mirror of
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synced 2024-11-22 16:10:41 -05:00
Clean up clutter-private.h/5
Move PaintVolume private API to a separate header.
This commit is contained in:
parent
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commit
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@ -228,6 +228,7 @@ source_h_priv = \
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$(srcdir)/clutter-keysyms-table.h \
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$(srcdir)/clutter-master-clock.h \
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$(srcdir)/clutter-model-private.h \
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$(srcdir)/clutter-paint-volume-private.h \
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$(srcdir)/clutter-private.h \
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$(srcdir)/clutter-profile.h \
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$(srcdir)/clutter-script-private.h \
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@ -299,6 +299,7 @@
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "clutter-profile.h"
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#include "clutter-scriptable.h"
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@ -41,10 +41,10 @@
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#include "config.h"
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#endif
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#include "clutter-color.h"
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#include "clutter-clone.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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104
clutter/clutter-paint-volume-private.h
Normal file
104
clutter/clutter-paint-volume-private.h
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@ -0,0 +1,104 @@
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#ifndef __CLUTTER_PAINT_VOLUME_PRIVATE_H__
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#define __CLUTTER_PAINT_VOLUME_PRIVATE_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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struct _ClutterPaintVolume
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{
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ClutterActor *actor;
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/* cuboid for the volume:
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*
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* 4━━━━━━━┓5
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* ┏━━━━━━━━┓╱┃
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* ┃0 ┊7 1┃ ┃
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* ┃ ┄┄┄┄┄┃┄┃6
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* ┃3 2┃╱
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* ┗━━━━━━━━┛
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*
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* 0: top, left (origin) : always valid
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* 1: top, right : always valid
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* 2: bottom, right : updated lazily
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* 3: bottom, left : always valid
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*
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* 4: top, left, back : always valid
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* 5: top, right, back : updated lazily
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* 6: bottom, right, back : updated lazily
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* 7: bottom, left, back : updated lazily
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*
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* Elements 0, 1, 3 and 4 are filled in by the PaintVolume setters
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*
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* Note: the reason for this ordering is that we can simply ignore
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* elements 4, 5, 6 and 7 most of the time for 2D actors when
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* calculating the projected paint box.
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*/
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ClutterVertex vertices[8];
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/* As an optimization for internally managed PaintVolumes we allow
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* initializing ClutterPaintVolume variables allocated on the stack
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* so we can avoid hammering the slice allocator. */
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guint is_static:1;
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/* A newly initialized PaintVolume is considered empty as it is
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* degenerate on all three axis.
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*
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* We consider this carefully when we union an empty volume with
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* another so that the union simply results in a copy of the other
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* volume instead of also bounding the origin of the empty volume.
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*
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* For example this is a convenient property when calculating the
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* volume of a container as the union of the volume of its children
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* where the initial volume passed to the containers
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* ->get_paint_volume method will be empty. */
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guint is_empty:1;
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/* TRUE when we've updated the values we calculate lazily */
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guint is_complete:1;
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/* TRUE if vertices 4-7 can be ignored. (Only valid if complete is
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* TRUE) */
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guint is_2d:1;
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/* Set to TRUE initialy but cleared if the paint volume is
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* transfomed by a matrix. */
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guint is_axis_aligned:1;
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/* Note: There is a precedence to the above bitfields that should be
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* considered whenever we implement code that manipulates
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* PaintVolumes...
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*
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* Firstly if ->is_empty == TRUE then the values for ->is_complete
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* and ->is_2d are undefined, so you should typically check
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* ->is_empty as the first priority.
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*
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* XXX: document other invariables...
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*/
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};
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void _clutter_paint_volume_init_static (ClutterActor *actor,
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ClutterPaintVolume *pv);
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ClutterPaintVolume *_clutter_paint_volume_new (ClutterActor *actor);
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void _clutter_paint_volume_copy_static (const ClutterPaintVolume *src_pv,
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ClutterPaintVolume *dst_pv);
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void _clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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const ClutterPaintVolume *src);
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void _clutter_paint_volume_complete (ClutterPaintVolume *pv);
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void _clutter_paint_volume_transform (ClutterPaintVolume *pv,
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const CoglMatrix *matrix);
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void _clutter_paint_volume_project (ClutterPaintVolume *pv,
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const CoglMatrix *modelview,
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const CoglMatrix *projection,
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const int *viewport);
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void _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
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ClutterActorBox *box);
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void _clutter_paint_volume_axis_align (ClutterPaintVolume *pv);
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void _clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,
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ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_PAINT_VOLUME_PRIVATE_H__ */
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@ -28,8 +28,11 @@
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#include "config.h"
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#endif
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#include <string.h>
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#include <glib-object.h>
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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G_DEFINE_BOXED_TYPE (ClutterPaintVolume, clutter_paint_volume,
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@ -176,79 +176,6 @@ struct _ClutterMainContext
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ClutterSettings *settings;
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};
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struct _ClutterPaintVolume
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{
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ClutterActor *actor;
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/* cuboid for the volume:
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*
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* 4━━━━━━━┓5
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* ┏━━━━━━━━┓╱┃
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* ┃0 ┊7 1┃ ┃
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* ┃ ┄┄┄┄┄┃┄┃6
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* ┃3 2┃╱
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* ┗━━━━━━━━┛
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*
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* 0: top, left (origin) : always valid
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* 1: top, right : always valid
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* 2: bottom, right : updated lazily
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* 3: bottom, left : always valid
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*
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* 4: top, left, back : always valid
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* 5: top, right, back : updated lazily
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* 6: bottom, right, back : updated lazily
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* 7: bottom, left, back : updated lazily
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*
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* Elements 0, 1, 3 and 4 are filled in by the PaintVolume setters
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*
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* Note: the reason for this ordering is that we can simply ignore
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* elements 4, 5, 6 and 7 most of the time for 2D actors when
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* calculating the projected paint box.
