Commit Graph

415 Commits

Author SHA1 Message Date
Emmanuele Bassi
1238e0ddf9 Add ClutterDropAction
ClutterDropAction is an Action sub-class that allows writing actors that
react to dragged actors being dropped on them.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:53 +01:00
Robert Bragg
2d8083bab8 unify egl and glx backends as "cogl" backend
Since GLX and EGL are abstracted by Cogl the two backends are both
implementing everything using the Cogl API and they are almost
identical.

This updates the egl backend to support everything that the glx backend
supports. Now that EGL and GLX are abstracted by Cogl, the plan is that
we will squash the clutter-egl/glx backends into one. Since the EGL
backend in clutter can conditionally not depend on X11 we will use the
EGL backend as the starting point of our common backend.

https://bugzilla.gnome.org/show_bug.cgi?id=649826
2011-06-14 20:35:18 +01:00
Emmanuele Bassi
a7fc76a1c5 build: Disable deprecated symbols during development cycles
And add a configure switch to toggle them.
2011-06-14 14:50:10 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Neil Roberts
7f78237ee5 clutter-actor: Add an 'offscreen-redirect' property
This adds a property which can be used to redirect the actor through
an FBO before painting so that it becomes flattened in an image. The
image can be used as a cache to avoid having to repaint the actor if
something unrelated in the scene changes. It can also be used to
implement correct opacity even if the actor has overlapping
primitives. The property is an enum that takes three values:

CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to
  never flatten the actor.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected
  through an FBO.

CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only
  redirected through an FBO if the paint opacity is not 255. This
  value would be used if the actor wants correct opacity. It will
  avoid the overhead of using an FBO whenever the actor is fully
  opaque.

The property is implemented by installing a ClutterFlattenEffect.
ClutterFlattenEffect is a new internal class which subclasses
ClutterOffscreen to redirect the painting to an FBO. When
ClutterOffscreen paints, the effect sets an opacity override on the
actor so that the image will always contain the actor at full
opacity. The opacity is then applied to the resulting image before
painting it to the stage. This means the actor does not need to be
redrawn while the opacity is being animated.

The effect has a high internal priority so that it will always occur
before any other effects and it gets hidden from the application.
2011-05-13 01:46:32 +01:00
Emmanuele Bassi
ea502fd492 build: Depend on cogl-pango-1.0
For both builds and introspection.
2011-05-06 17:21:00 +01:00
Emmanuele Bassi
21786cccd6 build: Fix introspection rules
Remove some cruft after the surgery that split Cogl out of tree.
2011-05-06 16:55:10 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Robert Bragg
136cf1b2d6 clutter/Makefile.am: mark clutter-cex100.h as BUILT_SOURCES
clutter-xcex100.h is generated from clutter-cex100.h.in when running
./configure so it should be added to automake's BUILT_SOURCES variable.
2011-05-05 14:46:03 +01:00
Robert Bragg
c55cffbb6b Moves all EGL code down from Clutter to Cogl
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.

Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
2011-05-05 14:46:01 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00
Robert Bragg
31da46c799 Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Robert Bragg
e51749d33c win32: mkdir -p win32 needed for out of tree builds
if cross compiling clutter using mingw using an out of tree build
directory then a pre-requisite for creating the resources.o file
containing the transparent cursor is for the win32 directory itself to
be created at $(top_builddir)/clutter/win32.
2011-03-16 11:22:20 +00:00
Emmanuele Bassi
e2b5762571 Move the keysym ↔ Unicode table to .rodata
The table we use for converting between keysyms and Unicode should be
static and constified, so that it can live in the .rodata section of
the ELF shared object, and be shared among processes.

This change moves the table to a source file, instead of an header; the
change also requires the clutter_keysym_to_unicode() function to be
moved from clutter-event.c into this new source file. The declaration is
still in clutter-event.h, so we don't need to do anything special.
2011-02-28 14:16:24 +00:00
Emmanuele Bassi
20f19fe06c offscreen-effect: Add private API for getting the target size
Since the FBO target might have a different size than the mere paint box
of the actor, we need API to get it out of the ClutterOffscreenEffect
private data structure and on to sub-classes.

Since we cannot add new API in a stable cycle, we need a private
function; we'll leave it there even when opening 1.7, since it's useful
for internal purposes.
2011-02-19 09:15:34 +00:00
Emmanuele Bassi
3e5aa9ed63 Add private header for event-related API 2011-02-18 16:35:36 +00:00
Emmanuele Bassi
d27b335b61 Move ClutterEffect private symbols to a private header
No point in cluttering up clutter-private.h even more than necessary.
2011-02-18 16:00:39 +00:00
Emmanuele Bassi
92d13a1966 build: Re-enable --warn-all for g-ir-scanner
Now that I don't have to see a bunch of false positives any more, we can
finally use warnings to catch issues.
2011-02-15 12:40:12 +00:00
Viatcheslav Gachkaylo
901ed32568 Fixed bugs with mouse events.
Enter/leave events are now being received. Mouse move events
now work properly.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2545
2011-02-03 10:58:38 +00:00
Viatcheslav Gachkaylo
634e4ffd1a osx: Improve the event loop
Implementation of event loop which works with GLib events, native OS X
events and Clutter events.

The event loop source code comes from the equivalent code in the Quartz
GDK backend from GTK+ 2.22.1, which is LGPL v2.1+ and thus compatible
with Clutter's licensing terms.

The code has been tested with libsoup, which did not work before together
with Clutter.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
2011-01-31 13:43:12 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
94b905b9e1 build: Generate an instealled config header
Clutter has some platform-specific API that is accessible only if the
right backend has been compiled in. Third party applications that wish
to be portable across backends might want to use defines and other
pre-processor tricks to determine header inclusion and API usage.

While Clutter has an internal set of symbols it can use, third party
applications don't have the luxury of being able to access the config.h
generated by Clutter's configure script.

For this reason, Clutter should install a configuration header with a
series of namespaced defines that can be picked up by applications and
other third party code.
2011-01-19 14:33:27 +00:00
Emmanuele Bassi
d5a4183047 introspection: Add cairo-1.0 to the dependencies 2010-12-10 17:15:23 +00:00
Emmanuele Bassi
3795c9b975 build: Do not hardcode --warn-all for g-ir-scanner
It's possible to use --warn-all through the introspection scanner
options from outside the build environment.
2010-12-09 12:37:41 +00:00
Damien Lespiau
afd279dd76 evdev: Merge clutter-event-evdev.[ch] into the device manager
The device manager now fully owns the GSources corresponding to the
devices it manages. This will allow not only to remove the source when
udev signals a device removal but also handle read() errors gracefully
by removing the faulty device from the manager.
2010-11-30 14:40:38 +00:00
Damien Lespiau
c6493885c3 evdev: First stab at an evdev backend
This backend is a event backend that can be enabled for EGL (for now).
It uses udev (gudev) to query input devices on a linux system, listens to
keyboard events from input devices and xkbcommon to translate raw key
codes into key keysyms.

This commit only supports key events, more to follow.
2010-11-30 14:40:37 +00:00
Damien Lespiau
ef5256ec25 evdev: Factor out the xkbcommon code from the wayland client backend
The wayland client code has support for translating raw linux input
device key codes coming from the wayland compositor into key symbols
thanks to libxkbcommon.

