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* tests/test-depth.c: added a box of cloned hands to further expand
the scope of depth testing scenarios exercised by test-depth.
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@ -1,3 +1,8 @@
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2008-01-31 Øyvind Kolås <pippin@o-hand.com>
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* tests/test-depth.c: added a box of cloned hands to further expand
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the scope of depth testing scenarios exercised by test-depth.
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2008-01-31 Øyvind Kolås <pippin@o-hand.com>
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* tests/test-depth.c: (timeline_completed): make use of
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@ -22,11 +22,58 @@ raise_top (gpointer ignored)
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return TRUE;
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}
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static ClutterActor *
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clone_box (ClutterTexture *original)
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{
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guint width, height;
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ClutterActor *group;
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ClutterActor *clone;
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clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
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group = clutter_group_new ();
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_depth (clone, width/2);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, width/2);
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clutter_actor_set_position (clone, 0, 0);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, width/2);
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clutter_actor_set_position (clone, width, 0);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clutter_actor_set_position (clone, 0, height);
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clone = clutter_clone_texture_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width/2);
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clutter_actor_set_position (clone, 0, 0);
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clutter_actor_show_all (group);
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return group;
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}
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static ClutterActor *
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janus_group (const gchar *front_text,
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const gchar *back_text)
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{
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ClutterColor slide_color = {0x00, 0x00, 0x00, 0x55};
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ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff};
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ClutterColor red = {0xff, 0x00, 0x00, 0xff};
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ClutterColor green = {0x00, 0xff, 0x00, 0xff};
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ClutterActor *group, *rectangle, *front, *back;
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@ -51,21 +98,22 @@ janus_group (const gchar *front_text,
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clutter_actor_set_size (rectangle, width, height);
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clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
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clutter_container_add (group, back, rectangle, front, NULL);
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clutter_container_add (CLUTTER_CONTAINER (group),
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back, rectangle, front, NULL);
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clutter_actor_show_all (group);
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return group;
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}
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int
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gint
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main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterBehaviour *d_behave;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterActor *group, *hand, *label, *rect, *janus;
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ClutterActor *group, *hand, *label, *rect, *janus, *box;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0, 0, 0, 0x88 };
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GdkPixbuf *pixbuf;
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@ -92,15 +140,15 @@ main (int argc, char *argv[])
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clutter_actor_show (group);
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label = clutter_label_new_with_text ("Mono 26", "Clutter");
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clutter_actor_set_position (label, 120, 180);
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clutter_actor_set_position (label, 120, 200);
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clutter_actor_show (label);
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hand = clutter_texture_new_from_pixbuf (pixbuf);
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clutter_actor_set_position (hand, 240, 140);
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clutter_actor_set_position (hand, 240, 100);
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clutter_actor_show (hand);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_position (rect, 340, 140);
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clutter_actor_set_position (rect, 340, 100);
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clutter_actor_set_size (rect, 200, 200);
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clutter_actor_show (rect);
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@ -119,7 +167,6 @@ main (int argc, char *argv[])
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-100, 100);
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clutter_behaviour_apply (d_behave, label);
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/* add two faced actor */
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janus = janus_group ("GREEN", "RED");
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
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@ -133,6 +180,24 @@ main (int argc, char *argv[])
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0, 360);
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clutter_behaviour_apply (r_behave, janus);
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/* add hand box */
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box = clone_box (CLUTTER_TEXTURE (hand));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
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clutter_actor_set_position (box, 200, 250);
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clutter_actor_set_scale (box, 0.5, 0.5);
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clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
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clutter_actor_set_opacity (box, 0x44);
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r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
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CLUTTER_ALPHA_RAMP_INC,
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NULL, NULL),
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CLUTTER_Y_AXIS,
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CLUTTER_ROTATE_CW,
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0, 360);
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clutter_behaviour_apply (r_behave, box);
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clutter_actor_show (stage);
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clutter_timeline_start (timeline);
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