test-clip: Replace the ellipse with a rotated rectangle
With test-clip it's possible to draw three different shapes depending on what mouse button is used: a rectangle, an ellipse or a path containing multiple shapes. However the ellipse is also a path so it doesn't really test anything extra from the third option. This replaces the ellipse with a rectangle that is first rotated by the modelview matrix. The rotated matrix won't be able to use the scissor so it can be used to test stencil and clip plane clipping.
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@ -1,5 +1,6 @@
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#include <clutter/clutter.h>
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#include <gmodule.h>
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#include <math.h>
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typedef struct _CallbackData CallbackData;
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typedef struct _Clip Clip;
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@ -8,7 +9,7 @@ typedef enum
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{
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CLIP_NONE,
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CLIP_RECTANGLE,
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CLIP_ELLIPSE,
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CLIP_ROTATED_RECTANGLE,
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CLIP_SHAPES
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} ClipType;
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@ -77,11 +78,19 @@ make_clip_path (Clip *clip)
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clip->y2);
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break;
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case CLIP_ELLIPSE:
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cogl_path_ellipse ((clip->x1 + clip->x2) / 2,
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(clip->y1 + clip->y2) / 2,
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(clip->x2 - clip->x1) / 2,
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(clip->y2 - clip->y1) / 2);
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case CLIP_ROTATED_RECTANGLE:
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{
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int size = MIN (ABS (clip->x2 - clip->x1),
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ABS (clip->y2 - clip->y1));
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int cx = (clip->x1 + clip->x2) / 2;
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int cy = (clip->y1 + clip->y2) / 2;
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cogl_path_move_to (cx - size / 2, cy);
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cogl_path_line_to (cx, cy - size / 2);
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cogl_path_line_to (cx + size / 2, cy);
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cogl_path_line_to (cx, cy + size / 2);
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cogl_path_close ();
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}
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break;
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case CLIP_SHAPES:
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@ -138,6 +147,24 @@ on_paint (ClutterActor *actor, CallbackData *data)
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clip->y1,
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clip->x2,
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clip->y2);
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else if (clip->type == CLIP_ROTATED_RECTANGLE)
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{
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float size = MIN (ABS (clip->x2 - clip->x1),
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ABS (clip->y2 - clip->y1));
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int cx = (clip->x1 + clip->x2) / 2;
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int cy = (clip->y1 + clip->y2) / 2;
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size = sqrtf ((size / 2) * (size / 2) * 2);
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cogl_push_matrix ();
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/* Rotate 45° about the centre point */
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cogl_translate (cx, cy, 0.0f);
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cogl_rotate (45.0f, 0.0f, 0.0f, 1.0f);
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cogl_clip_push_rectangle (-size / 2, -size / 2, size / 2, size / 2);
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cogl_pop_matrix ();
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}
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else
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{
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make_clip_path (clip);
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@ -207,7 +234,7 @@ on_button_press (ClutterActor *stage, ClutterButtonEvent *event,
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data->current_clip.type
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= event->button == 1 ? CLIP_RECTANGLE
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: event->button == 2 ? CLIP_SHAPES
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: CLIP_ELLIPSE;
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: CLIP_ROTATED_RECTANGLE;
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clutter_actor_queue_redraw (stage);
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