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Revert "window-actor: Remove the bounding region"
This reverts commit 66185a468c
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66185a468c
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@ -70,6 +70,8 @@ struct _MetaWindowActorPrivate
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* A rectangular region with the visible extents of the window */
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cairo_region_t *bounding_region;
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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@ -78,6 +80,7 @@ struct _MetaWindowActorPrivate
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gint last_width;
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gint last_height;
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MetaFrameBorders last_borders;
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gint freeze_count;
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@ -387,6 +390,7 @@ meta_window_actor_dispose (GObject *object)
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meta_window_actor_detach (self);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->bounding_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_class, g_free);
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@ -1299,7 +1303,6 @@ meta_window_actor_sync_actor_position (MetaWindowActor *self)
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{
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priv->size_changed = TRUE;
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meta_window_actor_queue_create_pixmap (self);
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meta_window_actor_update_shape (self);
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priv->last_width = window_rect.width;
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priv->last_height = window_rect.height;
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@ -1536,6 +1539,55 @@ meta_window_actor_unmapped (MetaWindowActor *self)
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priv->needs_pixmap = FALSE;
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}
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static void
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meta_window_actor_update_bounding_region_and_borders (MetaWindowActor *self,
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int width,
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int height)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaFrameBorders borders;
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cairo_rectangle_int_t bounding_rectangle;
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meta_frame_calc_borders (priv->window->frame, &borders);
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bounding_rectangle.x = borders.invisible.left;
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bounding_rectangle.y = borders.invisible.top;
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width -= borders.invisible.left + borders.invisible.right;
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height -= borders.invisible.top + borders.invisible.bottom;
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bounding_rectangle.width = width;
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bounding_rectangle.height = height;
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if (priv->bounding_region != NULL)
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{
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cairo_rectangle_int_t old_bounding_rectangle;
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cairo_region_get_extents (priv->bounding_region, &old_bounding_rectangle);
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/* Because the bounding region doesn't include the invisible borders,
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* we need to make sure that the border sizes haven't changed before
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* short-circuiting early.
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*/
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if (bounding_rectangle.width == old_bounding_rectangle.width &&
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bounding_rectangle.height == old_bounding_rectangle.height &&
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priv->last_borders.invisible.left == borders.invisible.left &&
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priv->last_borders.invisible.right == borders.invisible.right &&
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priv->last_borders.invisible.top == borders.invisible.top &&
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priv->last_borders.invisible.bottom == borders.invisible.bottom)
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return;
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}
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priv->last_borders = borders;
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g_clear_pointer (&priv->bounding_region, cairo_region_destroy);
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priv->bounding_region = cairo_region_create_rectangle (&bounding_rectangle);
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meta_window_actor_update_shape (self);
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g_signal_emit (self, signals[SIZE_CHANGED], 0);
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}
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/**
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* meta_window_actor_get_obscured_region:
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* @self: a #MetaWindowActor
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@ -1721,6 +1773,7 @@ check_needs_pixmap (MetaWindowActor *self)
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if (priv->back_pixmap == None)
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{
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meta_verbose ("Unable to get named pixmap for %p\n", self);
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meta_window_actor_update_bounding_region_and_borders (self, 0, 0);
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goto out;
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}
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@ -1741,16 +1794,9 @@ check_needs_pixmap (MetaWindowActor *self)
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if (G_UNLIKELY (!cogl_texture_pixmap_x11_is_using_tfp_extension (texture)))
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g_warning ("NOTE: Not using GLX TFP!\n");
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/* ::size-changed is supposed to refer to meta_window_get_outer_rect().
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* Emitting it here works pretty much OK because a new value of the
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* *input* rect (which is the outer rect with the addition of invisible
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* borders) forces a new pixmap and we get here. In the rare case where
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* a change to the window size was exactly balanced by a change to the
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* invisible borders, we would miss emitting the signal. We would also
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* emit spurious signals when we get a new pixmap without a new size,
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* but that should be mostly harmless.
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*/
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g_signal_emit (self, signals[SIZE_CHANGED], 0);
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meta_window_actor_update_bounding_region_and_borders (self,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture));
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}
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priv->needs_pixmap = FALSE;
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@ -2160,18 +2206,7 @@ check_needs_reshape (MetaWindowActor *self)
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needs_mask = (region != NULL) || (priv->window->frame != NULL);
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if (region != NULL)
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{
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/* The shape we get back from the client may have coordinates
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* outside of the frame. The X SHAPE Extension requires that
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* the overall shape the client provides never exceeds the
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* "bounding rectangle" of the window -- the shape that the
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* window would have gotten if it was unshaped. In our case,
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* this is simply the client area.
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*/
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cairo_region_intersect_rectangle (region, &client_area);
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}
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else
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if (region == NULL)
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{
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/* If we don't have a shape on the server, that means that
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* we have an implicit shape of one rectangle covering the
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@ -2179,9 +2214,6 @@ check_needs_reshape (MetaWindowActor *self)
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region = cairo_region_create_rectangle (&client_area);
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}
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/* The region at this point should be constrained to the
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* bounds of the client rectangle. */
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if (needs_mask)
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{
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/* This takes the region, generates a mask using GTK+
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@ -2193,6 +2225,20 @@ check_needs_reshape (MetaWindowActor *self)
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priv->shape_region = region;
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/* Our "shape_region" is called the "bounding region" in the X Shape
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* Extension Documentation.
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*
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* Our "bounding_region" is called the "bounding rectangle", which defines
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* the shape of the window as if it the window was unshaped.
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*
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* The X Shape extension requires that the "bounding region" can never
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* extend outside the "bounding rectangle", and says it must be implicitly
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* clipped before rendering. The region we get back hasn't been clipped.
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* We explicitly clip the region here.
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*/
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if (priv->bounding_region != NULL)
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cairo_region_intersect (priv->shape_region, priv->bounding_region);
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priv->needs_reshape = FALSE;
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meta_window_actor_invalidate_shadow (self);
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}
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