Merge branch 'wip/deform-effect'

* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
This commit is contained in:
Emmanuele Bassi 2010-06-11 18:12:54 +01:00
commit b8b2a51d44
12 changed files with 1425 additions and 22 deletions

View File

@ -95,6 +95,7 @@ source_h = \
$(srcdir)/clutter-colorize-effect.h \
$(srcdir)/clutter-constraint.h \
$(srcdir)/clutter-container.h \
$(srcdir)/clutter-deform-effect.h \
$(srcdir)/clutter-deprecated.h \
$(srcdir)/clutter-desaturate-effect.h \
$(srcdir)/clutter-device-manager.h \
@ -117,6 +118,7 @@ source_h = \
$(srcdir)/clutter-media.h \
$(srcdir)/clutter-model.h \
$(srcdir)/clutter-offscreen-effect.h \
$(srcdir)/clutter-page-turn-effect.h \
$(srcdir)/clutter-path.h \
$(srcdir)/clutter-rectangle.h \
$(srcdir)/clutter-score.h \
@ -182,6 +184,7 @@ source_c = \
$(srcdir)/clutter-colorize-effect.c \
$(srcdir)/clutter-constraint.c \
$(srcdir)/clutter-container.c \
$(srcdir)/clutter-deform-effect.c \
$(srcdir)/clutter-desaturate-effect.c \
$(srcdir)/clutter-device-manager.c \
$(srcdir)/clutter-drag-action.c \
@ -205,6 +208,7 @@ source_c = \
$(srcdir)/clutter-media.c \
$(srcdir)/clutter-model.c \
$(srcdir)/clutter-offscreen-effect.c \
$(srcdir)/clutter-page-turn-effect.c \
$(srcdir)/clutter-path.c \
$(srcdir)/clutter-rectangle.c \
$(srcdir)/clutter-score.c \

