Commit Graph

445 Commits

Author SHA1 Message Date
Emmanuele Bassi
c4e6f74f29 interactive/pixmap: Make sure to work only on the X11 backend
Even if the test has been successfully compiled against the X11 backend,
we need to ensure that it is actually running against it, otherwise bad
things will happen.
2011-11-03 13:45:21 +00:00
Emmanuele Bassi
3b38cee66b interactive/devices: Build unconditionally
The test-devices interactive test does not rely on the X11 API being
present any more, after the introduction of the device manager API.
2011-11-03 13:45:21 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Chun-wei Fan
fedca055e9 Revert "Revert "Deprecate clutter_threads_init()""
This reverts commit 5419c11c99.

This is another part to attempt to investigate on error 0xC0000264
on Windows
2011-10-21 17:44:27 +08:00
Chun-wei Fan
098a83af9e test-[interactive/conformance].bat: Update .exe name 2011-10-20 17:26:55 +08:00
Chun-wei Fan
a36ab5787b Rename conform/interactive tests VS projects
Add a -clutter suffix for their project names to avoid clashes with the
COGL test executables
2011-10-20 16:35:38 +08:00
Chun-wei Fan
d6af2e54c8 Merge branch 'master' into msvc-support-master 2011-10-20 15:41:46 +08:00
Chun-wei Fan
5419c11c99 Revert "Deprecate clutter_threads_init()"
This reverts commit 7e3a75c66b.

Conflicts:

