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configure.ac: Use pkg-config for gles1/2 if available
When building for gles1/2 we now always try and look for a libglesv1_cm or libglesv2 .pc file with details about where to find the library and headers.
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127
configure.ac
127
configure.ac
@ -350,76 +350,89 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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[
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AS_CASE([$glesversion],
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[1*],
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[
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clutter_gl_header="GLES/gl.h"
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[1*],
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[
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clutter_gl_header="GLES/gl.h"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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AC_CHECK_HEADERS([GLES/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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AC_CHECK_HEADERS([GLES/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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PKG_CHECK_EXISTS([glesv1_cm],
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[BACKEND_PC_FILES="$BACKEND_PC_FILES glesv1_cm"],
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[
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# check for upper/lower case libgles_em
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# The powervr sdk uses lower case.
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AC_CHECK_LIB(GLES_CM, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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# check for upper/lower case libgles_em
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# The powervr sdk uses lower case.
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AC_CHECK_LIB(GLES_CM, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLES_CM"],
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[
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AC_CHECK_LIB(GLESv1_CM, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLES_CM"],
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[
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AC_CHECK_LIB(GLESv1_CM, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLESv1_CM"],
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[
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AC_CHECK_LIB(gles_cm, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLESv1_CM"],
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[
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AC_CHECK_LIB(gles_cm, [eglInitialize],
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[HAVE_LIBGLES=yes],
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[HAVE_LIBGLES=no])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lgles_cm"],
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[
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AC_MSG_ERROR([GLES library not found and egl backend requested.])
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]
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)
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]
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)
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]
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)
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])
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AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lgles_cm"],
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[
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AC_MSG_ERROR([GLES library not found and egl backend requested.])
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]
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)
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]
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)
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]
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)
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],
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PKG_CHECK_EXISTS([egl], [BACKEND_PC_FILES="$BACKEND_PC_FILES egl"])
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],
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[2*],
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[
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clutter_gl_header="GLES2/gl2.h"
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use_gles2_wrapper=yes
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AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES2])
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[2*],
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[
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clutter_gl_header="GLES2/gl2.h"
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use_gles2_wrapper=yes
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AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES2])
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AC_CHECK_HEADERS([EGL/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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PKG_CHECK_EXISTS([glesv2],
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[BACKEND_PC_FILES="$BACKEND_PC_FILES glesv2"],
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[FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLESv2"])
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FLAVOUR_LIBS="$FLAVOUR_LIBS -lGLESv2 -lEGL"
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],
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PKG_CHECK_EXISTS([egl],
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[BACKEND_PC_FILES="$BACKEND_PC_FILES egl"],
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[
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AC_CHECK_HEADERS([EGL/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required EGL headers])])
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FLAVOUR_LIBS="$FLAVOUR_LIBS -lEGL"
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]
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)
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],
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[fruity],
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[
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clutter_gl_header="GLES/gl.h"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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[fruity],
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[
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clutter_gl_header="GLES/gl.h"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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AC_CHECK_HEADERS([GLES/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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],
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AC_CHECK_HEADERS([GLES/egl.h],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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],
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[AC_MSG_ERROR([Unknown argument for --with-gles])]
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[AC_MSG_ERROR([Unknown argument for --with-gles])]
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)
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]
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)
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