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@ -0,0 +1,739 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on the MxDeformTexture class, written by:
* Chris Lord <chris@linux.intel.com>
*/
/**
* SECTION:clutter-deform-effect
* @Title: ClutterDeformEffect
* @Short_Description: A base class for effects deforming the geometry
* of an actor
*
* #ClutterDeformEffect is an abstract class providing all the plumbing
* for creating effects that result in the deformation of an actor's
* geometry.
*
* #ClutterDeformEffect uses offscreen buffers to render the contents of
* a #ClutterActor and then the Cogl vertex buffers API to submit the
* geomtry to the GPU.
*
* <refsect2>
* <title>Implementing ClutterDeformEffect</title>
* <para>Sub-classes of #ClutterDeformEffect should override the
* <function>deform_vertex()</function> virtual function; this function
* is called on every vertex that needs to be deformed by the effect.
* Each passed vertex is an in-out parameter that initially contains the
* position of the vertex and should be modified according to a specific
* deformation algorithm.</para>
* </refsect2>
*
* #ClutterDeformEffect is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-deform-effect.h"
#include <cogl/cogl.h>
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#define DEFAULT_N_TILES 32
struct _ClutterDeformEffectPrivate
{
CoglHandle back_material;
gint x_tiles;
gint y_tiles;
CoglHandle vbo;
CoglHandle indices;
CoglHandle back_indices;
gint n_indices;
CoglTextureVertex *vertices;
gulong allocation_id;
guint is_dirty : 1;
};
enum
{
PROP_0,
PROP_X_TILES,
PROP_Y_TILES,
PROP_BACK_MATERIAL
};
G_DEFINE_ABSTRACT_TYPE (ClutterDeformEffect,
clutter_deform_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static void
clutter_deform_effect_real_deform_vertex (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex)
{
g_warning ("%s: Deformation effect of type '%s' does not implement "
"the required ClutterDeformEffect::deform_vertex virtual "
"function.",
G_STRLOC,
G_OBJECT_TYPE_NAME (effect));
}
void
_clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex)
{
CLUTTER_DEFORM_EFFECT_GET_CLASS (effect)->deform_vertex (effect,
width, height,
vertex);
}
static void
vbo_invalidate (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags,
ClutterDeformEffect *effect)
{
effect->priv->is_dirty = TRUE;
}
static void
clutter_deform_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDeformEffectPrivate *priv = CLUTTER_DEFORM_EFFECT (meta)->priv;
if (priv->allocation_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->allocation_id);
priv->allocation_id = 0;
}
/* we need to invalidate the VBO whenever the allocation of the actor
* changes
*/
if (actor != NULL)
priv->allocation_id = g_signal_connect (actor, "allocation-changed",
G_CALLBACK (vbo_invalidate),
meta);
priv->is_dirty = TRUE;
CLUTTER_ACTOR_META_CLASS (clutter_deform_effect_parent_class)->set_actor (meta, actor);
}
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv = self->priv;
gboolean is_depth_enabled, is_cull_enabled;
CoglHandle material;
gint n_tiles;
if (priv->is_dirty)
{
ClutterActor *actor;
gfloat width, height;
guint opacity;
gint i, j;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_size (actor, &width, &height);
for (i = 0; i < priv->y_tiles + 1; i++)
{
for (j = 0; j < priv->x_tiles + 1; j++)
{
CoglTextureVertex *vertex;
vertex = &priv->vertices[(i * (priv->x_tiles + 1)) + j];
vertex->tx = (float) j / priv->x_tiles;
vertex->ty = (float) i / priv->y_tiles;
vertex->x = width * vertex->tx;
vertex->y = height * vertex->ty;
vertex->z = 0.0f;
cogl_color_set_from_4ub (&vertex->color, 255, 255, 255, opacity);
_clutter_deform_effect_deform_vertex (self, width, height, vertex);
}
}
/* XXX in theory, the sub-classes should tell us what they changed
* in the texture vertices; we then would be able to avoid resubmitting
* the same data, if it did not change. for the time being, we resubmit
* everything
*/
cogl_vertex_buffer_add (priv->vbo, "gl_Vertex",
3,
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE,
sizeof (CoglTextureVertex),
&priv->vertices->x);
cogl_vertex_buffer_add (priv->vbo, "gl_MultiTexCoord0",
2,
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE,
sizeof (CoglTextureVertex),
&priv->vertices->tx);
cogl_vertex_buffer_add (priv->vbo, "gl_Color",
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE,
FALSE,
sizeof (CoglTextureVertex),
&priv->vertices->color);
priv->is_dirty = FALSE;
}
/* enable depth test, if it's not already enabled */
is_depth_enabled = cogl_get_depth_test_enabled ();
if (!is_depth_enabled)
cogl_set_depth_test_enabled (TRUE);
/* enable backface culling if it's not already enabled and if
* we have a back material
*/
is_cull_enabled = cogl_get_backface_culling_enabled ();
if (priv->back_material != COGL_INVALID_HANDLE && !is_cull_enabled)
cogl_set_backface_culling_enabled (TRUE);
else if (priv->back_material == COGL_INVALID_HANDLE && is_cull_enabled)
cogl_set_backface_culling_enabled (FALSE);
n_tiles = (priv->x_tiles + 1) * (priv->y_tiles + 1);
/* draw the front */
material = clutter_offscreen_effect_get_target (effect);
if (material != COGL_INVALID_HANDLE)
{
cogl_set_source (material);
