Instead of piggybacking on the EGL backend, let's create a small
ClutterBackend for the CEx100 platforms. This allows us to handle the
CEx100-specific details in a much cleaner way.
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.
This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.
This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.
Delimit the points in the configure script that should save the state,
so that running the script multiple times doesn't require starting from
scratch even if it didn't terminate successfully.
The event handling through tslib hasn't been tested in a while, and it
hasn't been ported to the device manager machinery either. We are still
considering whether or not it should be entirely removed, since evdev is
supposed to be a better way to handle events not coming from an existing
windowing system.
Instead of defining new symbols for the windowing systems enabled at
configure time, we can reuse the same symbols for both the compile time
and run time checks, e.g.:
#ifdef CLUTTER_WINDOWING_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
/* use the clutter_x11_* API */
else
#endif
#ifdef CLUTTER_WINDOWING_WIN32
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
/* use the clutter_win32_* API */
#endif
This scheme allows us to ensure that the input system namespace is free
for us to use and select at run time in later versions of Clutter.
Perform the check for enabling platform-specific backends conditionally
on the 'check' value, instead of unconditionally.
Also, rename the configure switches for the backends to have a '-backend'
suffix, to avoid collisions and provide a more descriptive name.
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.
This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.
https://bugzilla.gnome.org/show_bug.cgi?id=657434
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)
https://bugzilla.gnome.org/show_bug.cgi?id=657434
Since the image backend is something now dealt with by Cogl there is no
need to check the experimental status of the backend in the Clutter
configure script.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
GLX is now totally abstracted by Cogl so the "glx" flavour is actually
only used to determine the soname of clutter now so we don't actually
have to check for the glx header or that libGL provides any GLX symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Just like we turn everything on with --disable-deprecated, we have to
turn everything off with --enable-deprecated. This means disabling the
deprecation warnings from the compiler as well.
All 2D coordinate spaces in Cogl have their origin at the top-left so we
shouldn't be flipping the coordinates we pass to
cogl_framebuffer_swap_region to be relative to the bottom of the
framebuffer.
This bumps the Cogl version requirement to 1.7.5 since we've had to fix
a bug in the semantics of cogl_framebuffer_swap_region.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=654656
Clutter may be used together with GTK+, which indirectly may use
XInput2 too, so the cookie data must persist when both are handling
events.
What happens now in a nutshell is, Clutter is only guaranteed to allocate
the cookie itself after XNextEvent(), and only frees the cookie if its
XGetEventData() call allocated the cookie data.
The X[Get|Free]EventData() calls happen now in clutter-event-x11.c as
hypothetically different event translators could also handle other set
of X Generic Events, or other libraries handling events for that matter.
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
Since some experimental API in Cogl that Clutter uses has changed this
bumps our dependency up to 1.7.3 before landing the corresponding build
fixes for clutter to bring it in line with the Cogl changes.
This adds a performance tracking framework that can run a set of tests over
specified git revisions. The ruby script for generating the reports comes from
similar performance tracking in GEGL. The framework permits evaluating new
tests against older version of clutter.
The tests themselves go through a few hoops for disabling framerate limiting in
both mesa and clutter.
When running make check the tests will be run and lines of the form:
@ test-state: 40.51 fps
will be left in the output, a script can scrape these lines out of a build log
on a buildbot to in other ways track performance.
Since GLX and EGL are abstracted by Cogl the two backends are both
implementing everything using the Cogl API and they are almost
identical.
This updates the egl backend to support everything that the glx backend
supports. Now that EGL and GLX are abstracted by Cogl, the plan is that
we will squash the clutter-egl/glx backends into one. Since the EGL
backend in clutter can conditionally not depend on X11 we will use the
EGL backend as the starting point of our common backend.
https://bugzilla.gnome.org/show_bug.cgi?id=649826
In test-pixmap.c instead of using the GdkPixbuf API to load the
redhand.png image we now use the cairo API to load the png into a xlib
surface which wraps our Pixmap.