A backend directly listening to linux input devices (called evdev, just
like the Xorg one) could use exactly the same code for the translation,
so abstract it a bit in a separate file.
2010-11-30 14:40:37 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
985518c601 color: Add named, global colors
Since EGA colors are apparently all the rage in other toolkits, Clutter
should not be left out. On top of the usual CGA/EGA palette the static
colors also include the Tango Icon palette, which at least is more
pleasant to the eye.

Static colors are accessed through an enumeration by using
clutter_color_get_static(), or using the short-hand pre-processor
macros.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2066
2010-11-11 13:14:23 +00:00
Emmanuele Bassi
ef7f729c68 build: Re-instate profile builds
The profiling support was broken - probably during the restructuring of
the build environment, but I'm too lazy to bisect that.

The fix is trivial, and everything works as it should.
2010-11-07 15:27:17 +00:00
Emmanuele Bassi
bf6c635e9d Merge branch 'private-cleanup'
* private-cleanup:
  Add copyright notices
  Clean up clutter-private.h/6
  Clean up clutter-private.h/5
  Clean up clutter-private.h/4
  Clean up clutter-private.h/3
  Clean up clutter-private.h/2
  Clean up clutter-private.h/1
2010-10-25 23:44:53 +01:00
Emmanuele Bassi
6b2cbb9908 Add ClutterPathConstraint
ClutterPathConstraint is a simple Constraint implementation that
modifies the allocation of the Actor to which is has been applied using
a progress value and a ClutterPath.
2010-10-25 15:46:04 +01:00
Emmanuele Bassi
46c597a1f6 Clean up clutter-private.h/6
Move all Actor private API to a separate file.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
cf3a29f224 Clean up clutter-private.h/5
Move PaintVolume private API to a separate header.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
43edfc9400 Clean up clutter-private.h/4
Move the private Backend API to a separate header.

This also allows us to finally move the class vtable and instance
structure to a separate file and plug the visibility hole that left
the Backend class bare for everyone to poke into.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
8613013ab0 Clean up clutter-private.h/3
Move Stage private API to a separate header.
2010-10-21 11:33:26 +01:00
Emmanuele Bassi
999c063784 Clean up clutter-private.h/2
Move StageManager private API to a different header.
2010-10-21 11:30:19 +01:00
Emmanuele Bassi
c1771d152e Clean up clutter-private.h/1
Move DeviceManager/InputDevice private API to a different header.
2010-10-21 10:54:14 +01:00
Kristian Høgsberg
cb5582c4ab Add wayland backend
This adds a clutter backend for running under the wayland window system.
Initial cogl framebuffer integration by Robert Bragg.
2010-10-14 16:23:05 +01:00
Emmanuele Bassi
89a389cd2b actor-box: Split out ActorBox into its own file
clutter-actor.c is getting way too large, so splitting it up wherever
possible makes sense.
2010-10-11 15:57:22 +01:00
Alejandro Piñeiro
f5aeabadd5 Fixing cally.pc.in and moving include headers to previous directory
After commit 8dd8fbdb some errors appear if you try work directly
against cally:

 * cally.pc.in removed some elements. After install clutter, doing
   pkg-config --cflags cally-1.0
   fails due missing winsys

 * cally headers were moved from clutter-1.0/cally to
   clutter-1.0/clutter/cally.  Applications using it (yes I know,
   nobody is officially using it) would require to:
    * Change their include.
    * Add directly a dependency to cally, in order to use the cally.pc
      file with the correct directory include.

Note: Take into account that accessibility support still works (ie:
clutter_get_accessibility_enabled). This bug only prevents
applications to work directly against cally (ie: create a CallyActor
subclass)

http://bugzilla.clutter-project.org/show_bug.cgi?id=2353

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-10-04 13:05:02 +01:00
Emmanuele Bassi
bdb24701f0 build: Add -xobjective-c to the fruity backend section
Like we do for the Quartz backend, we should turn on the -xobjective-c
compiler flag for the Fruity backend.

This does not mean that the backend actually works.
2010-10-04 10:52:36 +01:00
Emmanuele Bassi
0cf2f50ba6 build: Remove redundant EXTRA_DISTs
The files for the backend that we conditionally compile are
automatically added to the dist process by automake.
2010-10-04 09:09:13 +01:00
Emmanuele Bassi
939333b4f2 build: Dist every backend file
All backend files should be present in the tarball generated by `make
dist`, to allow building Clutter on different platforms.
2010-10-03 16:10:44 +01:00
Emmanuele Bassi
18ff73c244 build: Add more metadata to the introspection files 2010-09-30 12:43:10 +01:00
Emmanuele Bassi
fde6efc690 build: Make Cally.gir depend on Cogl.gir
Since Cally's introspection data depends on it.
2010-09-30 12:31:28 +01:00
Colin Walters
077a5b4c34 introspection: Update to changed variables for header file names
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-30 12:10:02 +01:00
Emmanuele Bassi
66b0c1969c Remove the internal copy of JSON-GLib
The internal copy of JSON-GLib was meant to go away right after the 1.0
release, given that JSON-GLib was still young and relatively unknown.

Nowadays, many projects started depending on this little library, and
distributions ship it and keep it up to date.

Keeping a copy of JSON-GLib means keeping it up to date; unfortunately,
this would also imply updating the code not just for the API but for the
internal implementations.

Starting with the 1.2 release, Clutter preferably dependend on the
system copy; with the 1.4 release we stopped falling back automatically.
The 1.6 cycle finally removes the internal copy and requires a copy of
JSON-GLib installed on the target system in order to compile Clutter.
2010-09-29 15:57:28 +01:00
Emmanuele Bassi
e36cc40a49 Merge branch 'wip/non-recursive'
* wip/non-recursive:
  build: Start moving to a non-recursive layout
2010-09-29 15:55:58 +01:00
Robert Bragg
3040b140bc paint_volume: Splits out clutter_paint_volume code
This splits out all the clutter_paint_volume code from clutter-actor.c
into clutter-paint-volume.c. Since clutter-actor.c and
clutter-paint-volume.c both needed the functionality of
_fully_transform_vertices, this function has now been moved to
clutter-utils.c as _clutter_util_fully_transform_vertices.
2010-09-29 15:13:00 +01:00
Emmanuele Bassi
8dd8fbdbdf build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00
Emmanuele Bassi
9f2b62a595 introspection: Build ClutterJson before Clutter
Since the latter requires the former.
2010-09-21 13:17:51 +01:00
Dominique Leuenberger
9399760030 build: Pass CLUTTER_CFLAGS to g-ir-scanner
http://bugzilla.clutter-project.org/show_bug.cgi?id=2327

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-20 14:17:14 +01:00
Emmanuele Bassi
94e2c7a949 build: Generate ClutterJson in the top directory
Instead of doing the shlib trick, build ClutterJson (if needed) inside
the top-level clutter/ directory - similar to a non-recursive layout.

