interactive/threads: Clean up
Add some comments explaining why we use idle handlers to update the UI, and update to the newest API in GLib master.
This commit is contained in:
parent
e389240b23
commit
c58baf42ca
@ -5,6 +5,7 @@
|
||||
#undef CLUTTER_DISABLE_DEPRECATED
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
/* our thread-specific data */
|
||||
typedef struct
|
||||
{
|
||||
ClutterActor *stage;
|
||||
@ -12,8 +13,6 @@ typedef struct
|
||||
ClutterActor *progress;
|
||||
|
||||
ClutterTimeline *timeline;
|
||||
|
||||
volatile gboolean cancelled;
|
||||
} TestThreadData;
|
||||
|
||||
static TestThreadData *
|
||||
@ -57,7 +56,22 @@ test_thread_done_idle (gpointer user_data)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_free);
|
||||
static void
|
||||
test_thread_data_done (gpointer _data)
|
||||
{
|
||||
TestThreadData *data = _data;
|
||||
|
||||
/* since the TestThreadData structure references Clutter data structures
|
||||
* we need to free it from within the same thread that called clutter_main()
|
||||
* which means using an idle handler in the main loop.
|
||||
*
|
||||
* clutter_threads_add_idle() is guaranteed to run the callback passed to
|
||||
* to it under the Big Clutter Lock.
|
||||
*/
|
||||
clutter_threads_add_idle (test_thread_done_idle, data);
|
||||
}
|
||||
|
||||
static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_done);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@ -73,7 +87,6 @@ update_label_idle (gpointer data)
|
||||
gchar *text;
|
||||
|
||||
text = g_strdup_printf ("Count to %d", update->count);
|
||||
|
||||
clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
|
||||
clutter_actor_set_width (update->thread_data->label, -1);
|
||||
|
||||
@ -99,8 +112,6 @@ do_something_very_slow (void)
|
||||
gint i;
|
||||
|
||||
data = g_private_get (&test_thread_data);
|
||||
if (data->cancelled)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 100; i++)
|
||||
{
|
||||
@ -108,13 +119,18 @@ do_something_very_slow (void)
|
||||
|
||||
msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
|
||||
|
||||
/* sleep for a while */
|
||||
/* sleep for a while, to emulate some work being done */
|
||||
g_usleep (msecs * 1000);
|
||||
|
||||
if ((i % 10) == 0)
|
||||
{
|
||||
TestUpdate *update;
|
||||
|
||||
/* update the UI from within the main loop, making sure that the
|
||||
* Big Clutter Lock is held; only one thread at a time can call
|
||||
* Clutter API, and it's better to do this from the same thread
|
||||
* that called clutter_init()/clutter_main().
|
||||
*/
|
||||
update = g_new (TestUpdate, 1);
|
||||
update->count = i;
|
||||
update->thread_data = data;
|
||||
@ -133,12 +149,9 @@ test_thread_func (gpointer user_data)
|
||||
|
||||
g_private_set (&test_thread_data, data);
|
||||
|
||||
/* this function will block */
|
||||
do_something_very_slow ();
|
||||
|
||||
clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
|
||||
test_thread_done_idle,
|
||||
data, NULL);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -167,7 +180,8 @@ on_key_press_event (ClutterStage *stage,
|
||||
data->progress = g_object_ref (progress_rect);
|
||||
data->timeline = g_object_ref (timeline);
|
||||
|
||||
g_thread_new ("counter", test_thread_func, data, FALSE, NULL);
|
||||
/* start the thread that updates the counter and the progress bar */
|
||||
g_thread_new ("counter", test_thread_func, data);
|
||||
|
||||
return TRUE;
|
||||
|
||||
@ -261,3 +275,9 @@ test_threads_main (int argc, char *argv[])
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
const char *
|
||||
test_threads_describe (void)
|
||||
{
|
||||
return "Multi-threading programming with Clutter";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user