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window-actor: Don't create a mask texture unnecessarily
Mask texture resources may be expensive. Don't create one if we don't need to, like on an unshaped window without a frame. https://bugzilla.gnome.org/show_bug.cgi?id=681676
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@ -2219,6 +2219,7 @@ check_needs_reshape (MetaWindowActor *self)
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MetaFrameBorders borders;
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cairo_region_t *region = NULL;
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cairo_rectangle_int_t client_area;
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gboolean needs_mask;
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if (!priv->needs_reshape)
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return;
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@ -2270,6 +2271,8 @@ check_needs_reshape (MetaWindowActor *self)
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}
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#endif
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needs_mask = (region != NULL) || (priv->window->frame != NULL);
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if (region == NULL)
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{
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/* If we don't have a shape on the server, that means that
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@ -2278,13 +2281,16 @@ check_needs_reshape (MetaWindowActor *self)
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region = cairo_region_create_rectangle (&client_area);
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}
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/* This takes the region, generates a mask using GTK+
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* and scans the mask looking for all opaque pixels,
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* adding it to region.
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*/
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build_and_scan_frame_mask (self, &borders, &client_area, region);
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meta_window_actor_update_shape_region (self, region);
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if (needs_mask)
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{
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/* This takes the region, generates a mask using GTK+
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* and scans the mask looking for all opaque pixels,
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* adding it to region.
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*/
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build_and_scan_frame_mask (self, &borders, &client_area, region);
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}
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meta_window_actor_update_shape_region (self, region);
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cairo_region_destroy (region);
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priv->needs_reshape = FALSE;
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