Hopefully, one day, we'll be able to do this with a real non-recursive
layout.
2010-09-13 02:26:47 +01:00
Emmanuele Bassi
c03458a861 build: Remove gir files from dist
The introspection data is going to be generated, so it should never be
in the dist.
2010-09-13 02:10:35 +01:00
Emmanuele Bassi
4ee05f8e21 keysyms: Update the macros to CLUTTER_KEY_*
The keysyms defines in clutter-keysyms.h are generated from the X11 key
symbols headers by doing the equivalent of a pass of sed from XK_* to
CLUTTER_*. This might lead to namespace collisions, down the road.
Instead, we should use the CLUTTER_KEY_* namespace.

This commit includes the script, taken from GDK, that parses the X11
key symbols and generates two headers:

  - clutter-keysyms.h: the default included header, with CLUTTER_KEY_*
  - clutter-keysyms-compat.h: the compatibility header, with CLUTTER_*

The compat.h header file is included if CLUTTER_DISABLE_DEPRECATED is
not defined - essentially deprecating all the old key symbols.

This does not change any ABI and, assuming that an application or
library is not compiling with CLUTTER_DISABLE_DEPRECATED, the source
compatibility is still guaranteed.
2010-09-10 17:54:52 +01:00
Lucas Rocha
1447eff00f introspection: Add full path for the Clutter-1.0 inclusion
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-10 17:51:19 +01:00
Emmanuele Bassi
edb54574fa build: Disable deprecated API when building Clutter
Make sure we don't use deprecated API internally by adding
CLUTTER_DISABLE_DEPRECATED to the AM_CPPFLAGS.

This requires adding -UCLUTTER_DISABLE_DEPRECATED to the introspection
scanner CFLAGS, otherwise the deprecated API will never be introspected
and the data generated will not be compatible.
2010-09-10 17:51:18 +01:00
Colin Walters
3aa2d00c3b introspection: Don't look for installed Cogl-1.0.gir
If we're depending on an uninstalled .gir, use --include-uninstalled.
We need to explicitly specify Cogl to let the scanner know it's also
uninstalled.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-09 23:01:40 +01:00
Colin Walters
5f5369990f introspection: Don't look for installed Clutter-1.0.gir
If we're depending on an uninstalled .gir, use --include-uninstalled.
2010-09-09 18:44:03 +01:00
Emmanuele Bassi
089a20e79d build: Add ClutterX11 introspection generation 2010-09-08 18:27:12 +01:00
Javier Jardón
98cac30d82 build: Use upstream gettext instead the glib one
Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2300
2010-09-08 11:46:36 +01:00
Emmanuele Bassi
710c7aed40 build: Use Makefile.introspection
Whenever possible, instead of writing our own rules for generating GIR
files and typelibs.
2010-09-03 11:38:22 +01:00
Colin Walters
f7854dd90f introspection: Build fixes
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>

* Use new introspection --include-uninstalled API since we don't want
  to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
  contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
  .gir files.  (Actually, --pkg is almost never needed)
* Add --quiet

http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
2010-09-03 11:38:22 +01:00
Damien Lespiau
2f54f8f0ea introspection: Use the --quiet flag conditionally
--quiet has been added to g-ir-scanner in the 0.9.1 cycle. We really
want to be able to compile clutter with 0.6.14 to be able to reuse
gir files that are distributed in current distributions.

Use the INTROSPECTION_SCANNER_ARGS (previously unused) variable to
convey --quiet when necessary.

Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2265
2010-08-12 16:43:07 +01:00
Emmanuele Bassi
2bf01dd959 build: Make the introspection generation quiet (again) 2010-08-12 09:03:58 +01:00
José Dapena Paz
d14e294d86 Add ClutterTableLayout, a layout showing children in rows and columns
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).

The supported child properties are:

  • x-expand and y-expand: if this cell with try to allocate the
    available extra space for the table.
  • x-fill and y-fill: if the child will get all the space available in
    the cell.
  • x-align and y-align: if the child does not fill the cell, then
    where the child will be aligned inside the cell.
  • row-span and col-span: number of cells the child will allocate for
    itself.

Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.

We also include a simple test of the layout manager, and the
documentation updates.

The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2038

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-10 23:20:06 +01:00
Emmanuele Bassi
e7ae71e072 build: Fix include path for Cally's introspection
The introspection scanner does not include '.' by default, so it was
always using the installed copy of Clutter-1.0.gir. Which obviously
wouldn't work if we didn't have one.
2010-07-15 00:27:43 +01:00
Emmanuele Bassi
a3c69dc27c cally: Add introspection generation
Toolkits and applications not written in C might still need access to
the Cally API to write accessibility extensions based on it for their
own native elements.
2010-07-07 15:57:43 +01:00
Alejandro Piñeiro
c0f753d108 Add Cally
The Clutter Accessibility Library is an implementation of the ATK,
the Accessibility Toolkit, which exposes Clutter actors to accessibility
tools. This allows not only writing accessible user interfaces, but also
allows testing and verification frameworks based on A11Y technologies to
inspect and test a Clutter scene graph.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2097

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-05 16:45:43 +01:00
Emmanuele Bassi
3734408962 Use -Bsymbolic-functions
The -Bsymbolic-functions linker flag allows to avoid intra-library
PLT jumps on ELF platforms. It is similar to the aliasing hack in
GLib and GTK+, but definitely less messy.

The configure script should look for the flags, in order to support
platforms/linkers that do not have it.
2010-06-22 13:32:11 +01:00
Emmanuele Bassi
437dcad86a settings: Migrate Backend settings to a new object
Instead of storing settings inside the Backend instance we should use a
separate public object.
2010-06-21 15:55:36 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Johan Bilien
272cf6d943 build: Do not include built sources in the distribution
allows to run make distcheck without first running make

http://bugzilla.openedhand.com/show_bug.cgi?id=2171

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-15 15:05:47 +01:00
Emmanuele Bassi
b8b2a51d44 Merge branch 'wip/deform-effect'
* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
2010-06-11 18:12:54 +01:00
Emmanuele Bassi
b2c905ff50 Hide the marshallers
The marshallers we use for the signals are declared in a private header,
and it stands to reason that they should also be hidden in the shared
object by using the common '_' prefix. We are also using some direct
g_cclosure_marshal_* symbol from GLib, instead of consistently use the
clutter_marshal_* symbol.
2010-06-11 16:09:36 +01:00
Emmanuele Bassi
44f300b3a2 effect: Add PageTurnEffect
A simple deformation effect that simulates a page curl.

Ported from MxDeformPageTurn inside the Mx toolkit, written by
Chris Lord.
2010-06-10 18:40:29 +01:00
Emmanuele Bassi
c2081a076c effect: Add DeformEffect
DeformEffect is an abstract class that should be used to write effects
that change the geometry of an actor before submitting it to the GPU.

Just like the ShaderEffect class, DeformEffect renders the actor to
which it has been applied into an FBO; then it creates a mesh and stores
it inside a VBO. Sub-classes can control vertex attributes like
position, texel coordinates and the color.
2010-06-10 18:40:29 +01:00
Damien Lespiau
cef4c8de76 build: Don't distribute clutter-version.h and cogl-defines.h
As with a351ff2af earlier, distributing headers generated at configure
time conflicts with out of tree builds as the distributed headers will
be included first instead of including the generated ones.
2010-06-04 17:43:57 +01:00
Damien Lespiau
a351ff2afc build: Do not distribute clutter-json.h
clutter-jon.h is generated at configure time, we should not distribute it.

