Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.
The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.
https://bugzilla.gnome.org/show_bug.cgi?id=714706
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
When a Wayland compositor, simply rely on the clutter actor allocation
changed signal to sync geometry and emit window actor size changed
signals.
Attaching a wl_buffer to a MetaShapedTexture will signal allocation
changed on the corresponding MetaSurfaceActor, which the MetaWindowActor
is listening to.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.
This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.
The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.
There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
The current time offset calculation is wrong. It is supposed to calculate
the offset between the current time and the
"time where it message should be sent" (last_time + interval).
Fix the math to actually do that.
https://bugzilla.gnome.org/show_bug.cgi?id=709340
We must set x11_size_changed even if we are frozen, as every window
size change makes the X server drop the pixmap, and we might lose
the information at the next thaw() if the window changes size
twice in one frame (so we would keep drawing with the old pixmap
until something else causes another resize)
We must send frame_drawn and frame_timing messages to even when
we don't actually queue a redraw on screen to comply with the
WM sync spec.
So throttle such apps to down to a ~100ms interval.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When drawing entirely opaque regions, we traditionally kept blending on
simply because it made the code more convenient and obvious to handle.
However, this can cause lots of performance issues on GPUs that aren't
too powerful, as they have to readback the buffer underneath.
Keep track of the opaque region set by windows (through _NET_WM_OPAQUE_REGION,
Wayland opaque_region hints, standard RGB32 frame masks or similar), and draw
those rectangles separately through a different path with blending turned off.
https://bugzilla.gnome.org/show_bug.cgi?id=707019
We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)
https://bugzilla.gnome.org/show_bug.cgi?id=706207
The previous code was leaving focus fields dirty in MetaWaylandPointer
and MetaWaylandKeyboard at time (which could crash the X server
because of invalid object IDs)
The new code is more tighly integrated in the normal X11 code
for handling keyboard focus (meaning that the core idea of input
focus is also correct now), so that meta_window_unmanage() can
do the right thing. As a side benefit, clicking on wayland clients
now unfocus X11 clients.
For the mouse focus, we need to clear the surface pointer when
the metawindowactor is destroyed (even if the actual actor is
kept alive for effects), so that a repick finds a different pointer
focus.
https://bugzilla.gnome.org/show_bug.cgi?id=705859
Remove window_surfaces, as the FIXME asks for. We don't need it
because we can obtain the surface from the MetaWindow, and
follow the wayland compositor path for both types of clients.
https://bugzilla.gnome.org/show_bug.cgi?id=705818
This copies the basic input support from the Clayland demo compositor.
It adds a basic wl_seat implementation which can convert Clutter mouse
events to Wayland events. For this to work all of the wayland surface
actors need to be made reactive.
The wayland keyboard input focus surface is updated whenever Mutter
sees a FocusIn event so that it will stay in synch with whatever
surface Mutter wants as the focus. Wayland surfaces don't get this
event so for now it will just give them focus whenever they are
clicked as a hack to test the code.
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
This adds support for running mutter as a hybrid X and Wayland
compositor. It runs a headless XWayland server for X applications
that presents wayland surfaces back to mutter which mutter can then
composite.
This aims to not break Mutter's existing support for the traditional X
compositing model which means a single build of Mutter can be
distributed supporting the traditional model and the new Wayland based
compositing model.
TODO: although building with --disable-wayland has at least been tested,
I still haven't actually verified that running as a traditional
compositor isn't broken currently.
Note: At this point no input is supported
Note: multiple authors have contributed to this patch:
Authored-by: Robert Bragg <robert@linux.intel.com>
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Rico Tzschichholz.
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
We now track whether a window has an input shape specified via the X
Shape extension. Intersecting that with the bounding shape (as required
by the X Shape extension) we use the resulting rectangles to paint
window silhouettes when picking. As well as improving the correctness of
picking this should also be much more efficient because typically when
only picking solid rectangles then the need to actually render and issue
a read_pixels request can be optimized away and instead the picking is
done on the cpu.
This essentially just moves install_corners() from the compositor, through
the core, into the UI layer where it arguably should have been anyway,
leaving behind stub functions which call through the various layers. This
removes the compositor's special knowledge of how rounded corners work,
replacing it with "ask the UI for an alpha mask".
The computation of border widths and heights changes a bit, because the
width and height used in install_corners() are the
meta_window_get_outer_rect() (which includes the visible borders but not
the invisible ones), whereas the more readily-available rectangle is the
MetaFrame.rect (which includes both). Computing the same width and height
as meta_window_get_outer_rect() involves compensating for the invisible
borders, but the UI layer is the authority on those anyway, so it seems
clearer to have it do the calculations from scratch.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=697758
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
Send a _NET_WM_FRAME_DRAWN for each newly created window, as required
by the specification. This avoids a race where a window might be created
frozen but already unfrozen by the time we first see fetch the
counter value.
