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window-actor: Use MetaRegionBuilder when scanning the visible region
This gives a pretty solid performance improvement when resizing windows.
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@ -26,6 +26,7 @@
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#include "meta-shadow-factory-private.h"
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#include "meta-window-actor-private.h"
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#include "meta-texture-rectangle.h"
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#include "region-utils.h"
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enum {
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POSITION_CHANGED,
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@ -2058,14 +2059,15 @@ install_corners (MetaWindow *window,
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cairo_fill (cr);
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}
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static void
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static cairo_region_t *
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scan_visible_region (guchar *mask_data,
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int stride,
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cairo_region_t *scan_area,
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cairo_region_t *union_against)
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cairo_region_t *scan_area)
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{
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int i, n_rects;
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n_rects = cairo_region_num_rectangles (scan_area);
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int i, n_rects = cairo_region_num_rectangles (scan_area);
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MetaRegionBuilder builder;
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meta_region_builder_init (&builder);
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for (i = 0; i < n_rects; i++)
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{
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@ -2084,13 +2086,14 @@ scan_visible_region (guchar *mask_data,
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if (w > 0)
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{
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cairo_rectangle_int_t tmp = { x, y, w - x, 1 };
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cairo_region_union_rectangle (union_against, &tmp);
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meta_region_builder_add_rectangle (&builder, x, y, w - x, 1);
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x = w;
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}
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}
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}
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}
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return meta_region_builder_finish (&builder);
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}
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static void
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@ -2131,7 +2134,7 @@ build_and_scan_frame_mask (MetaWindowActor *self,
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if (priv->window->frame != NULL)
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{
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cairo_region_t *frame_paint_region;
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cairo_region_t *frame_paint_region, *scanned_region;
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cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
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/* Make sure we don't paint the frame over the client window. */
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@ -2144,7 +2147,9 @@ build_and_scan_frame_mask (MetaWindowActor *self,
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install_corners (priv->window, borders, cr);
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cairo_surface_flush (surface);
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scan_visible_region (mask_data, stride, frame_paint_region, shape_region);
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scanned_region = scan_visible_region (mask_data, stride, frame_paint_region);
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cairo_region_union (shape_region, scanned_region);
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cairo_region_destroy (scanned_region);
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}
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cairo_destroy (cr);
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@ -43,34 +43,17 @@
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/* Optimium performance seems to be with MAX_CHUNK_RECTANGLES=4; 8 is about 10% slower.
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* But using 8 may be more robust to systems with slow malloc(). */
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#define MAX_CHUNK_RECTANGLES 8
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#define MAX_LEVELS 16
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typedef struct
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{
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/* To merge regions in binary tree order, we need to keep track of
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* the regions that we've already merged together at different
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* levels of the tree. We fill in an array in the pattern:
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*
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* |a |
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* |b |a |
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* |c | |ab |
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* |d |c |ab |
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* |e | | |abcd|
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*/
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cairo_region_t *levels[MAX_LEVELS];
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int n_levels;
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} MetaRegionBuilder;
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static void
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void
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meta_region_builder_init (MetaRegionBuilder *builder)
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{
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int i;
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for (i = 0; i < MAX_LEVELS; i++)
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for (i = 0; i < META_REGION_BUILDER_MAX_LEVELS; i++)
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builder->levels[i] = NULL;
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builder->n_levels = 1;
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}
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static void
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void
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meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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int x,
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int y,
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@ -95,7 +78,7 @@ meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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{
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if (builder->levels[i] == NULL)
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{
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if (i < MAX_LEVELS)
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if (i < META_REGION_BUILDER_MAX_LEVELS)
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{
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builder->levels[i] = builder->levels[i - 1];
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builder->levels[i - 1] = NULL;
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@ -115,7 +98,7 @@ meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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}
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}
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static cairo_region_t *
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cairo_region_t *
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meta_region_builder_finish (MetaRegionBuilder *builder)
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{
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cairo_region_t *result = NULL;
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@ -63,6 +63,32 @@ struct _MetaRegionIterator {
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cairo_rectangle_int_t next_rectangle;
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};
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typedef struct _MetaRegionBuilder MetaRegionBuilder;
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#define META_REGION_BUILDER_MAX_LEVELS 16
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struct _MetaRegionBuilder {
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/* To merge regions in binary tree order, we need to keep track of
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* the regions that we've already merged together at different
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* levels of the tree. We fill in an array in the pattern:
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*
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* |a |
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* |b |a |
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* |c | |ab |
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* |d |c |ab |
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* |e | | |abcd|
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*/
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cairo_region_t *levels[META_REGION_BUILDER_MAX_LEVELS];
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int n_levels;
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};
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void meta_region_builder_init (MetaRegionBuilder *builder);
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void meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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int x,
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int y,
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int width,
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int height);
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cairo_region_t * meta_region_builder_finish (MetaRegionBuilder *builder);
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void meta_region_iterator_init (MetaRegionIterator *iter,
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cairo_region_t *region);
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gboolean meta_region_iterator_at_end (MetaRegionIterator *iter);
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