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Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple properties of multiple actors over time with keyframing of values. The Animator class is meant to be used to effectively describe animations using the ClutterScript definition format, and to construct complex implicit animations from the ground up. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -146,6 +146,7 @@ TAGS
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/tests/interactive/test-flow-layout
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/tests/interactive/test-box-layout
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/tests/interactive/stamp-test-interactive
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/tests/interactive/test-animator
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/tests/conform/stamp-test-conformance
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/tests/conform/test-anchors
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/tests/conform/test-cogl-backface-culling
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@ -66,6 +66,7 @@ source_h = \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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$(srcdir)/clutter-animator.h \
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$(srcdir)/clutter-backend.h \
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$(srcdir)/clutter-behaviour.h \
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$(srcdir)/clutter-behaviour-depth.h \
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@ -138,6 +139,7 @@ source_c = \
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$(srcdir)/clutter-alpha.c \
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$(srcdir)/clutter-animatable.c \
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$(srcdir)/clutter-animation.c \
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$(srcdir)/clutter-animator.c \
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$(srcdir)/clutter-backend.c \
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$(srcdir)/clutter-behaviour.c \
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$(srcdir)/clutter-behaviour-depth.c \
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1435
clutter/clutter-animator.c
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1435
clutter/clutter-animator.c
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File diff suppressed because it is too large
Load Diff
166
clutter/clutter-animator.h
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166
clutter/clutter-animator.h
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@ -0,0 +1,166 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Øyvind Kolås <pippin@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ANIMATOR_H__
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#define __CLUTTER_ANIMATOR_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATOR (clutter_animator_get_type ())
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#define CLUTTER_TYPE_ANIMATOR_KEY (clutter_animator_key_get_type ())
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#define CLUTTER_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimator))
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#define CLUTTER_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
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#define CLUTTER_IS_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATOR))
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#define CLUTTER_IS_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATOR))
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#define CLUTTER_ANIMATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
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/* ClutterAnimator is typedef in clutter-types.h */
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typedef struct _ClutterAnimatorClass ClutterAnimatorClass;
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typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate;
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/**
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* ClutterAnimatorKey:
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*
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* A key frame inside a #ClutterAnimator
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*
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* Since: 1.2
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*/
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typedef struct _ClutterAnimatorKey ClutterAnimatorKey;
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/**
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* ClutterInterpolation:
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* @CLUTTER_INTERPOLATION_LINEAR:
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* @CLUTTER_INTERPOLATION_CUBIC:
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*
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* The mode of interpolation between key frames
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_INTERPOLATION_LINEAR,
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CLUTTER_INTERPOLATION_CUBIC
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} ClutterInterpolation;
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/**
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* ClutterAnimator:
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*
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* The #ClutterAnimator structure contains only private data and
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* should be accessed using the provided API
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*
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* Since: 1.2
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*/
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struct _ClutterAnimator
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{
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/*< private >*/
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GObject parent_instance;
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ClutterAnimatorPrivate *priv;
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};
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/**
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* ClutterAnimatorClass:
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*
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* The #ClutterAnimatorClass structure contains only private data
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*
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* Since: 1.2
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*/
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struct _ClutterAnimatorClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/* padding for future expansion */
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gpointer _padding_dummy[16];
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};
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GType clutter_animator_get_type (void) G_GNUC_CONST;
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ClutterAnimator * clutter_animator_new (void);
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ClutterAnimator * clutter_animator_set_key (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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guint mode,
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gdouble progress,
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const GValue *value);
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void clutter_animator_set (ClutterAnimator *animator,
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gpointer first_object,
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const gchar *first_property_name,
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guint first_mode,
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gdouble first_progress,
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...);
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GList * clutter_animator_get_keys (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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gdouble progress);
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void clutter_animator_remove_key (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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gdouble progress);
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ClutterTimeline * clutter_animator_run (ClutterAnimator *animator);
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ClutterTimeline * clutter_animator_get_timeline (ClutterAnimator *animator);
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void clutter_animator_set_timeline (ClutterAnimator *animator,
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ClutterTimeline *timeline);
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guint clutter_animator_get_duration (ClutterAnimator *animator);
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void clutter_animator_set_duration (ClutterAnimator *animator,
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guint duration);
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gboolean clutter_animator_property_get_ease_in (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name);
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void clutter_animator_property_set_ease_in (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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gboolean ease_in);
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ClutterInterpolation clutter_animator_property_get_interpolation (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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ClutterInterpolation interpolation);
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void clutter_animator_property_set_interpolation (ClutterAnimator *animator,
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GObject *object,
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const gchar *property_name,
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ClutterInterpolation interpolation);
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GType clutter_animator_key_get_type (void) G_GNUC_CONST;
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GObject * clutter_animator_key_get_object (ClutterAnimatorKey *animator_key);
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G_CONST_RETURN gchar *clutter_animator_key_get_property_name (ClutterAnimatorKey *animator_key);
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gulong clutter_animator_key_get_mode (ClutterAnimatorKey *animator_key);
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gdouble clutter_animator_key_get_progress (ClutterAnimatorKey *animator_key);
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void clutter_animator_key_get_value (ClutterAnimatorKey *animator_key,
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GValue *value);
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G_END_DECLS
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#endif /* __CLUTTER_ANIMATOR_H__ */
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@ -44,6 +44,7 @@ typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterContainer ClutterContainer; /* dummy */
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typedef struct _ClutterChildMeta ClutterChildMeta;
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typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
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typedef struct _ClutterAnimator ClutterAnimator;
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/**
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* ClutterGravity:
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@ -34,6 +34,7 @@
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-animator.h"
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#include "clutter-backend.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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@ -15,7 +15,7 @@
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</copyright>
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<copyright>
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<year>2009</year>
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<year>2009, 2010</year>
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<holder>Intel Corporation</holder>
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</copyright>
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@ -123,6 +123,8 @@
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<xi:include href="xml/clutter-interval.xml"/>
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<xi:include href="xml/clutter-animation.xml"/>
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<xi:include href="xml/clutter-animatable.xml"/>
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<xi:include href="xml/clutter-animator.xml"/>
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</chapter>