cogl_vertex_buffer_draw_elements (priv->vbo,
COGL_VERTICES_MODE_TRIANGLE_STRIP,
priv->indices,
0,
n_tiles,
0,
priv->n_indices);
}
/* draw the back */
material = priv->back_material;
if (material != COGL_INVALID_HANDLE)
{
cogl_set_source (priv->back_material);
cogl_vertex_buffer_draw_elements (priv->vbo,
COGL_VERTICES_MODE_TRIANGLE_STRIP,
priv->back_indices,
0,
n_tiles,
0,
priv->n_indices);
}
/* restore the previous state */
if (!is_depth_enabled)
cogl_set_depth_test_enabled (FALSE);
if (priv->back_material != COGL_INVALID_HANDLE && !is_cull_enabled)
cogl_set_backface_culling_enabled (FALSE);
else if (priv->back_material == COGL_INVALID_HANDLE && is_cull_enabled)
cogl_set_backface_culling_enabled (TRUE);
}
static inline void
clutter_deform_effect_free_arrays (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv = self->priv;
if (priv->vbo != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->vbo);
priv->vbo = COGL_INVALID_HANDLE;
}
if (priv->indices != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->indices);
priv->indices = COGL_INVALID_HANDLE;
}
g_free (priv->vertices);
priv->vertices = NULL;
}
static void
clutter_deform_effect_init_arrays (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv = self->priv;
GLushort *static_indices, *static_back_indices;
GLushort *idx, *back_idx;
gint x, y, direction;
gint n_tiles;
clutter_deform_effect_free_arrays (self);
priv->n_indices = (2 + 2 * priv->x_tiles)
* priv->y_tiles
+ (priv->y_tiles - 1);
static_indices = g_new (GLushort, priv->n_indices);
static_back_indices = g_new (GLushort, priv->n_indices);
#define MESH_INDEX(x,y) ((y) * (priv->x_tiles + 1) + (x))
/* compute all the triangles from the various tiles */
direction = 1;
idx = static_indices;
idx[0] = MESH_INDEX (0, 0);
idx[1] = MESH_INDEX (0, 1);
idx += 2;
back_idx = static_back_indices;
back_idx[0] = MESH_INDEX (priv->x_tiles, 0);
back_idx[1] = MESH_INDEX (priv->x_tiles, 1);
back_idx += 2;
for (y = 0; y < priv->y_tiles; y++)
{
for (x = 0; x < priv->x_tiles; x++)
{
if (direction)
{
idx[0] = MESH_INDEX (x + 1, y);
idx[1] = MESH_INDEX (x + 1, y + 1);
back_idx[0] = MESH_INDEX (priv->x_tiles - (x + 1), y);
back_idx[1] = MESH_INDEX (priv->x_tiles - (x + 1), y + 1);
}
else
{
idx[0] = MESH_INDEX (priv->x_tiles - x - 1, y);
idx[1] = MESH_INDEX (priv->x_tiles - x - 1, y + 1);
back_idx[0] = MESH_INDEX (x + 1, y);
back_idx[1] = MESH_INDEX (x + 1, y + 1);
}
idx += 2;
back_idx += 2;
}
if (y == (priv->y_tiles - 1))
break;
if (direction)
{
idx[0] = MESH_INDEX (priv->x_tiles, y + 1);
idx[1] = MESH_INDEX (priv->x_tiles, y + 1);
idx[2] = MESH_INDEX (priv->x_tiles, y + 2);
back_idx[0] = MESH_INDEX (0, y + 1);
back_idx[1] = MESH_INDEX (0, y + 1);
back_idx[2] = MESH_INDEX (0, y + 2);
}
else
{
idx[0] = MESH_INDEX (0, y + 1);
idx[1] = MESH_INDEX (0, y + 1);
idx[2] = MESH_INDEX (0, y + 2);
back_idx[0] = MESH_INDEX (priv->x_tiles, y + 1);
back_idx[1] = MESH_INDEX (priv->x_tiles, y + 1);
back_idx[2] = MESH_INDEX (priv->x_tiles, y + 2);
}
idx += 3;
back_idx += 3;
direction = !direction;
}
#undef MESH_INDEX
priv->indices =
cogl_vertex_buffer_indices_new (COGL_INDICES_TYPE_UNSIGNED_SHORT,
static_indices,
priv->n_indices);
priv->back_indices =
cogl_vertex_buffer_indices_new (COGL_INDICES_TYPE_UNSIGNED_SHORT,
static_back_indices,
priv->n_indices);
g_free (static_indices);
g_free (static_back_indices);
n_tiles = (priv->x_tiles + 1) * (priv->y_tiles + 1);
priv->vertices = g_new (CoglTextureVertex, n_tiles);
priv->vbo = cogl_vertex_buffer_new (n_tiles);
priv->is_dirty = TRUE;
}
static inline void
clutter_deform_effect_free_back_material (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv = self->priv;
if (priv->back_material != NULL)
{
cogl_handle_unref (priv->back_material);
priv->back_material = COGL_INVALID_HANDLE;
}
}
static void
clutter_deform_effect_finalize (GObject *gobject)
{
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (gobject);
clutter_deform_effect_free_arrays (self);
clutter_deform_effect_free_back_material (self);
G_OBJECT_CLASS (clutter_deform_effect_parent_class)->finalize (gobject);
}
static void
clutter_deform_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (gobject);
switch (prop_id)
{
case PROP_X_TILES:
clutter_deform_effect_set_n_tiles (self, g_value_get_uint (value),
self->priv->y_tiles);
break;
case PROP_Y_TILES:
clutter_deform_effect_set_n_tiles (self, self->priv->x_tiles,
g_value_get_uint (value));
break;
case PROP_BACK_MATERIAL:
clutter_deform_effect_set_back_material (self, g_value_get_boxed (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_deform_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDeformEffectPrivate *priv = CLUTTER_DEFORM_EFFECT (gobject)->priv;
switch (prop_id)
{
case PROP_X_TILES:
g_value_set_uint (value, priv->x_tiles);
break;
case PROP_Y_TILES:
g_value_set_uint (value, priv->y_tiles);
break;
case PROP_BACK_MATERIAL:
g_value_set_boxed (value, priv->back_material);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_deform_effect_class_init (ClutterDeformEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterDeformEffectPrivate));
klass->deform_vertex = clutter_deform_effect_real_deform_vertex;
gobject_class->set_property = clutter_deform_effect_set_property;
