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https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
state machine: added state machine
This commit is contained in:
parent
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commit
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@ -115,6 +115,7 @@ source_h = \
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$(srcdir)/clutter-stage.h \
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$(srcdir)/clutter-stage-manager.h \
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$(srcdir)/clutter-stage-window.h \
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$(srcdir)/clutter-state.h \
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$(srcdir)/clutter-texture.h \
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$(srcdir)/clutter-text.h \
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$(srcdir)/clutter-timeline.h \
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@ -191,6 +192,7 @@ source_c = \
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$(srcdir)/clutter-stage.c \
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$(srcdir)/clutter-stage-manager.c \
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$(srcdir)/clutter-stage-window.c \
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$(srcdir)/clutter-state.c \
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$(srcdir)/clutter-texture.c \
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$(srcdir)/clutter-text.c \
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$(srcdir)/clutter-timeline.c \
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1310
clutter/clutter-state.c
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1310
clutter/clutter-state.c
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File diff suppressed because it is too large
Load Diff
156
clutter/clutter-state.h
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156
clutter/clutter-state.h
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@ -0,0 +1,156 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Øyvind Kolås <pippin@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_STATE_H__
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#define __CLUTTER_STATE_H__
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#include <clutter/clutter.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
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#define CLUTTER_STATE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_STATE, ClutterState))
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#define CLUTTER_STATE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_STATE, ClutterStateClass))
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#define CLUTTER_IS_STATE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_STATE))
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#define CLUTTER_IS_STATE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_STATE))
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#define CLUTTER_STATE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_STATE, ClutterStateClass))
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typedef struct _ClutterState ClutterState;
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typedef struct _ClutterStatePrivate ClutterStatePrivate;
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typedef struct _ClutterStateClass ClutterStateClass;
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typedef struct _ClutterStateKey ClutterStateKey;
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/**
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* ClutterState:
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*
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* The #ClutterState structure contains only private data and
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* should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterState
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{
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/*< private >*/
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GObject parent;
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ClutterStatePrivate *priv;
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};
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/**
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* ClutterStateClass:
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*
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* The #ClutterStateClass structure contains only private data
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*
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* Since: 1.4
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*/
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struct _ClutterStateClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/* padding for future expansion */
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gpointer _padding_dummy[16];
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};
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GType clutter_state_get_type (void) G_GNUC_CONST;
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ClutterState *clutter_state_new (void);
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/* XXX: clutter_state_run?
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* the current (target?) transition should be a property of ClutterState
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*/
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ClutterTimeline * clutter_state_change (ClutterState *state,
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const gchar *target_transition_name);
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ClutterTimeline * clutter_state_change_noanim (ClutterState *state,
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const gchar *target_transition_name);
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ClutterState * clutter_state_set_key (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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GObject *object,
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const gchar *property_name,
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guint mode,
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const GValue *value,
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gdouble pre_delay,
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gdouble post_delay);
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void clutter_state_set_duration (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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guint duration);
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guint clutter_state_get_duration (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name);
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void clutter_state_set (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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gpointer first_object,
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const gchar *first_property_name,
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gulong first_mode,
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...);
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GList * clutter_state_get_states (ClutterState *state);
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GList * clutter_state_get_keys (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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GObject *object,
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const gchar *property_name);
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void clutter_state_remove_key (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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GObject *object,
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const gchar *property_name);
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ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
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void clutter_state_set_animator (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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ClutterAnimator *animator);
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ClutterAnimator * clutter_state_get_animator (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name);
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GType clutter_state_key_get_type (void) G_GNUC_CONST;
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gdouble clutter_state_key_get_pre_delay (ClutterStateKey *state_key);
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gdouble clutter_state_key_get_post_delay (ClutterStateKey *state_key);
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gulong clutter_state_key_get_mode (ClutterStateKey *state_key);
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void clutter_state_key_get_value (ClutterStateKey *state_key,
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GValue *value);
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GObject * clutter_state_key_get_object (ClutterStateKey *state_key);
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const gchar * clutter_state_key_get_property_name (ClutterStateKey *state_key);
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const gchar * clutter_state_key_get_source_state_name (ClutterStateKey *state_key);
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const gchar * clutter_state_key_get_target_state_name (ClutterStateKey *state_key);
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G_END_DECLS
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#endif /* __CLUTTER_STATE_H__ */
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@ -78,6 +78,7 @@
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage-window.h"
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#include "clutter-state.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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@ -20,6 +20,8 @@ UNIT_TESTS = \
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test-fullscreen.c \
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test-shader.c \
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test-animator.c \
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test-state.c \
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test-state-animator.c \
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test-unproject.c \
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test-viewport.c \
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test-fbo.c \
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134
tests/interactive/test-state-animator.c
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134
tests/interactive/test-state-animator.c
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@ -0,0 +1,134 @@
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#include <stdlib.h>
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#include <math.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterState *state;
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static ClutterAnimator *animator;
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static gboolean press_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_grab_pointer (actor);
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clutter_state_change (state, "end");
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return TRUE;
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}
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static gboolean release_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_state_change (state, "start");
