cairo-texture: Deprecate create()/create_region()
The recommended way of drawing on a ClutterCairoTexture is the ::draw signal.
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@ -718,6 +718,10 @@ intersect_rectangles (cairo_rectangle_int_t *a,
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* to upload the contents of the context when done drawing
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*
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* Since: 1.0
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*
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* Deprecated: 1.8: Use the #ClutterCairoTexture::draw signal and
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* clutter_cairo_texture_invalidate_rectangle() to obtain a
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* clipped Cairo context for 2D drawing.
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*/
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cairo_t *
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clutter_cairo_texture_create_region (ClutterCairoTexture *self,
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@ -879,6 +883,10 @@ clutter_cairo_texture_invalidate (ClutterCairoTexture *self)
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* to upload the contents of the context when done drawing
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*
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* Since: 1.0
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*
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* Deprecated: 1.8: Use the #ClutterCairoTexture::draw signal and
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* the clutter_cairo_texture_invalidate() function to obtain a
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* Cairo context for 2D drawing.
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*/
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cairo_t *
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clutter_cairo_texture_create (ClutterCairoTexture *self)
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@ -115,12 +115,14 @@ GType clutter_cairo_texture_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_cairo_texture_new (guint width,
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guint height);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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cairo_t * clutter_cairo_texture_create_region (ClutterCairoTexture *self,
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gint x_offset,
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gint y_offset,
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gint width,
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gint height);
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cairo_t * clutter_cairo_texture_create (ClutterCairoTexture *self);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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void clutter_cairo_texture_set_surface_size (ClutterCairoTexture *self,
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guint width,
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@ -1,3 +1,4 @@
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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@ -7,15 +7,15 @@ static const ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 };
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static gboolean is_expanded = FALSE;
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static void
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update_background (ClutterActor *tex,
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const ClutterColor *color,
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gfloat width,
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gfloat height)
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static gboolean
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draw_background (ClutterCairoTexture *texture,
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cairo_t *cr)
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{
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cairo_t *cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (tex));
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cairo_pattern_t *pat;
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gfloat x, y;
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guint width, height;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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#define BG_ROUND_RADIUS 12
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@ -33,7 +33,7 @@ update_background (ClutterActor *tex,
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cairo_close_path (cr);
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clutter_cairo_set_source_color (cr, color);
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clutter_cairo_set_source_color (cr, &bg_color);
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cairo_stroke (cr);
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x += 4;
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@ -63,9 +63,10 @@ update_background (ClutterActor *tex,
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cairo_fill (cr);
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cairo_pattern_destroy (pat);
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cairo_destroy (cr);
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#undef BG_ROUND_RADIUS
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return TRUE;
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}
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static gboolean
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@ -147,8 +148,7 @@ on_box_allocation_changed (ClutterActor *box,
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clutter_cairo_texture_set_surface_size (CLUTTER_CAIRO_TEXTURE (background),
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new_width,
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new_height);
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update_background (background, &bg_color, new_width, new_height);
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clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (background));
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}
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G_MODULE_EXPORT int
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@ -183,6 +183,7 @@ test_bin_layout_main (int argc, char *argv[])
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* box's size
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*/
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rect = clutter_cairo_texture_new (100, 100);
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g_signal_connect (rect, "draw", G_CALLBACK (draw_background), NULL);
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/* first method: use clutter_box_pack() */
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clutter_box_pack (CLUTTER_BOX (box), rect,
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@ -2,6 +2,7 @@
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* Pretty cairo flower hack.
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*/
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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#ifndef _MSC_VER
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@ -50,6 +50,9 @@ static ClutterActor *easing_mode_label = NULL;
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static ClutterAnimation *last_animation = NULL;
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static ClutterColor stage_color = { 0x88, 0x88, 0xdd, 0xff };
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static ClutterColor bouncer_color = { 0xee, 0x33, 0, 0xff };
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static void
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on_animation_completed (ClutterAnimation *animation,
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ClutterActor *rectangle)
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@ -126,23 +129,19 @@ on_button_press (ClutterActor *actor,
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return TRUE;
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}
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static ClutterActor *
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make_bouncer (const ClutterColor *base_color,
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gfloat width,
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gfloat height)
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static gboolean
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draw_bouncer (ClutterCairoTexture *texture,
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cairo_t *cr)
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{
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ClutterActor *retval;
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cairo_t *cr;
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guint width, height;
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float radius;
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cairo_pattern_t *pattern;
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gfloat radius = MAX (width, height);
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retval = clutter_cairo_texture_new (width, height);
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (retval));
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radius = MAX (width, height);
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cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
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cairo_paint (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_ADD);
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clutter_cairo_texture_clear (texture);
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cairo_arc (cr, radius / 2, radius / 2, radius / 2, 0.0, 2.0 * G_PI);
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@ -150,28 +149,41 @@ make_bouncer (const ClutterColor *base_color,
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radius, radius, radius);
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cairo_pattern_add_color_stop_rgba (pattern,
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0,
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base_color->red / 255.0,
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base_color->green / 255.0,
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base_color->blue / 255.0,
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base_color->alpha / 255.0);
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bouncer_color.red / 255.0,
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bouncer_color.green / 255.0,
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bouncer_color.blue / 255.0,
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bouncer_color.alpha / 255.0);
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cairo_pattern_add_color_stop_rgba (pattern,
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0.9,
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base_color->red / 255.0,
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base_color->green / 255.0,
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base_color->blue / 255.0,
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bouncer_color.red / 255.0,
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bouncer_color.green / 255.0,
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bouncer_color.blue / 255.0,
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0.1);
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cairo_set_source (cr, pattern);
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cairo_fill_preserve (cr);
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cairo_pattern_destroy (pattern);
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cairo_destroy (cr);
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return TRUE;
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}
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static ClutterActor *
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make_bouncer (gfloat width,
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gfloat height)
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{
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ClutterActor *retval;
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retval = clutter_cairo_texture_new (width, height);
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g_signal_connect (retval, "draw", G_CALLBACK (draw_bouncer), NULL);
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clutter_actor_set_name (retval, "bouncer");
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clutter_actor_set_size (retval, width, height);
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clutter_actor_set_anchor_point (retval, width / 2, height / 2);
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clutter_actor_set_reactive (retval, TRUE);
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clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (retval));
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return retval;
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}
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@ -198,8 +210,6 @@ G_MODULE_EXPORT int
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test_easing_main (int argc, char *argv[])
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{
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ClutterActor *stage, *rect, *label;
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ClutterColor stage_color = { 0x88, 0x88, 0xdd, 0xff };
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ClutterColor rect_color = { 0xee, 0x33, 0, 0xff };
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gchar *text;
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gfloat stage_width, stage_height;
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gfloat label_width, label_height;
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@ -212,13 +222,15 @@ test_easing_main (int argc, char *argv[])
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&error) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_get_default ();
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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main_stage = stage;
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clutter_actor_get_size (stage, &stage_width, &stage_height);
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rect = make_bouncer (&rect_color, 50, 50);
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rect = make_bouncer (50, 50);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);
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