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Fix dragging on move/resize grabs
We need to use the grab_window for incoming events if we have an active grab.
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@ -397,9 +397,7 @@ meta_window_actor_constructed (GObject *object)
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priv->actor = meta_shaped_texture_new_with_xwindow (xwindow);
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clutter_actor_add_child (CLUTTER_ACTOR (self), priv->actor);
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if (meta_is_wayland_compositor ())
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clutter_actor_set_reactive (priv->actor, TRUE);
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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/*
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* Since we are holding a pointer to this actor independently of the
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@ -1690,27 +1690,17 @@ handle_net_restack_window (MetaDisplay* display,
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#endif
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static MetaWindow *
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get_window_for_actor (ClutterActor *actor,
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gboolean *frame_was_receiver)
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get_window_for_event (MetaDisplay *display,
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const ClutterEvent *event)
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{
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/* Look for any ancestor that is a MetaWindowActor to determine
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which window the actor's event belongs to */
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ClutterActor *source;
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*frame_was_receiver = TRUE;
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if (display->grab_window)
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return display->grab_window;
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while (actor)
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{
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if (META_IS_WINDOW_ACTOR (actor))
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return meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor));
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/* If the frame is the receiver then the source will directly be
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the MetaWindowActor, otherwise it will be a child of a
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MetaWindowActor so if we make it here then the event isn't
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referring to the frame. */
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*frame_was_receiver = FALSE;
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actor = clutter_actor_get_parent (actor);
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}
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source = clutter_event_get_source (event);
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if (META_IS_WINDOW_ACTOR (source))
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return meta_window_actor_get_meta_window (META_WINDOW_ACTOR (source));
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return NULL;
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}
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@ -2047,7 +2037,9 @@ meta_display_handle_event (MetaDisplay *display,
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const ClutterEvent *event)
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{
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MetaWindow *window;
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gboolean frame_was_receiver;
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/* XXX -- we need to fill this in properly at some point... */
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gboolean frame_was_receiver = FALSE;
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#ifdef HAVE_WAYLAND
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MetaWaylandCompositor *compositor;
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@ -2058,7 +2050,7 @@ meta_display_handle_event (MetaDisplay *display,
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}
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#endif /* HAVE_WAYLAND */
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window = get_window_for_actor (event->any.source, &frame_was_receiver);
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window = get_window_for_event (display, event);
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display->current_time = event->any.time;
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