mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* README: Add the osx flavour, and mark it experimental, along with the sdl backend. EGL-based backends should not be considered experimental anymore, even though they might require tweaking.
This commit is contained in:
parent
9d5e9aaa9a
commit
6a8cdee27f
@ -1,3 +1,10 @@
|
||||
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* README: Add the osx flavour, and mark it experimental,
|
||||
along with the sdl backend. EGL-based backends should not be
|
||||
considered experimental anymore, even though they might require
|
||||
tweaking.
|
||||
|
||||
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* HACKING: Expand the "document API" point, and the release
|
||||
|
10
README
10
README
@ -53,22 +53,22 @@ See the INSTALL file. Info on specific Clutter options;
|
||||
Assume target hardware has no floating point unit. Useful only
|
||||
for embedded targets such as ARM.
|
||||
|
||||
--with-flavour=[glx/eglx/eglnative/sdl]
|
||||
Select the Clutter backend: (defualt=glx)
|
||||
--with-flavour=[glx/eglx/eglnative/sdl/osx]
|
||||
Select the Clutter backend: (default=glx)
|
||||
|
||||
glx: Fully featured GLX backend. Using Open GL.
|
||||
|
||||
eglx: EGL/Open GL ES backend for EGL on X windows implementations
|
||||
(experimental)
|
||||
|
||||
eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e
|
||||
raw framebuffer. Expects EGL implementation to provide a
|
||||
createNativeWindow () call. Also optionally supports
|
||||
tslib for touchscreen events.
|
||||
(experimental)
|
||||
|
||||
sdl: Basic SDL backend, using Open GL. Should provide portability
|
||||
to windows and possibly other OS's.
|
||||
to Windows and possibly other OS's. (experimental)
|
||||
|
||||
osx: OS X backend. (experimental)
|
||||
|
||||
|
||||
VERSIONING
|
||||
|
Loading…
Reference in New Issue
Block a user