This test was the last thing that depended on the gdk API and since
it's more concise to use Cairo here which is a hard dependency for
Clutter this change means we avoid depending on GdkPixbuf directly.
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
We want to be able to split Cogl out as a standalone project but there
are still some window systems that aren't natively supported by Cogl.
This allows Clutter to support those window systems directly but still
work with a standalone Cogl library.
This also ensures we set the SUPPORT_STUB conditional in clutter's
configure.ac when building for win32/osx and wayland.
This adds a simple standalone Cogl application that can be used to
smoke test a standalone build of Cogl without Clutter.
This also adds an x11-foreign app that shows how a toolkit can ask Cogl
to draw to an X Window that it owns instead of Cogl being responsible
for automatically creating and mapping an X Window for CoglOnscreen.
This allows more detailed control over the driver and winsys features
that Cogl should have. Cogl is designed so it can support multiple
window systems simultaneously so we have enable/disable options for
the drivers (gl vs gles1 vs gles2) and options for the individual window
systems; currently glx and egl. Egl is broken down into an option
for each platform.
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.
Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
The "DRM_SURFACELESS" EGL platform was invented when we were adding the
wayland backend to Clutter but in the end we added a dedicated backend
instead of extending the EGL backend so actually the platform name isn't
used.
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.
Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.
A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.
The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
On win32, test scripts are created with a .exe extension.
Under mingw, a .exe script is launched in 16 bit compatibility mode (through
ntvdm), and so it just does not run.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2619
GCC by default allows pointer arithmetic on void* pointers and treats
them as having a size of 1 byte. This is non-standard behaviour and
causes errors on some compilers so we should try to avoid
it. -Wpointer-arith warns about these cases.
We use the micro version for distinguishing released tarballs and Git
builds; the maintainer compiler flags should be enabled for the latter,
and not just for unstable cycles, since it makes sense to have extra
warning flags even on stable cycles.
We also want to allow people to turn on -Werror on demand, so let's add
a third option to --enable-maintainer-flags.
Since we have a decent XI1 and XI2 implementation, now, we should turn
the support for XInput on by default.
The actual implementation to be used at run-time is still left to be
decided by the user.
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
Clutter has some platform-specific API that is accessible only if the
right backend has been compiled in. Third party applications that wish
to be portable across backends might want to use defines and other
pre-processor tricks to determine header inclusion and API usage.
While Clutter has an internal set of symbols it can use, third party
applications don't have the luxury of being able to access the config.h
generated by Clutter's configure script.
For this reason, Clutter should install a configuration header with a
series of namespaced defines that can be picked up by applications and
other third party code.
The ffs function is defined in C99 so if we want to use it in Cogl we
need to provide a fallback for MSVC. This adds a configure check for
the function and then a fallback using a while loop if it is not
available.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2491
Keeping the Cogl 2.0 API reference in the build is getting far more
troublesome than it's worth.
It's breaking distcheck far too often, and it makes it impossible to
rebuild the build environment from tarballs - which is something that
some distributions (namely: the Debian-based ones, but not limited to
them) do in order to change build scripts using their own rules.
The check-news option in configure.ac conflicts with the idea of using a
buildbot to do a distcheck.
Since we're doing some validation on the state of the build during the
release-check phase we should add the NEWS file check there.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2468
Not tested (but checked that it compiles).
There's no reason to only enable the check for the cex100. Hopefully
should work.
We make sure not to enable both the evdev and the tslib backend at the
same time as the DeviceManager is a singleton and we can't have both
subclasses at the same time for now.
This backend is a event backend that can be enabled for EGL (for now).
It uses udev (gudev) to query input devices on a linux system, listens to
keyboard events from input devices and xkbcommon to translate raw key
codes into key keysyms.
This commit only supports key events, more to follow.
Building the API reference for Cogl 2.0 is fairly confusing: the API
itself is experimental and for internal use only -- though we want
feedback for it.
Let's build the API reference only when Clutter is configured with a
specific configure switch, so that people that wish to give feedback on
the API and its documentation can do it.