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clutter_ungrab_pointer ();
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return TRUE;
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}
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static ClutterActor *new_rect (gint r,
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gint g,
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gint b,
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gint a)
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{
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GError *error = NULL;
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ClutterColor *color = clutter_color_new (r, g, b, a);
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ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
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gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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rectangle = clutter_texture_new_from_file (file, &error);
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if (rectangle == NULL)
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g_error ("image load failed: %s", error->message);
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g_free (file);
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clutter_actor_set_size (rectangle, 128, 128);
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clutter_color_free (color);
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return rectangle;
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}
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G_MODULE_EXPORT gint
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test_state_animator_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *rects[40];
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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for (i=0; i<2; i++)
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{
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rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
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clutter_actor_set_anchor_point (rects[i], 64, 64);
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clutter_actor_set_position (rects[i], 320.0, 240.0);
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clutter_actor_set_opacity (rects[i], 0x70);
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clutter_actor_set_reactive (rects[i], TRUE);
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g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
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g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
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}
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state = clutter_state_new ();
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clutter_state_set (state, NULL, "start",
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rects[0], "depth", CLUTTER_LINEAR, 0.0,
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rects[0], "x", CLUTTER_LINEAR, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 300.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0x20,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
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NULL);
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clutter_state_set (state, NULL, "end",
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rects[0], "depth", CLUTTER_LINEAR, 200.0,
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rects[0], "x", CLUTTER_LINEAR, 320.0,
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rects[0], "y", CLUTTER_LINEAR, 240.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0xff,
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rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
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NULL);
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animator = clutter_animator_new ();
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clutter_animator_set (animator,
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rects[0], "depth", -1, 0.0, 0.0,
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rects[0], "depth", CLUTTER_LINEAR, 1.0, 275.0,
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rects[0], "x", -1, 0.0, 0.0,
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rects[0], "x", CLUTTER_LINEAR, 0.5, 200.0,
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rects[0], "x", CLUTTER_LINEAR, 1.0, 320.0,
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rects[0], "y", -1, 0.0, 0.0,
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rects[0], "y", CLUTTER_LINEAR, 0.3, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 1.0, 240.0,
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rects[1], "opacity", -1, 0.0, 0x20,
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rects[1], "opacity", CLUTTER_LINEAR, 1.0, 0xff,
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rects[1], "scale-x", -1, 0.0, 1.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 0.5, 2.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
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rects[1], "scale-y", -1, 0.0, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 0.5, 2.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
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NULL);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "depth", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "opacity", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-x", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-y", TRUE);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x",
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CLUTTER_INTERPOLATION_CUBIC);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y",
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CLUTTER_INTERPOLATION_CUBIC);
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clutter_state_set_animator (state, "start", "end", animator);
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g_object_unref (animator);
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clutter_actor_show (stage);
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clutter_state_change (state, "start");
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clutter_main ();
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g_object_unref (state);
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return EXIT_SUCCESS;
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}
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97
tests/interactive/test-state.c
Normal file
97
tests/interactive/test-state.c
Normal file
@ -0,0 +1,97 @@
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#include <stdlib.h>
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#include <math.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterState *state;
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static gboolean press_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_grab_pointer (actor);
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clutter_state_change (state, "end");
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return TRUE;
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}
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static gboolean release_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_state_change (state, "start");
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clutter_ungrab_pointer ();
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return TRUE;
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}
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static ClutterActor *new_rect (gint r,
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gint g,
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gint b,
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gint a)
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{
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GError *error = NULL;
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ClutterColor *color = clutter_color_new (r, g, b, a);
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ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
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gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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rectangle = clutter_texture_new_from_file (file, &error);
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if (rectangle == NULL)
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g_error ("image load failed: %s", error->message);
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g_free (file);
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clutter_actor_set_size (rectangle, 128, 128);
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clutter_color_free (color);
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return rectangle;
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}
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G_MODULE_EXPORT gint
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test_state_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *rects[40];
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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for (i=0; i<2; i++)
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{
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rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
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clutter_actor_set_anchor_point (rects[i], 64, 64);
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clutter_actor_set_position (rects[i], 320.0, 240.0);
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clutter_actor_set_opacity (rects[i], 0x70);
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clutter_actor_set_reactive (rects[i], TRUE);
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g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
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g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
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}
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state = clutter_state_new ();
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clutter_state_set (state, NULL, "start",
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rects[0], "depth", CLUTTER_LINEAR, 0.0,
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rects[0], "x", CLUTTER_LINEAR, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 300.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0x20,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
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NULL);
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clutter_state_set (state, NULL, "end",
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rects[0], "depth", CLUTTER_LINEAR, 200.0,
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rects[0], "x", CLUTTER_LINEAR, 320.0,
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rects[0], "y", CLUTTER_LINEAR, 240.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0xff,
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rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
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NULL);
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clutter_state_set_duration (state, "start", "end", 5000);
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clutter_actor_show (stage);
|
||||
clutter_state_change (state, "start");
|
||||
|
||||
clutter_main ();
|
||||
g_object_unref (state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user