test-texture-async: Clean up the test code

Force threading on, and stop using the default stage and behaviours:
let's try to use modern API.
This commit is contained in:
Emmanuele Bassi 2011-09-27 16:40:34 +01:00
parent 56c7d9b0b3
commit 4ebdeede9f

View File

@ -1,7 +1,5 @@
#include <stdlib.h>
#include <gmodule.h>
#undef CLUTTER_DISABLE_DEPRECATED
#include <clutter/clutter.h>
enum
@ -11,6 +9,8 @@ enum
LOAD_ASYNC
};
static ClutterActor *stage = NULL;
static void
on_load_finished (ClutterTexture *texture,
const GError *error,
@ -52,17 +52,11 @@ size_change_cb (ClutterTexture *texture,
static
gboolean task (gpointer user_data)
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *depth_behavior;
ClutterActor *image[4];
ClutterActor *clone[4];
ClutterActor *stage;
gchar *path = user_data;
const gchar *path = user_data;
ClutterActor *image[3];
ClutterActor *clone[3];
gint i;
stage = clutter_stage_get_default ();
image[0] = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
g_signal_connect (image[0], "load-finished",
G_CALLBACK (on_load_finished),
@ -93,62 +87,63 @@ gboolean task (gpointer user_data)
}
for (i = 0; i < 3; i++)
clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), image[i]);
for (i = 0; i < 3; i++)
{
clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
clone[i]=clutter_clone_new (image[i]);
clutter_actor_set_position (image[i], 50 + i * 100, 0 + i * 50);
clone[i] = clutter_clone_new (image[i]);
g_signal_connect (image[i], "size-change",
G_CALLBACK (size_change_cb), clone[i]);
clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone[i]);
clutter_actor_set_position (clone[i], 50 + i * 100, 150 + i * 50 + 100);
}
for (i = 0; i < 3; i++)
{
timeline = clutter_timeline_new (5000);
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
clutter_behaviour_apply (depth_behavior, image[i]);
clutter_timeline_start (timeline);
clutter_actor_set_depth (image[i], -2500);
clutter_actor_animate (image[i], CLUTTER_LINEAR, 5000,
"depth", 0.0,
NULL);
}
return FALSE;
}
static void
cleanup_task (gpointer data)
{
}
G_MODULE_EXPORT gint
test_texture_async_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
gchar *path;
gchar *path;
g_thread_init (NULL);
clutter_threads_init ();
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
g_thread_init (NULL);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Asynchronous Texture Loading");
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_actor_show (stage);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
path = (argc > 1)
? g_strdup (argv[1])
: g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
clutter_threads_add_timeout (500, task, path);
clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT, 500,
task, path,
cleanup_task);
clutter_main ();
g_free (path);
/*g_object_unref (depth_behavior);
g_object_unref (timeline);*/
return EXIT_SUCCESS;
}