So we can keep track of the experimental progress of Cogl 2.0 features
this adds a standalone Cogl 2.0 Reference Manual which doesn't cover
the deprecated 1.x symbols and removes the need for a "Cogl
experimental API" chapter since those sections now make up the main
table of contents.
By defining COGL_ENABLE_EXPERIMENTAL_2_0_API in config.h we can ensure
that all internal clutter and cogl code can use the Cogl 2.0 API and by
not using AM_CPPFLAGS we avoid having other tools such as glib-mkenums
and the gir-scanner from inadvertently using the define also.
The profiling support was broken - probably during the restructuring of
the build environment, but I'm too lazy to bisect that.
The fix is trivial, and everything works as it should.
Previously in the tests/tools directory we build a disable-npots
library which was used as an LD_PRELOAD to trick Cogl in to thinking
there is no NPOT texture extension. This is a little awkward to use so
it seems much simpler to just define a COGL_DEBUG option to disable
npot textures.
CLUTTER_EGL_BACKEND is used to define a special EGL native backend to
use and was introduced for the CEX100 EGL backend. Unfortunately
CLUTTER_EGL_BACKEND was defined to "cex100" for eglnative, which is
obviously wrong.
The paches defines the right values for CLUTTER_EGL_BACKEND for the
eglnative and cex100 flavours.
Don't generate both bz2 and gz tarballs: we only use the former anyway,
and the latter just adds time for distcheck to complete.
The gz tarball will be generated by the remote installation scripts when
publishing the release.
The internal copy of JSON-GLib was meant to go away right after the 1.0
release, given that JSON-GLib was still young and relatively unknown.
Nowadays, many projects started depending on this little library, and
distributions ship it and keep it up to date.
Keeping a copy of JSON-GLib means keeping it up to date; unfortunately,
this would also imply updating the code not just for the API but for the
internal implementations.
Starting with the 1.2 release, Clutter preferably dependend on the
system copy; with the 1.4 release we stopped falling back automatically.
The 1.6 cycle finally removes the internal copy and requires a copy of
JSON-GLib installed on the target system in order to compile Clutter.
*** WARNING: THIS COMMIT CHANGES THE BUILD ***
Do not recurse into the backend directories to build private, internal
libraries.
We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.
We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.
This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.
Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.
Currently disabled:
‣ OSX backend
‣ Fruity backend
Currently enabled but untested:
‣ EGL backend
‣ Windows backend
When building with --enable-profile we now depend on the uprof-0.3
developer release which brings a few improvements:
» It lets us "fix" how we initialize uprof so that instead of using a shared
object constructor/destructor (which was a hack used when first adding
uprof support to Clutter) we can now initialize as part of clutter's
normal initialization code. As a side note though, I found that the way
Clutter initializes has some quite serious problems whenever it
involves GOptionGroups. It is not able to guarantee the initialization
of dependencies like uprof and Cogl. For this reason we still use the
contructor/destructor approach to initialize uprof in Cogl.
» uprof-0.3 provides a better API for adding custom columns when reporting
timer and counter statistics which lets us remove quite a lot of manual
report generation code in clutter-profile.c.
» uprof-0.3 provides a shared context for tracking mainloop timer
statistics. This means any mainloop based library following the same
"Mainloop" timer naming convention can use the shared context and no
matter who ends up owning the final mainloop the statistics will always
be in the same place. This allows profiling of Clutter with an
external mainloop such as with the Mutter compositor.
» uprof-0.3 can export statistics over dbus and comes with an ncurses
based ui to vizualize timer and counter stats live.
The latest version of uprof can be cloned from:
git://github.com/rib/UProf.git
Let's try to keep Cogl's build as non-recursive as possible, in the hope
that one day we'll be able to make it fully non-recursive along with the
rest of Clutter.
This requires some autotools magic when setting up the environment
through autogen.sh, because autoreconf does not do the right thing
by default.