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</part>
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@ -2012,3 +2012,51 @@ CLUTTER_BOX_LAYOUT_GET_CLASS
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ClutterBoxLayoutPrivate
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clutter_box_layout_get_type
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</SECTION>
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<SECTION>
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<FILE>clutter-animator</FILE>
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<TITLE>ClutterAnimator</TITLE>
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ClutterAnimator
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ClutterAnimatorClass
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clutter_animator_new
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clutter_animator_set
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clutter_animator_set_key
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clutter_animator_remove_key
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clutter_animator_get_keys
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clutter_animator_run
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<SUBSECTION>
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clutter_animator_set_timeline
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clutter_animator_get_timeline
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clutter_animator_set_duration
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clutter_animator_get_duration
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<SUBSECTION>
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clutter_animator_property_set_ease_in
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clutter_animator_property_get_ease_in
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ClutterInterpolation
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clutter_animator_property_set_interpolation
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clutter_animator_property_get_interpolation
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<SUBSECTION>
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ClutterAnimatorKey
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clutter_animator_key_get_object
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clutter_animator_key_get_property_name
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clutter_animator_key_get_mode
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clutter_animator_key_get_progress
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clutter_animator_key_get_value
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<SUBSECTION Standard>
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CLUTTER_TYPE_ANIMATOR
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CLUTTER_TYPE_ANIMATOR_KEY
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CLUTTER_ANIMATOR
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CLUTTER_ANIMATOR_CLASS
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CLUTTER_IS_ANIMATOR
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CLUTTER_IS_ANIMATOR_CLASS
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CLUTTER_ANIMATOR_GET_CLASS
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<SUBSECTION Private>
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clutter_animator_get_type
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clutter_animator_key_get_type
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ClutterAnimatorPrivate
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</SECTION>
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@ -42,3 +42,4 @@ clutter_flow_layout_get_type
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clutter_box_layout_get_type
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clutter_input_device_get_type
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clutter_device_manager_get_type
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clutter_animator_get_type
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@ -19,6 +19,7 @@ UNIT_TESTS = \
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test-grab.c \
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test-fullscreen.c \
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test-shader.c \
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test-animator.c \
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test-unproject.c \
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test-viewport.c \
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test-fbo.c \
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134
tests/interactive/test-animator.c
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134
tests/interactive/test-animator.c
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#include <stdlib.h>
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#include <math.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterAnimator *animator;
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static ClutterActor *new_rect (gint r,
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gint g,
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gint b,
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gint a)
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{
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GError *error = NULL;
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ClutterColor *color = clutter_color_new (r, g, b, a);
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ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
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gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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rectangle = clutter_texture_new_from_file (file, &error);
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if (rectangle == NULL)
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g_error ("image load failed: %s", error->message);
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g_free (file);
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clutter_actor_set_size (rectangle, 128, 128);
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clutter_color_free (color);
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return rectangle;
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}
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static gboolean nuke_one (gpointer actor)
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{
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clutter_actor_destroy (actor);
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return FALSE;
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}
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#define COUNT 4
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static void reverse_timeline (ClutterTimeline *timeline,
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gpointer data)
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{
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ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
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if (direction == CLUTTER_TIMELINE_FORWARD)
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clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD);
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else
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clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD);
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clutter_timeline_start (timeline);
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}
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G_MODULE_EXPORT gint
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test_animator_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *rects[COUNT];
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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for (i=0; i<COUNT; i++)
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{
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rects[i]=new_rect (255 *(i * 1.0/COUNT), 50, 160, 255);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
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clutter_actor_set_anchor_point (rects[i], 64, 64);
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clutter_actor_set_position (rects[i], 320.0, 240.0);
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clutter_actor_set_opacity (rects[i], 0x70);
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}
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g_timeout_add (10000, nuke_one, rects[2]);
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animator = clutter_animator_new ();
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/* Note: when both animations are active for the same actor at the same
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* time there is a race, such races should be handled by avoiding
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* controlling the same properties from multiple animations. This is
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* an intentional design flaw of this test for testing the corner case.
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*/
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clutter_animator_set (animator,
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rects[0], "x", 1, 0.0, 180.0,
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rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0,
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rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0,
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rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0,
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rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0,
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rects[0], "y", -1, 0.0, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0,
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rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0,
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rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0,
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rects[3], "x", 0, 0.0, 180.0,
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rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0,
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rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0,
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rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0,
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rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0,
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rects[3], "y", 0, 0.0, 100.0,
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rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0,
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rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0,
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rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0,
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rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0,
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rects[2], "rotation-angle-y", 0, 0.0, 0.0,
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rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0,
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rects[1], "scale-x", 0, 0.0, 1.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
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rects[1], "scale-y", 0, 0.0, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
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NULL);
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clutter_actor_set_scale (rects[0], 1.4, 1.4);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
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TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
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TRUE);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
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"x", CLUTTER_INTERPOLATION_CUBIC);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
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"y", CLUTTER_INTERPOLATION_CUBIC);
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clutter_actor_show (stage);
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clutter_animator_set_duration (animator, 5000);
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g_signal_connect (clutter_animator_run (animator),
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"completed", G_CALLBACK (reverse_timeline), NULL);
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clutter_main ();
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g_object_unref (animator);
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return EXIT_SUCCESS;
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||||
}
|
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Reference in New Issue
Block a user