gobject_class->get_property = clutter_deform_effect_get_property;
gobject_class->finalize = clutter_deform_effect_finalize;
/**
* ClutterDeformEffect:x-tiles:
*
* The number of horizontal tiles. The bigger the number, the
* smaller the tiles
*
* Since: 1.4
*/
pspec = g_param_spec_uint ("x-tiles",
"Horiontal Tiles",
"The number of horizontal tiles",
1, G_MAXUINT,
DEFAULT_N_TILES,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_X_TILES, pspec);
/**
* ClutterDeformEffect:y-tiles:
*
* The number of vertical tiles. The bigger the number, the
* smaller the tiles
*
* Since: 1.4
*/
pspec = g_param_spec_uint ("y-tiles",
"Vertical Tiles",
"The number of vertical tiles",
1, G_MAXUINT,
DEFAULT_N_TILES,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_Y_TILES, pspec);
/**
* ClutterDeformEffect:back-material:
*
* A material to be used when painting the back of the actor
* to which this effect has been applied
*
* By default, no material will be used
*
* Since: 1.4
*/
pspec = g_param_spec_boxed ("back-material",
"Back Material",
"The material to be used when painting the "
"back of the actor",
COGL_TYPE_HANDLE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_BACK_MATERIAL, pspec);
meta_class->set_actor = clutter_deform_effect_set_actor;
offscreen_class->paint_target = clutter_deform_effect_paint_target;
}
static void
clutter_deform_effect_init (ClutterDeformEffect *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_DEFORM_EFFECT,
ClutterDeformEffectPrivate);
self->priv->x_tiles = self->priv->y_tiles = DEFAULT_N_TILES;
self->priv->back_material = COGL_INVALID_HANDLE;
clutter_deform_effect_init_arrays (self);
}
/**
* clutter_deform_effect_set_back_material:
* @effect: a #ClutterDeformEffect
* @material: (allow-none): a handle to a Cogl material
*
* Sets the material that should be used when drawing the back face
* of the actor during a deformation
*
* The #ClutterDeformEffect will take a reference on the material's
* handle
*
* Since: 1.4
*/
void
clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglHandle material)
{
ClutterDeformEffectPrivate *priv;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (material == COGL_INVALID_HANDLE || cogl_is_material (material));
priv = effect->priv;
clutter_deform_effect_free_back_material (effect);
priv->back_material = material;
if (priv->back_material != COGL_INVALID_HANDLE)
cogl_handle_ref (priv->back_material);
clutter_deform_effect_invalidate (effect);
}
/**
* clutter_deform_effect_get_back_material:
* @effect: a #ClutterDeformEffect
*
* Retrieves the handle to the back face material used by @effect
*
* Return value: (transfer none): a handle for the material, or %NULL.
* The returned material is owned by the #ClutterDeformEffect and it
* should not be freed directly
*
* Since: 1.4
*/
CoglHandle
clutter_deform_effect_get_back_material (ClutterDeformEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect), NULL);
return effect->priv->back_material;
}
/**
* clutter_deform_effect_set_n_tiles:
* @effect: a #ClutterDeformEffect
* @x_tiles: number of horizontal tiles
* @y_tiles: number of vertical tiles
*
* Sets the number of horizontal and vertical tiles to be used
* when applying the effect
*
* More tiles allow a finer grained deformation at the expenses
* of computation
*
* Since: 1.4
*/
void
clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
guint x_tiles,
guint y_tiles)
{
ClutterDeformEffectPrivate *priv;
gboolean tiles_changed = FALSE;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (x_tiles > 0 && y_tiles > 0);
priv = effect->priv;
g_object_freeze_notify (G_OBJECT (effect));
if (priv->x_tiles != x_tiles)
{
priv->x_tiles = x_tiles;
g_object_notify (G_OBJECT (effect), "x-tiles");
tiles_changed = TRUE;
}
if (priv->y_tiles != y_tiles)
{
priv->y_tiles = y_tiles;
g_object_notify (G_OBJECT (effect), "y-tiles");
tiles_changed = TRUE;
}
if (tiles_changed)
{
clutter_deform_effect_init_arrays (effect);
clutter_deform_effect_invalidate (effect);
}
g_object_thaw_notify (G_OBJECT (effect));
}
/**
* clutter_deform_effect_get_n_tiles:
* @effect: a #ClutterDeformEffect
* @x_tiles: (out): return location for the number of horizontal tiles,
* or %NULL
* @y_tiles: (out): return location for the number of vertical tiles,
* or %NULL
*
* Retrieves the number of horizontal and vertical tiles used to sub-divide
* the actor's geometry during the effect
*
* Since: 1.4
*/
void
clutter_deform_effect_get_n_tiles (ClutterDeformEffect *effect,
guint *x_tiles,
guint *y_tiles)
{
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
if (x_tiles != NULL)
*x_tiles = effect->priv->x_tiles;
if (y_tiles != NULL)
*y_tiles = effect->priv->y_tiles;
}
/**
* clutter_deform_effect_invalidate:
* @effect: a #ClutterDeformEffect
*
* Invalidates the @effect<!-- -->'s vertices and, if it is associated
* to an actor, it will queue a redraw
*
* Since: 1.4
*/
void
clutter_deform_effect_invalidate (ClutterDeformEffect *effect)
{
ClutterActor *actor;
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
if (effect->priv->is_dirty)
return;
effect->priv->is_dirty = TRUE;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
if (actor != NULL)
clutter_actor_queue_redraw (actor);
}