	clutter/clutter-main.c
	clutter/clutter-main.h
2011-10-20 15:17:25 +08:00
Neil Roberts
b240b95a97 tests: Use the portable cogl wrappers for GLSL builtins
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 13:50:48 +01:00
Chun-wei Fan
b1780711f7 Merge branch 'master' into msvc-support-master 2011-10-17 15:52:57 +08:00
Emmanuele Bassi
f75dfcfd8b interactive: Use the newly added CLUTTER_ALIGN_BOTH value
We center a lot of stuff using ClutterAlignConstraints.
2011-10-15 18:36:27 +01:00
Emmanuele Bassi
96cb1d7128 Disable deprecation warnings for the test suite
We test deprecated functionality as well as current one, so we need to
enable all symbols and disable the deprecation warnings.
2011-10-13 17:50:25 +01:00
Emmanuele Bassi
c58baf42ca interactive/threads: Clean up
Add some comments explaining why we use idle handlers to update the UI,
and update to the newest API in GLib master.
2011-10-13 10:38:36 +01:00
Emmanuele Bassi
9901a06a1f tests: Fix some compiler warnings 2011-10-12 09:57:53 +01:00
Emmanuele Bassi
9e61cfcf38 tests: Disable deprecation warnings 2011-10-12 09:57:33 +01:00
Chun-wei Fan
bd991e625b Merge branch 'master' into msvc-support-master 2011-10-12 14:37:19 +08:00
Emmanuele Bassi
29a16980fe interactive/threads: Use G_PRIVATE_INIT
Though strictly not necessary, we should be using the proper init macro
for GPrivate.
2011-10-12 00:22:04 +01:00
Emmanuele Bassi
57f54173ec interactive/threads: Fix up after deprecations
The GThread API has undergone a massive restructuring, and the fallout
is still being processed.
2011-10-11 17:52:17 +01:00
Chun-wei Fan
1cf7128540 Merge branch 'master' into msvc-support-master 2011-10-11 17:19:45 +08:00
Emmanuele Bassi
33846dcf4d Deprecate clutter_redraw()
It's just a badly named proxy to clutter_stage_ensure_redraw().
2011-10-10 15:48:43 +01:00
Emmanuele Bassi
7e3a75c66b Deprecate clutter_threads_init()
GLib deprecated g_thread_init(), and threading support is initialized
by GObject, so Clutter already runs with threading support enabled. We
can drop the clutter_threads_init() call requirement, and initialize the
Big Clutter Lock™ on clutter_init(). This reduces the things that have
to be done when dealing with threads with Clutter, and the things that
can possibly go wrong.
2011-10-07 15:57:32 +01:00
Emmanuele Bassi
3690ddc4a0 Drop g_thread_init()
It's not necessary any more, and it has been deprecated.
2011-10-07 15:10:37 +01:00
Chun-wei Fan
a9771b596f Update Visual C++ support
-tests/interactive/Makefile.am, build/win32/Makefile.am: copy the
 generated test-unit-names.h to build/win32 so that it can be
 distributed in "make dist" (maybe we could dist the generated header
 in tests/interactive directly?)
-Update test-interactive Visual C++ projects to include build/win32 in
 the list of folders to look for headers
2011-10-06 13:00:26 +08:00
Chun-wei Fan
b55656b698 Merge branch 'master' into msvc-support-master 2011-10-06 12:04:30 +08:00
Emmanuele Bassi
e058cd4c5f Pass the remaining args to the executed interactive unit
We only support running one interactive test at a time; everything after
the unit name is to be considered an argument to the actual unit.
2011-09-29 14:01:03 +01:00
Chun-wei Fan
f0dfd8ab07 Merge branch 'master' into msvc-support-master
Conflicts:
	tests/interactive/Makefile.am
2011-09-29 16:33:02 +08:00
Emmanuele Bassi
ac8e174eca tests/interactive: Add some descriptions 2011-09-28 15:18:21 +01:00
Emmanuele Bassi
5fc953cb5e test-textures -> test-texture-slicing
The unit is supposed to be testing the slicing support in CoglTexture.
2011-09-28 15:18:21 +01:00
Emmanuele Bassi
d640c56cef test-interactive: Allow querying the interactive test for a description
It would be nice if the interactive tests had a way to be queried for a
description, instead of "Just Knowing" what they are meant to be doing.
2011-09-28 15:18:21 +01:00
Emmanuele Bassi
4ebdeede9f test-texture-async: Clean up the test code
Force threading on, and stop using the default stage and behaviours:
let's try to use modern API.
2011-09-28 13:52:53 +01:00
Chun-wei Fan
9f12ec534e msvc-support: Recover wrecked branch
Recover the branch! :|
2011-09-16 17:25:47 +08:00
Emmanuele Bassi
967bd3ac58 docs: Update test-easing and xinclude it into ClutterAnimation
The easing test is a nice example of what ClutterAnimation and
clutter_actor_animate() can do. The "tween ball to the pointer
event coordinates" is a bit of a staple in animation libraries
and their documentation.
2011-09-05 17:22:15 +01:00
Emmanuele Bassi
bce27e45b0 test-constraints: Clean up the example
Add some comments to detail what are we doing and why.
2011-09-02 15:39:56 +01:00
Emmanuele Bassi
059d32b40d build: Add -lm to the tests linker flags
https://bugzilla.gnome.org/show_bug.cgi?id=657529
2011-08-28 00:03:28 +01:00
Emmanuele Bassi
df107fc5ba interactive/test-actors: Constraint the hands group
Use constraints to align and size the ClutterGroup containing the
spinning hands so that resizing the stage doesn't look like arse.
2011-08-15 15:53:58 +01:00
Emmanuele Bassi
f28c1d2d2a state: Use the Animatable interface
The Animatable interface allows object classes to provide and animate
properties outside of the usual GObject property introspection API.

This change allows ClutterState to defer to the animatable objects the
property introspection and animation, just like ClutterAnimation does.
2011-07-29 11:44:28 +01:00
Emmanuele Bassi
110dff5823 test/cairo-clock: Remove a double source color set
Do not call cairo_set_source_rgba() right after calling
clutter_cairo_set_source_color().
2011-07-27 11:48:07 +01:00
Emmanuele Bassi
7f8838d7cc cairo-texture: Add the :auto-resize property
Keeping the backing Cairo surface of a CairoTexture canvas in sync with
the actor's allocation is tedious and prone to mistakes. We can
definitely do better by simply exposing a property that does the surface
resize and invalidation automagically on ::allocate.
2011-07-26 14:55:19 +01:00
Emmanuele Bassi
278daca61c cairo-texture: Deprecate create()/create_region()
The recommended way of drawing on a ClutterCairoTexture is the ::draw
signal.
2011-07-26 12:53:22 +01:00
Emmanuele Bassi
2f445682b1 cairo-texture: Use signal-based drawing
The current "create context/draw/destroy context" pattern presents
various problems. The first issue is that it defers memory management to
the caller of the create() or create_region() methods, which makes
bookkeeping of the cairo_t* harder for language bindings and third party
libraries. The second issue is that, while it's easier for
draw-and-forget texturs, this API is needlessly complicated for contents
that have to change programmatically - and it introduces constraints
like calling the drawing code explicitly after a surface resize (e.g.
inside an allocate() implementation).

