At this point only the gl driver is at all aware of the difference
between core and compat contexts. COGL_PRIVATE_FEATURE_GL_FIXED is also
now quite misnamed, since we're using the GLSL pipeline even for pre-GL3
contexts. Remove the private feature and handle the few remaining
differences by checking the driver class inside the gl driver.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
There's quite a bit of CoglContext that properly belongs to the driver.
Add some hooks to allow the context to create/destroy such state. We
don't have driver-private storage in the CoglContext yet, though we
probably should.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
This means CoglContext is now also introspected, although its
constructor and some getters are skipped to avoid having to expose even
more types. This makes it possible to create pipelines using Javascript.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
They have been deprecated for a long time, and all their uses in clutter
and mutter has been removed. This also removes some no longer needed
legacy state tracking, as they were only ever excercised in certain
circumstances when there was sources (pipelines or materials) on the now
removed source stack.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This means cogl_set_source_color*() that switches to the opaque or
blending pipeline, or cogl_source_set_texture() which switches to the
texture pipeline.
Left is the opaque pipeline, as it is still used to compare other
pipelines to check whether they are opaque or not, and as the default
pipeline still pushed to the source stack during initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Change the warp modes test to sanity check CoglPrimitive based polygon
drawing instead of cogl_polygon(). This removes some checks, as
cogl_polygon() has explicitly documented special behaviour for automatic
wrap modes, which CoglPrimitive does not.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
The function create_texture() in test-wrap-modes.c takes a
TestUtilsTextureFlags. However a CoglTextureFlags is passed instead
in two calls. As the enums are identical this patch changes it to
use the TestUtils type.
The enum definitions:
typedef enum
{
COGL_TEXTURE_NONE = 0,
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
COGL_TEXTURE_NO_SLICING = 1 << 1,
COGL_TEXTURE_NO_ATLAS = 1 << 2
} CoglTextureFlags;
typedef enum
{
TEST_UTILS_TEXTURE_NONE = 0,
TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
TEST_UTILS_TEXTURE_NO_SLICING = 1 << 1,
TEST_UTILS_TEXTURE_NO_ATLAS = 1 << 2
} TestUtilsTextureFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
In _cogl_offscreen_gl_allocate we only want to perform certain actions if
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL is not set in create_flags.
We perfrom this check with:
if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)
which is not correct as we negate the create_flags before the bitwise &.
It happens to work as intended though, as CoglOffscreenFlags only has one
element, and that element has the value 1. If the flag is not set then the
nagation of create_flags is true and the bitwise and with the element value
is true as well.
If any flag is set then the negation will give 0 and the bitwise & will be
false.
So while it works correctly it is fragile as either additional flags or a
change in the enum element value will break this check. This patch makes
things a bit more safe by adding parentheses to let the bitwise & happen
before the negation.
Definition of the enum:
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
cogl_pipeline_get_front_face_winding() is supposed to return a CoglWinding. It
takes a CoglPipeline as argument and does the following input validation:
g_return_val_if_fail (cogl_is_pipeline (pipeline),
COGL_PIPELINE_CULL_FACE_MODE_NONE);
The returned COGL_PIPELINE_CULL_FACE_MODE_NONE is not a winding.
The function was added with this check 8 years ago in
5369b3c601
I do not see any of the two options in the CoglWinding as particularly good
choice for a return value on bad input, but let's go with
COGL_WINDING_CLOCKWISE as that is equivalent with the behavior for all
these years.
Definitions of the two enums:
typedef enum
{
COGL_WINDING_CLOCKWISE,
COGL_WINDING_COUNTER_CLOCKWISE
} CoglWinding;
typedef enum
{
COGL_PIPELINE_CULL_FACE_MODE_NONE,
COGL_PIPELINE_CULL_FACE_MODE_FRONT,
COGL_PIPELINE_CULL_FACE_MODE_BACK,
COGL_PIPELINE_CULL_FACE_MODE_BOTH
} CoglPipelineCullFaceMode;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/934
As noted in <cogl-texture-2d-gl.h> (now also removed), this is for
allowing external GL callers to promote one of their textures to a
CoglTexture. We aren't doing that and don't want to start.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/883
Unknown since when, we started deferring the eglMakeCurrent for the
current framebuffer till we started painting on it, which means we
are preparing for rendering a view without guarantees that the
framebuffer we will paint to is the current drawing surface for the
EGL context.