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@ -0,0 +1,111 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_DEFORM_EFFECT_H__
#define __CLUTTER_DEFORM_EFFECT_H__
#include <clutter/clutter-color.h>
#include <clutter/clutter-offscreen-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEFORM_EFFECT (clutter_deform_effect_get_type ())
#define CLUTTER_DEFORM_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEFORM_EFFECT, ClutterDeformEffect))
#define CLUTTER_IS_DEFORM_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEFORM_EFFECT))
#define CLUTTER_DEFORM_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEFORM_EFFECT, ClutterDeformEffectClass))
#define CLUTTER_IS_DEFORM_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEFORM_EFFECT))
#define CLUTTER_DEFORM_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEFORM_EFFECT, ClutterDeformEffectClass))
typedef struct _ClutterDeformEffect ClutterDeformEffect;
typedef struct _ClutterDeformEffectPrivate ClutterDeformEffectPrivate;
typedef struct _ClutterDeformEffectClass ClutterDeformEffectClass;
/**
* ClutterDeformEffect:
*
* The <structname>ClutterDeformEffect</structname> structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterDeformEffect
{
/*< private >*/
ClutterOffscreenEffect parent_instance;
ClutterDeformEffectPrivate *priv;
};
/**
* ClutterDeformEffectClass:
* @deform_vertex: virtual function; sub-classes should override this
* function to compute the deformation of each vertex
*
* The <structname>ClutterDeformEffectClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _ClutterDeformEffectClass
{
/*< private >*/
ClutterOffscreenEffectClass parent_class;
/*< public >*/
void (* deform_vertex) (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex);
/*< private >*/
void (*_clutter_deform1) (void);
void (*_clutter_deform2) (void);
void (*_clutter_deform3) (void);
void (*_clutter_deform4) (void);
void (*_clutter_deform5) (void);
void (*_clutter_deform6) (void);
void (*_clutter_deform7) (void);
};
GType clutter_deform_effect_get_type (void) G_GNUC_CONST;
void clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglHandle material);
CoglHandle clutter_deform_effect_get_back_material (ClutterDeformEffect *effect);
void clutter_deform_effect_set_n_tiles (ClutterDeformEffect *effect,
guint x_tiles,
guint y_tiles);
void clutter_deform_effect_get_n_tiles (ClutterDeformEffect *effect,
guint *x_tiles,
guint *y_tiles);
void clutter_deform_effect_invalidate (ClutterDeformEffect *effect);
G_END_DECLS
#endif /* __CLUTTER_DEFORM_EFFECT_H__ */