The correct order for setting up localization is:
‣ autopoint
‣ aclocal
‣ ...
otherwise aclocal will copy the system's gettext.m4 instead of honouring
the version we specified with AM_GNU_GETTEXT_VERSION in configure.ac.
Some debugging tools might require full visibility for the Clutter
symbols; for this reason, and to match what the Clutter dependencies
already allow, we should provide a configure switch to disable linking
with the -Bsymbolic flag.
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>
* Use new introspection --include-uninstalled API since we don't want
to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
.gir files. (Actually, --pkg is almost never needed)
* Add --quiet
http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
Intel CE3100 and CE4100 have several planes (framebuffers) and a
hardware blender to blend the planes togeteher to produce the final
image.
clutter_cex100_set_plane() lets you configure which framebuffer clutter
will use for its rendering.
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate
framebuffers that are blended together by a piece of hardware to make
the final output. The library that allows you to initialize and
configure those planes is called GDL. A EGL GDL winsys can then be
use with those planes as NativeWindowType to select which plane to use.
This patch adds a new ClutterBackendCex100 backend that can be
selected at compile time with the new --with-flavour=cex100 option.
--quiet has been added to g-ir-scanner in the 0.9.1 cycle. We really
want to be able to compile clutter with 0.6.14 to be able to reuse
gir files that are distributed in current distributions.
Use the INTROSPECTION_SCANNER_ARGS (previously unused) variable to
convey --quiet when necessary.
Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2265
DRM is available on more platforms than Linux (e.g. kFreeBSD), but
Clutter currently FTBFS there because of not being an alternative to
the __linux__ code (where it should be HAVE_DRM).
Instead of copying the DRM data structures, we should use libdrm when
falling back to directly requesting to wait for the vblank.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2225
Based on a patch by: Emilio Pozuelo Monfort <pochu27@gmail.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
In 7fae8ac051 the two cogl-defines.h files from GLES and GL were
unified. However this missed out the COGL_HAS_GLES[12] defines from
GLES. The configure.ac still made an AC_SUBST for the right version
but the replacement was never put in any headers. This fixes it so
that instead of directly calling AC_SUBST the value is now put into a
variable which later gets added to COGL_DEFINES so that it will end up
in cogl-defines.h
There was an initializer for the COGL_DEFINES variable which sets it
to the empty value before it is filled in. The name of the variable
wasn't spelt right so it wouldn't work properly. This doesn't really
matter because it would default to empty anyway.
The cookbook should also include fully functional code examples. We can
even XInclude them into the docbook XML itself.
The examples should be built with the coobook, so that we can always
make sure they are up to date.
The P_() macro adds a context for the property nick and blurb. In order
to make xgettext recognize it, we need to drop glib-gettexize inside the
autogen.sh script and ship a modified Makefile.in.in with Clutter.
The AS_ALL_LINGUAS m4 macro allows configure-time generation of the
ALL_LINGUAS variable from the translations inside po/ instead of using
the LINGUAS file.
* wip/xkb-support:
x11: Use XKB to translate keycodes into key symbols
x11: Use XKB to track the Locks state
x11: Use XKB detectable auto-repeat
x11: Add a Keymap ancillary object
x11: Store the group inside the event platform data
events: Add platform-data to allocated Events
build: Check for the XKB extension
Under big GL, glext.h is included automatically by gl.h. However under
GLES this doesn't appear to happen so it has to be included explicitly
to get the defines for extensions. This patch changes the
clutter_gl_header to be called cogl_gl_headers and it can now take a
space seperated list of multiple headers. This is then later converted
to a list of #include lines which ends up cogl-defines.h. The gles2
and gles1 backends now add their respective ext header to this list.