This caused a build issue when compiling from a tarballs and out of tree
builds as we ended up with two clutter-json.h one in $(top_srcdir)/json
and the other in $(top_builddir)/json and picked up the wrong one
($(top_srcdir)/json is included first in the include search path).
2010-06-03 15:00:07 +01:00
Emmanuele Bassi
b4f8ba0f73 effect: Add ColorizeEffect
A copy of DesaturateEffect that converts to grayscale and applies a
user-defined tint to the render target.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
73a773d37a effect: Add DesaturateEffect
A simple shader-based effect that desaturates an actor and its contents
based on a controllable factor.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
5a5b21446c effect: Add BlurEffect
A simple, GLSL shader-based blur effect.

The blur shader is taken straight from the test-shader.c interactive
test case. It's a fairly clunky, inefficient and visually incorrect
implementation of a box blur, but it's all we have right now until I
figure out a way to do multi-pass shading with the current API.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
c260da79e3 effect: Add ShaderEffect
The ShaderEffect class is an abstract base type for shader-based
effects. GLSL-based effects should be implemented by sub-classing
ShaderEffect and overriding ActorMeta::set_actor() to set the source
code of the shader, and Effect::pre_paint() to update the uniform
values, if any.

The ShaderEffect has a generic API for sub-classes to set the values
of the uniforms defined by their shaders, and it uses the shader
types we defined for ClutterShader, to avoid re-inventing the wheel
every time.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
c3ab32ae68 effect: Add OffscreenEffect
The OffscreenEffect class is meant to be used to implement Effect
sub-classes that create an offscreen framebuffer and redirect the
actor's paint sequence there. The OffscreenEffect is useful for
effects using fragment shaders.

Any shader-based effect being applied to an actor through an offscreen
buffer should be used before painting the resulting target material and
not for every actor. This means that doing:

       pre_paint: cogl_program_use(program)
                  set up offscreen buffer
           paint: [ actors ] → offscreen buffer → target material
      post_paint: paint target material
                  cogl_program_use(null)

Is not correct. Unfortunately, we cannot really do:

      post_paint: cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

Because the OffscreenEffect::post_paint() implementation also pops the
offscreen buffer and re-instates the previous framebuffer:

      post_paint: cogl_program_use(program)
                  change frame buffer ← ouch!
                  paint target material
                  cogl_program_use(null)

One way to fix it is to allow using the shader right before painting
the target material - which means adding a new virtual inside the
OffscreenEffect class vtable in additions to the ones defined by the
parent Effect class.

The newly-added paint_target() virtual allows the correct sequence of
actions by adding an entry point for sub-classes to wrap the "paint
target material" operation with custom code, in order to implement the
case above correctly as:

      post_paint: change frame buffer
                  cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

The added upside is that sub-classes of OffscreenEffect involving
shaders really just need to override the prepare() and paint_target()
virtuals, since the pre_paint() and post_paint() do all that's needed.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
a86f1b45bb Add the ClutterEffect abstract class
ClutterEffect is an abstract class that should be used to apply effects
on generic actors.

The ClutterEffect class just defines what an effect should implement; it
could be defined as an interface, but we might want to add some default
behavior dependent on the internal state at a later point.

The effect API applies to any actor, so we need to provide a way to
assign an effect to an actor, and let ClutterActor call the Effect
methods during the paint sequence.

Once an effect is attached to an actor we will perform the paint in this
order:

  • Effect::pre_paint()
  • Actor::paint signal emission
  • Effect::post_paint()

Since an effect might collide with the Shader class, we either allow a
shader or an effect for the time being.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
7a299e9b47 introspection: Add --pkg atk
We need to tell the introspection scanner all the dependencies we
require, including the pkg-config name to use when compiling the
GIR file into a typelib object.
2010-05-26 13:40:18 +01:00
Emmanuele Bassi
f6fce05ee9 action: Add ClickAction
ClickAction adds "clickable" semantics to an actor. It provides all
the business logic to emit a high-level "clicked" signal from the
various low-level signals inside ClutterActor.
2010-05-25 11:13:03 +01:00
Alejandro Piñeiro
a59bd4cfbb Implement AtkImplementor on ClutterActor
Implements AtkImplementor interface on ClutterActor, and his method
atk_implementor_ref_accessible.

More information:
http://library.gnome.org/devel/atk/stable/AtkObject.html#AtkImplementor
2010-05-24 15:54:54 +01:00
Emmanuele Bassi
382bd394b9 Merge branch 'wip/state-machine'
* wip/state-machine:
  Do not use wildcards in test-state
  script: Implement State deserialization
  state: added a "target-state" property
  state: documented data structures
  Add State interactive tests to the ignore file
  state: Documentation and introspection annotation fixes
  state: Minor coding style fixes
  state: Clean up the header's documentation
  state: Constify StateKey accessors
  Do not include clutter.h from a Clutter header file
  state-machine: made clutter_state_change take a boolean animate argument
  state-machine: use clutter_timeline_get_progress
  state-machine: add completed signal
  state machine: added state machine

Conflicts:
	.gitignore
2010-05-24 10:42:03 +01:00
Emmanuele Bassi
5e3dc55666 Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
  Add the Cogl API reference to the fixxref extra directories
  Document the internal MetaGroup class
  Remove the construct-only flag from ActorMeta:name
  doc: Remove gtk-doc annotations from the json-glib copy
  doc: Fix parameter documentation
  Add named modifiers for Action and Constraint
  Remove a redundant animation
  Set the stage resizable in test-constraints
  Use a 9 grid for the constraints test
  Miscellaneous documentation fixes
  docs: Document animating action and constraint properties
  docs: Document BindConstraint and AlignConstraint
  constraint: Rename BindConstraint:bind-axis
  constraints: Add AlignConstraint
  tests: Add a constraints interactive test
  constraint: Add BindConstraint
  actor: Implement Animatable
  animation: Use the new Animatable API for custom properties
  animatable: Add custom properties to Animatable
  constraint: Add ClutterConstraint base class
  ...

Conflicts:
	configure.ac
2010-05-21 10:55:09 +01:00
Øyvind Kolås
fcdc3a8989 state machine: added state machine 2010-05-20 16:24:29 +01:00
Robert Bragg
f2f2e9b7e6 build: expose automake conditionals for cogl winsys
Expose the ./configured window system/backend options to the Cogl
automake files via some new SUPPORT_XYZ conditionals.
2010-05-19 15:08:14 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
769e964424 constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
b842f0ad8e constraint: Add ClutterConstraint base class
The Constraint base, abstract class should be used to implement Actor
modifiers that affect the way an actor is sized or positioned inside a
fixed layout manager.
2010-05-19 12:28:30 +01:00
Emmanuele Bassi
4fd74e71e6 action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
2010-05-17 16:42:11 +01:00
Emmanuele Bassi
0e0db0d624 action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor
for objects that change how an actor behaves when dealing with events
coming from user input.
2010-05-17 16:42:10 +01:00
Emmanuele Bassi
c075d26fb2 actor: Add ActorMeta, a base class for actor modifiers
ClutterActorMeta is a base, abstract class that can be used to derive
classes that are attached to a ClutterActor instance in order to modify
the way an actor is painted, sized/positioned or responds to events.

