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2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c (texture_update_data): Fixed incorrect calculation of offset into texture data (needs to use width of the texture, not of the updated area).
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@ -1,3 +1,9 @@
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2008-02-12 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-texture.c (texture_update_data):
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Fixed incorrect calculation of offset into texture data (needs to
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use width of the texture, not of the updated area).
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2008-02-12 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-texture.c (texture_update_data):
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@ -812,7 +812,7 @@ clutter_texture_paint (ClutterActor *self)
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if (shader)
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clutter_shader_set_is_enabled (shader, FALSE);
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cogl_offscreen_redirect_start (priv->fbo_handle,
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cogl_offscreen_redirect_start (priv->fbo_handle,
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priv->width, priv->height);
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/* Render out actor scene to fbo */
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@ -1191,7 +1191,7 @@ pixbuf_destroy_notify (guchar *pixels, gpointer data)
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static GdkPixbuf *
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texture_get_tile_pixbuf (ClutterTexture *texture,
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COGLuint texture_id,
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COGLuint texture_id,
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gint bpp)
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{
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ClutterTexturePrivate *priv;
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@ -1245,7 +1245,7 @@ texture_get_tile_pixbuf (ClutterTexture *texture,
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* Gets a #GdkPixbuf representation of the #ClutterTexture data.
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* The created #GdkPixbuf is not owned by the texture but the caller.
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*
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* Note: NULL is always returned with OpenGL ES.
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* Note: NULL is always returned with OpenGL ES.
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*
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* Return value: A #GdkPixbuf or NULL on fail.
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**/
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@ -1469,8 +1469,8 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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if (priv->fbo_source)
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texture_fbo_free_resources (texture);
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if (!texture_prepare_upload (TRUE, texture, data, has_alpha,
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width, height, rowstride, bpp, flags,
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if (!texture_prepare_upload (TRUE, texture, data, has_alpha,
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width, height, rowstride, bpp, flags,
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©_data, &texture_dirty, &size_change))
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{
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return FALSE;
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@ -2035,20 +2035,20 @@ texture_update_data (ClutterTexture *texture,
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* |-------| <- master_offset = -8
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* |-------| <- effective_x = 8
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* |---| <- effective_width
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*
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*
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* -- second tile ---
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*
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*
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* |--------------------- priv->width ------------------------------|
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* |-----------| <- priv->x_tiles[x].pos
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* |-----------| <- priv->x_tiles[x].size (src_w)
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* |-------| <- x_0
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* |------------| <- width
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* |--------------------| <- x_0 + width
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* |---| <- master_offset = 4
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* |---| <- master_offset = 4
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* | <- effective_x (0 in between)
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* |--------| <- effective_width
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*
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* XXXXXXXXXXXXXX <- master
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*
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* XXXXXXXXXXXXXX <- master
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* |___________|___________|___________|___________|___________|_____%%%%%%|
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*/
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@ -2119,7 +2119,7 @@ texture_update_data (ClutterTexture *texture,
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effective_height,
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priv->pixel_format,
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priv->pixel_type,
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data + (master_offset_y * width + master_offset_x) * 4);
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data + (master_offset_y * priv->width + master_offset_x) * 4);
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i++;
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}
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@ -2143,7 +2143,7 @@ texture_update_data (ClutterTexture *texture,
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*
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* Return value: %TRUE on success, %FALSE on failure.
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*
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* Since 0.6.
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* Since 0.6.
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*/
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gboolean
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clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
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@ -2163,7 +2163,7 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
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priv = texture->priv;
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if (!texture_prepare_upload (FALSE, texture, data, has_alpha,
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if (!texture_prepare_upload (FALSE, texture, data, has_alpha,
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width, height, rowstride,
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bpp, flags, ©_data, NULL, NULL))
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{
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@ -2201,7 +2201,7 @@ on_fbo_source_size_change (GObject *object,
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guint w, h;
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clutter_actor_get_abs_size (priv->fbo_source, &w, &h);
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if (w != priv->width || h != priv->height)
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{
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if (!cogl_texture_can_size (CGL_TEXTURE_RECTANGLE_ARB,
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@ -2232,7 +2232,7 @@ on_fbo_source_size_change (GObject *object,
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priv->pixel_format,
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priv->pixel_type,
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NULL);
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priv->fbo_handle = cogl_offscreen_create (priv->tiles[0]);
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clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h);
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@ -2258,11 +2258,11 @@ on_fbo_parent_change (ClutterActor *actor,
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/**
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* clutter_texture_new_from_actor:
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* @actor: A source #ClutterActor
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* @actor: A source #ClutterActor
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*
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* Creates a new #ClutterTexture object with its source a prexisting
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* Creates a new #ClutterTexture object with its source a prexisting
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* actor (and associated children). The textures content will contain
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* 'live' redirected output of the actors scene.
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* 'live' redirected output of the actors scene.
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*
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* Note this function is intented as a utility call for uniformly applying
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* shaders to groups and other potentail visual effects. It requires that
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@ -2273,20 +2273,20 @@ on_fbo_parent_change (ClutterActor *actor,
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*
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* <itemizedlist>
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* <listitem>
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* <para>The source actor must be made visible (i.e by calling
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* #clutter_actor_show). The source actor does not however have to
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* <para>The source actor must be made visible (i.e by calling
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* #clutter_actor_show). The source actor does not however have to
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* have a parent.</para>
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* </listitem>
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* <listitem>
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* <para>Avoid reparenting the source with the created texture.</para>
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* </listitem>
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* <listitem>
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* <para>A group can be padded with a transparent rectangle as to
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* <para>A group can be padded with a transparent rectangle as to
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* provide a border to contents for shader output (blurring text
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* for example).</para>
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* </listitem>
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* <listitem>
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* <para>The texture will automatically resize to contain a further
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* <para>The texture will automatically resize to contain a further
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* transformed source. The however involves overhead and can be
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* avoided by placing the source actor in a bounding group
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* sized large enough to contain any child tranformations.</para>
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@ -2404,14 +2404,14 @@ texture_fbo_free_resources (ClutterTexture *texture)
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if (priv->fbo_source != NULL)
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{
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(on_fbo_parent_change),
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(on_fbo_parent_change),
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texture);
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(on_fbo_source_size_change),
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(on_fbo_source_size_change),
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texture);
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g_object_unref (priv->fbo_source);
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