Remove a duplicate call to meta_compositor_set_updates_frozen() which
was called before the MetaWindowActor is created and hence did nothing.
https://bugzilla.gnome.org/show_bug.cgi?id=694771
Now that the background actor is reactive, this means that
clicks on the window group part of the stage, even when they're
on an X window, will be registered as the background actor, as
all of the other children of the group aren't reactive. This can
happen when a plugin takes a modal grab, for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=681540
We do, in fact, need freezing to affect window geometry, so that
move-resize operations (such as an interactive resize from the
left, or a resize of a popup centered by the application) occur
atomically.
So to make map effects work properly, only exclude the initial
placement of a window from freezing. (In the future, we may want
to consider whether pure moves of a window being done in response
to a user drag should also be excluded from freezing.)
Rename meta_window_sync_actor_position() to
meta_window_sync_actor_geometry() for clarity.
https://bugzilla.gnome.org/show_bug.cgi?id=693922
If a window is frozen because it is repainting, that shouldn't kee[p
us from updating its position: we don't want a slow-to-update window
to move around the screen chunkily when dragged. (This does reduce
the efficiency of begin/end frames for replacing double-buffering,
but that never works very well in the case where there was an overlapping
window or the entire screen needed redrawing for whatever reason.)
This fixes a bug where a window that was mapped frozen would not get
positioned properly until after the map effect finished, and would
jump from 0,0 at that point. Since effects *do* need to prevent
actor repositioning by Mutter, we must position the actor before any
effect starts.
Because we now are queuing invalidates on frozen windows, fix the
logic for that so that we properly update everything when the window
unfreezes.
https://bugzilla.gnome.org/show_bug.cgi?id=693922
The WM spec requires _NET_WM_FRAME_DRAWN to *always* be sent when
there is an appropriate update to the sync counter value. We were
potentially missing _NET_WM_FRAME_DRAWN when an application did a
spontaneous update during an interactive resize and during effects.
Refactor the code to always send _NET_WM_FRAME_DRAWN, even when
a window is frozen.
https://bugzilla.gnome.org/show_bug.cgi?id=693833
Put override redirect windows such as menus into a separate window group
stacked above everything else. This will allow us to visually put these
above other compositior chrome.
Based on a patch from Muffin.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
When a client is drawing as hard as possible (without sleeping
between frames) we need to draw as soon possible, since sleeping
will decrease the effective frame rate shown to the user, and
can also result in the system never kicking out of power-saving
mode because it doesn't look fully utilized.
Use the amount the client increments the counter value by when
ending the frame to distinguish these cases:
- Increment by 1: a no-delay frame
- Increment by more than 1: a non-urgent frame, handle normally
https://bugzilla.gnome.org/show_bug.cgi?id=685463
We previously had timestamp information stubbed out in
_NET_WM_FRAME_DRAWN. Instead of this, add a high-resolution timestamp
in _NET_WM_FRAME_DRAWN then send a _NET_WM_FRAME_TIMINGS message
after when we have complete frame timing information, representing
the "presentation time" of the frame as an offset from the timestamp
in _NET_WM_FRAME_DRAWN.
To provide maximum space in the messages,_NET_WM_FRAME_DRAWN and
_NET_WM_FRAME_TIMINGS are not done as WM_PROTOCOLS messages but
have their own message types.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Instead of defining CLUTTER_ENABLE_EXPERIMENTAL_API and
COGL_ENABLE_EXPERIMENTAL_API in individual source files, enable
them on the command line. We weren't tracking exactly what pieces of
experimental API we were using and we were using the experimental
API in most source files that used Clutter and Cogl, so the
local #defines were annoying rather than useful.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
It's possible that a client might update the (extended)
_NET_WM_SYNC_REQUEST_COUNTER counter twice without actually drawing
anything. In that case, we still should send a _NET_WM_FRAME_DRAWN
message since it's hard for a client to know every case in which
no damage is generated. For now, do it the easy way by forcing a
stage repaint.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
When the application provides the extended second counter for
_NET_WM_SYNC_REQUEST, send a client message with completion
information after the next redraw after each counter update
by the application.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Replace the unused meta_compositor_set_updates() with
a reversed-meaning meta_compositor_set_updates_frozen(), and use
it to implement freezing application window updates during
interactive resizing. This avoids drawing new areas of the window
with blank content before the application has a chance to repaint.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
This new hint allows compositors to know what portions of a window
will be obscured, as a region above them is opaque. For an RGB window,
possible to glean this information from the bounding shape region of
a client window, but not for an ARGB32 window. This new hint allows
clients that use ARGB32 windows to say which part of the window is
opaque, allowing this sort of optimization.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
Currently we only unredirect monitor sized override redirect windows.