By using a signal-based approach we can make the CairoTexture actor
behave like other actors, and like other libraries using Cairo as their
2D drawing API.

The semantics of the newly-introduced ::draw signal are the same as the
one used by GTK+:

  - the signal is emitted on invalidation;
  - the cairo_t* context is owned by the actor;
  - it is safe to have multiple callbacks attached to the same
    signal, to allow composition;
  - the cairo_t* is already clipped to the invalidated area, so
    that Cairo can discard geometry immediately before we upload
    the texture data.

There are possible future improvements, like coalescing multiple
invalidations inside regions, and performing clipped draws during
the paint cycle; we could even perform clipped redraws if we know the
extent of the invalidated area.
2011-07-26 12:40:52 +01:00
Neil Roberts
cbe1e8321b tests: Dynamically resolve GL symbols
Some of the tests are making direct GL calls. Eventually we want
Clutter not to link directly against any GL library so that it can
leave Cogl to load it dynamically. As a step towards getting this to
work this patch changes the tests to resolve the symbols using
cogl_get_proc_address instead of linking directly.
2011-07-19 16:06:06 +01:00
Emmanuele Bassi
96440acffe texture: Deprecate the new_from_actor() function
Now that we have proper offscreen and shader handling using the
ClutterEffect API, we can finally deprecate this hard to bind, easy
to break function.
2011-07-08 12:08:19 +01:00
Emmanuele Bassi
1238e0ddf9 Add ClutterDropAction
ClutterDropAction is an Action sub-class that allows writing actors that
react to dragged actors being dropped on them.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:53 +01:00
Emmanuele Bassi
b6eb5728e1 stage: Make per-actor motion event delivery accessors public
Complete the quest of commit bc548dc862
by making the ClutterStage methods for controlling the per-actor motion
and crossing event delivery public, and deprecating the global ones.
2011-06-20 11:41:28 +01:00
Emmanuele Bassi
cb3999744f Remove usage of clutter_group_add()
The macro is there for mallum eyes only.
2011-06-16 17:07:32 +01:00
Emmanuele Bassi
cd2b36ed91 Merge branch 'swipe-action'
* swipe-action:
  test-swipe-action: Clean up the test code
  docs: Add the new actions to the API reference
  gesture-action: Remove the multi-device entry points
  swipe-action: Remove the required devices call
  swipe-action: Clean up
  gesture-action: Clean up
  Add ClutterSwipeAction and ClutterGestureAction
2011-06-13 14:39:03 +01:00
Emmanuele Bassi
e745ce52e7 test-interactive: Add signal-based state transitions
Use the newly added support for binding signal emissions to state
changes on a ClutterState.
2011-06-13 13:47:08 +01:00
Robert Bragg
7b4f7cd3e0 build: include <cairo.h> not <cairo/cairo.h>
cairo.h is intended to be included as <cairo.h> not <cairo/cairo.h> as
is the style for clutter.h. If you have installed cairo to a custom
prefix then using cairo/cairo.h can result in unintentional use of the
system cairo headers, or if they aren't installed then it will result in
a failure to find the header.
2011-06-10 17:57:18 +01:00
Emmanuele Bassi
80dd60ecbb test-swipe-action: Clean up the test code
Remove unused code, and be more strict at discarding swipes on
constrained actors.

Add a note on the behaviour of each rectangle/action pair.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Emmanuele Bassi
8b70260528 test-bin-layout: Use the long-press signal on ClickAction 2011-06-09 15:12:41 +01:00
Emmanuele Bassi
835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
941d8d23fa test-constrains: Use a ShaderEffect
Demonstrate how to use a ShaderEffect instance.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
0b0d4e1239 test-binding-pool: Remove usage of deprecated get_gid()
Use the actor name instead of a random, internal numeric id.
2011-05-31 11:57:18 +01:00
Neil Roberts
7d233241f1 Fix include location for cogl-pango.h
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
2011-05-16 16:04:27 +01:00
Jasper St. Pierre
0a8ec7f7d5 tests: Add test for selected-text-color
http://bugzilla.clutter-project.org/show_bug.cgi?id=2595
2011-05-13 15:44:08 +01:00
Robert Bragg
589c80e41e Remove last dependency on the GdkPixbuf API
In test-pixmap.c instead of using the GdkPixbuf API to load the
redhand.png image we now use the cairo API to load the png into a xlib
surface which wraps our Pixmap.

