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Fix cogl crash from updating non-existent texture
The code here was always incorrect - we were processing damage events for
windows without having a texture. Before, this didn't matter, as
cogl_texture_get_width silently returned 0 for invalid handles. Cogl commit
4c3dadd35e
changed this.
The fix here involves two strategies. First, we try to guard MetaTextureTower
from invalid textures. Second, we try not to go down the path that eventually
calls meta_shaped_texture_update_area by not handling damage events if we
don't have a texture for the window.
https://bugzilla.gnome.org/show_bug.cgi?id=660941
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parent
1596d1af10
commit
162213be0d
@ -198,6 +198,9 @@ meta_texture_tower_update_area (MetaTextureTower *tower,
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g_return_if_fail (tower != NULL);
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if (tower->textures[0] == COGL_INVALID_HANDLE)
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return;
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texture_width = cogl_texture_get_width (tower->textures[0]);
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texture_height = cogl_texture_get_height (tower->textures[0]);
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@ -958,6 +958,9 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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"pixmap-height", &pixmap_height,
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NULL);
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if (!priv->mapped || priv->needs_pixmap)
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return;
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clutter_x11_texture_pixmap_update_area (texture_x11,
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0,
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0,
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@ -2029,6 +2032,8 @@ meta_window_actor_process_damage (MetaWindowActor *self,
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return;
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}
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if (!priv->mapped || priv->needs_pixmap)
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return;
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clutter_x11_texture_pixmap_update_area (texture_x11,
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event->area.x,
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