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Added COGLhandleARB since the underlying type on OSX is void*,
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694) * clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef. * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl.c: * clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when referring to program or shader handles.
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2008-01-10 Øyvind Kolås <pippin@gimp.org>
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Added COGLhandleARB since the underlying type on OSX is void*,
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patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
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* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
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* clutter/cogl/cogl.h:
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* clutter/cogl/gl/cogl.c:
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* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
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referring to program or shader handles.
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2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/Makefile.am:
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@ -68,19 +68,19 @@ typedef enum {
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struct _ClutterShaderPrivate
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{
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guint bound : 1; /* The shader is bound to the GL context */
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guint is_enabled : 1;
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guint bound : 1; /* Shader is bound to the GL context */
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guint is_enabled : 1;
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guint vertex_is_glsl : 1;
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guint fragment_is_glsl : 1;
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guint vertex_is_glsl : 1;
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guint fragment_is_glsl : 1;
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gchar *vertex_source; /* source (or asm) for vertex shader */
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gchar *fragment_source; /* source (or asm) for fragment shader */
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gchar *vertex_source; /* GLSL source for vertex shader */
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gchar *fragment_source; /* GLSL source for fragment shader */
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COGLint program;
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COGLhandleARB program;
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COGLint vertex_shader;
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COGLint fragment_shader;
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COGLhandleARB vertex_shader;
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COGLhandleARB fragment_shader;
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};
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enum
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@ -214,50 +214,50 @@ cogl_fog_set (const ClutterColor *fog_color,
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ClutterFixed z_far);
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COGLint
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COGLhandleARB
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cogl_create_shader (COGLenum shaderType);
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void
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cogl_shader_destroy (COGLint handle);
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cogl_shader_destroy (COGLhandleARB handle);
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void
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cogl_shader_source (COGLint shader,
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const gchar *source);
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cogl_shader_source (COGLhandleARB shader,
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const gchar *source);
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void
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cogl_shader_compile (COGLint shader_handle);
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cogl_shader_compile (COGLhandleARB shader_handle);
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void
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cogl_shader_get_info_log (COGLint handle,
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guint size,
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gchar *buffer);
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cogl_shader_get_info_log (COGLhandleARB handle,
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guint size,
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gchar *buffer);
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void
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cogl_shader_get_parameteriv (COGLint handle,
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COGLenum pname,
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COGLint *dest);
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cogl_shader_get_parameteriv (COGLhandleARB handle,
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COGLenum pname,
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COGLint *dest);
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COGLint
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COGLhandleARB
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cogl_create_program (void);
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void
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cogl_program_destroy (COGLint handle);
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cogl_program_destroy (COGLhandleARB handle);
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void
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cogl_program_attach_shader (COGLint program_handle,
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COGLint shader_handle);
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cogl_program_attach_shader (COGLhandleARB program_handle,
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COGLhandleARB shader_handle);
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/* 0 to use none */
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void
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cogl_program_link (COGLint program_handle);
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cogl_program_link (COGLhandleARB program_handle);
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void
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cogl_program_use (COGLint program_handle);
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cogl_program_use (COGLhandleARB program_handle);
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COGLint
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cogl_program_get_uniform_location (COGLint program_int,
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const gchar *uniform_name);
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cogl_program_get_uniform_location (COGLhandleARB program_int,
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const gchar *uniform_name);
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void
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@ -42,6 +42,7 @@ G_BEGIN_DECLS
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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typedef GLuint COGLuint;
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typedef GLhandleARB COGLhandleARB;
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/* FIXME + DOCUMENT */
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@ -785,14 +785,14 @@ cogl_fog_set (const ClutterColor *fog_color,
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#endif
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COGLint
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COGLhandleARB
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cogl_create_program (void)
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{
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PROC (GLhandleARB, 0, glCreateProgramObjectARB, void);
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return proc ();
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}
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COGLint
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COGLhandleARB
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cogl_create_shader (COGLenum shaderType)
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{
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PROC (GLhandleARB, 0, glCreateShaderObjectARB, GLenum);
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@ -800,79 +800,79 @@ cogl_create_shader (COGLenum shaderType)
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}
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void
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cogl_shader_source (COGLint shader,
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const gchar *source)
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cogl_shader_source (COGLhandleARB shader,
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const gchar *source)
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{
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PROC (GLvoid,, glShaderSourceARB, GLhandleARB, GLsizei, const GLcharARB **, const GLint *)
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proc (shader, 1, &source, NULL);
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}
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void
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cogl_shader_compile (COGLint shader_handle)
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cogl_shader_compile (COGLhandleARB shader_handle)
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{
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PROC (GLvoid,, glCompileShaderARB, GLhandleARB);
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proc (shader_handle);
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}
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void
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cogl_program_attach_shader (COGLint program_handle,
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COGLint shader_handle)
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cogl_program_attach_shader (COGLhandleARB program_handle,
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COGLhandleARB shader_handle)
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{
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PROC (GLvoid,, glAttachObjectARB, GLhandleARB, GLhandleARB);
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proc (program_handle, shader_handle);
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}
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void
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cogl_program_link (COGLint program_handle)
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cogl_program_link (COGLhandleARB program_handle)
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{
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PROC (GLvoid,, glLinkProgramARB, GLhandleARB);
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proc (program_handle);
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}
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void
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cogl_program_use (COGLint program_handle)
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cogl_program_use (COGLhandleARB program_handle)
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{
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PROC (GLvoid,, glUseProgramObjectARB, GLhandleARB);
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proc (program_handle);
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}
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COGLint
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cogl_program_get_uniform_location (COGLint program_handle,
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const gchar *uniform_name)
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cogl_program_get_uniform_location (COGLhandleARB program_handle,
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const gchar *uniform_name)
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{
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PROC (GLint,0, glGetUniformLocationARB, GLhandleARB, const GLcharARB *)
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return proc (program_handle, uniform_name);
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}
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void
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cogl_program_destroy (COGLint handle)
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cogl_program_destroy (COGLhandleARB handle)
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{
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PROC (GLvoid,, glDeleteObjectARB, GLhandleARB);
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proc (handle);
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}
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void
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cogl_shader_destroy (COGLint handle)
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cogl_shader_destroy (COGLhandleARB handle)
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{
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PROC (GLvoid,, glDeleteObjectARB, GLhandleARB);
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proc (handle);
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}
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void
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cogl_shader_get_info_log (COGLint handle,
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guint size,
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gchar *buffer)
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cogl_shader_get_info_log (COGLhandleARB handle,
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guint size,
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gchar *buffer)
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{
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gint len;
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COGLint len;
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PROC (GLvoid,, glGetInfoLogARB, GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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proc (handle, size-1, &len, buffer);
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buffer[len]='\0';
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}
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void
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cogl_shader_get_parameteriv (COGLint handle,
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COGLenum pname,
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COGLint *dest)
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cogl_shader_get_parameteriv (COGLhandleARB handle,
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COGLenum pname,
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COGLint *dest)
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{
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PROC (GLvoid,, glGetObjectParameterivARB, GLhandleARB, GLenum, GLint*)
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proc (handle, pname, dest);
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