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wayland-surface: Create the surface actor ourselves
Otherwise, we can't rely on a surface_actor being around to add ourselves to...
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@ -407,10 +407,11 @@ meta_window_actor_constructed (GObject *object)
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if (!priv->surface)
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{
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priv->surface = meta_surface_actor_new ();
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if (window->surface)
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window->surface->surface_actor = priv->surface;
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priv->surface = window->surface->surface_actor;
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else
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priv->surface = meta_surface_actor_new ();
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g_object_ref_sink (priv->surface);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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@ -420,15 +421,6 @@ meta_window_actor_constructed (GObject *object)
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G_CALLBACK (surface_allocation_changed_notify),
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self);
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/*
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* Since we are holding a pointer to this actor independently of the
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* ClutterContainer internals, and provide a public API to access it,
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* add a reference here, so that if someone is messing about with us
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* via the container interface, we do not end up with a dangling pointer.
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* We will release it in dispose().
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*/
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g_object_ref (priv->surface);
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g_signal_connect_object (window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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g_signal_connect_object (window, "notify::appears-focused",
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@ -450,6 +450,7 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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surface_handle_pending_buffer_destroy;
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wl_list_init (&surface->pending.frame_callback_list);
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surface->surface_actor = meta_surface_actor_new ();
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return surface;
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}
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