test-interactive: Add signal-based state transitions

Use the newly added support for binding signal emissions to state
changes on a ClutterState.
This commit is contained in:
Emmanuele Bassi 2011-02-07 13:57:16 +00:00
parent dd8cf63a62
commit e745ce52e7
4 changed files with 126 additions and 2 deletions

View File

@ -3,17 +3,18 @@ NULL =
json_files = \
test-script-animation.json \
test-script-child.json \
test-script-layout-property.json \
test-script-implicit-alpha.json \
test-script.json \
test-script-named-object.json \
test-script-object-property.json \
test-script-signals.json \
test-script-single.json \
test-script-model.json \
test-animator-1.json \
test-animator-2.json \
test-animator-3.json \
test-state-1.json \
test-script-layout-property.json \
$(NULL)
png_files = \

View File

@ -0,0 +1,68 @@
[
{
"id" : "button",
"type" : "ClutterRectangle",
"width" : "16 em",
"height" : "6 em",
"color" : "rgb(255, 0, 0)",
"opacity" : 128,
"scale-gravity" : "center",
"reactive" : true,
"signals" : [
{
"name" : "button-press-event",
"handler" : "on_button_press"
},
{ "name" : "enter-event", "state" : "button-states", "target-state" : "hover" },
{ "name" : "leave-event", "state" : "button-states", "target-state" : "base" },
{ "name" : "button-press-event", "state" : "button-states", "target-state" : "active" },
{ "name" : "button-release-event", "state" : "button-states", "target-state" : "base" }
]
},
{
"id" : "button-states",
"type" : "ClutterState",
"duration" : 250,
"transitions" : [
{
"source" : null,
"target" : "base",
"keys" : [
[ "button", "opacity", "linear", 128 ],
[ "button", "scale-x", "ease-in-cubic", 1.0 ],
[ "button", "scale-y", "ease-in-cubic", 1.0 ],
[ "button", "color", "linear", "rgb(255, 0, 0)" ]
]
},
{
"source" : null,
"target" : "hover",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "scale-x", "ease-out-bounce", 1.4 ],
[ "button", "scale-y", "ease-out-bounce", 1.4 ],
[ "button", "color", "linear", "rgb(0, 255, 0)" ]
]
},
{
"source" : null,
"target" : "active",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "color", "linear", "rgb(0, 0, 255)" ]
]
}
]
}
]

View File

@ -55,7 +55,8 @@ UNIT_TESTS = \
test-cogl-point-sprites.c \
test-table-layout.c \
test-path-constraint.c \
test-snap-constraint.c
test-snap-constraint.c \
test-state-script.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c test-devices.c

View File

@ -0,0 +1,54 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#define TEST_STATE_SCRIPT_FILE TESTS_DATADIR G_DIR_SEPARATOR_S "test-script-signals.json"
gboolean
on_button_press (ClutterActor *actor,
ClutterEvent *event,
gpointer dummy G_GNUC_UNUSED)
{
g_print ("Button pressed!\n");
return FALSE;
}
G_MODULE_EXPORT int
test_state_script_main (int argc, char *argv[])
{
ClutterActor *stage, *button;
ClutterScript *script;
GError *error = NULL;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
script = clutter_script_new ();
clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error);
if (error != NULL)
g_error ("Unable to load '%s': %s\n",
TEST_STATE_SCRIPT_FILE,
error->message);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_actor_show (stage);
button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
clutter_script_connect_signals (script, NULL);
clutter_main ();
g_object_unref (script);
return EXIT_SUCCESS;
}