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MetaWindowActor: Fix incorrect short-circuit
The code here was wrong in every way: it only updated the shape if all the borders changed. It never saved new last_borders even if it *had* changed, and the bounding rectangle's x and y positions were still important otherwise. This had user-visible impact when doing simple things like changing the border_width. It would short-circuit here and due to the above incorrectness, weirdness could happen where windows would be cut off and so on. https://bugzilla.gnome.org/show_bug.cgi?id=656334
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@ -1579,24 +1579,17 @@ meta_window_actor_update_bounding_region_and_borders (MetaWindowActor *self,
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cairo_rectangle_int_t old_bounding_rectangle;
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cairo_region_get_extents (priv->bounding_region, &old_bounding_rectangle);
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/* Because the bounding region doesn't include the invisible borders,
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* we need to make sure that the border sizes haven't changed before
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* short-circuiting early.
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*/
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if (bounding_rectangle.width == old_bounding_rectangle.width &&
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bounding_rectangle.height == old_bounding_rectangle.height)
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{
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if (priv->last_borders.invisible.left != borders.invisible.left &&
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priv->last_borders.invisible.right != borders.invisible.right &&
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priv->last_borders.invisible.top != borders.invisible.top &&
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priv->last_borders.invisible.bottom != borders.invisible.bottom)
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{
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/* Because the bounding region doesn't include the invisible borders,
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* we need to make sure that the border sizes haven't changed before
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* short-circuiting early. If they have, update the mask texture here.
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*/
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meta_window_actor_update_shape (self);
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}
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return;
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}
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bounding_rectangle.height == old_bounding_rectangle.height &&
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priv->last_borders.invisible.left == borders.invisible.left &&
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priv->last_borders.invisible.right == borders.invisible.right &&
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priv->last_borders.invisible.top == borders.invisible.top &&
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priv->last_borders.invisible.bottom == borders.invisible.bottom)
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return;
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}
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priv->last_borders = borders;
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