This test was the last thing that depended on the gdk API and since
it's more concise to use Cairo here which is a hard dependency for
Clutter this change means we avoid depending on GdkPixbuf directly.
2011-05-06 15:44:13 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00
Robert Bragg
31da46c799 Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Samuel Degrande
4594d1bafe Removes the addition of the .exe extension to unit-test scripts, on win32.
On win32, test scripts are created with a .exe extension.
Under mingw, a .exe script is launched in 16 bit compatibility mode (through
ntvdm), and so it just does not run.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2619
2011-04-01 17:08:25 +01:00
Neil Roberts
26ec3efbff tests: Check return value of clutter_init_with_args instead of error
Some of the tests were ignoring the return value of
clutter_init_with_args and instead they would recognise an error by
seeing whether the GError parameter was set. This patch changes it to
check the return value so that it won't give a warning now that
G_GNUC_WARN_UNUSED_RESULT is on that function.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:06 +00:00
nobled
eb906d85ca tests: abort if clutter_init fails
This fixes segfaults when something goes wrong during
init, but the test keeps going anyway.

Except for test-easing and test-picking, these were fixed by
sed magic:

sed -i -s -e "s/clutter_init \?(&argc, &argv)/\
if (clutter_init (\&argc, \&argv) != CLUTTER_INIT_SUCCESS)\n\
    return 1/" tests/*/*.c

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:04 +00:00
Emmanuele Bassi
3c25fcfe49 tests: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
92ddaa9c13 stage: Move stage redraw logic into clutter-stage.c
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
2011-02-18 12:56:17 +00:00
Emmanuele Bassi
fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
Emmanuele Bassi
24c311466c tests/multi-stage: Clean up child stages
Do not leave them around: force a destroy() on any child stage left when
the main loop quits.
2011-02-13 19:27:51 +00:00
Emmanuele Bassi
03358aca6c test-actors: Clear the state on destroy
The venerable test-actors used the default stage, which meant that
closing the window just stopped the main loop but left the scene intact.
This does not happen with a normal stage created through
clutter_stage_new().

The change happened in 6ed6b2a54b, in an
unhelpfully named commit that was just supposed to switch to static
colors. My bad.

Anyway, the change led to some assertion failures when closing the stage
in the middle of an animation.

The correct thing to do when using an actor from another object (a
Timeline ::new-frame callback in this case) without owning the instance
is to connect to the ::destroy signal and clean up the pointer to avoid
calling an invalid actor.
2011-02-09 13:36:54 +00:00
Emmanuele Bassi
5329c98694 bind-constraint: Add BIND_POSITION and BIND_SIZE
CLUTTER_BIND_POSITION and CLUTTER_BIND_SIZE are two convenience
enumeration values for binding x and y, and width and height
respectively, using a single ClutterBindConstraint.
2011-01-25 11:14:37 +00:00
Neil Roberts
6102f80244 test-clip: Replace the ellipse with a rotated rectangle
With test-clip it's possible to draw three different shapes depending
on what mouse button is used: a rectangle, an ellipse or a path
containing multiple shapes. However the ellipse is also a path so it
doesn't really test anything extra from the third option. This
replaces the ellipse with a rectangle that is first rotated by the
modelview matrix. The rotated matrix won't be able to use the scissor
so it can be used to test stencil and clip plane clipping.
2011-01-24 17:40:07 +00:00
Emmanuele Bassi
b7d26b2d02 test-devices: Actually print the axis data
Returning in an if() block whose condition we assume to be true doesn't
play nicely with having statements after the block. Let's fix that.
2011-01-21 15:27:56 +00:00
Emmanuele Bassi
0e99346915 device-manager/xi2: Fix device hotplugging
Hierarchy and Device changed events come through with the X window set
to be the root window, not the stage window. We need to whitelist them
so that we can actually support hotplugging and device changes.
2011-01-21 11:41:36 +00:00
Emmanuele Bassi
73cf6bd52c device: Allow enabling/disabling non-master devices
Slave and floating devices should always be disabled, and not deliver
events to the scene. It is up to the user to enable non-master devices
and handle events coming from them.