* cally-merge:
cally: Add introspection generation
cally: Improving cally doc
cally: Cleaning CallyText
cally: Refactoring "window:create" and "window:destroy" emission code
cally: Use proper backend information on CallyActor
cally: Check HAVE_CONFIG_H on cally-util.c
docs: Fix Cally documentation
cally: Clean up the headers
Add binaries of the Cally examples to the ignore file
docs: Add Cally API reference
Avoid to load cally module on a11y examples
Add accessibility tests
Initialize accessibility support on clutter_init
Rename some methods and includes to avoid -Wshadow warnings
Cally initialization code
Add Cally
We now always aim to use pkg-config based configuration when possible,
but when not configure.ac now knows the difference between GLES_CM
libraries that contain EGL symbols (I.e. a separate EGL library doesn't
need to be found) and GLESv1_CM libraries that don't contain EGL
symbols.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2160
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
The Clutter Accessibility Library is an implementation of the ATK,
the Accessibility Toolkit, which exposes Clutter actors to accessibility
tools. This allows not only writing accessible user interfaces, but also
allows testing and verification frameworks based on A11Y technologies to
inspect and test a Clutter scene graph.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2097
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This copies the files for the GLU tesselator from Mesa. The Mesa code
is based on the original SGI code and is released under a BSD license.
The memalloc.h header has been replaced with one that forces the code
to use g_malloc and friends. The rest of the files are not altered
from the original so it should be possible to later upgrade the files
by simply overwriting them.
There is a tesselator.h header which is expected to be included by
rest of Cogl to use the tesselator. This contains a trimmed down
version of glu.h that only includes parts that pertain to the
tesselator. There is also a stub glu.h in the GL directory which is
just provided so that the tesselator code can include <GL/gl.h>
without depending on the system header. It just redirects to
tesselator.h
The -Bsymbolic-functions linker flag allows to avoid intra-library
PLT jumps on ELF platforms. It is similar to the aliasing hack in
GLib and GTK+, but definitely less messy.
The configure script should look for the flags, in order to support
platforms/linkers that do not have it.
This will be defined in cogl-defines.h whenever Cogl is built using a
winsys that supports X11. This implies CoglTexturePixmapX11 will be
available.
To make this work the two separate cogl-defines.h.in files have been
merged into one. The configure script now makes a @COGL_DEFINES@
substitution variable which contains the #define lines to put in
rather than directly having them in the seperate files.
When configuring the glx flavour we were always explicitly adding -lGL
to the linker flags even when a pkg-config file was found which should
take care of that option for us.
When building for gles1/2 we now always try and look for a libglesv1_cm
or libglesv2 .pc file with details about where to find the library and
headers.
This adds an automake USE_TSLIB condition to decide when we should
compile clutter-event-tslib.c. This is in preparation for consolidating
the eglx and eglnative backends.
With this patch if you ./configure clutter using
--with-flavour=opengl-egl-xlib then it will use EGL + OpenGL instead of
the default GLX and OpenGL.
These days upstream driver work is more focused on improving EGL than it
is GLX so likewise we want to make sure Clutter has good support for
EGL.
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.
For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
When we check the flavour we now just set boolean variables for the
following things:
SUPPORT_X11=1
SUPPORT_XLIB=1
SUPPORT_GLX=1
SUPPORT_EGL=1
SUPPORT_EGL_POWERVR_X11=1
SUPPORT_EGL_POWERVR_NULL=1
This lets us avoid some duplication and also some error prone tests for
lists of flavours used, for example, to determine when we need to check
for x libraries.
It's desirable to have a separation between the "flavour" and the
"winsys". The flavour is a concept internal to the configure script and
is a convenient name to represent the users choice of window system,
opengl driver and input backend. The CLUTTER_WINSYS currently defines
the subdirectory under clutter/ that should be compiled to handle the
window system and input.
With a separation we could add a flavour with no correspondence to which
clutter/subdirectory needs to be built.
After checking the flavour option the user gives we were checking for
the fruity flavour to override the glesversion. Now that the glsl
checking has been moved this can instead just wait until the AS_CASE
that handles all the flavour configuration.
The flavour AS_CASE should define whether a flavour uses the gl or gles
COGL_DRIVER and so we shouldn't need to have an expanding list of
tests to gate when we check for a gles driver because if we move the
checks for gles after the flavour checks we can just look at
$COGL_DRIVER.