This was supposed to catch fullscreen opengl games and improve
their performance.
Newer games like fullscreen webgl games and SDL2 using games (like L4D) as well as wine based games do not use override redirect windows so we need a better
heuristic to catch them.
GLX windows always damage the whole window when calling glxSwapBuffers and
never damage sub regions. So we can use that to detect them.
The new heuristic unredirects windows fullscreen windows that have damaged the
whole window more then 100 times in a row.
https://bugzilla.gnome.org/show_bug.cgi?id=683786
We should call meta_window_actor_detach not
meta_window_actor_queue_create_pixmap to create a new pixmap when we redirect a
previously unredirected window again.
https://bugzilla.gnome.org/show_bug.cgi?id=693042
With some recent changes to how mask textures are constructed from
shapes, a helper method we made was only called in one place, allowing
us to drop a reference/destroy, and remove a double clear.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
Due to a conditional error, meta_region_builder_add_rectangle was called
on every single blank pixel, rather than at the end of spans. With the new
rename, it's fairly clear to see the error. Fix the check to ensure that
we no longer make extraneous calls to meta_region_builder_add_rectangle.
https://bugzilla.gnome.org/show_bug.cgi?id=691874
There was a potential case where we were trying to use uninitialized memory,
in the case where the X server threw an error during XShapeGetRectangles.
In this case, we need to use the implicit shape for the window, which means
we need to rearrange code flow to make it work.
https://bugzilla.gnome.org/show_bug.cgi?id=677977
If a window has its BoundingRegion shaped, we shouldn't unredirect it,
as it expects the rest of the windows from being shown under it. This
prevents applications like the Skype screen recorder or gtkRecordMyDesktop
which want to show a "border" around the recorded area from being
unredirected, giving the appearance of making the desktop freeze.
https://bugzilla.gnome.org/show_bug.cgi?id=677657
This effectively makes MetaShapedTexture not a MetaShapedTexture, but a simple
and dumb MetaMaskedTexture, with an optimization for clipped regions.
We're doing this as the mask may need to be more complicated than made of
a cairo path -- we eventually want GTK+ to draw the entire frame background,
which we'll then scan.
https://bugzilla.gnome.org/show_bug.cgi?id=676052
As we want GTK+ to paint the mask on an A8, we can't simply use a cairo
path. A later commit will make this into a simple masked texture, and
meta-window-actor will be in control of the mask.
https://bugzilla.gnome.org/show_bug.cgi?id=676052
If we explicitly check for a NULL pointer, clang will assume
that the pointer may be NULL at some point. We clearly rely
on the pointer being non-NULL earlier, so fix this guy up.
https://bugzilla.gnome.org/show_bug.cgi?id=674876
meta_window_actor_has_shadow() is called for every paint for every
window, verbosely logging in it makes the output of MUTTER_VERBOSE
pretty much useless.
A lot of code did something similar to:
MetaFrameBorders borders;
if (window->frame)
meta_frame_calc_borders (window->frame, &borders);
else
meta_frame_borders_clear (&borders);
Sometimes, the else part was omitted and we were unknowingly using
uninitalized values for OR windows. Clean this up by just testing
for a NULL frame in meta_frame_calc_borders and clearing for the
caller if so.
https://bugzilla.gnome.org/show_bug.cgi?id=643606
When we were shaping the window with a cairo region, there was an easy
optimization to restrict painting only to the pixels we were going to
actually draw. With rounded corners, the amount of work we have to do
figure out what pixels isn't worth the small savings of not drawing the
completely transparent parts of the corners, so remove this optimization,
and the supporting meta_shaped_texture_get_visible_pixels_region()
https://bugzilla.gnome.org/show_bug.cgi?id=657639
ClutterTexture has many features that we simply don't use and don't make
sense for a subclass with custom drawing. Deriving directly from ClutterActor
simplifies our code by avoiding workarounds and makes things more robust.
Additionally, make it public. GNOME Shell was already assuming that any
MetaShapedTexture was also a ClutterTexture, and we need to replace these
bits with new API for GNOME Shell to use.
https://bugzilla.gnome.org/show_bug.cgi?id=660941
The code here was always incorrect - we were processing damage events for
windows without having a texture. Before, this didn't matter, as
cogl_texture_get_width silently returned 0 for invalid handles. Cogl commit
4c3dadd35e changed this.
The fix here involves two strategies. First, we try to guard MetaTextureTower
from invalid textures. Second, we try not to go down the path that eventually
calls meta_shaped_texture_update_area by not handling damage events if we
don't have a texture for the window.
https://bugzilla.gnome.org/show_bug.cgi?id=660941
When a window loses its frame we must unset any overlay path previously set on
the shaped texture.
