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2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for the Win32 backend section. * clutter/win32/clutter-stage-win32.c (clutter_win32_get_stage_window): Fixed punctuation in the documentation. * README: Added notes about the Win32 backend. 2008-03-26 Neil Roberts <neil@o-hand.com> * clutter-sections.txt: Added a section for the Win32 specific API. * clutter-docs.sgml: Added comments about the Win32 backend. * Makefile.am: Added bits to ignore the headers for the Win32 backend.
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2008-03-26 Neil Roberts <neil@o-hand.com>
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* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
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the Win32 backend section.
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* clutter/win32/clutter-stage-win32.c
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(clutter_win32_get_stage_window): Fixed punctuation in the
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documentation.
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* README: Added notes about the Win32 backend.
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2008-03-26 Neil Roberts <neil@o-hand.com>
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* clutter/win32/clutter-event-win32.c (clutter_event_check):
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9
README
9
README
@ -10,7 +10,7 @@ Clutter currently requires:
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* GdkPixbuf
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* Pango >= 1.18
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* OpenGL >= 1.2 or OpenGL ES 1.1
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* GLX, SDL or an EGL Implementation
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* GLX, SDL, WGL or an EGL Implementation
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The official website is:
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http://www.clutter-project.org
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@ -53,7 +53,7 @@ See the INSTALL file. Info on specific Clutter options;
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Assume target hardware has no floating point unit. Useful only
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for embedded targets such as ARM.
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--with-flavour=[glx/eglx/eglnative/sdl/osx]
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--with-flavour=[glx/eglx/eglnative/sdl/osx/win32]
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Select the Clutter backend: (default=glx)
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glx: Fully featured GLX backend. Using Open GL.
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@ -71,6 +71,9 @@ See the INSTALL file. Info on specific Clutter options;
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osx: OS X backend. (experimental)
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win32:
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Windows WGL backend
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VERSIONING
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====
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@ -142,6 +145,8 @@ wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.8
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-------------------------------
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* There is now an experimental native Win32 WGL backend.
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* Some more focused timeline unit tests have been added and some tweaks to
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timeline semantics were made; E.g. For a 10 frame timeline here are some
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points about the semantics:
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@ -585,7 +585,7 @@ clutter_stage_win32_init (ClutterStageWin32 *stage)
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* clutter_win32_get_stage_window:
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* @stage: a #ClutterStage
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*
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* Gets the stages window handle
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* Gets the stage's window handle
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*
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* Return value: An HWND for the stage window.
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*
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@ -23,6 +23,17 @@
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-win32
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* @short_description: Win32 specific API
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*
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* The Win32 backend for Clutter provides some specific API, allowing
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* integration with the Win32 API for embedding and manipulating the
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* stage window.
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*
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* The ClutterWin32 API is available since Clutter 0.8
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*/
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#ifndef __CLUTTER_WIN32_H__
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#define __CLUTTER_WIN32_H__
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@ -1,3 +1,13 @@
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2008-03-26 Neil Roberts <neil@o-hand.com>
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* clutter-sections.txt: Added a section for the Win32 specific
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API.
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* clutter-docs.sgml: Added comments about the Win32 backend.
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* Makefile.am: Added bits to ignore the headers for the Win32
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backend.
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2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-section.txt: Update after API change in ClutterScore.
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@ -47,7 +47,8 @@ FIXXREF_OPTIONS=\
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# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
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# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
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HFILE_GLOB=$(top_srcdir)/clutter/*.h \
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$(top_srcdir)/clutter/x11/clutter-x11.h
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$(top_srcdir)/clutter/x11/clutter-x11.h \
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$(top_srcdir)/clutter/win32/clutter-win32.h
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CFILE_GLOB=$(top_srcdir)/clutter/*.c
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# Header files to ignore when scanning.
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@ -75,10 +76,12 @@ IGNORE_HFILES=\
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x11 \
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json \
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pango \
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sdl
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sdl \
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win32
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EXTRA_HFILES=\
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../../clutter/x11/clutter-x11.h
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../../clutter/x11/clutter-x11.h \
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../../clutter/win32/clutter-win32.h
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# Images to copy into HTML directory.
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# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
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</listitem>
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<term>Backend Windowing System Library</term>
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<listitem>
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<para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para>
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<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
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</listitem>
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<term>Graphics Rendering </term>
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<listitem>
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will need to first install the required dependencies.
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</para>
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<para>
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Clutter on Windows currently uses the SDL backend for windowing
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There are currently two backends that are supported on
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Windows. One uses the Win32 and WGL APIs directly and the
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other is built on top of SDL. You must choose one of the
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backends when running the configure script using the
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following argument:
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<variablelist>
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<varlistentry>
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<term>--with-flavour=[win32/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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@ -410,7 +423,7 @@
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<xi:include href="xml/clutter-backend.xml"/>
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<xi:include href="xml/clutter-x11.xml"/>
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<xi:include href="xml/clutter-win32.xml"/>
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</part>
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<part>
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clutter_x11_remove_filter
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</SECTION>
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<SECTION>
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<FILE>clutter-win32</FILE>
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<TITLE>Win32 Specific Support</TITLE>
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clutter_win32_get_stage_window
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</SECTION>
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<SECTION>
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<FILE>clutter-version</FILE>
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<TITLE>Versioning Macros</TITLE>
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