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*/
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ClutterVertex vertices[8];
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/* As an optimization for internally managed PaintVolumes we allow
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* initializing ClutterPaintVolume variables allocated on the stack
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* so we can avoid hammering the slice allocator. */
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guint is_static:1;
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/* A newly initialized PaintVolume is considered empty as it is
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* degenerate on all three axis.
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*
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* We consider this carefully when we union an empty volume with
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* another so that the union simply results in a copy of the other
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* volume instead of also bounding the origin of the empty volume.
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*
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* For example this is a convenient property when calculating the
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* volume of a container as the union of the volume of its children
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* where the initial volume passed to the containers
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* ->get_paint_volume method will be empty. */
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guint is_empty:1;
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/* TRUE when we've updated the values we calculate lazily */
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guint is_complete:1;
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/* TRUE if vertices 4-7 can be ignored. (Only valid if complete is
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* TRUE) */
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guint is_2d:1;
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/* Set to TRUE initialy but cleared if the paint volume is
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* transfomed by a matrix. */
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guint is_axis_aligned:1;
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/* Note: There is a precedence to the above bitfields that should be
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* considered whenever we implement code that manipulates
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* PaintVolumes...
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*
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* Firstly if ->is_empty == TRUE then the values for ->is_complete
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* and ->is_2d are undefined, so you should typically check
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* ->is_empty as the first priority.
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*
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* XXX: document other invariables...
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*/
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};
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/* ClutterActorTraverseFlags:
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*
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* Controls some options for how clutter_actor_traverse() iterates
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@ -383,26 +310,6 @@ void _clutter_event_set_platform_data (ClutterEvent *event,
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gpointer data);
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gpointer _clutter_event_get_platform_data (const ClutterEvent *event);
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void _clutter_paint_volume_init_static (ClutterActor *actor,
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ClutterPaintVolume *pv);
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ClutterPaintVolume *_clutter_paint_volume_new (ClutterActor *actor);
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void _clutter_paint_volume_copy_static (const ClutterPaintVolume *src_pv,
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ClutterPaintVolume *dst_pv);
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void _clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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const ClutterPaintVolume *src);
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void _clutter_paint_volume_complete (ClutterPaintVolume *pv);
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void _clutter_paint_volume_transform (ClutterPaintVolume *pv,
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const CoglMatrix *matrix);
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void _clutter_paint_volume_project (ClutterPaintVolume *pv,
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const CoglMatrix *modelview,
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const CoglMatrix *projection,
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const int *viewport);
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void _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
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ClutterActorBox *box);
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void _clutter_paint_volume_axis_align (ClutterPaintVolume *pv);
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void _clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,
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ClutterActor *actor);
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@ -56,21 +56,22 @@
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#include "clutter-stage.h"
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#include "clutter-backend-private.h"
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#include "clutter-main.h"
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#include "clutter-color.h"
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#include "clutter-util.h"
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#include "clutter-container.h"
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-id-pool.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-master-clock.h"
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#include "clutter-enum-types.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-version.h" /* For flavour */
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#include "clutter-id-pool.h"
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#include "clutter-container.h"
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#include "clutter-profile.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-stage-private.h"
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#include "clutter-util.h"
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#include "clutter-version.h" /* For flavour */
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#include "cogl/cogl.h"
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@ -38,6 +38,7 @@
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#include "clutter-device-manager-private.h"
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#include "clutter-event.h"
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#include "clutter-main.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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@ -42,10 +42,12 @@
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#include "config.h"
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#endif
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#include "../clutter-marshal.h"
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#include "clutter-x11-texture-pixmap.h"
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#include "clutter-x11.h"
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#include "clutter-backend-x11.h"
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#include "clutter-marshal.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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