test-rotate: Remove the behaviour code

Use a looping animation with a shared timeline instead.
This commit is contained in:
Emmanuele Bassi 2010-11-10 11:51:42 +00:00
parent 74a770a976
commit eade1ab19e

View File

@ -5,18 +5,14 @@
#include <glib.h>
#include <gmodule.h>
#undef CLUTTER_DISABLE_DEPRECATED
#include <clutter/clutter.h>
G_MODULE_EXPORT int
test_rotate_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *hand, *label, *rect;
gchar *file;
ClutterTimeline *timeline;
ClutterActor *stage, *hand, *label, *rect;
gchar *file;
clutter_init (&argc, &argv);
@ -37,16 +33,25 @@ test_rotate_main (int argc, char *argv[])
g_free (file);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
clutter_actor_set_position (rect, 340, 140);
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (hand, 240, 140);
clutter_actor_set_position (hand, 326, 265);
clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ());
clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
"@effects.desaturate.factor", 1.0,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 86.0,
"fixed::anchor-y", 125.0,
"opacity", 128,
NULL);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
clutter_actor_set_position (rect, 415, 215);
clutter_actor_set_size (rect, 150, 150);
clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 75.0,
"fixed::anchor-y", 75.0,
NULL);
label = clutter_text_new_with_text ("Mono 16",
@ -54,28 +59,16 @@ test_rotate_main (int argc, char *argv[])
"of the\n"
"Spinning Hand");
clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
clutter_actor_set_position (label, 150, 150);
clutter_actor_set_position (label, 336, 275);
clutter_actor_set_size (label, 500, 100);
clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 86.0,
"fixed::anchor-y", 125.0,
NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL);
/* Set an alpha func to power behaviour */
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
/* Create a behaviour for that alpha */
r_behave = clutter_behaviour_rotate_new (alpha,
CLUTTER_Z_AXIS,
CLUTTER_ROTATE_CW,
0.0, 360.0);
clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
86, 125, 0);
/* Apply it to our actor */
clutter_behaviour_apply (r_behave, hand);
clutter_behaviour_apply (r_behave, label);
clutter_behaviour_apply (r_behave, rect);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
@ -83,7 +76,7 @@ test_rotate_main (int argc, char *argv[])
clutter_main();
g_object_unref (r_behave);
g_object_unref (timeline);
return 0;
}