View File

@ -39,29 +39,17 @@
* <refsect2 id="ClutterEffect-implementation">
* <title>Implementing a ClutterEffect</title>
* <para>Creating a sub-class of #ClutterEffect requires the implementation
* of three virtual functions:</para>
* of two virtual functions:</para>
* <itemizedlist>
* <listitem><simpara><function>prepare()</function>, which is called when
* attaching the #ClutterEffect to a #ClutterActor through the
* clutter_actor_add_effect() function or when the actor is being
* painted;</simpara></listitem>
* <listitem><simpara><function>pre_paint()</function>, which is called
* before painting the #ClutterActor.</simpara></listitem>
* <listitem><simpara><function>post_paint()</function>, which is called
* after painting the #ClutterActor.</simpara></listitem>
* </itemizedlist>
* <para>The <function>prepare()</function> function receives the
* #ClutterActor to which the effect has been attached to, and it should be
* used to set up the initial state of the effect, for instance depending on
* the actor that has been passed. The function returns a boolean value,
* which is used to determine whether the #ClutterEffect has been prepared or
* not. An unprepared shader will be asked to prepare itself again during the
* actor's paint sequence, and if it fails again it will be ignored.</para>
* <para>The <function>pre_paint()</function> function should be used to set
* up the #ClutterEffect right before the #ClutterActor's paint
* sequence. This function, like <function>prepare()</function> can fail, and
* return %FALSE; in that case, no <function>post_paint()</function>
* invocation will follow.</para>
* sequence. This function can fail, and return %FALSE; in that case, no
* <function>post_paint()</function> invocation will follow.</para>
* <para>The <function>post_paint()</function> function is called after the
* #ClutterActor's paint sequence.</para>
* <para>The <function>pre_paint()</function> phase could be seen as a custom
@ -73,8 +61,8 @@
* <title>A simple ClutterEffect implementation</title>
* <para>The example below creates two rectangles: one will be painted
* "behind" the actor, while another will be painted "on top" of the actor.
* The <function>prepare()</function> phase will create the two materials
* used for the two different rectangles; the
* The <function>set_actor()</function> implementation will create the two
* materials used for the two different rectangles; the
* <function>pre_paint()</function> function will paint the first material
* using cogl_rectangle(), while the <function>post_paint()</function>
* phase will paint the second material.</para>

View File

@ -316,12 +316,12 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
/* paint the texture at the same position as the actor would be,
* in Stage coordinates, since we set up the modelview matrix to
* be exactly as the stage sets it up
* be exactly as the stage sets it up, plus the eventual offsets
* due to offscreen effects stacking
*/
cogl_rectangle_with_texture_coords (priv->x_offset,
priv->y_offset,
priv->x_offset + priv->target_width,
priv->y_offset + priv->target_height,
cogl_rectangle_with_texture_coords (0, 0,
priv->target_width,
priv->target_height,
0.0, 0.0,
1.0, 1.0);
}
@ -364,6 +364,8 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
cogl_push_matrix ();
cogl_translate (priv->x_offset, priv->y_offset, 0.0f);
/* paint the target material; this is virtualized for
* sub-classes that require special hand-holding
*/