A typed container for ActorMeta instances is also provided to the
sub-classes can be attached to an Actor.
2010-05-17 16:42:10 +01:00
Robert Bragg
b9a91594f4 build: Fixes out of tree builds
When building the gobject introspection data the build wasn't able to
find clutter/clutter-json.h so this adds $(top_builddir) to INCLUDES.
2010-03-01 15:25:45 +00:00
Emmanuele Bassi
b61c2b510b build: Tweak internal defines for building Clutter
When building Clutter we should:

  • disable Cogl deprecated API;
  • enable experimental API.
2010-02-10 10:58:14 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Emmanuele Bassi
d8d728a8d7 Remove the SDL backend
The SDL API is far too limited for the windowing system needs of
Clutter; the status of the SDL backend was always experimental, and
since the Windows platform is supported by a native backend there is
no point in having the SDL backend around any more.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d23dd9af6b device: Make InputDevice an object and subclass it for X11
ClutterInputDevice should be a type that we can subclass per-backend
to add functionality.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d34f1aa775 Add ClutterDeviceManager
The ClutterDeviceManager is a singleton object that behaves like the
StageManager: it holds all input devices and notifies on addition and
removal.
2010-01-20 00:38:07 +00:00
Neil Roberts
14a28620ae win32: Use an invisible cursor when cursor-visible is FALSE
The win32 backend now handles the WM_SETCURSOR message and sets a
fully transparent cursor if the cursor-visible property has been
cleared on the stage. The icon is stored in the library via a resource
file. The instance handle for the DLL is needed to load the resource
so there is now a DllMain function to grab the handle.
2010-01-19 16:10:23 +00:00
Emmanuele Bassi
948db40c87 Add gcov support to the build
Using gcov it's possible to get a coverage report, that is a break down
of how much the exposed API is exercised by the conformance test suite.
2010-01-13 17:15:06 +00:00
Emmanuele Bassi
8e9f56c411 build: Clean up private header/source files
Some source files should not be passed through the introspection parser,
as they are fully private and do not expose any valuable API.

Also the clutter-profile.h header is private and should not be
installed.
2010-01-10 11:35:26 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
59d84f7806 build: Fix CPP and LD flags
• The debug flags are pre-processor ones, so they should be listed
  inside AM_CPPFLAGS.

• Clutter's publicly exported symbols match the following regular
  expression:

    ^(clutter|cogl|json)_*

  The old one also listed "pango" as a possible prefix, but the
  Pango API is now under the Cogl namespace.
2009-12-02 16:03:55 +00:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Emmanuele Bassi
936779fd96 build: Add back QUIET_GEN to the GIR generation 2009-10-18 17:49:00 +01:00
Emmanuele Bassi
ab376d961f build: De-nest the JSON from the introspection rules
The JSON conditional rules can be moved outside the introspection
conditional ones to avoid a nested check, as all the JSON rules do
is setting up variables that may or may not be used.
2009-10-18 17:12:12 +01:00
Emmanuele Bassi
8f11b3ca48 build: Fix up the GIR generation rules
The rules for generating Clutter's introspection data are
still referencing the old COGL layout.
2009-10-18 17:00:24 +01:00
Emmanuele Bassi
ad5c0af639 build: Add CPPFLAGS for the g-ir-scanner command line
When I moved all CPP flags to AM_CPPFLAGS from the INCLUDES directive
I forgot that g-ir-scanner needs those defines as well.
2009-10-17 00:32:41 +01:00
Robert Bragg
95a869dab1 [cogl] move clutter/pango to clutter/cogl/pango
As part of the re-organisation of Cogl; move clutter/pango to be part of the
cogl sub-project.
2009-10-16 18:58:51 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
35f11d863c [build] more Makefile.am.{enums,marshal} fixes for out of tree builds
for the marshal files $(srcdir) was getting prefixed twice since my last
commit (2cc88f1140) since it was already being prefixed including
Makefile.am.  The problem with prefixing it in the includer file though is
that the Make variable substitutions like :.list=.h mean we end up
generating into the $(srcdir).  This removes the prefix added in
clutter/Makefile.am

We were also missing a $(srcdir) prefix when setting EXTRA_DIST
2009-10-16 18:46:44 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
5737cf869f [layout] Initial implementation of FlowLayout
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
a2086f1178 [layout] Add LayoutMeta
Instead of overloading ClutterChildMeta with both container and layout
metadata and delegate to every LayoutManager implementation to keep a
backpointer to the layout manager instance, we can simply subclass
ChildMeta into LayoutMeta and presto! everything works out pretty well
for everyone.
2009-10-14 11:31:26 +01:00
Emmanuele Bassi
1061ebeac9 [layout] Add BinLayout
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.

If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.

The supported alignment properties are:

  * center: align the child by centering it
  * start: align the child at the top or left border of the layout
  * end: align the child at the bottom or right border of the layout
  * fill: expand the child to fill the size of the layout
  * fixed: let the child position itself
2009-10-14 11:27:19 +01:00
Emmanuele Bassi
6d4cc13f7c [layout] Add Fixed layout manager
The FixedLayout layout manager object implements the same layout
policy of ClutterGroup.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
0340f65634 [box] Add ClutterBox
ClutterBox is an actor with no layout management. It relies on
a ClutterLayoutManager to perform size requisition and allocation
of its children.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
d6183e95e5 [layout] Add initial implementation of LayoutManager
The LayoutManager class is an abstract proxy for the size requesition
and size allocation process in ClutterActor.

A ClutterLayoutManager sub-class must implement get_preferred_width(),
get_preferred_height() and allocate(); a ClutterContainer using the
LayoutManager API will then proxy the corresponding Actor virtual
functions to the LayoutManager instance. This allows having a generic
"blank" ClutterActor sub-class, implementing the ClutterContainer
interface, which leaves only the layout management implementation to
the application developers.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
4f2bfc003a build: Clean up main Makefile.am 2009-10-14 09:07:11 +01:00
Emmanuele Bassi
46b736f42e build: Move marshallers and enum types rules out
The rules to create signal marshallers and enumeration GTypes are
usually copied and pasted all over different projects, though they
are pretty generic and, given a little bit of parametrization, can
be put in separate Makefile.am files and included whenever needed.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
373b165b3f Use AM_SILENT_RULES if automake >= 1.11 is installed
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1756

Based on a patch by: Javier Jardón <javierjc1982@gmail.com>
2009-08-19 13:42:36 +01:00
Emmanuele Bassi
f655b28e66 [build] Nothing can be prepended to QUIET_* rules
Move the LD_LIBRARY_PATH override after the QUIET_GEN rule and
unbreak the typelib compilation.
2009-08-17 23:27:22 +01:00
Owen W. Taylor
5d7c2e7c44 Set LD_LIBRARY_PATH when running g-ir-compiler
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.

(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)

http://bugzilla.openedhand.com/show_bug.cgi?id=1771
2009-08-17 22:39:12 +01:00
Owen W. Taylor
4c1248c5e9 Full fix for the G-I support in Clutter
Update the sed hack for the shared library to be more robust.

Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 15:42:33 +01:00
Götz Waschk
68f8a98cfb Specify the shared library for g-ir-compile
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:21:42 +01:00
Götz Waschk
366e0f9cd7 Update Clutter to use G-I 0.6.4
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.