This removes EGL_{LIBS,CFLAGS}, GLX_{LIBS,CFLAGS}, OSX_{LIBS,CFLAGS},
WIN32_{LIBS,CFLAGS}, and GLES_{LIBS,CFLAGS} and instead we just append
to FLAVOUR_{LIBS,CFLAGS}.
This makes more of the file relocatable because there were previously
dependencies on the order that some variables were setup in.
* wip/constraints: (24 commits)
Add the Cogl API reference to the fixxref extra directories
Document the internal MetaGroup class
Remove the construct-only flag from ActorMeta:name
doc: Remove gtk-doc annotations from the json-glib copy
doc: Fix parameter documentation
Add named modifiers for Action and Constraint
Remove a redundant animation
Set the stage resizable in test-constraints
Use a 9 grid for the constraints test
Miscellaneous documentation fixes
docs: Document animating action and constraint properties
docs: Document BindConstraint and AlignConstraint
constraint: Rename BindConstraint:bind-axis
constraints: Add AlignConstraint
tests: Add a constraints interactive test
constraint: Add BindConstraint
actor: Implement Animatable
animation: Use the new Animatable API for custom properties
animatable: Add custom properties to Animatable
constraint: Add ClutterConstraint base class
...
Conflicts:
configure.ac
This exposes the ./configured window system/backend options to Cogl via
a set of new COGL_HAS_XYZ_SUPPORT defines:
COGL_HAS_{X11,XLIB,GLX,EGL,EGL_PLATFORM_XYZ,OSX,WIN32,WGL}_SUPPORT
The AM_PATH_GLIB_2_0 doesn't automatically cause the configure script
to fail if the test fails. This wouldn't usually cause any problems
because we later check for the right glib version using
PKG_CHECK_MODULES directly. However AM_PATH_GLIB_2_0 is more thorough
when checking because it also tries to run a program against the
library to read the version. If the macro fails but the pkg-config
check passes then nothing will define GLIB_GENMARSHAL and the build
step will fail in a confusing way.
This adds a check for the result and gives an AC_MSG_ERROR if it
fails. The glib dependencies have been moved out of CLUTTER_DEPS to
AM_PATH_GLIB_2_0.
http://bugzilla.openedhand.com/show_bug.cgi?id=2127
The system JSON-GLib installation should be the preferred way of parsing
JSON in Clutter. The internal copy is limited by re-synchronization from
upstream, and by the fact that upstream contains a fork of GScanner that
allows parsing escaped UTF-8. We should warn users compiling Clutter
with the internal copy, just like we warn about the internal image
backend.
The X11TexturePixmap actor uses XComposite API directly, without guards.
It has been doing so for a while, against the fact that we do check for
the XComposite extension - but we don't depend on it. As soon as you try
building Clutter on X11 without the XComposite extension available all
hell breaks loose.
The obvious fix is to make Clutter depend on XComposite - basically
ratifying what's the current state of things.
Update the configure.ac to use the LT_INIT() instead of the deprecated
AC_PROG_LIBTOOL. This also allows us to depend on a specific libtool
version, namely one that doesn't thoroughly suck.
There is no need for us to check for low-level functions and header
files, especially since we haven't been checking the results until
now. This makes cross-compiling slightly more bearable.
Require automake >= 1.10, and add the following options:
» dist-bzip2: create a bz2 tarball in the dist process
» check-news: check that we changed the NEWS file prior to dist,
to avoid another release without NEWS updates, like 1.1.10
We basically want all Clutter applications out in the wild to at least
have the basic set of COGL_DEBUG/--cogl-debug options available for
investigating issues.
The SDL API is far too limited for the windowing system needs of
Clutter; the status of the SDL backend was always experimental, and
since the Windows platform is supported by a native backend there is
no point in having the SDL backend around any more.
When using pkg-config to check for the x11 package compiler flags and
libraries we actually need to retrieve those values from the pc file.
This should also fix the issue with non-canonical installations of the
X11 headers and shared objects.
http://bugzilla.openedhand.com/show_bug.cgi?id=1966