ClutterInputDevice gets a new :enabled property, defaulting to FALSE;
when a device manager creates a new device it has to set it to TRUE if
the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER.

The main event queue entry point, _clutter_event_push(), will
automatically discard events coming from disabled devices.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
f54044f7e4 test-devices: Clean up and show axes data 2011-01-21 10:25:45 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
770bcd5b40 test-pixmap: Remove the GLX code
The ClutterGLXTexturePixmap actor is just a wrapper around
ClutterX11TexturePixmap, since the relevant texture-from-pixmap code has
been moved down to Cogl.
2011-01-20 12:59:56 +00:00
Emmanuele Bassi
a2d6edd422 test-pixmap: Fix up compilation on EGLX
We need to check for the GLX windowing system if we are to include
clutter-glx.h.
2011-01-19 18:51:01 +00:00
Emmanuele Bassi
a43c5f10bb tests: Try to drop including config.h
The config.h header should be considered a Clutter internal header, and
the test cases (especially the interactive test cases) should strive to
never rely on internal headers.
2011-01-19 14:36:30 +00:00
Neil Roberts
5fc3122dad test-cogl-shader-glsl: Disable the atlas for the hand texture
Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.
2011-01-13 11:50:09 +00:00
Damien Lespiau
b922ac6059 test-shader: Fix the edge-detect shader
cogl_text_coord_in in a array to access the texture units. In this case
we want to sample texture unit 0, where the texture is.
2011-01-11 14:21:21 +00:00
Emmanuele Bassi
bf0dd2cbcc test-text-field: Grab key focus on the first entry
So that you can start typing right away.
2010-12-30 12:49:41 +00:00
Emmanuele Bassi
91cc8edba1 test-text-field: Do not expand the labels 2010-12-21 10:51:39 +00:00
Emmanuele Bassi
ec5e910cd3 test-text-field: Clean up
Use a Table layout manager, and clean up a bit this test case.
2010-12-20 17:59:35 +00:00
Emmanuele Bassi
21a12b966d interactive: Remove test-bind
The BindConstraint is already exercised in the test-constraints and in
other interactive tests.
2010-12-20 12:41:07 +00:00
Emmanuele Bassi
c444447cd3 timeline: Rename the reverse property to auto-reverse
Other frameworks expose the same functionality as "auto-reverse",
probably to match the cassette tape player. It actually makes sense
for Clutter to follow suit.
2010-12-17 12:07:52 +00:00
Emmanuele Bassi
397e0ddb16 interactive: Rename test-rotate
The rotation test is now really testing the shader-based effects we ship
with Clutter. The name should be changed to reflect that.
2010-12-16 15:35:38 +00:00
Emmanuele Bassi
c2365c63cf interactive: Remove test-viewport
The test-viewport interactive test is exercising the clip code - a job
better done by the conformance test suite and by the test-clip
interactive test.
2010-12-16 15:25:29 +00:00
Emmanuele Bassi
1515a9f989 interactive: Remove test-project
The test-project test case was an old test that was barely working after
landing the size allocation API in Clutter 0.8. It has never been fixed,
and it's been of relative use ever since.
2010-12-16 15:10:27 +00:00
Emmanuele Bassi
8ae47eb79c interactive: Remove test-offscreen
The test-offscreen interactive test was a dummy test for the
ClutterStage:offscreen property, which has been deprecated and
not implemented since Clutter 1.0, and never really worked except
briefly in Clutter 0.2 or something.
2010-12-16 15:08:11 +00:00
Damien Lespiau
c20beabf93 evdev: Add mouse support
We know support EV_REL events comming from evdev devices. This addition
is pretty straigthforward, it adds a x,y per GSource listening to a
evdev device, updates from EL_REL (relative) events and craft new
ClutterMotionEvents. As for buttons, BTN_LEFT..BTN_TASK are translated
to ClutterButtonEvents with 1..8 as button number.
2010-11-30 14:40:38 +00:00
Emmanuele Bassi
b0f5350379 test-layout: Port away from Behaviour
Use a simple animation with a looping+reversing timeline.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
eade1ab19e test-rotate: Remove the behaviour code
Use a looping animation with a shared timeline instead.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
a35708eb74 Deprecate ClutterBehaviour and sub-classes
The Behaviour class and its implementations have been replaced by the
new animation framework API and by the constraints for layout-related
animations.