See the bugzilla bug:

  http://bugzilla.gnome.org/show_bug.cgi?id=591669

GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:14:18 +01:00
Emmanuele Bassi
cc6aa6e4d5 Clutter GIR depends on ClutterJson GIR conditionally
If we're building Clutter with a system JSON-GLib we need to skip
the typelib compilation of ClutterJson since we depend on Json-1.0.gir
directly.
2009-08-12 15:32:18 +01:00
Emmanuele Bassi
d0748b3b9b Merge branch 'system-json-glib'
* system-json-glib:
  [script] Simplify the parser code
  Update JSON-GLib dependency
2009-08-10 17:21:20 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00
Owen W. Taylor
a11b912dea Fix parallel build of introspection
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.

http://bugzilla.openedhand.com/show_bug.cgi?id=1700

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:53:08 +01:00
Owen W. Taylor
7654ef10ab Fix building introspection when dolt is not in use
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.

http://bugzilla.openedhand.com/show_bug.cgi?id=1699

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:52:57 +01:00
Emmanuele Bassi
354fa437cd Update JSON-GLib dependency
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.

Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.

The change is simply to move the default for the --with-json
configure switch from "internal" to "check".

In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.

We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
2009-06-29 17:01:11 +01:00
Emmanuele Bassi
3035092edb Do not use the --pkd switch for g-ir-scanner
Revert commit 8aacff0e0f
2009-06-16 18:08:52 +01:00
Emmanuele Bassi
8aacff0e0f [introspection] Add --pkg switch pointing at Clutter
Add a <package/> element pointing to Clutter's pkg-config
file name.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Emmanuele Bassi
91856b1bed [introspection] Add --c-include to g-ir-scanner
Since Clutter has a single-include header policy we need to put
the header to be included inside the GIR file.
2009-06-09 12:45:23 +01:00
Owen W. Taylor
ca305d2a40 [build] Search for Cogl GIR in the right place
Since we build the Cogl GIR inside /clutter/cogl we should be looking
there when building the Clutter GIR. Otherwise g-ir-scanner will look
inside the gir directory -- and if you never built Clutter before it
will error out.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1638

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 01:59:04 +01:00
Emmanuele Bassi
6cd1cb21cc [introspection] Remove Cogl symbols from Clutter GIR
The GIR file for Clutter still contains symbols from COGL, even
though we provide a Cogl GIR as well. The Clutter GIR should
depend on the Cogl GIR instead.
2009-06-01 15:51:59 +01:00
Marc-André Lureau
86230eb9fa build: don't double install clutter-version.h
Automake 1.11 installs several files in one command, and it fails if
the same file is installed two times.

See NEWS for details:
http://lists.gnu.org/archive/html/automake/2009-05/msg00093.html

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-01 15:49:11 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Owen W. Taylor
d8aa6827ee Don't build Cogl.gir against installed Clutter library
Passing:

 --library=clutter-@CLUTTER_FLAVOUR@-@CLUTTER_API_VERSION@

to g-ir-scanner, when building Cogl was causing g-ir-scanner to
link the introspection program against the installed clutter library,
if it existed or fail otherwise. Instead copy the handling from
the json/ directory where we link against the convenience library
to scan, and do the generation of the typelib later in the
main clutter/directory.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1594

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:31:43 +01:00
Emmanuele Bassi
678f99677f Use a single master "clock" to drive timelines
Currently, all timelines install a timeout inside the TimeoutPool
they share. Every time the main loop spins, all the timeouts are
updated. This, in turn, will usually lead to redraws being queued
on the stages.

This behaviour leads to the potential starvation of timelines and
to excessive redraws.

One lesson learned from the games developers is that the scenegraph
should be prepared in its entirety before the GL paint sequence is
initiated. This means making sure that every ::new-frame signal
handler is called before clutter_redraw() is invoked.

In order to do so a TimeoutPool is not enough: we need a master
clock. The clock will be responsible for advancing all the active
timelines created inside a scene, but only when the stage is
being redrawn.

The sequence is:

  + queue_redraw() is invoked on an actor and bubbles up
    to the stage

  + if no redraw() has already been scheduled, install an
    idle handler with a known priority

  + inside the idle handler:

    - advance the master clock, which will in turn advance
      every playing timeline by the amount of milliseconds
      elapsed since the last redraw; this will make every
      playing timeline emit the ::new-frame signal

    - queue a relayout

    - call the redraw() method of the backend

This way we trade multiple timeouts with a single frame source
that only runs if a timeline is playing and queues redraws on
the various stages.
2009-04-24 15:28:15 +01:00
Neil Roberts
a93a93d007 Count timeline frames using the FPS instead of an integer interval
Bug 1495 - Timelines run 4% short

Previously the timelines were timed by calculating the interval
between each frame stored as an integer number of milliseconds so some
precision is lost. For example, requesting 60 frames per second gets
converted to 16 ms per frame which is actually 62.5 frames per
second. This makes the timeline shorter by 4%.

This patch merges the common code for timing from the timeout pools
and frame sources into an internal clutter-timeout-interval file. This
stores the interval directly as the FPS and counts the number of
frames that have been reached instead of the elapsed time.
2009-03-16 15:40:18 +00:00
Neil Roberts
5e9894fbac Remove use of $(builddir)
$(builddir) isn't always defined in earlier versions of Automake
(although I can't track down exactly which version it appeared
in). According to the autoconf docs it is "rigorously equal to `.'" so
we might as well not use it.
2009-03-10 19:24:17 +00:00
Neil Roberts
57c3e84289 Fix out of tree builds
Commit a383929 added the $(srcdir) prefix to all of the source files
but some files are generated by the configure script and other make
rules so they actually live in $(builddir). Out-of-tree builds
therefore broke.
2009-03-10 14:40:33 +00:00
Emmanuele Bassi
a3839296c4 [build] Various fixes for distcheck
The generation of the GObject introspection data has broken
the distcheck phase.

The location of the header and source files should always be
depending on the $(top_srcdir) and $(srcdir) variables,
respectively; the special handling of the COGL API inside the
GIR generation should also take those two variables into
account.
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
0fc9452b03 [build] Do not shave typelib generation
Bug 1478 - typelib creation shaved out of existence

Add a 'GEN' output rule for the typelib files created when
introspection is enabled.
2009-02-26 12:46:36 +00:00
Emmanuele Bassi
82f83ffbfb [build] Move all the compiler flags to AM_CFLAGS
The INCLUDES directive should only contain pre-processor flags, since
we're passing it also to the introspection scanner.

Using AM_CFLAGS for compiler flags, like debug flags and maintainer
flags, is more indicated.
2009-02-21 13:44:14 +00:00
Emmanuele Bassi
21aa09748c Add build machinery for gobject-introspection data
configure.ac: Check for gobject-introspection

build/introspection.m4: Include the file that defines the
GOBJECT_CHECK_INTROSPECTION m4 macro in case we want to disable
the introspection data generation.

clutter/json/Makefile.am: Build the .gir for "ClutterJson"
  (json-glib as part of the Clutter library)

clutter/Makefile.am: Build the .gir for clutter, compile the
  Clutter and ClutterJson girs into typelibs, and install them.
  Also move GCC_FLAGS from $(INCLUDES) to $(AM_CFLAGS) since it includes
  non-preprocessor flag like -Wall.