Not doing so would cause rendering glitches near the window corners in
e.g. chrome/chromium by changing the Appearance preference "Use system title
bar and borders" → "Hide system title bar and use compact borders".
https://bugzilla.gnome.org/show_bug.cgi?id=659477
Our usage of DamageReportBoundingBox was causing us to miss some
updates when an area of the screen was drawn twice in rapid
succession. Add an explicit XSync() call to force the server
to flush rendering to the kernel before we draw.
https://bugzilla.gnome.org/show_bug.cgi?id=657071
Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.
This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen
https://bugzilla.gnome.org/show_bug.cgi?id=597014
The code here was wrong in every way: it only updated the shape if all the
borders changed. It never saved new last_borders even if it *had* changed,
and the bounding rectangle's x and y positions were still important otherwise.
This had user-visible impact when doing simple things like changing the
border_width. It would short-circuit here and due to the above incorrectness,
weirdness could happen where windows would be cut off and so on.
https://bugzilla.gnome.org/show_bug.cgi?id=656334
Since we're not setting the frame's output shape any more, it doesn't
make sense to calculate the output shape based on the frame window.
Instead, track the client window directly and calculate the output shape
based on that.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
According to the XShape specification, the shaped region should always be
a subset of the bounding region. Certain programs such as wine depended
on this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=627880
An ARGB window with a frame is likely something like a transparent
terminal. It looks awful (and breaks transparency) to draw a big
opaque black shadow under the window, so clip out the region under
the terminal from the shadow we draw.
Add meta_window_get_frame_bounds() to get a cairo region for the
outer bounds of the frame of a window, and modify the frame handling
code to notice changes to the frame shape and discard a cached
region. meta_frames_apply_shapes() is refactored so we can extract
meta_frames_get_frame_bounds() from it.
https://bugzilla.gnome.org/show_bug.cgi?id=635268
Using MetaWindowActor.opacity for _NET_WM_WINDOW_OPACITY makes it
difficult to implement effects like fading a window in on map.
Instead, set the opacity on the MetaShadedTexture child and use
it when drawing the shadow.
Since the check MetaWindowGroup does on meta_actor_get_paint_opacity()
no longer covers this, we need to handle the opacity in
meta_window_actor_get_obscured_region() explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=648613
We need to redraw a window's shadow any time the value of
meta_window_appears_focused() changes. So make that into a property so
we can get notifications on it.
https://bugzilla.gnome.org/show_bug.cgi?id=636904
Until the actor is destroyed, we need to have access to the
MetaWindow to access some fields used for painting. Keep a strong
reference to the window rather than just hoping the window will
not be freed.
https://bugzilla.gnome.org/show_bug.cgi?id=642787
If mutter is going to be a "real" library, then it should install its
includes so that users can do
#include <meta/display.h>
rather than
#include <display.h>
So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.
There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Similar to the recently added 'size-changed' signal, we may want to do
something in response to a window being repositioned without waiting for
notify::allocation. (Especially since what we can do in notify::allocation
is severely limited by Clutter forbidding queueing an allocation at that
point.)
https://bugzilla.gnome.org/show_bug.cgi?id=641310
Emit a signal when the window size changes. While it is already
possible to connect to notify::allocation (or width/height), the
new signal is emitted outside a clutter allocation cycle, which
makes it more convenient when adjusting an actor's size/position
in response.
* GL_TEXTURE_RECTANGLE_ARB not avaliable
* clutter_glx_texture_pixmap_using_extension / CLUTTER_GLX_TEXTURE_PIXMAP not avaliable
Signed-off-by: Andreas Mueller <schnitzeltony@gmx.de>
Protect against shape_region or bounding_region being NULL in check_needs_shadow.
This can happen for short lived windows and result into a crash.
https://bugzilla.gnome.org/show_bug.cgi?id=635421
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.
https://bugzilla.gnome.org/show_bug.cgi?id=633002
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.
It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.
Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().
The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability
* Implement efficient blurring of arbitrary regions by approximating
a Gaussian blur with multiple box blurs.
* Detect when multiple windows can use the same shadow texture by
converting their shape into a size-invariant MetaWindowShape.
* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
shadow-opacity to allow the shadow for a window to be configured.
* Add meta_window_actor_paint() and draw the shadow directly
from there rather than using a child actor.
* Remove TidyTextureFrame, which is no longer used
https://bugzilla.gnome.org/show_bug.cgi?id=592382
While the Meego developers agreed to switching mutter to GTK+-3.0
unconditionally a while ago, Canonical used a GTK+-2.0 build for their
Unity project. As Canonical now announced a switch to compiz as their
window manager, there is no longer a reason to maintain GTK+-2.0
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=633133