Currently, we need to make tests build, so we undef DISABLE_DEPRECATED
in specific test cases while they get ported.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
71a838815f timeline: Add :reverse property
The :reverse property removes the pattern of connecting to the
::completed signal of a Timeline to change the direction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2408
2010-11-18 15:18:19 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
dfdd591414 Merge branch 'wip/static-colors'
* wip/static-colors:
  Move tests to static colors where possible
  color: Add named, global colors
2010-11-11 17:53:42 +00:00
Robert Bragg
fb9d3a8350 path 2.0: update path API for experimental 2.0 API
When COGL_ENABLE_EXPERIMENTAL_2_0_API is defined cogl.h will now include
cogl2-path.h which changes cogl_path_new() so it can directly return a
CoglPath pointer; it no longer exposes a prototype for
cogl_{get,set}_path and all the remaining cogl_path_ functions now take
an explicit path as their first argument.

The idea is that we want to encourage developers to retain path objects
for as long as possible so they can take advantage of us uploading the
path geometry to the GPU. Currently although it is possible to start a
new path and query the current path, it is not convenient.

The other thing is that we want to get Cogl to the point where nothing
depends on a global, current context variable. This will allow us to one
day define a sensible threading model if/when that is ever desired.
2010-11-11 13:17:26 +00:00
Emmanuele Bassi
6ed6b2a54b Move tests to static colors where possible 2010-11-11 13:14:39 +00:00
Robert Bragg
5f30835eae cogl-shader: Prepend boilerplate for portable shaders
We now prepend a set of defines to any given GLSL shader so that we can
define builtin uniforms/attributes within the "cogl" namespace that we
can use to provide compatibility across a range of the earlier versions
of GLSL.

This updates test-cogl-shader-glsl.c and test-shader.c so they no longer
needs to special case GLES vs GL when splicing together its shaders as
well as the blur, colorize and desaturate effects.

To get a feel for the new, portable uniform/attribute names here are the
defines for OpenGL vertex shaders:

 #define cogl_position_in gl_Vertex
 #define cogl_color_in gl_Color
 #define cogl_tex_coord_in  gl_MultiTexCoord0
 #define cogl_tex_coord0_in gl_MultiTexCoord0
 #define cogl_tex_coord1_in gl_MultiTexCoord1
 #define cogl_tex_coord2_in gl_MultiTexCoord2
 #define cogl_tex_coord3_in gl_MultiTexCoord3
 #define cogl_tex_coord4_in gl_MultiTexCoord4
 #define cogl_tex_coord5_in gl_MultiTexCoord5
 #define cogl_tex_coord6_in gl_MultiTexCoord6
 #define cogl_tex_coord7_in gl_MultiTexCoord7
 #define cogl_normal_in gl_Normal

 #define cogl_position_out gl_Position
 #define cogl_point_size_out gl_PointSize
 #define cogl_color_out gl_FrontColor
 #define cogl_tex_coord_out gl_TexCoord

 #define cogl_modelview_matrix gl_ModelViewMatrix
 #define cogl_modelview_projection_matrix gl_ModelViewProjectionMatrix
 #define cogl_projection_matrix gl_ProjectionMatrix
 #define cogl_texture_matrix gl_TextureMatrix

And for fragment shaders we have:

 #define cogl_color_in gl_Color
 #define cogl_tex_coord_in gl_TexCoord

 #define cogl_color_out gl_FragColor
 #define cogl_depth_out gl_FragDepth

 #define cogl_front_facing gl_FrontFacing
2010-11-10 14:24:52 +00:00
Robert Bragg
a4b984186c tests: test-cogl-shader-arbfp wasn't compiling shader
test-cogl-shader-arbfp was never calling cogl_shader_compile so it was a
fluke that it used to run before.
2010-11-10 14:19:34 +00:00