See also:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1450

Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-20 14:39:51 +00:00
Emmanuele Bassi
cf48935cf5 [build] Pass the -s switch to cmp
The call to "cmp" to compare a built file with its current version
should use the -s (silent) command line switch. This avoids a ugly
message on the console when building Clutter the first time.
2009-02-19 14:57:43 +00:00
Damien Lespiau
8eec75efde [build] Beautify autotools' output
Use shave (http://git.lespiau.name/cgit/shave) to make compilation more
human friendly.
2009-02-18 17:38:34 +00:00
Emmanuele Bassi
3cfc7fb1ca Merge branch 'generic-actor-clone'
* generic-actor-clone:
  Remove CloneTexture from the API
  [tests] Clean up the Clone interactive test
  Rename ActorClone to Clone/2
  Rename ActorClone to Clone/1
  Improves the unit test to verify more awkward scaling and some corresponding fixes
  Implements a generic ClutterActorClone that doesn't need fbos.
2009-01-27 16:14:35 +00:00
Emmanuele Bassi
86e95a779a Remove CloneTexture from the API
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.

This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
2009-01-27 15:18:45 +00:00
Emmanuele Bassi
9197646d25 Rename ActorClone to Clone/1
Step one of the ActorClone -> Clone renaming: rename the files.
2009-01-26 10:32:53 +00:00
Emmanuele Bassi
915d9ec7ca Split maintainer-flags from the compiler flags
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.

The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
2009-01-23 13:09:51 +00:00
Robert Bragg
df7480090d Implements a generic ClutterActorClone that doesn't need fbos.
Many use cases for clonning an actor don't require running a shader on the
resulting clone image and so requiring FBOs in these cases is overkill and
in-efficient as it requires kicking and synchronizing a render for each clone.

This approach basically just uses the paint function of another actor to
implement the painting for the clone actor with some fiddling of the model-
view matrix to scale according to the different allocation box sizes of
each of the actors.

A simple unit test called test-actors2 was added for testing.
2009-01-19 16:23:49 +00:00
Emmanuele Bassi
41386a5f72 Remove the Effects API
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().

This commit removes the Effects implementation, the documentation
and the interactive test/example code.
2009-01-14 16:56:21 +00:00
Emmanuele Bassi
a074106ded Merge branch 'animation-improvements'
* animation-improvements:
  [docs] Add ClutterAnimatable to the API reference
  Add license notice to ClutterAnimation files
  [docs] Update the ClutterAnimation section
  [animation] Extend ClutterAnimation support to all objects
  [animation] Use ClutterAnimatable inside Animation
  [animation] Add ClutterAnimatable
  [animation] Allow registering custom progress function
  [animation] Interval::compute_value should return a boolean
  Animate ClutterColor properties
2009-01-14 15:00:44 +00:00
Emmanuele Bassi
24808e20b3 [animation] Add ClutterAnimatable
The ClutterAnimatable interface is meant to be used by GObject
classes to override the value computation for an animatable
property within the boundaries of an interval.

It is composed of a single virtual function, animate_property();
its implementation will receive the ClutterAnimation used to
animate the object; the property name; the initial and final
interval values; and the progress factor as retrieved by the
Alpha object bound to the Animation instance.
2009-01-08 12:56:46 +00:00
Emmanuele Bassi
c54bd99097 Merge the ClutterText actor
Merge branch 'text-actor'

* text-actor: (108 commits)
  Re-align ClutterText header file
  [text] Fix cursor sizing
  Comments and whitespace fixes to ClutterText
  [docs] Add newly added :single-line-mode accessors
  Update the ignore file
  [tests] Add text field interactive test
  [text] Add single-line-mode to ClutterText
  [text] Fix the deletion actions
  [text] Use cached length when possible
  [tests] Add unit for the ClutterText:password-char property
  [docs] Update the Text section
  [text] Coalesce text visibility and password character
  Allow localizations to change the text direction
  Clean up the update_pango_context() function
  Pass the PangoContext, not the MainContext
  Revert the logic of the PangoContext check
  Remove the binding pool entry from the list
  Remove BindingPool::list_actions()
  Add ClutterActor::create_pango_context()
  Rename the PangoContext creation functions
  ...
2009-01-07 12:06:33 +00:00
Emmanuele Bassi
e934ad03ca Add ClutterCairoTexture
Move the ClutterCairo actor from a separate library to an in-tree
actor.

ClutterCairoTexture is a simple texture subclass that allows you
to retrieve a Cairo context for a private image surface. When the
Cairo context is destroyed it will cause the image surface
contents to be uploaded to a GL texture.

The image surface used is not hardware accelerated.
2008-12-11 15:34:47 +00:00
Emmanuele Bassi
5a1837bc9e Remove ClutterEntry and ClutterLabel from the build
For the time being, just don't include them or compile them; the
files will be removed from the repository as soon as all the
documentation annotations have been ported over to ClutterText.
2008-12-11 13:49:39 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Emmanuele Bassi
62844d5f04 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements

	* clutter/Makefile.am:
	* clutter/clutter.h: Update the build

	* clutter/clutter-types.h: Add AnimationMode, an enumeration
	for easing functions.

	* clutter/clutter-alpha.[ch]: Add the :mode property to
	control the function bound to an Alpha instance using an
	enumeration value. Also add six new alpha functions:

		- ease-in, ease-out, ease-in-out
		- sine-in, sine-out, sine-in-out

	* clutter/clutter-deprecated.h: Deprecate the #defines for
	the alpha functions. They will be replaced by entries in the
	ClutterAnimationMode.

	* clutter/clutter-interval.[ch]: Add ClutterInterval, an
	object for defining, validating and computing an interval
	between two values.

	* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
	object responsible for animation the properties of a single
	actor along an interval of values. ClutterAnimation memory
	management is automatic. A simple wrapper method for
	ClutterActor is provided:

		clutter_actor_animate()

	which will create, or update, an animation for the passed
	actor.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a new 'animation' debug note.

	* clutter/clutter-script.c: Clean up the alpha functions
	whitelist, and add the new functions.

	* doc/reference/clutter/Makefile.am:
	* doc/reference/clutter/clutter-sections.txt: Update the
	API reference.

	* doc/reference/clutter/clutter-animation.xml: Renamed to
	doc/reference/clutter/clutter-animation-tutorial.xml to
	avoid clashes with the ClutterAnimation section.

	* doc/reference/clutter/clutter-docs.sgml: Renamed to
	doc/reference/clutter/clutter-docs.xml, as it was an XML
	file and not a SGML file.

	* tests/Makefile.am:
	* tests/interactive/Makefile.am:
	* tests/interactive/test-animation.c:
	* tests/interactive/test-easing.c: Add two tests for the
	new simple animation API and the easing functions.