View File

@ -0,0 +1,417 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on MxDeformPageTurn, written by:
* Chris Lord <chris@linux.intel.com>
*/
/**
* SECTION:clutter-page-turn-effect
* @Title: ClutterPageTurnEffect
* @Short_Description: A page turning effect
*
* A simple page turning effect
*
* #ClutterPageTurnEffect is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-page-turn-effect.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#define CLUTTER_PAGE_TURN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), CLUTTER_TYPE_PAGE_TURN_EFFECT, ClutterPageTurnEffectClass))
#define CLUTTER_IS_PAGE_TURN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_PAGE_TURN_EFFECT))
#define CLUTTER_PAGE_TURN_EFFECT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_PAGE_TURN_EFFECT, ClutterPageTurnEffectClass))
typedef struct _ClutterPageTurnEffectClass ClutterPageTurnEffectClass;
struct _ClutterPageTurnEffect
{
ClutterDeformEffect parent_instance;
gdouble period;
gdouble angle;
gfloat radius;
};
struct _ClutterPageTurnEffectClass
{
ClutterDeformEffectClass parent_class;
};
enum
{
PROP_0,
PROP_PERIOD,
PROP_ANGLE,
PROP_RADIUS
};
G_DEFINE_TYPE (ClutterPageTurnEffect,
clutter_page_turn_effect,
CLUTTER_TYPE_DEFORM_EFFECT);
static void
clutter_page_turn_effect_deform_vertex (ClutterDeformEffect *effect,
gfloat width,
gfloat height,
CoglTextureVertex *vertex)
{
ClutterPageTurnEffect *self = CLUTTER_PAGE_TURN_EFFECT (effect);
gfloat cx, cy, rx, ry, radians, turn_angle;
guint shade;
if (self->period == 0.0)
return;
radians = self->angle * 180.0f / G_PI;
/* Rotate the point around the centre of the page-curl ray to align it with
* the y-axis.
*/
cx = (1.f - self->period) * width;
cy = (1.f - self->period) * height;
rx = ((vertex->x - cx) * cos (- radians))
- ((vertex->y - cy) * sin (- radians))
- self->radius;
ry = ((vertex->x - cx) * sin (- radians))
+ ((vertex->y - cy) * cos (- radians));
turn_angle = 0.f;
if (rx > self->radius * -2.0f)
{
/* Calculate the curl angle as a function from the distance of the curl
* ray (i.e. the page crease)
*/
turn_angle = (rx / self->radius * G_PI_2) - G_PI_2;
shade = (sin (turn_angle) * 96.0f) + 159.0f;
/* Add a gradient that makes it look like lighting and hides the switch
* between textures.
*/
cogl_color_set_from_4ub (&vertex->color, shade, shade, shade, 0xff);
}
if (rx > 0)
{
/* Make the curl radius smaller as more circles are formed (stops
* z-fighting and looks cool). Note that 10 is a semi-arbitrary
* number here - divide it by two and it's the amount of space
* between curled layers of the texture, in pixels.
*/
gfloat small_radius;
small_radius = self->radius
- MIN (self->radius, (turn_angle * 10) / G_PI);
/* Calculate a point on a cylinder (maybe make this a cone at some
* point) and rotate it by the specified angle.
*/
rx = (small_radius * cos (turn_angle)) + self->radius;
vertex->x = (rx * cos (radians)) - (ry * sin (radians)) + cx;
vertex->y = (rx * sin (radians)) + (ry * cos (radians)) + cy;
vertex->z = (small_radius * sin (turn_angle)) + self->radius;
}
}
static void
clutter_page_turn_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterPageTurnEffect *effect = CLUTTER_PAGE_TURN_EFFECT (gobject);
switch (prop_id)
{
case PROP_PERIOD:
clutter_page_turn_effect_set_period (effect, g_value_get_double (value));
break;
case PROP_ANGLE:
clutter_page_turn_effect_set_angle (effect, g_value_get_double (value));
break;
case PROP_RADIUS:
clutter_page_turn_effect_set_radius (effect, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_page_turn_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterPageTurnEffect *effect = CLUTTER_PAGE_TURN_EFFECT (gobject);
switch (prop_id)
{
case PROP_PERIOD:
g_value_set_double (value, effect->period);
break;
case PROP_ANGLE:
g_value_set_double (value, effect->angle);
break;
case PROP_RADIUS:
g_value_set_float (value, effect->radius);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_page_turn_effect_class_init (ClutterPageTurnEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterDeformEffectClass *deform_class = CLUTTER_DEFORM_EFFECT_CLASS (klass);
GParamSpec *pspec;
gobject_class->set_property = clutter_page_turn_effect_set_property;
gobject_class->get_property = clutter_page_turn_effect_get_property;
/**
* ClutterPageTurnEffect:period:
*
* The period of the page turn, between 0.0 (no curling) and
* 1.0 (fully curled)
*
* Since: 1.4
*/
pspec = g_param_spec_double ("period",
"Period",
"The period of the page turn",
0.0, 1.0,
0.0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_PERIOD, pspec);
/**
* ClutterPageTurnEffect:angle:
*
* The angle of the page rotation, in degrees, between 0.0 and 360.0
*
* Since: 1.4
*/
pspec = g_param_spec_double ("angle",
"Angle",
"The angle of the page rotation, in degrees",
0.0, 360.0,
0.0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_ANGLE, pspec);
/**
* ClutterPageTurnEffect:radius:
*
* The radius of the page curl, in pixels
*
* Since: 1.4
*/
pspec = g_param_spec_float ("radius",
"Radius",
"The radius of the page curl",
-G_MAXFLOAT, G_MAXFLOAT,
24.0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_RADIUS, pspec);
deform_class->deform_vertex = clutter_page_turn_effect_deform_vertex;
}
static void
clutter_page_turn_effect_init (ClutterPageTurnEffect *self)
{
self->period = 0.0;
self->angle = 0.0;
self->radius = 24.0f;
}
/**
* clutter_page_turn_effect_new:
* @period: the period of the page curl, between 0.0 and 1.0
* @angle: the angle of the page curl, between 0.0 and 360.0
* @radius: the radius of the page curl, in pixels
*
* Creates a new #ClutterPageTurnEffect instance with the given parameters
*
* Return value: the newly created #ClutterPageTurnEffect
*
* Since: 1.4
*/
ClutterEffect *
clutter_page_turn_effect_new (gdouble period,
gdouble angle,
gfloat radius)
{
g_return_val_if_fail (period >= 0.0 && period <= 1.0, NULL);
g_return_val_if_fail (angle >= 0.0 && angle <= 360.0, NULL);
return g_object_new (CLUTTER_TYPE_PAGE_TURN_EFFECT,
"period", period,
"angle", angle,
"radius", radius,
NULL);
}
/**
* clutter_page_turn_effect_set_period:
* @effect: a #ClutterPageTurnEffect
* @period: the period of the page curl, between 0.0 and 1.0
*
* Sets the period of the page curling, between 0.0 (no curling)
* and 1.0 (fully curled)
*
* Since: 1.4
*/
void
clutter_page_turn_effect_set_period (ClutterPageTurnEffect *effect,
gdouble period)
{
g_return_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect));
g_return_if_fail (period >= 0.0 && period <= 1.0);
effect->period = period;
clutter_deform_effect_invalidate (CLUTTER_DEFORM_EFFECT (effect));
g_object_notify (G_OBJECT (effect), "period");
}
/**
* clutter_page_turn_effect_get_period:
* @effect: a #ClutterPageTurnEffect
*
* Retrieves the value set using clutter_page_turn_effect_get_period()
*
* Return value: the period of the page curling
*
* Since: 1.4
*/
gdouble
clutter_page_turn_effect_get_period (ClutterPageTurnEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect), 0.0);
return effect->period;
}
/**
* clutter_page_turn_effect_set_angle:
* @effect: #ClutterPageTurnEffect
* @angle: the angle of the page curl, in degrees
*
* Sets the angle of the page curling, in degrees
*
* Since: 1.4
*/
void
clutter_page_turn_effect_set_angle (ClutterPageTurnEffect *effect,
gdouble angle)
{
g_return_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect));
g_return_if_fail (angle >= 0.0 && angle <= 360.0);
effect->angle = angle;
clutter_deform_effect_invalidate (CLUTTER_DEFORM_EFFECT (effect));
g_object_notify (G_OBJECT (effect), "angle");
}
/**
* clutter_page_turn_effect_get_angle:
* @effect: a #ClutterPageTurnEffect:
*
* Retrieves the value set using clutter_page_turn_effect_get_angle()
*
* Return value: the angle of the page curling
*
* Since: 1.4
*/
gdouble
clutter_page_turn_effect_get_angle (ClutterPageTurnEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect), 0.0);
return effect->angle;
}
/**
* clutter_page_turn_effect_set_radius:
* @effect: a #ClutterPageTurnEffect:
* @radius: the radius of the page curling, in pixels
*
* Sets the radius of the page curling
*
* Since: 1.4
*/
void
clutter_page_turn_effect_set_radius (ClutterPageTurnEffect *effect,
gfloat radius)
{
g_return_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect));
effect->radius = radius;
clutter_deform_effect_invalidate (CLUTTER_DEFORM_EFFECT (effect));
g_object_notify (G_OBJECT (effect), "radius");
}
/**
* clutter_page_turn_effect_get_radius:
* @effect: a #ClutterPageTurnEffect
*
* Retrieves the value set using clutter_page_turn_effect_set_radius()
*
* Return value: the radius of the page curling
*
* Since: 1.4
*/
gfloat
clutter_page_turn_effect_get_radius (ClutterPageTurnEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_PAGE_TURN_EFFECT (effect), 0.0);
return effect->radius;
}