A fairly common case where that assumption will break is multimonitor
set ups, in this case we will be preparing to paint to a view while
the current draw surface is that of the previously rendered view's.
Mesa will in this case return EGL_BAD_SURFACE when querying the buffer
age, since the surface is not yet the current draw surface. This
makes us give up on buffer age checks, and paint the whole view. Since
the problem repeats when painting the next view, we are effectively
doing full-screen redraws on all monitors.
Since cogl usually works implicitly, and querying the buffer age is
meaningless if you're not meant to paint on a surface, make the surface
the current draw surface implicitly before querying the buffer age.
This brings us glorious partial invalidations back when several views
had to be repainted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
In order to avoid log spamming, just warn once it starts to happen, not
on every frame for every onscreen. Just knowing that this is happening
is a hint that something's going wrong.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
Say you're using intel gen3, you poor soul. Your big-GL maxes out at 1.5
unless you use dirty tricks, but you do have GLES2. We try to fall back
to GLES in this case, but we only ever say eglBindAPI(EGL_OPENGL_API).
So when we go to do CreateContext, even though we think we've requested
GLES 2.0, the driver will compare that "2.0" against the maximum big-GL
version, and things will fail.
Fix this by binding EGL_OPENGL_ES_API before trying a GLES context.
https://gitlab.gnome.org/GNOME/mutter/issues/635
In find_onscreen_for_xid() we want to loop over the framebuffers
and skip any that is not onscreen.
The code today does this by negating the framebuffer type variable
and skipping if that equals COGL_FRAMEBUFFER_TYPE_ONSCREEN. This
actually works as the enum used will function as a boolean:
typedef enum _CoglFramebufferType {
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;
But it is a bit weird logic and fragile if more types are added.
(not that I can think of any different type...)
To simplify this, and to silence a warning in clang this patch just
changes it to a != test.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/905
There are still environment variables for these controls, but having
them in a config file doesn't really make sense for mutter. Even if it
did we probably don't want to be parsing the same file as some
standalone version of cogl.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/902
This is a _little_ strange, as we still fill in the vtable slot for
glRenderbufferStorageMultisampleIMG, and can in principle still call it.
But that feature was weird to begin with as we were only checking for
that function in big-GL contexts despite that its extension is for GLES.
I'll leave cleaning that up to a future pass.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
This was only promoted to core in 3.0, but Mesa's supported it
unconditionally since around 7.0 even in 2.1 contexts, so this is not a
particularly onerous requirement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
Midscene tracking was used at a time that some Cogl users
could call random OpenGL API without going through Cogl.
That is not allowed anymore, and certainly not done by
Mutter and GNOME Shell.
Remove midscene tracking from CoglFramebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglJournal tracks a few OpenGL states so that they can
be batch-applied if necessary. It also has a nice property
of allowing purely CPU-based glReadPixels() when the scene
is composed of simple rectangles.
However, the current journal implementation leaves various
other GL states out, such as dithering and the viewport.
In Clutter, that causes the journal to be flushed when
picking, touching the GPU when we didn't really need to.
Track the viewport of the framebuffer in the journal so that
we can avoid flushing the journal so often.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglFramebuffer checks the passed buffer bits in order to
detect when the fast path (that uses the journal) should
be used.
However, it also modifies one of the buffer bits that is
checked for the fast path, meaning we never actually hit
the fast path on cogl_framebuffer_cleaf4f().
Check the depth and color buffer bits before modifying them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
This is an extremely straightforward and minimalistic port of
CoglVector APIs to the corresponding Graphene APIs.
