func): Ditto as above.
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
* clutter/clutter-texture.c:
Initial attempt at handling resizing/tranformed source textures.
* clutter/pango/pangoclutter-render.c: (draw_glyph):
Guards against freetype returning NULL bitmaps and
thus causing device by zeros on NVIDIA drivers. (see ml)
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
Make sure GL related Matrices are initialised. Fixes#756
* clutter/clutter-texture.c:
Fix up code from Norways answer to Jean-Michel Basquiat.
(warning on tile_get_pixbuf)
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
* clutter/clutter-shader.c:
Minor formatting cleanups to fit in 80 cols.
* clutter/clutter-texture.c:
More safety checks, clean ups in clutter_texture_new_from_actor()
* clutter/cogl/gl/cogl.c:
Always clear the FBO initially when rendering
* tests/test-fbo.c:
Overhall the test as to be more useful (and show current issues)
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Disable the depth test and buffer as has some strange side
effects, mainly on x/y axis rotation with multiple layers at
same depth (eg rotating text on a bg has very strange
effect). Seems no clean 100% effective way to fix without other
odd issues.. So for now move to application to handle and add
cogl_enable_depth_test() as for custom actors (i.e groups) to
enable if need be.
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* tests/Makefile.am:
* tests/test.fbo.c:
Add initial support for FBO's in Clutter (OpenGL only so far).
See new clutter_texture_new_from_actor()
Initial implementation, needs work.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_set_cursor_visible):
Fall back to again not relying on xfixes to hide cursor. *sigh*
* clutter/clutter-deprecated.h:
Add clutter_group_find_child_by_id
* clutter/clutter-actor.c:
(clutter_actor_get_property): Use clutter_actor_get_reactive()
instead of the IS_REACTIVE() macro.
(clutter_actor_set_reactive): Emit the notify signal for the
reactive property.
* clutter/clutter-timeline.c:
(timeline_timeout_func),
(clutter_timeline_get_delta): Coding style fixes.
* clutter/clutter-timeline.c (clutter_timeline_skip): Don't
add the frames outside the direction check. (thanks to benoar
on clutter-list for spotting it)
* clutter/clutter-actor.c:
(clutter_actor_transform_vertices):
Call clutter_actor_query_coords() instead of accessing the actor
box, so that actors that calculate their bounding box on the fly
(like ClutterGroup) work.
* (_clutter_actor_apply_modelview_transform_recursive):
Made to work for parentless actors.
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_set_cursor_position),
(clutter_entry_get_cursor_position): Rename [gs]et_position()
to [gs]set_cursor_position(), and avoid method name collisions
with bindings for high-level languages.
* clutter/clutter-deprecated.h: Add replacement warnings for the
renamed methods.
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
memset() to 0 the clip container, so if you get the clip without
having set it, you won't get garbage.
2008-01-31 Rob Bradford <rob@openedhand.com>
* README: Add the osx flavour, and mark it experimental,
along with the sdl backend. EGL-based backends should not be
considered experimental anymore, even though they might require
tweaking.
* HACKING: Expand the "document API" point, and the release
process.
* README: Update the release notes regarding the scale behaviour,
now that the gravity has been removed.
* clutter/clutter-label.c (clutter_label_query_coords): Check
if the layout logical rectangle size is bigger than the bounding
box; this usually means that the bounding box changed in one
point and the label private allocation needs to be
updated. (#724)
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
* clutter/clutter-behaviour-scale.c: Use separate variables for
storing the scale boundaries; apparently, using arrays broke
the python bindings. (#720)
* clutter/clutter-group.c:
Make sure unrealizing a group also unrealizes children.
* clutter/glx/clutter-stage-glx.c:
Chain up to group unrealize to make sure textures get unrealized
when changing context (see #718)
* clutter/clutter-texture.c:
Formatting cleanups
Apparently floats can't be multiplied or divided with ints without
explicit type casts. Use 2.0 or float(var) where appropriate. Patch
from Tommi Komulainen (#715).
* clutter/clutter-main.c (generate_enter_leave_events): Do not
take the explicit reference, and let clutter_event_copy() do it
for us. (#714, Neil Roberts)
* clutter/clutter-event.c (clutter_event_copy): Take an extra
reference on the related actor in ClutterEventCrossing that we
explicitly unref in clutter_event_free(). (#714, Neil Roberts)
* clutter/clutter-main.c (clutter_do_event): Check the
return value of the ::event signal for the CLUTTER_DELETE
event type.
* clutter/clutter-stage.c (clutter_stage_event): Emit the
::event signal when receiving the CLUTTER_DELETE event; this
allows to intercept the user's closing of the stage window.