View File

@ -0,0 +1,71 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Based on MxDeformPageTurn, written by:
* Chris Lord <chris@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_PAGE_TURN_EFFECT_H__
#define __CLUTTER_PAGE_TURN_EFFECT_H__
#include <clutter/clutter-deform-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_PAGE_TURN_EFFECT (clutter_page_turn_effect_get_type ())
#define CLUTTER_PAGE_TURN_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAGE_TURN_EFFECT, ClutterPageTurnEffect))
#define CLUTTER_IS_PAGE_TURN_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAGE_TURN_EFFECT))
/**
* ClutterPageTurnEffect:
*
* <structname>ClutterPageTurnEffect</structname> is an opaque structure
* whose members can only be accessed using the provided API
*
* Since: 1.4
*/
typedef struct _ClutterPageTurnEffect ClutterPageTurnEffect;
GType clutter_page_turn_effect_get_type (void) G_GNUC_CONST;
ClutterEffect *clutter_page_turn_effect_new (gdouble period,
gdouble angle,
gfloat radius);
void clutter_page_turn_effect_set_period (ClutterPageTurnEffect *effect,
gdouble period);
gdouble clutter_page_turn_effect_get_period (ClutterPageTurnEffect *effect);
void clutter_page_turn_effect_set_angle (ClutterPageTurnEffect *effect,
gdouble angle);
gdouble clutter_page_turn_effect_get_angle (ClutterPageTurnEffect *effect);
void clutter_page_turn_effect_set_radius (ClutterPageTurnEffect *effect,
gfloat radius);
gfloat clutter_page_turn_effect_get_radius (ClutterPageTurnEffect *effect);
G_END_DECLS
#endif /* __CLUTTER_PAGE_TURN_EFFECT_H__ */

View File

@ -60,6 +60,7 @@
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-device-manager.h"
#include "clutter-drag-action.h"
@ -80,6 +81,7 @@
#include "clutter-media.h"
#include "clutter-model.h"
#include "clutter-offscreen-effect.h"
#include "clutter-page-turn-effect.h"
#include "clutter-path.h"
#include "clutter-rectangle.h"
#include "clutter-score.h"

View File

@ -106,6 +106,8 @@
<xi:include href="xml/clutter-blur-effect.xml"/>
<xi:include href="xml/clutter-colorize-effect.xml"/>
<xi:include href="xml/clutter-desaturate-effect.xml"/>
<xi:include href="xml/clutter-deform-effect.xml"/>
<xi:include href="xml/clutter-page-turn-effect.xml"/>
</chapter>
</part>

View File

@ -2403,3 +2403,43 @@ CLUTTER_IS_DESATURATE_EFFECT
<SUBSECTION Private>
clutter_desaturate_effect_get_type
</SECTION>
<SECTION>
<FILE>clutter-deform-effect</FILE>
ClutterDeformEffect
ClutterDeformEffectClass
clutter_deform_effect_set_back_material
clutter_deform_effect_get_back_material
clutter_deform_effect_set_n_tiles
clutter_deform_effect_get_n_tiles
<SUBSECTION>
clutter_deform_effect_invalidate
<SUBSECTION Standard>
CLUTTER_TYPE_DEFORM_EFFECT
CLUTTER_DEFORM_EFFECT
CLUTTER_DEFORM_EFFECT_CLASS
CLUTTER_IS_DEFORM_EFFECT
CLUTTER_IS_DEFORM_EFFECT_CLASS
CLUTTER_DEFORM_EFFECT_GET_CLASS
<SUBSECTION Private>
ClutterDeformEffectPrivate
clutter_deform_effect_get_type
</SECTION>
<SECTION>
<FILE>clutter-page-turn-effect</FILE>
ClutterPageTurnEffect
clutter_page_turn_effect_new
clutter_page_turn_effect_set_period
clutter_page_turn_effect_get_period
clutter_page_turn_effect_set_angle
clutter_page_turn_effect_get_angle
clutter_page_turn_effect_set_radius
clutter_page_turn_effect_get_radius
<SUBSECTION Standard>
CLUTTER_TYPE_PAGE_TURN_EFFECT
CLUTTER_PAGE_TURN_EFFECT
CLUTTER_IS_PAGE_TURN_EFFECT
<SUBSECTION Private>
clutter_page_turn_effect_get_type
</SECTION>

View File

@ -27,6 +27,7 @@ clutter_click_action_get_type
clutter_clone_get_type
clutter_colorize_effect_get_type
clutter_constraint_get_type
clutter_deform_effect_get_type
clutter_desaturate_effect_get_type
clutter_device_manager_get_type
clutter_drag_action_get_type
@ -43,6 +44,7 @@ clutter_media_get_type
clutter_model_get_type
clutter_model_iter_get_type
clutter_offscreen_effect_get_type
clutter_page_turn_effect_get_type
clutter_path_get_type
clutter_rectangle_get_type
clutter_score_get_type

View File

@ -2,6 +2,28 @@
#include <gmodule.h>
#include <clutter/clutter.h>
static gboolean
on_enter (ClutterActor *actor,
ClutterEvent *event)
{
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.curl.period", 0.25,
NULL);
return FALSE;
}
static gboolean
on_leave (ClutterActor *actor,
ClutterEvent *event)
{
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.curl.period", 0.0,
NULL);
return FALSE;
}
static void
on_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
@ -156,6 +178,8 @@ test_drag_main (int argc, char *argv[])
clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
clutter_actor_set_reactive (handle, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL);
g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL);
action = clutter_drag_action_new ();
clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action),
@ -169,6 +193,7 @@ test_drag_main (int argc, char *argv[])
clutter_actor_add_action (handle, action);
clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0));
clutter_actor_add_effect_with_name (handle, "curl", clutter_page_turn_effect_new (0.0, 135.0, 12.0));
clutter_actor_show (stage);