timeline: Rename the reverse property to auto-reverse
Other frameworks expose the same functionality as "auto-reverse", probably to match the cassette tape player. It actually makes sense for Clutter to follow suit.
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@ -73,7 +73,7 @@ struct _ClutterTimelinePrivate
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* a tick from the master clock
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*/
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guint waiting_first_tick : 1;
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guint reverse : 1;
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guint auto_reverse : 1;
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};
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typedef struct {
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@ -90,7 +90,7 @@ enum
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PROP_DELAY,
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PROP_DURATION,
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PROP_DIRECTION,
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PROP_REVERSE,
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PROP_AUTO_REVERSE,
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PROP_LAST
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};
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@ -163,8 +163,8 @@ clutter_timeline_set_property (GObject *object,
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clutter_timeline_set_direction (timeline, g_value_get_enum (value));
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break;
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case PROP_REVERSE:
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clutter_timeline_set_reverse (timeline, g_value_get_boolean (value));
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case PROP_AUTO_REVERSE:
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clutter_timeline_set_auto_reverse (timeline, g_value_get_boolean (value));
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break;
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default:
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@ -200,8 +200,8 @@ clutter_timeline_get_property (GObject *object,
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g_value_set_enum (value, priv->direction);
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break;
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case PROP_REVERSE:
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g_value_set_boolean (value, priv->reverse);
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case PROP_AUTO_REVERSE:
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g_value_set_boolean (value, priv->auto_reverse);
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break;
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default:
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@ -314,17 +314,17 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterTimeline:reverse:
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* ClutterTimeline:auto-reverse:
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*
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* Whether the direction of a looping timeline should be reversed
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* when emitting the #ClutterTimeline::completed signal.
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* If the direction of the timeline should be automatically reversed
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* when reaching the end.
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*
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* Since: 1.6
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*/
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obj_props[PROP_REVERSE] =
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g_param_spec_boolean ("reverse",
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P_("Reverse"),
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P_("Whether the direction should be reversed when looping"),
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obj_props[PROP_AUTO_REVERSE] =
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g_param_spec_boolean ("auto-reverse",
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P_("Auto Reverse"),
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P_("Whether the direction should be reversed when reaching the end"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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@ -683,11 +683,9 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
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/* reverse the direction of the timeline if :loop and
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* :reverse are set to TRUE
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*/
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if (priv->reverse)
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if (priv->auto_reverse)
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{
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/* :auto-reverse changes the direction of the timeline */
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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priv->direction = CLUTTER_TIMELINE_BACKWARD;
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else
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@ -1538,7 +1536,7 @@ clutter_timeline_has_marker (ClutterTimeline *timeline,
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}
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/**
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* clutter_timeline_set_reverse:
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* clutter_timeline_set_auto_reverse:
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* @timeline: a #ClutterTimeline
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* @reverse: %TRUE if the @timeline should reverse the direction
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*
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@ -1576,14 +1574,14 @@ clutter_timeline_has_marker (ClutterTimeline *timeline,
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* |[
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* timeline = clutter_timeline_new (1000);
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* clutter_timeline_set_loop (timeline);
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* clutter_timeline_set_reverse (timeline);
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* clutter_timeline_set_auto_reverse (timeline);
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* ]|
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*
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* Since: 1.6
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*/
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void
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clutter_timeline_set_reverse (ClutterTimeline *timeline,
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gboolean reverse)
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clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse)
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{
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ClutterTimelinePrivate *priv;
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@ -1593,29 +1591,30 @@ clutter_timeline_set_reverse (ClutterTimeline *timeline,
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priv = timeline->priv;
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if (priv->reverse != reverse)
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if (priv->auto_reverse != reverse)
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{
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priv->reverse = reverse;
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priv->auto_reverse = reverse;
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_clutter_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_REVERSE]);
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_clutter_notify_by_pspec (G_OBJECT (timeline),
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obj_props[PROP_AUTO_REVERSE]);
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}
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}
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/**
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* clutter_timeline_get_reverse:
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* clutter_timeline_get_auto_reverse:
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* @timeline: a #ClutterTimeline
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*
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* Retrieves the value set by clutter_timeline_set_reverse().
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* Retrieves the value set by clutter_timeline_set_auto_reverse().
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*
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* Return value: %TRUE if the timeline should reverse when looping, and
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* Return value: %TRUE if the timeline should automatically reverse, and
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* %FALSE otherwise
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*
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* Since: 1.6
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*/
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gboolean
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clutter_timeline_get_reverse (ClutterTimeline *timeline)
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clutter_timeline_get_auto_reverse (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
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return timeline->priv->reverse;
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return timeline->priv->auto_reverse;
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}
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@ -127,9 +127,9 @@ void clutter_timeline_stop (ClutterTimeline *timeli
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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void clutter_timeline_set_reverse (ClutterTimeline *timeline,
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_reverse (ClutterTimeline *timeline);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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@ -2660,12 +2660,12 @@ timeline_completed_cb (ClutterTimeline *timeline,
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completes, the timeline sets itself to run forward again, etc.</para>
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<para>To make a timeline reverse its direction each time it
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completes, use the <function>clutter_timeline_set_reverse()</function>
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completes, use the <function>clutter_timeline_set_auto_reverse()</function>
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function:</para>
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<informalexample>
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<programlisting>
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clutter_timeline_set_reverse (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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</programlisting>
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</informalexample>
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@ -49,7 +49,7 @@ main (int argc,
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state->timeline = clutter_timeline_new (1000);
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clutter_timeline_set_loop (state->timeline, TRUE);
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clutter_timeline_set_reverse (state->timeline, TRUE);
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clutter_timeline_set_auto_reverse (state->timeline, TRUE);
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g_signal_connect (stage,
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"key-press-event",
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@ -660,8 +660,8 @@ clutter_timeline_get_delay
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ClutterTimelineDirection
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clutter_timeline_set_direction
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clutter_timeline_get_direction
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clutter_timeline_set_reverse
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clutter_timeline_get_reverse
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clutter_timeline_set_auto_reverse
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clutter_timeline_get_auto_reverse
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<SUBSECTION>
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clutter_timeline_start
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@ -106,7 +106,7 @@ reverse_timeline (ClutterTimeline *timeline)
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ClutterTimeline *timeline = clutter_animation_get_timeline (animation);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_set_reverse (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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</programlisting>
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</informalexample>
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@ -148,7 +148,7 @@ test_behave_main (int argc, char *argv[])
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/* Make a timeline */
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timeline = clutter_timeline_new (4000);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_set_reverse (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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/* Set an alpha func to power behaviour - ramp is constant rise */
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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@ -755,7 +755,7 @@ test_layout_main (int argc, char *argv[])
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main_timeline = clutter_timeline_new (2000);
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clutter_timeline_set_loop (main_timeline, TRUE);
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clutter_timeline_set_reverse (main_timeline, TRUE);
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clutter_timeline_set_auto_reverse (main_timeline, TRUE);
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g_signal_connect (main_timeline, "new-frame",
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G_CALLBACK (relayout_on_frame),
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NULL);
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@ -221,6 +221,7 @@ test_threads_main (int argc, char *argv[])
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timeline = clutter_timeline_new (3000);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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r_behaviour = clutter_behaviour_rotate_new (alpha,
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