Make ClutterPlane use graphene_vec3_t internally too, for the
simplest purpose of keeping the patch focused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Graphene is a small library with data types and APIs
specially crafted to computer graphics. It contains
performant implementations of matrices, vectors, points
and rotation tools. It is performance because, among
other reasons, it uses vectorized processor commands
to compute various operations.
Add Graphene dependency to Mutter.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Fog is explicitly deprecated in favour of CoglSnippet API,
and in nowhere we are using this deprecated feature, which
means we can simply drop it without any sort of replacement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As we will start adding support for more pixel formats, we will need to
define a notion of planes. This commit doesn't make any functional
change, but starts adding the idea of pixel formats and how they (at
this point only theoretically) can have multple planes.
Since a lot of code in Mutter assumes we only get to deal with single
plane pixel formats, this commit also adds assertions and if-checks to
make sure we don't accidentally try something that doesn't make sense.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/858
This is for all intents and purposes the same as
`cogl_object_ref/unref`, but still refers to handles rather than
objects (while we're trying to get rid of the former) so it's a bit of
unnecessary redundant API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
It wasn't necessary (see other instances of -DG_LOG_DOMAIN) and somewhere
along the line it was getting turned into forward slashes becoming a syntax
error:
```
/usr/include/glib-2.0/gobject/gobject.h:767: syntax error, unexpected '/' in
...
g_assertion_message (/"CoglPango/",
```
https://gitlab.gnome.org/GNOME/mutter/merge_requests/841
Threaded swap wait was added for using together with the Nvidia GLX
driver due to the lack of anything equivalent to the INTEL_swap_event
GLX extension. The purpose was to avoid inhibiting the invocation of
idle callbacks when constantly rendering, as the combination of
throttling on swap-interval 1 and glxSwapBuffers() and the frame clock
source having higher priority than the default idle callback sources
meant they would never be invoked.
This was solved in gbz#779039 by introducing a thread that took care of
the vsync waiting, pushing frame completion events to the main thread
meaning the main thread could go idle while waiting to draw the next
frame instead of blocking on glxSwapBuffers().
As of https://gitlab.gnome.org/GNOME/mutter/merge_requests/363, the
main thread will instead use prediction to estimate when the next frame
should be drawn. A side effect of this is that even without
INTEL_swap_event, we would not block as much, or at all, on
glxSwapBuffers(), as at the time it is called, we have likely already
hit the vblank, or will hit it soon.
After having introduced the swap waiting thread, it was observed that
the Nvidia driver used a considerable amount of CPU waiting for the
vblank, effectively wasting CPU time. The need to call glFinish() was
also problematic as it would wait for the frame to finish, before
continuing. Due to this, remove the threaded swap wait, and rely only on
the frame clock not scheduling frames too early.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=781835
Related: https://gitlab.gnome.org/GNOME/mutter/issues/700
[jadahl: Rewrote commit message]
https://gitlab.gnome.org/GNOME/mutter/merge_requests/602
This was introduced in:
commit 010d16f647
Author: Robert Bragg <robert@linux.intel.com>
Date: Tue Mar 6 03:21:30 2012 +0000
Adds initial GLES2 integration support
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
That's maybe a reasonable thing for a standalone cogl to want, but our
cogl has only one consumer. So if we want additional rendering out of
our cogl layer, it makes more sense to just add that to cogl rather than
support clutter or mutter or the javascript bindings creating their own
GLES contexts.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/500
The function will be used in copying from a primary GPU framebuffer to a
secondary GPU framebuffer using the primary GPU specifically when the
secondary GPU is not render-capable.
To allow falling back in case glBlitFramebuffer cannot be used, add boolean
return value, and GError argument for debugging purposes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
Allow blitting between onscreen and offscreen framebuffers by doing the y-flip
as necessary. This was not possible with ANGLE, but now with ANGLE gone,
glBlitFramebuffer supports flipping the copied image.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on: "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
As a possible ANGLE implementation is not longer limiting the pixel format
matching, lift the requirement of having the same pixel format.
We still cannot do a premult <-> non-premult conversion during a blit, so guard
against that.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer if the formats do not
match exactly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615