	* tests/interactive/test-actors.c:
	* tests/interactive/test-behave.c:
	* tests/interactive/test-depth.c:
	* tests/interactive/test-effects.c:
	* tests/interactive/test-layout.c:
	* tests/interactive/test-multistage.c:
	* tests/interactive/test-paint-wrapper.c:
	* tests/interactive/test-rotate.c:
	* tests/interactive/test-scale.c:
	* tests/interactive/test-texture-quality.c:
	* tests/interactive/test-threads.c:
	* tests/interactive/test-viewport.c: Update interactive tests
	to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
Emmanuele Bassi
b5cc7a4044 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1215 - Move the Pango renderer to the public API

	* clutter/pango/*: Rename PangoClutter -> CoglPango.

	* clutter/Makefile.am:
	* clutter/clutter-backend.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.[ch]:
	* clutter/clutter-private.h: Update the users of the Pango
	renderer API.

	* README: Update release notes.
2008-10-30 17:11:29 +00:00
Emmanuele Bassi
b510d2827c 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/glx/Makefile.am: Build the X11 base backend before
	the backends that depend on it.
2008-06-30 15:58:25 +00:00
Emmanuele Bassi
40b62c7b67 2008-06-09 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Clean up a bit the X11 and X extensions
	checks with PKG_CHECK_EXISTS(). Since we are filling up the
	X11_CFLAGS and X11_LIBS variables ourselves there is no
	point in polluting the Makefiles with unused variables.

	* clutter/Makefile.am: Remove the pkg-config variable
	evaluation and use the values retrieved from the configure
	script.
2008-06-09 13:29:17 +00:00
Emmanuele Bassi
a0747e8c2d 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug 882 - Allow child properties for containers implementing the
	          ClutterContainer interface (Øyvind Kolås)

	* clutter/clutter-child-meta.[ch]: Base class for the metadata
	of a ClutterActor inside a ClutterContainer; the ChildMeta
	object implements a wrapper for storing data that is attached
	to a ClutterActor only when it's part of a ClutterContainer.
	The ChildMeta object is used to store the child properties
	accessible through the ClutterContainer API.

	* clutter/clutter-container.[ch]: Creates the ChildMeta for
	each actor, in case the Container specifies the ChildMeta
	type to use.

	* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.

	* clutter/clutter-marshal.list: Add the marshaller for the
	ClutterContainer::child-notify signal.

	* clutter/clutter-types.h: Declare ClutterContainer and
	ClutterChildMeta to avoid recursive inclusion.
2008-05-28 13:48:11 +00:00
Neil Roberts
9144b3902e * clutter/clutter-frame-source.c (clutter_frame_source_add)
(clutter_frame_source_add_full): Add gtk-doc and rename the
	'function' parameter to 'func'.

	* clutter/clutter-frame-source.h: Rename the 'function' parameters
	to 'func'.

	* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
	public header.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
	Improve gtk-doc

	* doc/reference/clutter/clutter-sections.txt: Added
	clutter_threads_add_frame_source,
	clutter_threads_add_frame_source_full,
	clutter_frame_source_add and clutter_frame_source_add_full.
2008-05-09 16:27:06 +00:00
Neil Roberts
122e1dafd1 Fixed 'make dist'
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
	instead of cogl.h
	(DIST_SUBDIRS): Added common folder

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
	cogl-defines.h and use the right location for cogl-defines.gl.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
	Remove cogl-defines.h and use the right location for
	cogl-defines.gles.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
2008-04-28 16:57:44 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
389e1470a5 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac:
	* clutter/Makefile.am: Do not build the internal JSON-GLib
	copy if there is a system installed one.

	* clutter/clutter-json.h: Remove.

	* clutter/clutter-json.h.in: Template for the clutter-json.h
	header file, used to opaquely include the JSON-GLib types.
2008-04-23 13:58:58 +00:00
Neil Roberts
827c26757e Applied patch from bug #881
* clutter/clutter-frame-source.h: 
	* clutter/clutter-frame-source.c:
	New files that contain a replacement for g_timeout that try to
	cope with system delays.

	* clutter/Makefile.am: Added clutter-frame-source.{c,h}

	* clutter/clutter-timeline.c (timeout_add): Use a frame source
	instead of a g_timeout.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full)
	(clutter_threads_add_frame_source): New public functions to wrap a
	frame source and grab the Clutter mutex.

	* clutter/clutter-timeout-pool.c: Now calculates the timeout
	expiration times in the same way as a frame source does so that it
	counts time in frame intervals instead of setting the next
	expiration time as an offset from the current time.
2008-04-17 16:50:23 +00:00
Emmanuele Bassi
d1ba07d0e7 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Add clutter-units.c

	* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
	type, and wrappers for storing it into GValues; also add a
	GParamSpec subclass for defining parameters holding ClutterUnit
	values. This allows creating GObject properties using units.

	* doc/reference/clutter-sections.txt: Document the newly
	added API.
2008-04-17 09:13:12 +00:00
Emmanuele Bassi
497734062c 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Update the regular expression to match
	all the namespaces we actually use. Thanks to Neil Roberts for
	spotting this. A make distclean is needed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Revert previous commit.
2008-04-09 14:18:42 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Emmanuele Bassi
509d2ad395 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Only export symbols matching "^clutter.*",
	to avoid exposing the library-private symbols starting with
	an underscore.
2008-04-03 03:26:00 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Neil Roberts
051ed6b43b 2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend.

	* configure.ac: Added the 'win32' flavour.

	* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef
	to use wglGetProcAddress with the Win32 backend.

	* clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory.

	* clutter/win32/clutter-win32.pc.in:
	* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/Makefile.am:
	* clutter/win32/clutter-backend-win32.c: New files.
2008-03-25 15:42:50 +00:00
Øyvind Kolås
cdf8bb0739 Refactored the integer id->ClutterActor mapping code to be a self
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
2008-03-07 17:34:40 +00:00
Tomas Frydrych
1cec9a01f6 2008-02-20 Tomas Frydrych <tf@openedhand.com>
* clutter/Makefile.am:
	Added libclutter_ ... _la_DEPENDENCIES to fix dependency tracking.
2008-02-20 16:00:33 +00:00
Emmanuele Bassi
985fa0c6b3 2008-01-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/Makefile.am: Add the generated clutter-x11 pkg-config
	file to CLEANFILES, to pass distcheck.

	* Makefile.am:
	* clutter/Makefile.am: Tweak up the Makefiles.

	* README:
	* NEWS: Release 0.5.4

	* configure.ac: Post-release bump to 0.5.5
2008-01-25 19:48:26 +00:00
Emmanuele Bassi
f32911c519 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-list-model.[ch]: Complete the ClutterModelDefault
	to ClutterListModel rename by renaming the source files
2008-01-09 14:40:31 +00:00
Emmanuele Bassi
e85d5eab84 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_new),
	(clutter_model_default_newv): Move the constructors in the
	right file

	* clutter/clutter-model-private.h: Add a private header for
	the ClutterModel implementations

	* clutter/clutter-model.c:
	(clutter_model_check_type),
	(clutter_model_set_n_columns),
	(clutter_model_set_column_type): Mark as private to Clutter,
	not static to ClutterModel

	* clutter/Makefile.am: Add clutter-model-private.h
2008-01-09 14:18:53 +00:00
Tomas Frydrych
6ffd3b42d5 2007-12-31 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
	* clutter/Makefile.am:
	Added -no-undefined to libtool LDFLAGS for mingw/SDL backend, to
	allow building of shared libraries for win32.
2007-12-31 14:52:17 +00:00