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Rename ActorClone to Clone/1
Step one of the ActorClone -> Clone renaming: rename the files.
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@ -46,7 +46,6 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
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# please, keep this sorted alphabetically
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source_h = \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-actor-clone.h \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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@ -62,6 +61,7 @@ source_h = \
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$(srcdir)/clutter-cairo-texture.h \
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$(srcdir)/clutter-child-meta.h \
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$(srcdir)/clutter-clone-texture.h \
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$(srcdir)/clutter-clone.h \
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$(srcdir)/clutter-color.h \
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$(srcdir)/clutter-container.h \
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$(srcdir)/clutter-deprecated.h \
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@ -137,7 +137,6 @@ CLEANFILES = $(STAMPFILES)
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# please, keep this sorted alphabetically
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source_c = \
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clutter-actor.c \
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clutter-actor-clone.c \
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clutter-alpha.c \
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clutter-animatable.c \
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clutter-animation.c \
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@ -154,6 +153,7 @@ source_c = \
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clutter-cairo-texture.c \
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clutter-child-meta.c \
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clutter-clone-texture.c \
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clutter-clone.c \
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clutter-color.c \
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clutter-container.c \
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clutter-enum-types.c \
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@ -34,10 +34,10 @@
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#endif
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#include "clutter-color.h"
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#include "clutter-clone.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-actor-clone.h"
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#include "cogl/cogl.h"
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@ -29,7 +29,6 @@
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#define __CLUTTER_H_INSIDE__
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#include "clutter-actor.h"
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#include "clutter-actor-clone.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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@ -45,6 +44,7 @@
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#include "clutter-cairo-texture.h"
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#include "clutter-child-meta.h"
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#include "clutter-clone-texture.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-deprecated.h"
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