* clutter.symbols: Add ClutterBehaviourOpacity accessors.
* clutter/clutter-behaviour-opacity.h:
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_opacity_set_bounds),
(clutter_behaviour_opacity_get_bounds): Add accessors for the
opacity-start and opacity-end properties.
* clutter/clutter-behaviour-scale.h: Fix the argument name to
avoid complaints by gtk-doc.
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.
* clutter/clutter-shader.c: Fix ClutterShader to use the new
COGLhandle type instead of COGLhandlerARB.
Define COGLhandleARB. (patch by Johan Bilien)
* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
GLES as well (using GLuint)
* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
reviewed by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
Initialize ClutterEvent structure with zeroes (#672)
The 'source' member was uninitialized and being referenced in
clutter_do_event leading to crash.
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
version using GModule and looking up the symbol from the running
process. It should work when linked to library providing the
requested function. (#696, Tommi Komulainen)
* clutter.symbols: Add clutter_model_insertv()
* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
based insertion API, for language bindings
* clutter/clutter-effect.c (clutter_effect_rotate): Make the
rotate effect work on the passed axis, instead of hardcoding
the X axis. (#700, Neil Roberts)
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-list-model.[ch]: Complete the ClutterModelDefault
to ClutterListModel rename by renaming the source files
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
into ClutterListModel, to make it clear that the default
ClutterModel implementation is list-based
* tests/test-model.c: Update call
* clutter/clutter-model-default.c:
(clutter_model_default_new),
(clutter_model_default_newv): Move the constructors in the
right file
* clutter/clutter-model-private.h: Add a private header for
the ClutterModel implementations
* clutter/clutter-model.c:
(clutter_model_check_type),
(clutter_model_set_n_columns),
(clutter_model_set_column_type): Mark as private to Clutter,
not static to ClutterModel
* clutter/Makefile.am: Add clutter-model-private.h
* clutter/clutter-model-default.[ch]: Remove the ClutterModelDefault
iterator symbols from the public API; the iterator implementation
is a detail of the default ClutterModel class
* clutter.symbols: Update
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_appendv),
(clutter_model_prependv): Add vector based API for bindings.
(clutter_model_get_column_name),
(clutter_model_get_column_type),
(clutter_model_set_sorting_column): Fix the check in the condition
on the column index.
* tests/test-scale.c (on_timeline_completed), (main): Fix spelling
* clutter.symbols: Update public symbols
* clutter.symbols: Add clutter_actor_move_byu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_move_by),
(clutter_actor_move_byu): Add a units-based variant of the
clutter_actor_move_by() function
* clutter/clutter-model-default.c:
(clutter_model_default_get_iter_at_row),
(clutter_model_default_insert_row): Fix off-by-one errors
(clutter_model_default_class_init):
(clutter_model_default_remove_row): Move the actual removal of the
row to...
(clutter_model_default_row_removed): ... the signal class handler
of ::row-removed; this way, signal handlers connected to
::row-removed will get a valid iterator, while signal handlers
connected to ::row-removed with the AFTER flag will get an updated
model
* clutter/clutter-model.c:
(clutter_model_real_get_n_rows), (clutter_model_class_init),
(clutter_model_get_n_rows): Provide a default implementation of
the get_n_rows() method, so that subclasses do not strictly need
to override it
reviewed by: <delete if not using a buddy>
* clutter/clutter-actor.c:
(parse_rotation_array): Inline, and get the JsonArray as a parameter
(parse_rotation): Update
* clutter/clutter-script.c:
(warn_missing_attribute): Fix for emacs-style warnings
(clutter_script_parse_node): Remove an ifdeffed out section
(clutter_script_construct_parameters),
(clutter_script_construct_object): Rename get_parameters, so
it's obvious what it does
* clutter/clutter-color.c:
* clutter/clutter-event.c:
* clutter/clutter-stage.c: Intern more strings using the I_() macro
* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
in the enum types template
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
clip components as ClutterFixed values
* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
of cogl_clip_set()
* clutter/cogl/gles/cogl.c:
(cogl_rectangle_internal): Provide an internal, inlined rectangle
drawing function using fixed point values, to be shared by
cogl_clip_set() and cogl_rectangle()
(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
of cogl_clip_set() and cogl_rectangle() to use the new internal
rectangle drawing function
* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
values instead of pixel-based; this allows higher precision and
device independence
(_clutter_actor_apply_modelview_transform): Pass the clip
components converting from units to fixed point values, using
the new cogl_clip_set() signature
(clutter_actor_get_property), (clutter_actor_set_clip),
(clutter_actor_get_clip): Update the accessors of the clip
property